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3.

4 Operation Cleanup Phase

Step 3 Step 4
3.4
Draw 1 success check counter Is
"Santa Fe Trail"
Step 1 reaveled?
Yes
Enforce stacking rules (2.4) ... enemy APs Success ... instruction
check counter
is...
Draw 1 success check counter (face down)
Relinquish possession of ... success
counters
Resolve
Place counter enemy Instruction Success
Return counter
into available instruction check counter
Redistribute counters that are to draw cup
enemy APs box (6.2.2.C) is...
in the same space as the
Operation Counter on the " ?"
Operations Track Return
counter
Is Yes
Resolve enemy placing of counter
instructions (6.2.2.A) posible?
Step 2
For each Rancheria with finished bands Place counter
No

Roll a die
Reveal all counters

Rolled Resolve enemy instructions


value <= Number of (6.2.2.A)
finished bands?

Yes

Resolve enemy instructions


(6.2.2.B)
6.2.2 Resolve Enemy Instructions

6.2.2.A 6.2.2.B 6.2.2.C

Enemy Step 1
Step 1
has at least 1 Execute instruction on the front
Determine active enemy
AP? (non-striped) side of the counter
Yes
Step 2
Determine and flip Step 2
Step 1 instruction counter Swap counters
Determine active enemy

Step 3
Step 2 Execute topmost instruction
Determine and flip
instruction counter
Step 4
Reset enemy instructions
Step 3 display

Avaliable
APs >= topmost No Step 6
instruction
AP value Return remaining enemy
AP tokens (increasing
Yes avaliable enemy APs)

Spend APs
Reset enemy instructions
display

Step 4
Execute topmost instruction

Step 5
Slide executed instruction
to inactive column
3.1 War Column Phase

3.1

Step 1
Step 2 Step 4
Discard current war event For each war space
For each war column Step 3
Draw war card and place containing band or allied tribe
Roll a die it as current war event
Any Fight a battle (7.1)
war column in
play? Result
< War column
Yes
strength?

Draw war card and move Yes Step 5


all active war columns For each war space containing rancheria
Reduce war
column 0
Number 1+
strength of presented
Move active war columns bands?

... fight a battle ... avoid a battle


-1 military point You can...

-1 military point -2 military points


Destroy rancheria
(2.5.3)
Fight a battle (7.1) lose all captives

-1 war column strength

0 Strength 1+
of war column
is...

War ends Reallocate war column


3.2 Operation Selection Phase

3.2

Number
of bands is 0
OR Yes
Operation counter is on
"Passage of Time"
space

No

You
want to...

Take actions Culture Planning Passage of time


(4.1) (4.2) (4.3) (4.4)
4.3 Planning

4.3
Step 3 Step 4
For each Rancheria
Did Step 5
Step 1 all Paraibos Yes For each Mahimiana
For each Mahimiana Paraibo
conducted Headman
has at least 1 success
actions?
counter? Mahimiana
Does he has No medicine is
at least 1 Success 0
Yes
counter?
How many Yes
+1 Paraibo 1 Attempt more then 1
Yes Headman actions
to conduct?
+1 Mahimiana Roll a die, halve the
result and set as
+1 Paraibo and Select avaliable Paraibo medicine value
Roll a die
move 1 Success counter from
Paraibo to Out of Play box
Step 2
For each Rancheria Select avaliable Paraibo Step 6
Conduct 1
Headman action Reduce strength of all
Mahimiana finished bands by 1 and
has at least 1 Success set them ready
counter? Conduct 0 Result
Headman action No
is <= Paraibo
Yes
(still counts as medicine Step 7
conducted!) Move Rancherias
Yes
Move 1 Success counter
from Mahimiana to Paraibo
Step 8
Conduct number of Headman Resolve enemy
actions equal to rolled value instructions
(6.2.2.B)
Mahimiana
has at least 1 success
counter?
Step 9
Yes Move Operation counter

+1 Mahimiana and
move 1 Success counter from
Mahimiana to Operations Track
4.4 Passage of Time
4.4

Step 10
Step 1 Step 6 Step 11
Ready all Bands Headman death checks Test peace and ally
Destroy ravaged tribes and counters
settlements.
Step 2
Step 7
Spend resources to create Step 12
Set Mahimiana medicine for
new Bands Place bisons
those with 0 medicine Did you
destroyed at least one
tribe/settlement?
Step 3 Step 8 Step 13
Spend resources to increse Return all Success No
Reset development cards
size of Bands counters to Draw Cup
-1 military point

Step 14
Step 4 Step 9 Buy 1 culture card
Create new Rancherias Move resources from
Operations Track to
Rancherias
Step 15
Move Operation and
Step 5 Passage of Time counters
Retire Mahimiana

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