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2019 XXII Symposium on Image, Signal Processing and Artificial Vision (STSIVA)

Alternative Measurement Instrument to Evaluate


Executive Functions in Children of All Scholar
Range.
Sara Virginia Martı́nez-Ortega Milton Sarria-Paja
Engineering Faculty Engineering Faculty
Universidad Santiago de Cali Universidad Santiago de Cali
Cali, Colombia Cali, Colombia
sara.martinez01@usc.edu.co milton.sarria00@usc.edu.co

Abstract—Problems related to executive functions can be the diagnosis is carried out by using a set of standardized
characterized as weaknesses in a set of mental skills that are key questionnaires, which are not friendly and put a lot of stress
during the learning process. Child neuropsychologists are often over the evaluated child [7].
asked to determine whether a child experiencing dificulties in
the academic setting has a specific learning disability attentional Currently in Latin America, institutes in countries like
deficit, memory impairment, or some combination of these Colombia and Mexico, perform the child neuropsychological
problems. Typically, the diagnosis is carried out by using a set evaluation (ENI, spanish acronym) [8] or the batery of the
of standardized questionnaires, which are not friendly and put executive funtions and frontal lobes [9], which consist in a set
a lot of stress over the evaluated child. In this work is propose of tasks that have a similar format to a scholar evaluation, this
a measurement instrument using computational tools to evaluate
the principal dimensions of the executive functions: viso-spatial means that the test is carried out by using paper and pencil, and
work memory, phonological work memory, processing speed, each test is made separately. In Chile, for example, there are
inhibition control, planning and organization, and cognitive two different evaluations for the executive functions: The child
flexibility, in children of all scholar range (6 to 16 years old). neuropsychological evaluation test (TENI, spanish acronym)
Conclusive results have not be obtained yet, as this is the initial that is which uses a tablet and has a game format, but it is
stage of development.
Index Terms—executive functions, inhibition control, viso- only for children between the 3 and 9 years old [10], and the
spatial work memory, cognitive flexibility, procesing speed, BRIEF, an indirect evaluation that collect the concept of the
kinect, Python, Pygame, QT, OpenCV. teachers about the executive functions of their students in all
age range. Besides, it is a non-objective evaluation, it has good
I. I NTRODUCTION psychometric results for the evaluators, but it is not regulated
for its use in all the country [11].
E XECUTIVE functions are abilities that allow individuals
to achieve goals and social adaptations. Some of this
functions are the organization capacity, planning activities,
In this work, it is of great interest to perform a blind
evaluation of the executive functions in children of all scholar
impulse inhibitions, norms adaptations and work memory, range. The blind evaluation helps to avoid the low motivation
wich are indispensable in the process of learning, decision and the fatigue because the children are not aware of being
making and the achievement of goals. Alterations of executive evaluated, so the results are not affected for this factors. It is
functions are key to diagnosis different disorders like attention necessary to point out that this is a course project attempting
deficit with hyperactivity [1], autism spectrum disorder (ASD) to present a technological solution to allow psychologist to
or autism spectrum condition (ASC) [2], reading comprehen- evaluate executive functions in children. To achive this, it was
sion failures [3], inhibitory control [4] and the work memory implemented a tool that uses an object tracking algorithm, an
problems [5]. application of computer science [12], that will allow to defined
Proper measurement of these functions are of great in- the object that would interact with the participant.
terest in the educational field, due to its relation with the The measurement instrument that is propose in this work,
learning proccess and to other cognitive functions [6]. For uses the Kinect, a motion sensing input device that was
this reason its important to perform an objective evaluation produced by Microsoft for Xbox 360 and Xbox One video
of the executive functions in children, this way, education game consoles and Microsoft Windows PCs. Based around
or healthcare professionals can use these measurements to a webcam-style add-on peripheral, it enables users to control
help during the diagnosis process of different pathologies or and interact with their console/computer without the need for a
monitor advances during the rehabilitation stage. However, game controller, through a natural user interface using gestures
and spoken commands [13]. The sensor is interface with an
Universidad Santiago de Cali, Facultad de Ingeniera, Grupo GIEIAM. algorithm using the Python language programing to implement

978-1-7281-1491-0/19/$31.00 ©2019 IEEE


Figure 2. Initial interface

Figure 3. Children information

Figure 1. Diagram of the process of Data acquisition candidates of object of interest are detected and it is selected
only the one with maximum area. Finally the coordinates
(x, y) are computed using the center of the object of interest.
an interactive game to evaluate five dimensions of the execu- These (x, y) coordinates are accumulated using a 10 samples
tive functions for children of 6 to 16 years old: planning and buffer, so the final result is the average of these 10 samples.
organization, verbal and viso-spatial work memory, inhibition This allows to track the smoothed trajectory of the object
control, cognitive flexibility and the processing speed. avoiding a noisy result. The algorithm is calibrated to work
with a distance of 80 cm to the sensor, so it can detect all
II. M ETHODOLOGY
range of movement without imposing big displacements to
The propose is the implementation of a test composed by the participant.
five games with the option of age range: 6 to 7 years old or 8 The (x, y) coordinates are used to feed the game and
to 16 years old. The elements of measure are time, successes move an interactive object that can touch other objects in the
and failures; information that is requested by the evaluator to screen. Depending on the task the user will be ask to perform
declare if children present any pathology. specific movements and the results of the execution of these
The core of our proposal relies in the use of an object track- movements can be stored completely for further analysis.
ing algorithm and a Kinect sensor. Figure 1 summarizes the The figure II is the initial screen of the interface, where
process of this work from the moment the kinect start working the activities can be initiated, access to the explanation of the
and collecting data. The tasks are developed using the Python controls or the credits.
programing language, which incorporates the libraries QT for After that, the data of the children and their relative is stored
the user interface and pygame, which allows to implement (figure II) and the user have to select the age range (figure II)
arcade games. The collected information goes to a data base, because the activities are different for the children of 6-7 to
and will be subject of further analysis by the specialist. It is the 8-16.
used also the OpenCv library, a free open source computer Then the activity is selected depending of the executive
vision library which implements several image processing function that is going to be evaluated (figure II). Another
algoriths that facilitate the development of the algorithm to
track objects.
The Kinect sensor is preferable for the task at hand as
it is equipped with sensors of colour and depth-sensing
lenses,voice microphone array and tilt motor for sensor ad-
justment [13]. Thanks to this, there is no need of additional
sensing hardware to detect the position of the child.
The graphical user interface would request the name of the Figure 4. Age Selection
child, age and guardian name to store this information and the
results of the test in a data base.
The overall process depicted in Figure 1, where the input
to the system is the image captured by the Kinect sensor.
This image is composed by information extracted from the
RGB camera and the depth sensor. Next, the process to detect
and track the object of interest is applied, i.e., the image is
converted to one single matrix in 8 bit representation per pixel.
Then a gaussian smoothing filter is applied and the result
converted to a binary image applying thresholding. Next, all Figure 5. Activities Selection
Figure 6. Alternate interface tracking algorithm together with the Kinect sensor to help
the evaluation tasks to be user friendly and more interactive.
Object tracking technology has many applications that allow to
work even with persons that have movement disabilities. One
of the future works is the implementation of different games
for different age ranges. In would be necessary to incorporate
to the study professionals working in psychology to evaluate
the validity of the proposed tool.
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The propose is the implementation of a tool using an object

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