Professional Documents
Culture Documents
Section 3: Rulesets
Rulesets are a completely new addition to the rules.
Rulesets will be announced with a startup by the host. The Host
may choose any, all, or none of the Rulesets in their startup.
Rulesets are void once the startup ends, the host leaves, and/or
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a new startup begins. Rulesets may void Game rules, BUT CANNOT
VOID GENERAL RULES.
Dice Ruleset
This Ruleset is for hosts who like dice and may have taken
a trip too much to San Francisco.
1. Rule 14 of game rules is changed to
“Dice rolling is by default, needed, and in order for dice
NOT to be used, all parties involved must agree to it. If
one person doesn't agree to it, Dice MUST be used to
determine actions in game.
2. Dice will be used by the opposing players rolling, and the
one with the higher roll winning.
3. For each degree of success you have, the more
damage/persuasion/kills you get;
Winner’s
roll
difference
6-10 Victory
Conquest Ruleset
For when you want to actually dominate the Galaxy
1. In order to bypass Game Rule 11, you must have control of
at least one Planet
2. Game Rule 12 is void.
3. In order to bypass rule 10, you (or your faction) must have
complete control of;
a. The Pit in Ceponia
i.
b. The City in Aridea
i.
c. The Cave System in Therr
i.
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