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Radroach Level 1 (10 xp) Bloodbug Level 5 (38 xp)

Bod: 5 HP: 6 DR: 0 Bod: 6 HP: 9 DR: 0


Mind: 4 Init: 9 Immunities: Poison Mind: 5 Init: 11 Immunities: Radiation
Melee: 1 Def: 2 Radiation Melee: 1 Def: 2
Other: 2 Other: 2

Bite (TN:6) 1D Radiation Physical Damage Proboscis (TN:7) 5D Physical Damage


Sneaky: (TN: 10) +1d20 on Sneak Rolls Flight: 3D Stun if knocked Prone, +2D per Zone
Little: Slain by any Injury Must spend minor action flying each round
Little: Slain by any Injury
Butchery: End + Survival, Diff: 0
Yield: 1x Radroach Meat Butchery: End + Survival, Diff: 0
Yield: 1x Bloodbug Meat +1x Uncommon Material

Bloatfly Level 2 (17 xp) Brahmin Level 3 (24 xp)

Bod: 5 HP: 6 DR: 0 Bod: 6 HP: 9 DR: 1 (all)


Mind: 4 Init: 9 Immunities: Radiation Mind: 4 Init: 10 Immunities: Radiation
Melee: 1 Def: 2 Melee: 1 Def: 1
Other: 2 Other: 2

Larve Dart (TN:6) 4D Radiation Physical Damage Headbutt (TN:7) 4D Physical Damage
Flight: 3D Stun if knocked Prone, +2D per Zone
Must spend minor action flying each round Butchery: End + Survival, Diff: 0
Little: Slain by any Injury Yield: 1x Brahmin Meat, 2x Uncommon Material

Butchery: End + Survival, Diff: 0


Yield: 1x Bloatfly Meat +1x Uncommon Material

Dog Level 3 (24 xp) Mongrel Dog Level 3 (24 xp)

Bod: 5 HP: 8 DR: 0 Bod: 6 HP: 9 DR: 0


Mind: 5 Init: 10 Immunities: Mind: 4 Init: 10 Immunities: Radiation
Melee: 3 Def: 1 Melee: 3 Def: 1 Speech
Other: 2 Other: 2

Bite (TN:8) 4D Physical Damage Bite (TN:9) 4D Physical Damage


Keen Senses: -1 Diff Perception Tests Keen Senses: -1 Diff Perception Tests
Aggressive: +1 AP when entering scene
Butchery: End + Survival, Diff: 0 Feral: Attackes nearest target
Yield: 1x Mongrel Dog Meat
Butchery: End + Survival, Diff: 0
Yield: 1x Mongrel Dog Meat
Mirelurk Hatchling Level 1 (10 xp) Molerat Level 2 (17 xp)

Bod: 4 HP: 5 DR: 0 Bod: 5 HP: 7 DR: 1


Mind: 4 Init: 8 Immunities: Radiation Mind: 4 Init: 9 Immunities: Radiation
Melee: 1 Def: 2 Melee: 2 Def: 1
Other: 1 Other: 2

Pinchers (TN:5) 3D Physical Damage Bite (TN:7) 4D Piercing Physical Damage


Aquatic: Move & Breathe Underwater Burrow: Major action to vanish underground. Minor
Little: Slain by any Injury action to appear up to medium range. May spend
1AP to add +1D to attack
Butchery: End + Survival, Diff: 0 Keen Senses: -1 Diff PCN test, may sense surface
Yield: 1x Mirelurk Meat
Butchery: End + Survival, Diff: 0
Yield: 1x Molerat Meat +1x Common Material

Mirelurk Level 7 (45 xp) Mutant Hound Level 4 (31 xp)

Bod: 7 HP: 14 PDR: 4 ALT / 1 H Bod: 9 HP: 10 DR: 1 (P/E – All)


Mind: 5 Init: 12 EDR: 2 (All) Mind: 5 Init: 10 Immunities: Radiation
Melee: 4 Def: 1 (2 Face) Melee: 3 Def: 1 Poison
Other: 3 Immunities: Radiation Other: 1
Bite (TN:12) 3D Physical Damage
Pinchers (TN:11) 6D Physical Damage
Keen Senses: -1 Diff PCN test
Aquatic: Move & Breathe Underwater
Warning Howl: First Round Only. All Super Mutants
& Mutant Hounds may make an additional Minor
action on their next turn.
Butchery: End + Survival, Diff: 0
Yield: 2D Mirelurk Meat +1 Softshell Mirelurk Meat Butchery: End + Survival, Diff: 0
per Effect Rolled Yield: 1D Mutant Hound Meat + 1D per AP spent,
plus 1x Common Material per Effect Rolled

Mirelurk Hunter Level 12 (88 xp) Radscorpion Level 7 (74 xp)

Bod: 8 HP: 20 PDR: 4 ALT H/ 1 Face Bod: 7 HP: 21 DR: 0


Mind: 6 Init: 14 EDR: 2 (All) Mind: 5 Init: 12 Immunities: Radiation
Melee: 5 Def: 1 (2 Face) Melee: 5 Def: 1 Poison
Other: 4 Immunities: Radiation Other: 3
Claw (TN:12): 4D Vicious Physical Damage
Pinchers (TN:13) 9D Physical Damage
Sting (TN:12): 3D Persistent Poison Damage
Acid Spray (TN:14) 7D Radioactive Physical Damage
Big: Only Injured with 7+ Damage
Aquatic: Move & Breathe Underwater
Weak Spot: Targeted attacks to Head ignore Armor
Butchery: End + Survival, Diff: 0 Butchery: End + Survival, Diff: 1
Yield: 2D Mirelurk Meat +1 Softshell Mirelurk Meat Yield: 2D Radscorpion Meat +1 Rare Material per
per Effect Rolled Effect + 1 Radscorpion Egg per 2 Effects
Deathclaw Level 11 (81 xp) Stingwing Level 5 (38 xp)

Bod: 9 HP: 31 PDR: 6 (all) Bod: 6 HP: 9 DR: 0


Mind: 5 Init: 14 EDR: 9 (all) Mind: 5 Init: 11 Immunities: Radiation
Melee: 5 Def: 1 Poison DR: 9 Melee: 3 Def: 3 Poison
Other: 3 Immunity: Radiation Other: 2
Claws (TN:14) 6D Piercing Physical Damage
Rend: (TN: 13) 8D Piercing Physical Damage Stinger: (TN:9) 2D Persistant Poison Physical Damage
Slam: (TN: 14) 4D Stun Physical Damage Flight: 3D Stun if knocked Prone, +2D per Zone
Hvy Object: (TN: 9) 4D Stun Physical Damage, M Rng Must spend minor action flying each round
Big: Only crit on 7+ Dmg Little: Slain by any Injury
Weak Spot: Aimed at chest ignores DR Dive Bomb: Re-roll 1d20, may spend 1AP to move
Keen Senses / Massive Strength one zone after attack
Butchery: End + Survival, Diff: 1 Butchery: End + Survival, Diff: 0
Yield: 2Dx Deathclaw Meat Yield: 1D Stingwing Meat

Mirelurk Queen Level 19 (137 xp) Yao Guai Level 14 (102 xp)
Aquatic, Aggressive: +1 AP
Bod: 12 HP: 50 PDR: 10 (ALT)/5 (H) Bod: 9 HP: 37 PDR: 2 (all)
Mind: 6 Init: 18 EDR: 9 (all) Mind: 6 Init: 15 EDR: 1 (all)
Melee: 5 Def: 1 Poison DR: 9 Melee: 5 Def: 1 Poison DR: 2 (all)
Other: 4 Immunity: Radiation Other: 4 Immunities: Radiation
Fear
Pincers: (TN:17) 12D Vicious Physical Damage Claws (TN:14) 9D Vicious Physical Damage
Acid Spray: (TN: 17) 10D Piercing Rad Phys Dmg Bite: (TN:14) 10D Piercing Physical Damage
Spawn: 4AP Major Action to create 4 Hatchlings Big: Only crit on 7+ Dmg
Big: Only crit on 7+ Dmg Aggressive: +1 AP
Small Weak Point: +1 Diff to target head/face
Butchery: End + Survival, Diff: 0 Butchery: End + Survival, Diff: 1
Yield: 5x Mirelurk Queen Meat Yield: 2D Yao Guai Meat, 2x Common Material
Scavenge: 4d20 Caps, 0-3 Weapons, 4D Effect = Other

Radstag Level 5 (38 xp) Super Mutant Behemoth Level 18 (130 xp)
Aggressive (+1 AP)
Bod: 5 HP: 10 PDR: 1 Bod: 12 HP: 48 PDR: 8 (all)
Mind: 5 Init: 10 Immunities: Radiation Mind: 5 Init: 17 EDR: 5 (all)
Melee: 3 Def: 1 Melee: 5 Def: 1 Poison DR: 8 (all)
Other: 2 Other: 4 Immunities: Radiation, Fear
Fire Hydrant Bat: (TN:17) 11D Vicious, Breaking
Antlers (TN:8) 5D Piercing Physical Damage Physical Damage
Boulder Throw: (TN:12) 8D Vicious, Stun Physical
Butchery: End + Survival, Diff: 0 Damage, Throwing Range=M
Yield: 2D Radstag Meat, an Effect = 1x Radstag Hide Big: Only crit on 7+ Dmg

Scavenge: 3d20 Caps, 4D Junk, 0-2 Wpns with 2d20


appropriate rounds
Feral Ghoul Level 3 (10 xp) Eyebot Level 2 (17 xp)
Robot Traits
Bod: 5 HP: 8 DR: 0 Bod: 5 HP: 5 PDR: 2 (all)
Mind: 5 Init: 10 Immunities: Poison Mind: 4 Init: 9 EDR: 2 (all)
Melee: 3 Def: 1 Radiation Melee: 0 Def: 2 Immunities: Radiation
Other: 2 Guns: 3 Disease, Poison
Other: 1
Unarmed (TN:8) 3D Radioactive Physical Damage
Feral: Cannot be persuaded or reasoned with Laser (TN:8) 4D Energy Damage, Rng = M
Ghoul: Heal 1 HP per 3 Rad taken Little: Slain by any Injury
Play Dead: Pcn + Survival, Diff: 2 to detect Radio: Send, Receive, Play transmissions

Salvage: 2D Junk Items Salvage: Int + Science, Diff: 1


Yield: 2D Common + 1 Uncommon per Effect

Glowing One Level 9 (67 xp) Protectron Level 3 (24 xp)


Robot Traits
Bod: 8 HP: 21 PDR: 4 (all) Bod: 5 HP: 8 PDR: 4 (all)
Mind: 5 Init: 12 EDR: 3 (all) Mind: 5 Init: 10 EDR: 3 (all)
Melee: 5 Def: 1 Immunities: Radiation Melee: 2 Def: 1 Immunities: Radiation
Other: 3 Poison Guns: 2 Disease, Poison
Other: 2
Unarmed (TN:13) 7D Radioactive Physical Damage
Feral: Cannot be persuaded or reasoned with Claws: (TN:7) 3D Physical Damage
Ghoul: Heal 1 HP per 3 Rad taken Arm Laser: (TN:7) 3D Energy Damage, Rng = C, FR: 4
Play Dead: Pcn + Survival, Diff: 2 to detect Piercing-1 (-2 FR if arm missing)
Radiation Pulse: 5D to all in zone (3+ revives ghouls) Self Destruct: (TN:7) 6D Physical Damage, Blast
Glowing: 2D Rads to all in reach, Effect Dmg is 2 Rads Let ‘er Rip: Burst always active; 1x combat +FR Dmg
Salvage: Int + Science, Diff: 1
Salvage: 2D Junk Items Yield: 2D Common + 1D per AP Spent;
+ 1 Uncommon per Effect
Assaultron Level 13 (98 xp) Protectron Personalities
Robot Traits
Bod: 9 HP: 22 PDR: 3 (all) Default: All as written
Mind: 6 Init: 15 EDR: 3 (all) Fire Brigadier: Only hostile vs. fire using targets
Melee: 5 Def: 1 Immunities: Radiation Law Enforcement: Hostile towards anyone with a
Guns: 5 Disease, Poison weapon in hand or wasteland creatures
Other: 4
Construction Worker: Only hostile to targets that
Claws: (TN:14) 9D Physical Damage attack or have unprotected head (no helmet)
Laser: (TN:14) 9D Vicious Energy Damage, Rng = L Medical Responder: Defibrilator: (TN:7) 4D Stun
Self Destruct: (TN:14) 6D Physical Damage, Blast Energy Dmg
Keen Senses: -1 Diff Pcn, Nightvision Subway Steward: Only hostile to those who cannot
Salvage: Int + Science, Diff: 1 produce a subway token
Yield: 3D Fusion Cells, +1D per AP;
1 Uncommon per Effect
Sentry Bot Level 15 (109 xp) Synth Trooper Level 16 (116 xp)
Robot Traits, Aggressive (+1 AP) Robot Traits, Aggressive (+1 AP)
Bod: 9 HP: 22 PDR: 3 (all) Bod: 6 HP: 26 PDR: 2 (HAL), 1 (T)
Mind: 6 Init: 15 EDR: 3 (all) Mind: 5 Init: 16 EDR: 3 (HAL), 2 (T)
Melee: 5 Def: 1 Immunities: Radiation Melee: 2 Def: 1 Immunities: Radiation
Guns: 5 Disease, Poison Guns: 2 Fear, Disease, Poison
Other: 4 Other: 2
Chain Gun: (TN:15) 5D Physical Dmg, Burst, Spread, FR-5, Institute Laser: (TN:8) 4D Vicious Energy Damage
Gatling, Range-M Burst, FR-3, Range=M
Missile Launcher: (TN:15) 11D Physical Dmg, Blast, Rng = L
Shock Baton: (TN:8) 5D Energy Damage
Unarmed: (TN:14) 8D Vicious Physical Damage
Self Destruct: (TN:14) 8D Physical Damage, Blast Salvage: Institute Laser Gun (Boosted Photon Agitator,
Keen Senses: -1 Diff Pcn, Nightvision Long Barrel, Short Scope), Shock Baton, 3d20 Fusion
Salvage: Int + Science, Diff: 1 Cells, Sturdy Synth Helmet, Sturdy Synth Chest piece,
Yield: 1 Fusion Core, 2D Common +1D per AP; Sturdy Synth Leg x2, Sturdy Synth Arm x2
1 Uncommon per Effect

Synth Level 4 (31 xp) MG Turret Mk. I Level 5 (38 xp)


Robot Traits Robot Traits
Bod: 6 HP: 10 PDR: 2 (HAL), 1 (T) Bod: 6 HP: 11 PDR: 1 (all)
Mind: 5 Init: 11 EDR: 3 (HAL), 2 (T) Mind: 5 Init: 11 EDR: 1 (all)
Melee: 2 Def: 1 Immunities: Radiation Melee: 0 Def: 1 Immunities: Radiation
Guns: 2 Fear, Disease, Poison Guns: 2 Fear, Disease, Poison
Other: 2
Machinegun: (TN:9) 5D Stun Physical Damage
Institute Laser: (TN:8) 4D Vicious Energy Damage Burst, FR-3, Range=M
Burst, FR-3, Range=M
Shock Baton: (TN:8) 5D Energy Damage Salvage: Int + Science, Diff: 1
Yield: 3d20x 5.56 mm + 2D Uncommon
Salvage: Institute Laser Gun (Photon Exciter,
Improved Barrel),Shock Baton, 3d20 Fusion Cells.
Synth Leg x2,Synth Arm x2, Synth Helmet

Synth Strider Level 7 (52 xp) MG Turret Mk. III Level 10 (74 xp)
Robot Traits Robot Traits
Bod: 6 HP: 13 PDR: 3 (all) Bod: 8 HP: 18 PDR: 2 (all)
Mind: 6 Init: 12 EDR: 4 (all) Mind: 5 Init: 13 EDR: 1 (all)
Melee: 4 Def: 1 Immunities: Radiation Melee: 0 Def: 1 Immunities: Radiation
Guns: 4 Fear, Disease, Poison Guns: 4 Fear, Disease, Poison
Other: 3
Machinegun: (TN:12) 7D Stun Physical Damage
Institute Laser: (TN:10) 6D Vicious Energy Damage Burst, FR-3, Range=M
Burst, FR-3, Range=M
Shock Baton: (TN:10) 5D Energy Damage Salvage: Int + Science, Diff: 1
Salvage: Institute Laser Gun (Boosted Photon Agitator, Yield: 3d20x 5.56 mm + 2D Uncommon
Long Barrel, Short Scope), Shock Baton, 3d20 Fusion
Cells, Sturdy Synth Helmet, Sturdy Synth Chest piece,
Sturdy Synth Leg x2, Sturdy Synth Arm x2
MG Turret Mk. IV Level 14 (102 xp) Laser Turret (Wall) Level 5 (38 xp)
Robot Traits Robot Traits
Bod: 9 HP: 23 PDR: 4 (all) Bod: 6 HP: 9 PDR: 1 (all)
Mind: 5 Init: 15 EDR: 2 (all) Mind: 5 Init: 11 EDR: 2 (all)
Melee: 0 Def: 1 Immunities: Radiation Melee: 0 Def: 2 Immunities: Radiation
Guns: 5 Fear, Disease, Poison Guns: 3 Fear, Disease, Poison
Machinegun: (TN:14) 9D Stun Physical Damage Laser Gun: (TN:9) 4D Piercing-1 Energy Damage
Burst, FR-3, Range=M Burst, FR-3, Range=M
Little: Slain by any Injury
Salvage: Int + Science, Diff: 1
Yield: 3d20x 5.56 mm + 2D Uncommon Salvage: Int + Science, Diff: 1
Yield: 3d20x Fusion Cell + 2D Uncommon

MG Turret (Wall) Level 5 (38 xp) Laser Turret (3 Shot Wall) Level 10 (74 xp)
Robot Traits Robot Traits
Bod: 6 HP: 9 PDR: 1 (all) Bod: 8 HP: 13 PDR: 2 (all)
Mind: 5 Init: 11 EDR: 1 (all) Mind: 5 Init: 13 EDR: 1 (all)
Melee: 0 Def: 2 Immunities: Radiation Melee: 0 Def: 2 Immunities: Radiation
Guns: 3 Fear, Disease, Poison Guns: 5 Fear, Disease, Poison
Machinegun: (TN:12) 5D Physical Damage Laser Gun: (TN:13) 7D Piercing-1 Energy Damage
Burst, FR-3, Range=M Burst, FR-3, Range=M
Little: Slain by any Injury Little: Slain by any Injury

Salvage: Int + Science, Diff: 1 Salvage: Int + Science, Diff: 1


Yield: 3d20x 10mm + 2D Uncommon Yield: 3d20x Fusion Cell + 2D Uncommon

MG Turret (3 Shot Wall) Level 10 (74 xp) Zetan (Alien) Level 8 (60 xp)
Robot Traits
Bod: 8 HP: 13 PDR: 2 (all) Bod: 7 HP: 14 PDR: 1 (all)
Mind: 5 Init: 13 EDR: 1 (all) Mind: 5 Init: 12 EDR: 3 (all)
Melee: 0 Def: 2 Immunities: Radiation Melee: 0 Def: 1 Immunities: Radiation
Guns: 5 Fear, Disease, Poison Guns: 4 Fear, Disease, Poison
Other: 2
Machinegun: (TN:13) 5D Physical Damage
Burst, FR-3, Range=M Alien Blaster: (TN:11) 5D Energy Damage
Little: Slain by any Injury Blast, Reliable; FR-2, Range=C
3 Shot: Fire three times as a Major Action
Inventory: Alien Blaster + 5d20 Alien Blaster Rounds
Salvage: Int + Science, Diff: 1
Yield: 3d20x 10mm + 2D Uncommon
Mr. Handy Level 6 (90 xp) Super Mutant Brute Level 7 (52 xp)
Robot, Notable S P E C I A L HP Init Def Lck Pts
S P E C I A L HP Init Def Lck Pts 9 5 7 4 5 5 4 17 10 1 0
6 7 5 5 7 6 4 14 17 1 2
PDR EDR Poison Radiation
PDR EDR Poison Radiation 4H, 3L, 2AT 3L, 2AT Immune Immune
1 (all) 1 (all) Immune Immune Unarmed: (TN:11) 4D Physical Damage
Pincer: (TN:9) 3D Physical Damage Board: (TN: 13) 6D Physical Damage, 2H
Buzzsaw: (TN: 9) 3D Piercing Physical Damage Pipe Bolt Action Rifle: (TN: 9) 5D Piercing Physical
Flamer: (TN: 10) 3D Persistent Energy, FR-1, Rng=C FR-0, Rng = M, 2H
Energy Wpns: 3* Repair: 2* Athletics: 1 Survival: 2
Medicine: 1 Sm. Guns: 1 Big Guns: 2 Throwing: 1
Melee Wpns: 3* Speech: 3* Melee Wpns: 4* Unarmed: 2
Salvage: Int + Science, Diff: 1 Sm. Guns: 4
Yield: 2d20x Flamer Fuel, 2D Common +1D per AP Scavenge: Pipe Bolt-Action Rifle, Board, Wealth-1
+1 Uncommon per Effect SM Helmet, SM Leg Guards x2
Mr. Gutsy Level 7 (104 xp) Super Mutant Master Level 10 (148 xp)
Robot, Notable Notable
S P E C I A L HP Init Def Lck Pts S P E C I A L HP Init Def Lck Pts
6 7 5 4 7 7 4 15 18 1 2 10 8 8 5 6 5 5 23 15 1 2
PDR EDR Poison Radiation PDR EDR Poison Radiation
2 (all) 2 (all) Immune Immune 4HLT, 3A 2H, 4LT, 3A Immune Immune
Pincer: (TN:9) 4D Physical Damage Unarmed: (TN:12) 4D Physical Damage
10mm: (TN: 11) 5D Physical Damage, FR-4, Rng=C Minigun: (TN: 9) 3D Physical, Burst, Spread, FR-5,
Reliable, Burst, Close Quarters Gatling, Rng=M, Innaccurate, 2H
Flamer: (TN: 11) 3D Persistent Energy, FR-1, Rng=C Missile Launcher: (TN: 9) 11D Physical, Blast, Rng=L
Energy Wpns: 4* Repair: 1 Big Guns: 1 Survival: 3*
Medicine: 1 Sm. Guns: 4* Melee Wpns: 4* Unarmed: 2
Melee Wpns: 3* Speech: 1 Sm. Guns: 3
Yield: 2d20x Flamer Fuel, 2d20x 10mm, 2D Common Scavenge: Minigun or Missile Launcher, SM Helmet,
+1D per AP +1 Uncommon per Effect SM Leg Armor x2, SM Bracers x2, Wealth-1

Super Mutant Level 5 (38 xp) Super Mutant Suicider Level 6 (45 xp)
S P E C I A L HP Init Def Lck Pts S P E C I A L HP Init Def Lck Pts
9 5 7 4 4 5 4 15 10 1 0 8 5 6 4 4 7 4 15 12 1 0
PDR EDR Poison Radiation PDR EDR Poison Radiation
2 (all) 2 (all) Immune Immune 3T, 2ALH 4T, 2ALH Immune Immune
Unarmed: (TN:11) 4D Physical Damage Unarmed: (TN:10) 4D Physical Damage
Board: (TN: 13) 6D Physical Damage, 2H Mini-Nuke: (TN: 11) 21D Physical, Breaking,
Pipe Bolt Action Rifle: (TN: 8) 5D Piercing Physical Radioactive, Vicious, Blast
FR-0, Rng = M, 2H Pipe Bolt Action Rifle: (TN: 9) 5D Piercing Physical
Big Guns: 1 Survival: 3* FR-0, Rng = M, 2H
Melee Wpns: 4* Unarmed: 2 Athletics: 4* SM. Guns: 2 Survival: 1
Sm. Guns: 3 Explosives: 4* Sneak: 1 Unarmed: 2
Scavenge: Pipe Bolt-Action Rifle, Wealth-1,
Scavenge: Pipe Bolt-Action Rifle, Board, Wealth-1 Mini-Nuke OR 1 Rare
Synth Courser Level 11 (162 xp) BoS Paladin Level 8 (120 xp)
Robot, Notable Notable PA: H(10), T(21), AL (10) ea
S P E C I A L HP Init Def Lck Pts S P E C I A L HP Init Def Lck Pts
7 8 8 6 8 7 4 23 17 2 2 7(11) 9 8 6 6 6 4 20 17 1 2
PDR EDR Poison Radiation PDR EDR Poison Radiation
4 (all) 5 (all) Immune Immune 7H, 9T, 6AL 6H, 8T, 5AL 0 7HAL, 9T
Unarmed: (TN:9) 2D Physical Damage Unarmed: (TN:14) 5D Physical Damage
Institute Laser: (TN: 12) 6D Vicious Energy, Burst, Laser Rifle: (TN: 14) 6D Piercing Energy, FR-2, Rng=M
FR-4, Rng = M, 2H Chain that Binds: (TN: 14*): Order BoS to act & Assist
Energy Wpn: 4* Repair: 3 Speech: 3 Well Equipped: Let ‘er Rip 1x per Combat
Lockpick: 2 Science: 4* Unarmed: 2 Athletics: 2 Repair: 2 Speech: 3
Melee Wpn: 3* Sneak: 4* Energy Wpns: 4* Science: 3* Unarmed: 3*
Scavenge: Full Hvy Synth Armor, Institute Laser Rifle Pilot: 1 Sm. Guns: 2
(Full Stock, Boosted Photon Agitator, Imp. Long Scavenge: BoS Uniform, Holotags, Full T-60 PwrArm
Barrel) Imp. Long Laser Rifle, Power Armor Frame

BoS Elder Level 10 (222 xp) BoS Scribe Level 4 (31 xp)
Major S P E C I A L HP Init Def Lck Pts
S P E C I A L HP Init Def Lck Pts 5 6 5 5 7 5 4 12 11 1 0
7 8 8 9 8 7 7 32 19 1 7
PDR EDR Poison Radiation
PDR EDR Poison Radiation 1 (ALT) 2 (ALT) 0 2 (ALT)
3 (ALT) 2 (ALT) 0 1 (ALT) Unarmed: (TN:5) 2D Physical Damage
Unarmed: (TN:9) 2D Physical Damage Laser Pistol: (TN: 8) 4D Piercing Energy, FR-2, Rng=C
Laser Rifle: (TN: 12) 6D Piercing Energy, FR-2, Rng=M Chain that Binds: (TN: 14*): Order BoS to act & Assist
Chain that Binds: (TN: 14*): Order BoS to act & Assist Pre-War Expertise: +1d20 to ID or Know Info
Athletics: 1 Melee Wpn: 2 Sneak: 1 Energy Wpns: 2 Repair: 2 Speech: 2*
Barter: 1 Pilot: 2 Speech: 5* Lockpick: 2 Science: 4* Survival: 1
Energy Wpns: 4* Repair: 1 Survival: 3 Medicine: 1 Sneak: 2
Medicine: 1 Science: 4* Unarmed: 2
Scavenge: Scribe Armor, Holotags, Laser Pistol,
Scavenge: BoS Uniform, Holotags, Long Laser Rifle
Wealth-2

BoS Knight Level 7 (52 xp) BoS Lancer Level 5 (38 xp)
S P E C I A L HP Init Def Lck Pts S P E C I A L HP Init Def Lck Pts
6 6 7 5 5 6 4 15 12 1 0 5 6 6 5 6 6 4 14 12 1 0
PDR EDR Poison Radiation PDR EDR Poison Radiation
2 (all) 2 (all) 0 1 (all) 2 (ALT) 2 (ALT) 0 1 (ALT)
Unarmed: (TN:8) 2D Physical Damage Unarmed: (TN:5) 2D Physical Damage
Laser Rifle: (TN: 10) 6D Piercing Energy, FR-2, Rng=M Laser Rifle: (TN: 9) 5D Piercing Energy, FR-2, Rng=M
Chain that Binds: (TN: 14*): Order BoS to act & Assist Chain that Binds: (TN: 14*): Order BoS to act & Assist
Well Equipped: Let ‘er Rip 2x per Combat Vertibird Training: +1d20 to Pilot a Vertibird
Athletics: 1 Pilot: 1 Sm. Guns: 1 Athletics: 1 Pilot: 4* Science: 1
Big Guns: 1 Repair: 1 Speech: 2 Big Guns: 1 Repair: 1 Sm. Guns: 1
Energy Wpns: 4* Science: 3* Unarmed: 2 Energy Wpns: 3*
Scavenge: BoS Uniform, Holotags, Long Laser Rifle, Scavenge: BoS Uniform (Bomber Jacket), Holotags,
Full Combat Armor Long Laser Rifle, Wealth-2
Raider Level 2 (17 xp) Raider Veteran Level 8 (120 xp)
S P E C I A L HP Init Def Lck Pts Notable, In Charge (spend action = give raider same action)
6 5 6 4 5 6 4 11 11 1 0 S P E C I A L HP Init Def Lck Pts
7 8 7 6 5 7 6 21 17 1 3
PDR EDR Poison Radiation
PDR EDR Poison Radiation
1 (AT) 1 (AT) 0 0
2 (all) 2 (all) 0 0
Unarmed: (TN:8) 2D Physical
Unarmed: (TN:9) 3D Physical
Tire Iron: (TN: 8) 4D Physical
Machete: (TN: 11) 4D Piercing Physical
Pipe Gun: (TN: 9) 3D Physical, FR-2, Rng=C,
Cmbt Rifle: (TN: 11) 5D Physical, FR-2, Rng=M,
Unreliable, Close Quarters
Molotov: (TN: 9) 4D Persistent Energy, Blast, Rng=M
Let ‘Er Rip: 1x Per Combat
Let ‘Er Rip: 1x Per Combat
Medicine: 1 Sm. Guns: 2* Throwing: 1
Athletics: 2 Melee Wpns: 4* Speech: 2
Melee: 2* Sneak: 1 Unarmed: 2
Explosives: 1 Sm. Guns: 4* Survival: 2
Repair: 1 Survival: 1
Medicine: 1 Sneak: 1 Unarmed: 2
Scavenge: Road Leathers, Pipe Gun, Tire Iron, Wealth-1
Scavenge: Spike Armor, Cmbt Rifle, Machete, Wealth-2

Raider Psycho Level 7 (52 xp) Raider Boss Level 10 (222 xp)
S P E C I A L HP Init Def Lck Pts Major, Aggressive (+1 AP), Action Packed (+4 AP)
7 6 7 4 5 6 4 16 12 1 0 S P E C I A L HP Init Def Lck Pts
8 9 8 8 7 8 6 30 17 1 6
PDR EDR Poison Radiation
1 (ALT) 2T, 1AL 0 0 PDR EDR Poison Radiation
Unarmed: (TN:8) 3D Physical 2 (all) 2 (all) 0 0
Machete: (TN: 10) 4D Piercing Physical Unarmed: (TN:10) 3D Physical
DB Shotgun: (TN: 8) 6D Spread, Vicious Physical, Hunting Rifle: (TN: 10) 6D Piercing Physical, Rng=M
Rng=C, Inaccurate, 2H Frag Grenade: (TN: 11) 6D Physical, Blast, Rng=M
Molotov: (TN: 6) 4D Persistent Energy, Blast, Rng=M Athletics: 2 Repair: 2 Survival: 3
Athletics: 1 Repair: 1 Survival: 2 Big Guns: 4* Sm. Guns: 2* Throwing: 1
Energy Wpn: 1 Science: 1 Throwing: 1 Explosives: 2* Sneak: 1 Unarmed: 2
Medicine: 2 Sm. Guns: 2* Unarmed: 1 Melee Wpn: 2* Speech: 2
Melee Wpn: 3* Sneak: 1
Scavenge: Hvy Raider Chest & Arms, Sturdy Raider Legs,
Scavenge: Road Leathers, Lthr Chest, DB Shotgun,
3x Frag Grenades, Hunting Rifle, Wealth-2
Machete, Psycho (+2 DR, +2D), Wealth-1
Raider Scavver Level 7 (52 xp) Gunner Level 6 (45 xp)
Aggressive (+1 AP) S P E C I A L HP Init Def Lck Pts
S P E C I A L HP Init Def Lck Pts 5 6 6 5 5 7 4 15 13 1 0
6 7 6 5 5 6 4 16 13 1 0
PDR EDR Poison Radiation PDR EDR Poison Radiation
3TA, 2L 3TA, 2L 0 0 2T, 1AL 2 (ALT) 0 0
Unarmed: (TN:7) 2D Physical Unarmed: (TN:5) 2D Physical
Machete: (TN: 9) 4D Piercing Physical Laser Gun: (TN: 9) 4D Piercing Energy, FR-2, Rng=C
Cmbt Shotgun: (TN: 9) 5D Spread, Vicious Physical, Cmbt Rifle: (TN: 11) 5D Physical, FR-2, Rng=M
Rng=C, Inaccurate, 2H, FR-2 Let ‘Er Rip: 1x Per Combat
Athletics: 2 Melee Wpn: 3* Survival: 2 Athletics: 1 Melee Wpns: 3 Survival: 1
Big Guns: 1 Repair: 1 Throwing; 1 Big Guns: 2 Science: 2
Energy Wpn: 2 Sm. Guns: 3* Unarmed: 1 Energy Wpns: 3* Sm. Guns: 3*
Scavenge: Hvy Raider Chest, Arms, Stdy Raider Legs, Scavenge: Combat Armor Chest, Lthr Arms & Legs,
Combat Shotgun, Machete, Wealth-1 Combat Rifle or Laser Gun, Wealth-1
Children of Atom Level 6 (45 xp) Minuteman Level 7 (39 xp)
S P E C I A L HP Init Def Lck Pts S P E C I A L HP Init Def Lck Pts
5 5 6 8 5 5 5 16 10 1 0 6 7 5 7 5 5 4 15 12 1 0
PDR EDR Poison Radiation PDR EDR Poison Radiation
1 (ALT) 1 (ALT) 0 2 (all) 1 (ALT) 1 (ALT) 0 0
Unarmed: (TN:5) 2D Physical Unarmed: (TN:6) 2D Physical
Gamma Gun: (TN: 9) 3D Piercing Stun Radiation , Laser Musket: (TN: 9) 5D Piercing Energy, Rng=M
FR-1, Rng=M, Blast, Inaccurate
Athletics: 1 Melee Wpns: 2 Sneak: 1
Barter: 1 Repair: 1 Survival: 4* Energy Wpns: 3 Repair: 2 Speech: 2
Energy Wpns: 3 Sneak: 2 Medicine: 1 Sm. Guns: 3* Survival: 2*
Melee Wpns: 1 Speech: 3 Scavenge: Tough Clothing, Laser Musket, Wealth-2

Scavenge: Tough Clothing, Gamma Gun,


2d20 Gamma Rnds, Wealth-1

Mercenary Level 6 (45 xp) Institute Scientist Level 7 (39 xp)


S P E C I A L HP Init Def Lck Pts S P E C I A L HP Init Def Lck Pts
6 6 6 5 5 6 4 15 12 1 0 4 8 5 5 8 5 4 15 12 1 0
PDR EDR Poison Radiation PDR EDR Poison Radiation
2 (ALT) 2 (ALT) 0 0 0 0 0 0
Unarmed: (TN:7) 2D Physical
DB Shotgun: (TN: 9) 6D Spread, Vicious Physical, Unarmed: (TN:4) 2D Physical
Rng=C, Inaccurate, 2H Institute Pistol: (TN: 10) 4D Vicious Energy, Burst,
Cmbt Rifle: (TN: 9) 5D Physical, FR-2, Rng=M FR-3, Close Quarters, Inaccurate
Molotov: (TN: 6) 4D Persistent Energy, Blast, Rng=M Lab Coat: Re-Roll 1d20 on Int 1x Scene
Let ‘Er Rip: 1x Per Combat Energy Wpns: 2 Science: 5*
Athletics: 1 Melee Wpns: 2* Speech: 1 Medicine: 4* Speech: 3
Big Guns: 1 Sm. Guns: 3* Survival: 1 Repair: 4
Energy Wpns: 1 Sneak: 2* Unarmed: 1
Medicine: 1 Scavenge: Lab Coat, Institute Laser, 2d20 Fusion Cells
Scavenge: Cmbt Armor, Cmbt Rifle,DB Shotgun, Wealth-2
Railroad Agent Level 7 (39 xp) Vault Dweller Level 7 (52 xp)
S P E C I A L HP Init Def Lck Pts S P E C I A L HP Init Def Lck Pts
5 7 6 6 6 5 4 16 12 1 0 5 6 7 6 6 6 5 18 12 1 0
PDR EDR Poison Radiation PDR EDR Poison Radiation
1 (ALT) 1 (ALT) 0 0 1 (ALT) 1 (ALT) 0 2 (ALT)
Unarmed: (TN:6) 2D Physical Unarmed: (TN:6) 2D Physical
Hunting Rifle: (TN: 7) 6D Piercing Physical, Rng=M 10mm Pistol: (TN: 9) 4D Physical, FR-2, Rng=C
Railroad Agent: +1d20 on any Deception Speech Close Quarters, Reliable
Barter: 1 Melee Wpn: 1 Sneak: 3* Vault Kid: -1 Diff END vs. Disease
Energy Wpns: 1 Repair: 1 Speech: 1 Barter: 2 Melee Wpn: 2 Sm. Guns: 3*
Lockpick: 2 Science: 2 Survival: 2 Energy Wpns: 1 Repair: 2 Survival: 2*
Medicine: 1 Sm. Guns: 2* Medicine: 1 Science: 3* Unarmed: 1
Scavenge: Tough Clothing, Hunting Rifle, Wealth-2 Scavenge: Vault Jumpsuit, 10mm Pistol, 2d20 10mm rnds
Wealth-2
Trader/Merchant Level 4 (62 xp) Wastelander Level 2 (17 xp)
Notable S P E C I A L HP Init Def Lck Pts
S P E C I A L HP Init Def Lck Pts 7 6 7 4 5 6 4 12 12 1 0
5 6 6 9 8 5 5 16 13 1 2 PDR EDR Poison Radiation
PDR EDR Poison Radiation 1 (ALT) 1 (ALT) 0 0
1 (ALT) 2 (ALT) 0 0 Unarmed: (TN:8) 3D Physical
Unarmed: (TN:4) 2D Physical / Machete: (TN: 9) 4D Piercing Physical
10mm Pistol: (TN: 8) 3D Burst Physical, FR-4, Rng=C DB Shotgun: (TN: 8) 5D Spread, Vicious Physical,
Close Quarters, Automatic, Inaccurate Rng=C, Inaccurate, 2H
DB Shotgun: (TN: 8) 6D Spread, Vicious Physical,
Rng=C, Inaccurate, 2H Athletics: 1 Repair: 1 Survival: 2*
Molotov: (TN: 6) 4D Persistent Energy, Blast, Rng=M Barter: 1 Sm. Guns: 2* Unarmed: 1
Let ‘Er Rip: 1x Combat Melee Wpns: 2 Speech: 1
Master Trader: +1 success on any Barter Scavenge: Road Leathers, Double-Barrel Shotgun,
Machete, Wealth-1
Barter: 4* Repair: 1 Survival: 2*
Lockpick: 1 Sm. Guns: 3 Unarmed: 2
Melee Wpns: 2 Speech: 3*

Scavenge: Drifter Outfit, 10mm Auto-Pistol, Wealth-6


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