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Wen Hai2018 Negative WOM
Wen Hai2018 Negative WOM
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The effects of outward and inward negative emotions on consumers’ desire for
revenge and negative word of mouth
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Wen-Hai Chih
National Dong Hwa University
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OIR
43,5 The effects of outward and
inward negative emotions on
consumers’ desire for revenge
818 and negative word of mouth
Received 2 March 2016
Revised 21 March 2017
Chih Wen-Hai
25 July 2017 Department of Business Administration, National Dong Hwa University,
17 October 2017
18 November 2017
Hualien, Taiwan
2 January 2018
Accepted 12 October 2018
Chien-Yun Yuan
Department of Marketing and Logistics Management,
Chihlee University of Technology, New Taipei City, Taiwan
Ming-Te Liu
Department of Business Administration, China University of Technology,
Taipei City, Taiwan, and
Jiann-Fa Fang
Chunghwa Telecom Co. Ltd, Taipei City, Taiwan
Abstract
Purpose – All previous research seldom considered the proliferation process from the perspective of
consumers or from a negative perspective to examine the desire for revenge and negative word of mouth
(WOM) caused by deficiencies in innovative products. The purpose of this paper is to investigate consumers’
subsequent behaviors after they have outward and inward negative emotions such as anger and regret.
The objective of this study is to explore the different effects of customers’ anger and regret on desire for
revenge and negative WOM.
Design/methodology/approach – This research uses structural equation modeling to analyze 226 samples.
Findings – The results showed that regret has significant and positive effects on desire for revenge and
negative WOM but anger has only a significant and positive effect on desire for revenge. Moreover, desire for
revenge has a significant and positive effect on negative WOM. In addition, the desire for revenge plays a
crucial mediator between anger and negative WOM as well as regret and negative WOM.
Practical implications – Corporations can use tangled emotions among consumers to predict the
development of the desire for revenge and immediately implement remedies for deficiencies to prevent
consumers from developing the desire for revenge and spreading negative WOM regarding the corporation or
product, or engaging in other revenge behaviors. Corporations can easily detect and prevent the path between
anger and revenge behaviors simply based on the desire for revenge. In contrast to the outward negative
behavior that is anger, regret is implicit and internal.
Originality/value – This study explored two negative emotions of affect (anger and regret) based on
affection and conation/action of the tricomponent attitude model and their different effects on consumers’
revenge behaviors such as desire for revenge and negative WOM. The contributions of this research are to
clarify the different relationships between outward negative emotion (anger) and desire for revenge/negative
WOM as well as inward negative emotion (regret) and desire for revenge/negative WOM.
Keywords Tricomponent attitude model, Desire for revenge, Inward/outward negative emotions,
Negative word of mouth (WOM)
Paper type Research paper
1. Introduction
Online Information Review Leisure time refers to all time excluding which was spent working and on other necessary
Vol. 43 No. 5, 2019
pp. 818-841
activities. The activities performed during leisure time will be referred to as “leisure
© Emerald Publishing Limited
1468-4527
activities.” Taiwanese leisure activities vary widely and can be categorized roughly as either
DOI 10.1108/OIR-03-2016-0069 static or dynamic. Dynamic activities include cycling, hiking and sports, which are
highly popular. Static activities include attending exhibitions, surfing online, watching Revenge and
movies, reading and watching television. Because of the global economic recession in 2008, negative word
the slowing economy reduced disposable income across household, which affects the of mouth
recreational activity patterns of all people living in Taiwan. According to a survey reported
by Pollster (http://www.pollster.com.tw), a polling website, 30.48 percent of Taiwanese
population prefers to remain at home on the weekends and during holidays. This is one of
the main reasons that watching television has become the primary recreation activity for 819
Taiwanese people. In addition to economic considerations, other reasons for the popularity
of television include convenience (the activity only necessitates turning on a television),
speed of receiving information and content diversity. A separate survey of time spent
watching television showed that 70 percent of Taiwanese people spend an average of more
than 1 h and less than 5 h watching television every day, which indicates that watching
television is a crucial leisure activity for the majority of Taiwanese people.
The Global Competitiveness Index of World Economic Forum indicated that Taiwan was
the top 15 out of 140countries and top 11 in innovation in 2015. Taiwan has been successful
in economic miracles and has become the leading country for its electronic industry as well
as the important supply chains in information and communications technology industry in
the world. Executive Yuan of Taiwan initiated the Digital Nation and Innovative Economic
Development Plan (2017–2025) to respond the advocacy for Digital Nation, Smart Island.
The Taiwanese Government tries to enhance digital infrastructure as well as digital
economy and develop vivacious internet society to establish sustainable living environment
(Kuo, 2016). Bureau of Audiovisual and Music Industry Development, Ministry of Culture
(2014) estimated that the total value of Taiwanese television industry was $4.5bn. Cable
television is very popular and the rate of spread is very high in Taiwan which is very rare
compared to the rest of the world. Chunghwa Telecom is a leading system provider in
Taiwan and its multimedia on demand (MOD) achieves the new era of interactive
communication and leads in Taiwan by providing two-way service and creates huge
influence of media ecology and informational society. The charge of MOD is relatively
complicated and the interface between human and machine is not easy to manipulate which
makes MOD not easily compete with cable television (Chuang, 2009).
Broadband internet access providers belong to one of two categories: telecommunications
carriers that provide broadband internet services, including asymmetric digital subscriber line
(ADSL), fiber to the building (FTTB) and leased lines, and cable television providers who use
cable modems to provide broadband internet access. In the first quarter of 2012, access to
MOD and broadband internet reached 79.56 percent of all households in Taiwan, becoming
main stream for most families. According to statistics, regarding broadband internet access in
Taiwan published by the Taiwan Network Information Center in March 2012, 44.20 percent of
Taiwanese people use ADSL and 42.08 percent use FTTB, but only 8.10 percent use cable
modems. Compared with the 60.7 percent market share of cable television, MOD poses no
threat. MOD is a system that allows users to select any video program lists whatever they
want to see on the internet. MOD system can play the video stream in real time by all means
through streaming media to allow user to manipulate just like operating VCR, including
pause, fast forward, fast rewind, replay and so on after user selects the video program. The
advantages of MOD technology are to provide updated dynamic information in real time, with
two-way information communication features which result in two-way communication effect,
and with richer program in any content. Besides general cable television functions, MOD has
more powerful features such as stock market, e-learning, e-commerce, online cinema, online
games, KTV, enterprise internal announcements, training and so on which general cable
television cannot compete with. Compared to the traditional cable television system, MOD is
an innovation product/service with two-way communication systems and more complex
operating interface for the users.
OIR System provider needs greater network bandwidth for home MOD services in order to
43,5 achieve above MOD features because most MOD services for home users are through the
telephone line digital subscriber circuit (XDSL) or FTTB to send signal. Data of broadband
internet access in Taiwan published by the TWNIC reveal that market shares of Chunghwa
Telecom’s ADSL and FTTB are 73.16 and 90.23 percent, respectively. In other words,
Chunghwa Telecom dominates the home broadband network and has a monopoly on
820 broadband internet service for Taiwanese families through this advantage which provides
promotion niche for Chunghwa Telecom VOD business. There are three most serious
problems complained by users according to internal data of Chunghwa Telecom Company.
The first problem is the complicated MOD interface and user unfriendliness. Extra charge
for payment channel is the second problem. The third problem is that users cannot see the
familiar programs from cable television in the MOD system. These three problems are the
main challenge for the MOD development. Chunghwa Telecom is often hindered by
negative word of mouth (WOM) for its MOD promotion. This is not beneficial for product
promotion and severely damages its corporate image. This study emphasizes the outward
and inward negative emotions of consumers elicited by product or service deficiencies and
their subsequent desire for revenge and negative WOM behaviors.
The rapid advancements in information technology and continual promotion of
innovative products, including continuous, dynamically continuous and discontinuous
products, offer consumers a plethora of options. Previous studies of innovative
technological products have primarily employed the technology acceptance model and
information system successes as the theoretical foundation, and researchers have tended to
adopt positive perspectives. In actuality, not all innovative products have been successfully
proliferated and adopted. In this study, we adopted the negative view, exploring consumers’
vengeful behavior caused by different emotions to obtain a more complete understanding of
innovative product development and to address the deficiencies of existing research. In the
past, scholars categorized consumer emotions elicited by product or service deficiencies
based solely on differences in characteristics (i.e. anger, fear, happiness and sorrow) and
typically used these differences as standards for delineation. They did not consider the
possibility that emotions vary according to different attributions of blame or targets of
blame. Investigating service failures, Heider (1958) categorized causes into situational
factors and personal factors. Situational factors are the primary reference for assessing
responsibility using external environmental factors, whereas internal factors are the
primary reference for assessing responsibility using internal personal factors. We extended
external environmental attribution and internal personal attribution to outward and inward
emotions through product and service failure. Yi and Baumgartner (2004) asserted that
angry reactions are outward attacks that prompt people to take action to eliminate the
source of harm. Anger is an outward negative emotion. Regret typically involves self-blame
when individuals perceive that they can only accept the situation and cannot take any
action. Regret is an inward negative emotion. The revenge models used by previous
scholars (Bradfield and Aquino, 1999; Tsang et al., 2006) did not emphasize the correlation
between motive and vengeful behaviors. They focused on motive instead of emotions, which
seems primitive while neglecting the revenge intentions generated by emotions and
behaviors. Therefore, further studies of consumer vengeance should target consumers’
mental state and intentions. “The use of exclamation marks and emotional messages are far
less acceptable in negative messages” (Kwon et al., 2011, p. 114). The inclusion of consumers’
emotional factors, in addition to highlighting their heterogeneity, can affect vengeance at the
individual level through the influence of different values (Namkung et al., 2011; Zourrig
et al., 2009). Balaji et al. (2016, p. 528) indicated that “although many studies have examined
the electronic word-of-mouth communication, studies on negative word-of-mouth (WOM)
communication remain sparse.” Yi and Baumgartner’s (2004) research implied that when
customers face negative emotions those strategies they take to deal with this situation. Revenge and
Our research is different from Yi and Baumgartner’s (2004) study. The purpose of our negative word
research is to investigate consumers’ subsequent behaviors (desire for revenge and negative of mouth
WOM) after they have negative emotions such as anger and regret as well as the mediation
effects of desire for revenge between anger/regret and negative WOM. The objective of this
study is to explore the different effects of customers’ anger and regret on desire for revenge
and negative WOM. The contributions of this research are to clarify the different 821
relationships between outward negative emotion (anger) and desire for revenge/negative
WOM as well as inward negative emotion (regret) and desire for revenge/negative WOM.
2.2 Affect
Affect is a collective term that describes specific psychological processes, including emotion,
mood and attitude. Affect can be considered the general term for psychological processes
related to feelings (Bagozzi et al., 1999; O’Neil and Lambert, 2001). Feelings are weaker than
emotions and emotions involve specific intentions, goals and targets although the
OIR distinction between feelings and emotions can be difficult to clearly define (Groenland and
43,5 Schoormans, 1994; Hornik, 1993; O’Neil and Lambert, 2001). An emotion is a personal
psychological state and a subjectively perceived affective state caused by something. When
elicited by cognition and stimulated by events or thoughts, emotions are often expressed
through physical reactions such as actions or expressions to achieve specific behavioral
intentions (Bagozzi et al., 1999; Johnson and Stewart, 2005) and can be used to respond to
822 specific events (Zeelenberg and Pieters, 2004). In addition, Grégoire et al. (2010) used the
cognition-affect-behavior (conation and action) structure of the tricomponent attitude model
as a basis for examining consumer vengeance resulting from anger and a desire for revenge
based on consumer cognition of corporate greed. Their results further confirmed that
negative emotions generated vengeful intentions and behaviors.
In addition to the explanation of how affect influences intentions, numerous
researchers have suggested that affect directly influences consumer behavior. Kotler
(2003) asserted that the response hierarchy model, as applied to consumer information,
should be separated into cognition, affect and behavior components. In this model,
consumer receives, compares and interprets external product information, which produces
cognition. Affect and attitude toward the product then influence behavior. The cause and
effect relationship between the three components is unidirectional. According to the
cognition-affect-behavior model (Lazarus, 1982), people in a specific situation often
attribute blame to the source of stimuli based on their cognitions of the stimuli or
situation, thereby developing corresponding emotions and coping behaviors. Numerous
researchers have proposed theories regarding affect and its influence on users’ behaviors.
Zeelenberg and Pieters (2004) explored the effect that various emotions had on behavioral
responses and proposed that negative emotions such as disappointment and regret
directly affect consumers, prompting behaviors that include complaints, negative WOM
and brand transfers. Consumers’ anger easily leads to complaints, negative WOM, and
influences their willingness to repurchase (Folkes et al., 1987) or desire to switch to a
competing provider (Bechwati and Morrin, 2003; Bougie et al., 2003).
The definition of emotions has long featured excessive categories and divisions, which
overcomplicates the process and increases the difficulty of measuring emotions (Zourrig
et al., 2009). Elison (2005) identified three levels of basic emotions according to clear and
discrete mental states, an innate or acquired ability to adjust, and independent and
distinguishable affective conditions. At the highest level, “emotions” were further
subdivided into negative and positive emotions. The basic level consists of “affects,” and the
subordinate level consists of “cognitive affect.” Lazarus (1991) described two approaches to
classifying emotions: categorical and dimensional. The categorical approach to classifying
emotions is based on defining personal, innate and basic emotions, such as fear, anger,
happiness, sadness and surprise. The dimensional approach to classifying emotions is
based on the belief that emotions have two or three dimensions, for example, emotional
states that can be either positive or negative. Related studies that have also explored this
issue, with varying degrees of similarity, are too numerous to list individually, and many
ideas and views still exist regarding the classification of emotions. Therefore, the choice of
emotion in various contexts remains crucial ( Jang and Namkung, 2009; Mattila and Wirtz,
2000). This study measured consumers’ outward and inward negative emotions when
encountering innovative products with deficiencies, and the effects that anger and regret
exert on negative emotions.
2.3 Anger
Anger is a negative emotional state that results from evaluating cognitions, emotional
changes and action tendencies (Kassinove et al., 1997) and the worry or anger, loss of
temper, or rage in response to certain events. Regarding social exchanges and interactions,
anger is a highly influential negative emotional factor (Sánchez-García and Currás-Pérez, Revenge and
2011). Bougie et al. (2003) found that anger is the primary emotional reaction when negative word
consumers experience a deficient encounter. Heider (1958) reported that after encountering a of mouth
service failure, even if consumers attribute their dissatisfaction to environmental factors
(i.e. external factors such as the product or the company), service failures still elicit
consumers’ anger. Weiner (1985) developed the attribution theory of motivation to explain
how consumers attribute causes when encountering product deficiencies. The three main 823
dimensions of this theory are locus of control, stability and controllability. When the locus of
control is external and controllability is high, this generates consumers’ anger or blame
toward the group. Anger tends to be focused on a specific target (Sukhodolsky et al., 2001),
such as the salesperson or corporation associated with a deficient product. Overall, anger is
the outward expression of an aggressive negative emotion (Buss and Perry, 1992). “The
attribution-affect model asserts that the attribution of undesirable events to specific targets
stimulates individual anger with those targets, an emotional state ranging from minor
irritation to intense fury” (Teng et al., 2011, p. 346). Therefore, anger is a strong and
powerful emotion related to intense and hateful behaviors (Berkowitz, 1990; Bougie et al.,
2003). Behavioral responses to anger are outward attacks and prompt angry people to take
action to eliminate the source of harm (Yi and Baumgartner, 2004), which generates a desire
for revenge and vengeful behaviors. Anger is considered an outward negative emotion.
2.4 Regret
Regret is a personal negative emotion that results from introspection and the evaluation of
personal behavior (Brooks and Reddon, 2003). When people experience regret regarding
their personal behaviors, it is often caused by circumstances beyond their control (Laros and
Steenkamp, 2005; Nyer, 2000; Wong and Kwong, 2007) or because they feel that different
choices may have provided superior results (Zeelenberg and Pieters, 1999). Heider (1958)
suggested that in situations of service failure, consumers believe that deficiencies are the
result of their personal characteristics or factors (i.e. personal internal factors of the
consumer). Grief has various interpretations and opposite attitudes (Rubin and Camm,
2011). Weiner (1985) proposed the attribution theory of motivation to explain how
consumers assign causes when encountering product deficiencies. According to this theory,
if the locus of control is internal and controllability is low, consumer blame toward
organizations is reduced, thereby producing self-blame or the emotion of regret. Regret is
the expression of defensive behavior to compensate for self-deficiencies (Bornstein et al.,
2002; Schmitt et al., 2004). Regret typically involves self-blame, and the wish that an event
has not occurred or those mistakes are corrective. The most common emotional response is
regret if a situation is immutable and consumers can find no one else to blame, or if
consumers can only accept the situation and cannot take any action (Yi and Baumgartner,
2004). Regret is an inward negative emotion.
3. Methodology
3.1 Proposed model
Figure 1 shows the research framework for this study. By adopting a negative perspective,
we explored the influences that various aspects of emotions exert on the desire for revenge
and negative WOM of MOD users. Regarding affects, we divided user emotions into anger,
which is an outward negative emotion used to eliminate the source of harm, and regret,
which is an inward negative emotion involved in self-blame and the expression of defensive
behavior to compensate for self-deficiencies. This study treats desire for revenge and
negative WOM as variables related to conation and action.
Anger
H3
H1
H5 Negative
Desire for
Revenge WOM
H2
H4
Figure 1. Regret
Research framework
3.2 Measures Revenge and
All of the constructs included in the proposed model were measured using multi-items scales negative word
drawn from previous studies. The scales for the anger construct were from Gelbrich (2010) of mouth
and used six-point Likert scales ranging from strongly disagree (1) to strongly agree (6).
Inman and Zeelenberg (2002) developed the regret construct and used ten-point Likert scales
ranging from strongly disagree (1) to strongly agree (10). Grégoire et al. (2010) developed the
constructs of desire for revenge and negative WOM and adopted seven-point Likert scales 827
ranging from strongly disagree (1) to strongly agree (7). The Appendix illustrates the items
used to measure these constructs.
3.3 Pretest
This research collected data from the Chunghwa Telecom Company MOD users with at least
three months of experience in Taiwan. Structural equation modeling tests the research model
via the AMOS 17.0 version computer software with the maximum likelihood estimation (MLE).
This study adopted measurement items from prior studies and validated them through
two phases of pretest and two phases of pilot tests. We asked Chunghwa Telecom Company
MOD users to join the pretest. These users were our target participants and they did not
participate in the pilot tests and final survey. This study revised measurement items’
wordings of constructs based on the feedback of Chunghwa Telecom Company MOD users.
This study invited three professors of marketing management and two active Chunghwa
Telecom Company MOD users to review the measurement items’ wordings for the first phase
of pretest. Then, this study asked Chunghwa Telecom Company MOD users to participate in
seven independent rounds (three people for each) for the second phase of pretest. The
measurement items’ wordings were revised during the face-to-face interactive interview with
Chunghwa Telecom Company MOD users to ensure the easy understanding of questionnaire
for the following pilot tests. This study adopted online survey on the mySurvey website
(http://www.mysurvey.tw/index.htm) and offered one-month discount for customers’
payments to encourage them to fill out the questionnaire. This study conducted small-scale
survey (100 copies) to modify and re-confirm the wordings of the questionnaire during the first
phase of pilot test. Subsequently, a large-scale survey (250 samples) was performed for the
final confirmation of formal survey at the second phase. This study conducted pilot tests from
November 12, 2012 to February 20, 2012 and obtained 199 samples. The valid sample was
154 and the valid response rate was 77.39 percent. This study made sure the final
questionnaire by checking the convergent validity, reliability analysis and discriminant
validity of the measurement items.
Gender
Male 103 45.58 45.58
Female 123 54.42 100.00
Age (years)
Under 20 7 3.10 3.10
21–30 56 24.78 27.88
31–40 91 40.27 68.15
41–50 53 23.45 91.60
Over 51 19 8.40 100.00
Education
Senior high school 17 7.52 7.52
Junior college/college 162 71.68 79.20
Graduate degree 47 20.80 100.00
Living area
North 114 50.44 50.44
South 112 49.56 100.00
How long have used MOD
3–6 months 32 14.16 14.16
7–12 months 38 16.81 30.97
1–2 years 69 30.53 61.50
Over 2 years 87 38.50 100.00
Every week use of MOD
1 29 12.83 12.83
2–3 times 68 30.09 42.92
4–5 times 69 30.53 73.45
Over 6 times 60 26.55 100.00
Everyday use of MOD (hours)
Under 1 20 8.85 8.85
1–2 56 24.78 33.63 Table III.
2–4 62 27.43 61.06 Respondent
Over 4 88 38.94 100.00 demographics
OIR 3.6 Common method variance of formal survey data
43,5 This study adopted the same procedural remedies for the formal survey regarding ex ante
approaches. For the post hoc approaches, Harman’s single factor indicated that the first factor
explained 54.70 percent variance, which is larger than 50 percent. Eichhorn (2014, p. 4)
indicated that “Harman single factor is sensitive to the number of variables involved. Large
models have a greater chance for multiple common method factors to exist. As the number of
830 variables increases, this technique becomes less conservative.” Then, this study conducted
CLF and common marker variable separately. The CLF values equaled to 0.603 and 0.470 of
CLF and common marker variable technique and the common method variance was the
square of 0.603 ( ¼ 0.3636) and 0.470 ( ¼ 0.2209). Therefore, both CLF and common marker
variable technique indicated that there was no common method bias since the calculated
variance (36.36 and 22.09 percent) was below the threshold of 50 percent. The results indicated
that CMV is not a significant problem for the formal survey data (Table IV).
4. Results
4.1 Model fit and hypotheses tests
The structural model provided evidence of a good model fit: χ2 ¼ 190.855, df ¼ 71, χ2/
df ¼ 2.688, GFI ¼ 0.880, AGFI ¼ 0.823, RMSR ¼ 0.053, RMSEA ¼ 0.087. Based on the
suggestions of Jöreskog and Sörbom (1993) and Hair et al. (2010), the criteria of model fit of
this model would be adequate. Overall, the structural model showed adequate fit. Figure 2
shows the hypotheses results and path coefficients. Only, H3 is not supported, whereas H1,
H2, H4 and H5 are supported with all path coefficients, p o0.001.
The results of this study showed that the standardized path coefficient for H1 (consumer
anger had a significant and positive effect on the desire for revenge) was 0.554. The
standardized path coefficient for H2 (consumer regret had a significant and positive effect
on the desire for revenge) was 0.279. The standardized path coefficient for H3 (consumer
anger did not have significant and positive effect on negative WOM) was 0.081 and was not
supported. These results support the study by Grégoire et al. (2010), who asserted that
consumer anger leads to a desire for revenge, which subsequently influences consumer
vengeance. Our findings also conform to the tricomponent attitude model proposed by
Rosenberg and Hovland (1960), in which affect influences behavior through intentions. The
standardized path coefficient for H4 (consumer regret had a significant and positive
influence on negative WOM) was 0.344. The standardized path coefficient for H5 (consumer
desire for revenge had a significant and positive effect on negative WOM) was 0.312.
The explanatory power of a desire for revenge was 58.6 percent, indicating strong
explanatory power. This suggests that anger and regret can sufficiently explain the desire
Anger
1 H3
H1 21= 0.081
2
2
R = 0.586 R = 0.432
11= 0.554***
Desire for H5 Negative WOM
Revenge 1 21= 0.312** 2
12 = 0.279***
H2 22 = 0.344***
Regret H4
2
Figure 2.
Structural model
diagram
Notes: **p < 0.01; ***p < 0.001
OIR for revenge on innovative consumer products. The explanatory power of negative WOM
43,5 was 43.2 percent, also indicating strong explanatory power. This suggests that anger, regret
and desire for revenge can sufficiently explain negative WOM behaviors of innovative
products users. Nonetheless, a more comprehensive study of other factors can explore the
explanation of negative WOM of innovative products users.
IV + M→ DV
IV → DV IV → M IV M
IV M DV β SE β SE β SE β SE
Table VII.
The stepwise ANG DR NWOW 0.556*** 0.068 0.834*** 0.062 0.230** 0.085 0.391*** 0.068
regression for REG DR NWOW 0.339*** 0.037 0.411*** 0.038 0.197*** 0.043 0.346*** 0.061
mediator effect of Notes: IV, independent variable; M, mediator; DV, dependent variable; ANG, anger; REG: regret; DR, desire
desire for revenge for revenge; NWOW, negative word of mouth. **p o0.01; ***p o0.001
5. Conclusion and theoretical implications Revenge and
We used the tricomponent attitude model proposed by Rosenberg and Hovland (1960) and negative word
the model’s three components of cognition, affect and behavior (conation and action) as the of mouth
research framework of this study to explore consumer revenge behaviors. We examined the
formation of an outward emotion – anger – among consumers due to external
environmental factors in the failure of products or services and the individual’s inner
emotions – regret – generated by attributing blame to one’s self, as well as their effects on 833
desire for revenge and negative WOM. This study investigated the mediation process of
desire for revenge to establish an appropriate relationship model. The results showed that
attributing blame to different targets results in varying emotions and affects negative WOM
differently. This study confirms that desire for revenge plays a crucial mediating role.
The negative emotions, anger and regret, proposed by Elison (2005) and Zourrig et al.
(2009), incorporated into the revenge model developed for this study, which correlates the
negative emotions elicited by product deficiencies with the attribution of blame. Observation
presented by Yi and Baumgartner (2004) revealed that anger implies external aggressive
behaviors and induces behaviors to eliminate the source of harm. Regret was also
incorporated into this study to explore how different attributions of blame generate different
negative emotions (i.e. anger and regret), and the effect that these emotions exert on the
desire for revenge and negative WOM (Bonifield and Cole, 2007; McColl-Kennedy et al., 2009;
Wetzer et al., 2007; Zourrig et al., 2009). The results of this study indicated that anger and
regret both have significant and positive effects on the desire for revenge (Grégoire et al.,
2009). Nevertheless, anger does not have a significant and positive effect on negative WOM,
although regret does. People’s inference process is possibly affected by emotion (Pham,
2007). Algoe and Haidt (2009) indicated that emotion does not cause immediate behavior.
However, behavior is generated by altering cognition and motives. This research verifies the
mediation effect of desire for revenge between anger and negative WOM. In this
investigation of cognition, affect and behavioral dimensions, the desire for revenge has a
significant and positive effect on negative WOM (Bechwati and Morrin, 2003; Bitner, 1990;
Grégoire et al., 2009; Wetzer et al., 2007; Zeelenberg and Pieters, 2004; Zourrig et al., 2009).
These results conform to the tricomponent attitude model proposed by Rosenberg and
Hovland (1960), who asserted that the expression of revenge behaviors is a result of an affect
(i.e. anger or regret), which stimulates a desire for revenge (i.e. conation).
In previous studies of management, the classification of individual emotions was based
purely on various dimensions (i.e. positive or negative) or categories (e.g. sadness, fear,
anger or happiness), and different attributions of responsibility (i.e. external environmental
or personal factors) resulting in the expression of different emotional aspects were ignored.
In this study, we infer that a consumer’s psychological state can elicit both outward and
inward emotions. The first is anger, a behavioral response that is an outward attack and
induces behaviors aimed at eliminating the source of harm (Yi and Baumgartner, 2004),
which we categorized as an outward negative emotion. The second is regret, which
often involves self-blame and is an expression of defensive behavior to compensate for
self-deficiencies (Bornstein et al., 2002). Regret is an implicit emotion hardly detected by
enterprise, which we categorized as an inward negative emotion. Integrating past research
and empirical data, we developed two paths for explaining revenge behaviors. The first is
the desire for revenge, which is an indirect path that conforms to the tricomponent attitude
model proposed by Rosenberg and Hovland (1960). We suggest that an affect (anger or
regret) guides conation (a desire for revenge). The second is the affect path. In this study, we
verified that consumers’ inward negative emotion directly and positively affects vengeful
behaviors. The response hierarchy model proposed by Kotler (2003) is divided into
cognition, affect and behavior stages. Lazarus (1982) proposed a cognition-affect-behavior
model. The results of both studies confirmed that affect directly influences behavior.
OIR This study confirms the mediation effects between anger/regret and negative WOM,
43,5 which is not explored by previous scholars. The results show that users generate anger
and regret emotions and facilitate desire of revenge as well as the negative WOM of
revenge behavior in the context of product or service failure. In this study, we further
verified the mediating role played by the desire for revenge. We found that consumers
form strong emotions of anger based on external factors, leading to a desire for revenge
834 and resulting in aggressive behavioral responses. Regret, however, is the expression of
defensive behavior to compensate for self-deficiencies after reflection and evaluation.
These results agree with those reported in previous studies. Yi and Baumgartner (2004)
stated that the behavioral response of anger is an outward attack and induces behaviors
aimed at eliminating the source of harm, whereas regret typically involves self-blame
generated when people perceive that they can only accept the situation and cannot take
any action. Anger is an outward negative emotion, whereas regret is an inward negative
emotion. Folkes (1984) asserted that when encountering product deficiencies, consumers
attribute blame based on their feelings, and this attribution determines their subsequent
reactions. Therefore, the desire for revenge is a crucial behavioral intention in this process.
The desire for revenge acts as the mediator between the negative emotions (i.e. anger and
regret) and negative behaviors elicited by the unsatisfactory experience when consumers
encounter service failures.
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Appendix. Scale items Revenge and
negative word
Construct/Items
Anger (Gelbrich, 2010) of mouth
(1) I would feel angry with the Chunghwa Telecom Company employees.
(2) I would feel mad with the Chunghwa Telecom Company employees.
(3) I would feel furious about the Chunghwa Telecom Company employees.
841
Corresponding author
Chien-Yun Yuan can be contacted at: cy_yuan@mail.chihlee.edu.tw
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