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AGE OF SHADOW: CREATURES

Beastlings:
Lesser:
STR: 2D6+6. CON: 2D6+6. DEX: 3D6. SIZ: 3D6+3. INT: 2D6+3. POW: 2D6+3. CHA: 2D6.
Lesser Beastling: STR: 11, CON: 11, DEX: 14, SIZ: 11, INT: 10, POW: 10, CHA: 7
HP: 11. Major Wound: 6. Dam Mod: +0. Magic Points: 0. Move: 14.
ARMOUR: Leather (2AP).
SKILLS: Close: 45, Ranged: 44. Unarmed: 35.
Dodge: 54. Persistence: 30. Resilience: 35. Athletics: 45. Deception: 54. Perception: 45
Language (own): 50. Language (man): 30. Nature Lore: 50.

Common Beastling: STR: 13, CON: 13, DEX: 11, SIZ: 14, INT: 10, POW: 10, CHA: 7
HP: 14. Major Wound: 7. Dam Mod: +1D4. Magic Points: 0. Move: 14.
ARMOUR: Leather (2AP).
SKILLS: Close: 44, Ranged: 36. Unarmed: 39.
Dodge: 41. Persistence: 35. Resilience: 38. Athletics: 49. Deception: 46. Perception: 45
Language (own): 50. Language (man): 30. Nature Lore: 50.

Greater Beastling: STR: 15, CON: 15, DEX: 8, SIZ: 17, INT: 10, POW: 10, CHA: 7
HP: 16. Major Wound: 8. Dam Mod: +1D6. Magic Points: 0. Move: 14.
ARMOUR: Leather (2AP).
SKILLS: Close: 43, Ranged: 28. Unarmed: 43.
Dodge: 28. Persistence: 40. Resilience: 45. Athletics: 53. Deception: 38. Perception: 45
Language (own): 50. Language (man): 30. Nature Lore: 50.

WEAPONS:
Short-bows: 2H. DAM: 1D8. RNG: 75m. Load: 1. STR/DEX: 9/9. ENC: 1
Battle-axe: 1H. DAM: 1D8. STR/DEX: 9/9. ENC: 2. SIZE: Med.

Greater Beastling (#2): STR: 18, CON: 18, DEX: 9, SIZ: 21, INT: 10, POW: 10, CHA: 7
HP: 20. Major Wound: 10. Dam Mod: +1D6. Magic Points: 0. Move: 14.
ARMOUR: Leather (2AP).
SKILLS: Close: 50, Ranged: 28. Unarmed: 45.
Dodge: 30. Persistence: 40. Resilience: 45. Athletics: 53. Deception: 38. Perception: 45
Language (own): 50. Language (man): 30. Nature Lore: 50.

WEAPONS:
Great Axe: 2H. DAM: 2D8. STR/DEX: 13/5. ENC: 4. SIZE: Hvy.

Primal Rage: If a Beastling has been reduced to half of its total hit points or less in a single combat
round and is not suffering the effects of a major wound, it has a POWx3 chance of entering a primal
rage on its following turn.
This has the exact same effect as the Fanaticism spell and is a free action.

All Beastlings have night sight and are considered Fearsome I creatures.

The greater 2 Beastling and Orc-(below) I’ve created as a boss.

Orcs:
Lesser:
STR: 3D6. CON: 3D6. DEX: 2D6+6. SIZ: 2D6+3. INT: 3D6. POW: 2D6+3. CHA: 2D6.
Lesser Orc: STR: 8, CON: 8, DEX: 15, SIZ: 8, INT: 11, POW: 10, CHA: 7
HP: 8. Major Wound: 4. Dam Mod: +0. Magic Points: 0. Move: 14.
ARMOUR: Leather (2AP).
SKILLS: Close: 33, Ranged: 56. Unarmed: 33.
Dodge: 45. Persistence: 35. Resilience: 33. Athletics: 43. Deception: 56. Perception: 46
Culture (own): 31. Language (own): 61. Nature Lore: 51.

Common Orc: STR: 11, CON: 11, DEX: 13, SIZ: 10, INT: 11, POW: 10, CHA: 7
HP: 11. Major Wound: 6. Dam Mod: +0. Magic Points: 0. Move: 14.
ARMOUR: Ring (3AP).
SKILLS: Close: 44, Ranged: 44. Unarmed: 34.
Dodge: 43. Persistence: 35. Resilience: 36. Athletics: 49. Deception: 49. Perception: 36
Culture (own): 36. Language (own): 66. Nature Lore: 41.

Greater Orc#1: STR: 14, CON: 14, DEX: 11, SIZ: 11, INT: 11, POW: 10, CHA: 7
HP: 13. Major Wound: 7. Dam Mod: +1d4. Magic Points: 0. Move: 14.
ARMOUR: Scale (4AP).
SKILLS: Close: 55, Ranged: 32. Unarmed: 35.
Dodge: 41. Persistence: 35. Resilience: 39. Athletics: 55. Deception: 42. Perception: 39
Culture (own): 41. Language (own): 71. Nature Lore: 31.

WEAPONS: Scimitar: 1D8, Small shield: 1D4, Shortbow: 1D8.


Orcs use a wide variety of weapons, but these are fairly typical.

All Orcs have dark sight and are considered Fearsome I creatures.

Greater Orc#2: STR: 18, CON: 18, DEX: 13, SIZ: 15, INT: 11, POW: 10, CHA: 7
HP: 17. Major Wound: 9. Dam Mod: +1d6. Magic Points: 0. Move: 14.
ARMOUR: Scale (4AP).
SKILLS: Close: 55, Ranged: 32. Unarmed: 35.
Dodge: 41. Persistence: 35. Resilience: 39. Athletics: 55. Deception: 42. Perception: 39
Culture (own): 41. Language (own): 71. Nature Lore: 31.

WEAPON: Great Axe: DAM: 2d8

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