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heroes and villains of Great Britain mind, that we cannot possibly George Henson
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CAPTAIN BRITAIN
STATISTICS
F IN (40)
A RM (30)
S IN (40)
E AM (50)
R GD (10)
I IN (40)
P EX (20)
Health: 160
Karma: 70
Resources: EX (20)
Popularity: 5 as Brian Braddock /
40 as Captain Britain elsewhere / 90
as Captain Britain in the U.K.
BACKGROUND
Real Name: Brian Braddock
Occupation: Physicist, Adventurer
Legal Status: British citizen with no
criminal record
Identity: Secret
Other Known Aliases: None
Place of Birth: Maldon, England
Marital Status: Single
Known Relatives: None
Base of Operations: Braddock
Manor, Maldon, Essex, U.K.
Past Group Affiliations: None
Present Group Affiliation: None
KNOWN POWERS
Limitations: At this point in his Contacts: Merlin, Roma, Betsy Additional Notes:
career, Brian believes the suit is the Braddock (Psylocke), X-Men, New
source of his powers and without it Mutants, Excalibur, S.T.R.I.K.E.,
he can not fly, generate force fields Black Knight
and has a lower rank of Strength .
Health: 110
Karma: 60
Resources: FB (2)
Popularity: 0
BACKGROUND
Real Name: Jonathan Bryant
Occupation: Adventurer, British
government agent, former research
scientist and electrical engineer
Legal Status: British citizen with no
criminal record, legally deceased
Identity: Secret
Other Known Aliases: The
Singularity
Place of Birth: England
Marital Status: Married
Known Relatives: Dr. Samantha
Bryant (wife)
Base of Operations: Mobile,
formerly London England
Past Group Affiliations: Nakasoni
Corporation
Present Group Affiliation: MI:13,
Special Air Service
KNOWN POWERS
F RM (30)
A RM (30)
S IN (40)
E IN (40)
R GD (10)
I IN (40)
P GD (10)
Health: 140
Karma: 60
Resources: GD (10)
Popularity: 20
BACKGROUND
Real Name: Ben Gallagher
Occupation: Writer
Legal Status: Citizen of the United
Kingdom, deceased
Identity: No dual identity
Other Known Aliases: His
Pendragon previously inhabited
Perceval who was known as "the
perfect fool", "the seeker", and "the
grail knight". Ben has been referred
to as "the perfect fool" by the Bane
for this reason. Otherwise, Ben went
by his real name both as a member
of the Knights of Pendragon and as
a writer
Place of Birth: Unrevealed
Marital Status: Single
Known Relatives: None
Base of Operations: Camelaird
Farm, Wiltshire
Past Group Affiliations: Knights of
Pendragon particularly his smell, were EQUIPMENT:
Present Group Affiliation: None superhuman and he had
Environmental Awareness at Grail: Ben’s fake holy grail became
KNOWN POWERS Monstrous rank. He could detect a focal point for his pendragon
Bane over a mile away and could power. He could throw it to inflict
Alter Ego: Ben’s physical abilities see their demon like appearance edged damage.
were enhanced by his Pendragon even if they were in human form.
spirit. Prior to this he had Good Talents: Ben was a writer with a
Fighting, Agility and Endurance with Healing: Unearthly. Ben needed his keen interest in Arthurian Lore. His
Typical Strength. Although he grail to focus his power. Though he Pendragon spirit granted him
lacked his other powers, he always had potential to wield it without, he Horsemanship and Swordsmanship.
had Incredible Intuition and never had opportunity to develop it.
experienced unexplained visions. -Note: On one occasion Ben healed Contacts: Fortune Publishing,
He remained in his enhanced the environment around him within a Knights of Pendragon.
Pendragon state till his death in several mile radius. As the Green
Otherworld. Knight was present it is likely this Role Playing Notes: Ben was a
power was enhanced by his kind, gentle, romantic individual, but
Animal Communication: Excellent. presence. could become very brutal in combat
Perhaps due to his superior senses, and once fought off an entire group
Ben could “mind dive” and retain Pendragon Visions: Ben’s visions of Bane singlehanded. He was of a
contact with animals at long were uncontrollable and led the jealous nature and competed with
distance. team into their adventures, as such Union Jack over Kate’s affections.
should be controlled by the Judge.
Enhanced Senses: Monstrous. Ben Being the most sensitive of his team, Background: Ben had a strong
was more sensitive than most he would be the character to use in intuition from an early age, which led
Pendragon, even Albion. His senses, a campaign for such purposes. him to become a writer. Fascinated
with the Grail, he studied Arthurian Resurrected, Ben was summoned to
myth and legend. He felt if he could Avalon to fight the Red Lords army
find the Grail he could understand with a host of Pendragons. Settling
his power. Ben became a writer for his differences with Union Jack, Ben
the publishing company Fortune and used his grail to save his teammates
became close friends with his editor life but sadly passed away from his
Justin Meyer. He buried a fake grail own injuries. Although the battle was
to publicise his book, Flame In The won, the Green Knight was unable
West, which contained clues as to to heal its numerous Pendragon
its whereabouts at the Kitsford casualties. Kate devoted her time to
Countless Stones in Kent. When the finishing the book that Ben had been
site was unexpectedly under threat working on prior to his death.
of demolition, he had to put an end
to his readers grail quests to their
dismay.
Health: 100
Karma: 42
Resources: PR (4)
Popularity: 0
BACKGROUND
Real Name: Albert Potter
Occupation: Unemployed; former
criminal, meteorologist
Legal Status: Citizen of UK with a
criminal record
Identity: Known to Authorities
Other Known Aliases: None
Place of Birth: Newcastle-Upon-
Tyne, England, UK
Marital Status: Married
Known Relatives: Buford Potter
(son), Mercy Potter (daughter),
unidentified wife
Base of Operations: New York City,
formerly UK
Past Group Affiliations: Formerly
agent of Mys-Tech
Present Group Affiliation: None
Wrist Blasters; These allow for Once the storm is 5 areas across,
KNOWN POWERS Potter to focus his powers into a the area that Potter occupies is
Hurricane Powers: Potter blast of air of Incredible intensity stable and wind free, such as within
possesses the powers of a full- force to a range of 3 areas the eye of a true hurricane. In colder
blown Hurricane. His powers lack Lightning; A recently developed conditions, he can create Blizzards
focus and he needs his armor to power, Potter can direct bolts of of similar effect.
help direct and harness the forces lightning either from his hands or Flight; Hurricane can use the
that he commands. Originally the called down from a storm for winds to propel him through the
armor also regulated his metabolism, Remarkable Electrical damage up air at Remarkable airspeed, 15
keeping him from overloading, as to 10 areas away. areas/rd or approx 225mph . He
would happen if the armor's Wind Storm; Potter can summon can use his wind to carry others
backpack was damaged. That is no a wind storm that his body is the aloft, but his speed is reduced one
longer required as his powers have center of. The first round, the rank.
been stabilized. storm is of Remarkable intensity,
the second it is Incredible and FORMER POWERS
Armor: Hurricane's body armor was from the third on, it is Amazing. At For a brief period, Potter possessed
originally his life-support system, but this point it starts to become a full- the ability to absorb energy at the
that is no longer needed since his on storm and begins generating Amazing Level and channel it into
cure from Dr. Merrick. Now the suit's rain and random lightning bolts powerful lightning bolts. He also
main purpose is protection and as a (that will never strike Hurricane). possessed the ability to control
focus for his weather powers. The storm starts at a single area minds with Remarkable ability. He
Potter has the powers of a full-blown at the first round growing an area no longer has those powers.
hurricane and uses the armor as a per round until it is 20 areas
focus to channel those powers. The across. Those trapped in this WEAKNESS
powers that he can use in the suit storm must make an Agility Feat Hurricane requires his armor to
include: each round or are struck by focus his powers. Without the armor,
Body Armor, The suit provides objects doing up to wind intensity his powers are at -2 shifts and he
Incredible protection from damage depending upon the must make a yellow Feat or cannot
Physical and Excellent protection material strength of the object that pull off the feat attempted.
from energy attacks. strikes the victim. TALENTS:
Response Mandate) in return for a Merrick apparently succeeded, and
Because of his scientific lessened sentence. His DNA was a reformed Potter was released.
background, Hurricane’s Reason is mixed with soldier ants, giving him Reconciled with his estranged wife
Incredible in all matters relating to additional powers, but also leaving and children, relocating to New York.
Meteorology. He is also skilled with him nearly dead. The criminal Unable to find work, and wanting to
electronics and can pilot aircraft. conspiracy Mys-Tech revived him to get Christmas presents for his
steal a Gene Scanner from STORM, children, he broke into a toy store,
bringing him into conflict with Q7 only to be caught by the Fantastic
Strikeforce (agents of Mys-Tech Four. Realizing Potter's motives, the
CONTACTS: Dr. Samuel Merrick, rival Takashei Otomo) and group decided to give him a second
Fantastic Four STORM's Gene Dog: it took the chance on condition that he stay on
combined might of both teams to the straight and narrow; rather than
overpower him. Hurricane was handing him over to the authorities,
frozen while Merrick worked on the Four instead celebrated
ROLE-PLAYING NOTES curing the damage he'd caused. Christmas with the Potter family. In
Albert Potter was originally driven by the wake of the Superhuman
revenge, against those whom he Registration Act, SHIELD identified
perceived as having wronged him, Potter as a potential recruit.
and those that stood in his way.
Later, he was only driven to helping
his family and would do most
anything to protect and help them.
HISTORY
When his project on diffusing
hurricanes was canceled,
meteorologist Albert Potter piloted
an experimental weather control
craft into the hearth of Hurricane
Linda in a desperate bid to prove his
theories. His vehicle could partially
control the storm, but Potter had
drawn the attention of Otherworld's
Nethergods, who sought a pawn to
destroy their enemy Merlyn's
champion, Captain Britain (Brian
Braddock). Potter's craft was struck
repeatedly by lightning and
exploded. Bathed in strange
energies, Potter was transformed.
Rescued by a passing ship, he
returned to Britain convinced his
vehicle had been sabotaged.
Abandoning his former life, he spent
months in hiding designing a control
harness to focus his powers, then
attacked London's Thames
University as Hurricane, wishing to
test his new abilities against
fledgling hero Captain Britain. Potter
easily overpowered the novice hero,
but Captain Britain subsequently
tore off Hurricane's backpack in a
later bout: without it's cooling system,
the villain violently overheated and
was taken into custody.
Health: 26/150
Karma: 26
Resources: Gd
Popularity: Ex
BACKGROUND
KNOWN POWERS
STATISTICS
F EX (20)
A GD (10)
S IN (40)
E AM (50)
R EX (20)
I TY (6)
P IN (40)
Health: 120
Karma: 66
Resources: GD (10)
Popularity: 0
BACKGROUND
Real Name: Unrevealed
Occupation: Would be conqueror
Legal Status: None
Identity: Secret
Other Known Aliases: Number
One
Place of Birth: Haldane
Encephalographic Laboratories
Limited (H.E.L.L.), Alberta, Canada
Marital Status: Single
Known Relatives: None
Base of Operations: A citadel in
the Savage Land
Past Group Affiliations: None
Present Group Affiliation: None
KNOWN POWERS
STATISTICS
F AM (50)
A RM (30)
S GD (10)
E EX (20)
R GD (10)
I IN (40)
P RM (30)
Health: 110
Karma: 80
Resources: EX (20)
Popularity: 0
BACKGROUND
Real Name: Unrevealed
Occupation: Assassin
Legal Status: Unrevealed,
deceased
Identity: Secret
Other Known Aliases: The
Caterpillar
Place of Birth: Unrevealed
Marital Status: Unrevealed
Known Relatives: None
Base of Operations: Unrevealed
Past Group Affiliations: Agent of
Vixen, ally of the Crazy Gang
Present Group Affiliation: None
KNOWN POWERS
Health: 130
Karma: 66
Resources: FB (2)
Popularity:
BACKGROUND
Real Name: Alec Dalton
Occupation: Former soldier,
Buddhist monk, private paramilitary
contractor, government agent,
adventurer
Legal Status: British citizen with no
criminal record
Identity: Public
Other Known Aliases: Dauntless
Place of Birth: Unrevealed
Marital Status: Single
Known Relatives: None
Base of Operations: Formerly a
Buddhist monastery on the
Thai/Cambodian border, Formerly
various ECE safe houses in the U.K.,
Mercy Science Central, Alaska
Past Group Affiliations: Super
Soldiers, unnamed Buddhist
monastery
Present Group Affiliation:
S.H.I.E.L.D., MI 13
KNOWN POWERS
Adrenalin Surge: Dalton 's otherwise disliked by him, and he Healing Factor: The Super Soldiers
appendix was replaced with an must make a Yellow Psyche FEAT gain a +1CS to Endurance rank for
artificial organ that can pump him roll to prevent attacking and trying to calculating healing.
full of ability enhancing stimulants or kill all perceived enemies within his
sedatives at will. The stimulants line of sight. Once he has made the Telepathy: Dalton was able to learn
cause him to "go red", boosting his FEAT he can pump himself full of to deeply meditate and tap his
each of his FASE ranks +1CS for up sedatives, come down off the "red" minds potential allowing him to read
to 10 rounds once every 20 minutes. and no further Psyche FEATS are peoples general mood and
While "red" he is filled with mindless necessary and he loses his ability intentions within 4 areas at Gd (10)
bloodlust and it is difficult for him to boost. Or, he can simply refrain from rank. He can probe a persons mind
refrain from killing. His semi-mystical that attack and continue fighting on contact, revealing deeper
meditation techniques make it easier other targets, requiring more FEATS memories and thoughts.
for him to control his murderous to stay in control.
impulses than Hauer. He does not Astral Projection: Dalton
need to make a Psyche FEAT roll Body Armor: Dalton's dense flesh claims to have
to resist attacking civilians, friends and bone provide Gd (10) protection experimented with astral
and allies. He needs a Green FEAT from blunt physical attacks, energy, projection and likely has
to refrain from attacking and trying falls or concussive force, and no the power at Gd (10) rank.
to kill anyone who irritates, angers, protection from bullets or edged
argues, threatens him or is weapons.
Cybernetics
Communication: Dalton is
can link his mind to
computer networks and
travel through cyberspace
to retrieve information at
Gd (10) rank.
Health: 90
Karma: 66
Resources: PR (4)
Popularity: 0
BACKGROUND
Real Name: Andre LeRoux
Occupation: Petty criminal,
champion street fighter, later
government agent
Legal Status: U.S. citizen, probably
with a criminal record
Identity: Public
Other Known Aliases: None
Place of Birth: Unrevealed
Marital Status: Single
Known Relatives: None
Base of Operations: Formerly the
South Bronx, N.Y., Formerly
various ECE safe houses in the U.K.
Past Group Affiliations: Former
ally of Red Wolf (Thomas
Thunderhead), former agent of the
British government
Present Group Affiliation:
Unknown
KNOWN POWERS
Dragonfly is a highly
trained martial artist and
knows exactly where, when
and how to strike for
maximum effect. Non-
player character opponents
must make an Endurance
check against the damage
rank of his strikes to avoid
being knocked
unconscious.
Health: 120
Karma: 50
Resources: TY (6)
Popularity: 0
BACKGROUND
Real Name: Joseph Hauer
Occupation: Former SAS soldier,
former private paramilitary
contractor, government agent,
ranking S.H.I.E.L.D. officer in the
U.K.
Legal Status: British citizen with no
criminal record
Identity: Public
Other Known Aliases: Invincible
Place of Birth: Unrevealed, father
was a Dutch refugee
Marital Status: Single
Known Relatives: Unnamed father
Base of Operations: Formerly
various ECE safe houses in the U.K.,
Mercy Science Central, Alaska
Past Group Affiliations: the SAS,
Super Soldiers
Present Group Affiliation:
S.H.I.E.L.D., MI 13
KNOWN POWERS
Health: 76
Karma: 54
Resources: FB (2)
Popularity:
BACKGROUND
Real Name: Princess Xantia
Occupation: Adventurer, Reality
TV show competitor
Legal Status: No known legal
citizenship, born in the Savage Land
Identity: Public
Other Known Aliases: Xan,
Princess Xan
Place of Birth: The Savage Land
Marital Status: Single
Known Relatives: None
Base of Operations: Formerly the
Savage Land, Formerly various
ECE safe houses in the U.K.
Past Group Affiliations: an
unnamed tribe of Savage Land
natives
Present Group Affiliation: None
KNOWN POWERS
None Background: Xantia had been the were bought out by the Mercy
princess of an unnamed tribe of corporation, who wanted only super-
Equipment: natives in the Savage Land. The powered operatives, she was forced
Warlord (Huang Zhu) and Hydra to leave the team. She was offered
Swords: Xantia normally carries a stole her land and slaughtered her work on the athletic competition TV
pair of Japanese style long swords people. Presumably she was the game show Gladiators.
that inflict Ex (20) damage and have only survivor and the last of her tribe.
Rm (30) material strength. She escaped the Savage Land and
traveled the world to obtain the skills
Talents: Swords, Guns, Martial Arts she would need to avenge her
B, D and E people. After killing Hydra agents
who ambushed her in Hong Kong,
Role Playing Notes: Xantia was she found an invitation to the
serious and single minded in her Warlord's martial arts tournament in
quest for revenge. She took the Savage Land. She entered the
pleasure in killing Hydra agents. tournament and when the others
Once she had killed the Warlord, discovered that the fights would be
she joined the Super Soldiers, to the death and attempted to flee,
seeking a new purpose for her life. she used the chaos to hunt down
and kill the Warlord. She returned to
the U.K. as a member of the Super
Soldiers. When the Super Soldiers
TANGERINE
STATISTICS
F GD (10)
A EX (20)
S PR (4)
E GD (10)
R GD (10)
I RM (30)
P IN (40)
Health: 44
Karma: 80
Resources: UNKNOWN
Popularity: 0
BACKGROUND
Real Name: Unrevealed
Occupation: British government
agent (Earth-616), Freedom fighting
(Earth-811)
Legal Status: British citizen with no
criminal record
Identity: Secret
Other Known Aliases: None
Place of Birth: Unrevealed
Marital Status: Unrevealed
Known Relatives: None
Base of Operations: MI:13
Headquarters, Portwell House,
Whitehall, London, England (Earth-
616), Mobile (Earth-811)
Past Group Affiliations: Unknown
(Earth-616), RCX (Resistance
Coordination Executive) (Earth-811)
Present Group Affiliation: MI:13
KNOWN POWERS
F GD (10)
A GD (10)
S TY (6)
E GD (10)
R GD (10)
I RM (30)
P GD (10)
BACKGROUND
Real Name: Dai Thomas
Occupation: Police Detective
Legal Status: Citizen of the United
Kingdom with no criminal record
Identity: No secret identity. The
general public are unaware Dai was
ever Gawain.
Other Known Aliases: The Hero
Hater.
Place of Birth: Wales.
Marital Status: Widower.
Known Relatives: Ruth Thomas
(Daughter), Valerie Thomas (Wife,
deceased), nephew.
Base of Operations: London, New
Scotland Yard.
Past Group Affiliations: Knights of
Pendragon, Special Operations
Directive, London Metropolitan
Police, liaison to Excalibur and
W.H.O.
Present Group Affiliation: Police
Inter-Regional Taskforce.
KNOWN POWERS
danger, allowing him to replace this Talents: Detective, Guns, Law
Alter Ego: When possessed by rank for his Intuition. Enforcement, Martial Arts B. As a
Gawain’s Pendragon spirit, Dai’s Pendragon he displayed some of
Physical Abilities raise to Incredible Note: The later, robotic, Gawain Gawain’s weapons talents.
rank, Agility to Remarkable and he exhibited far more sensory powers,
has 150 Health. He develops the as did other Pendragons, but this Contacts: Blade (Eric Brooks),
Pendragon powers listed below. If entry only deals with abilities Dai Captain Britain, Excalibur, DI Kate
he is killed in this form, he may displayed in his short time as a Fraser, Kate McClellan, Knights of
revive physically transformed into Pendragon. Pendragon, Police Inter-Regional
Gawain and manifest his armour Taskforce, Special Operations
and weapons. On such occasions EQUIPMENT: Directive, London Metropolitan
he has been restored to normal by Police, MI13, WHO. Dai has a
the Green Knight. Armor: Gawain wore medieval daughter, Ruth (or “Ruthie”), that he
armour which provided Good rarely hears from and a nephew.
Pendragon Visions: Dai would protection from physical attacks.
experience visions of distant events Role Playing Notes: Dai started out
as if with Clairvoyance and Sword: Gawain could strike for as the gruff hater of heroes, always
Clairaudience. These were Incredible Edged damage. It was on the scene to berate Captain
uncontrollable and would lead Dai said he could “harness the lightning”, Britain. He was never afraid to get in
into encounters. suggesting some use of Pendragon his face and bring him down to Earth.
-Danger Sense: Incredible. Dai will Force. He wields his sword with While his hatred has faded,
xperience a warning flash of Amazing ability. especially where the Captain is
concerned, he is still more than present at the Battle of London
happy to take any super powered Bridge, part of a ploy by MyS-Tech
individuals to task with his cynical to sacrifice the population of the
brand of common sense. Caustic United Kingdom to escape their deal.
and dour he may be, with a Some time after the battle the
sarcastic wit, but he has become a Pendragon returned to inhabit Dai
true friend to Captain Britain and the once more when former MyS-Tech
Pendragons. assassin Killpower threatened to
invade with a legion of demons. The
Background: Chief Inspector Dai spirit quickly left him again, however,
Thomas was with his wife and and he was kidnapped by
daughter in New York during a battle Killpower’s forces. He was rescued
between the Hulk and Thor. Falling by numerous heroes, and has since
rubble fatally injured his wife, Valerie. returned to his police work.
Dai developed an intolerance
towards costumed heroes, though
this didn’t prevent him or his
assistant Kate Fraser helping the
Vampire hunter Blade when he was
framed for murder. However, when
Captain Britain sprung onto the
scene, Dai was there seemingly at
every turn to show his disapproval.
The hero vanished from the public
eye in time, but on his return Dai’s
investigations led him to discover
the Captain’s secret identity. As
head of a new National
Investigations Unit, he begrudgingly
approached the Captain for help to
stop a Warpie responsible for
numerous killings in Glasgow.
Revealing that he knew the Captain
was indeed Brian Braddock, they
settled their differences.
HEALTH: 90
KARMA: 18
RESOURCES: FB (2)
POPULARITY: 0
Powers:
F: EX (20)
A: GD (10)
S: EX (20)
E: RM (30)
R: TY (6)
I: TY (6)
P: TY (6)
HEALTH: 80
KARMA: 18
RESOURCES: FB (2)
POPULARITY: 0
Powers:
Powers:
HEALTH: 30
KARMA: 22
RESOURCES: PR (4)
POPULARITY: 0
POWERS:
HEALTH: 90
KARMA: 18
RESOURCES: PR (4)
POPULARITY: 0
POWERS:
HAl
F: GD (10)
A: TY (10)
S: EX (20)
E: EX (20)
R: PR (4)
I: PR (4)
P: PR (4)
HEALTH: 56
KARMA: 12
RESOURCES: FB (2) NETTLE
POPULARITY: 0
F: GD (10)
Powers: A: GD (10)
S: GD (10)
Hyper-Breathe: Hal's powerful E: GD (10)
lungs allowed him to blow hurricane R: TY (6)
force winds at an opponent within 1 I: PR (4)
area with Gd (10) Agility. Victim's P: PR (4)
must make an Endurance FEAT
against Rm (30) intensity to avoid HEALTH: 40
being Slammed 2 areas and taking KARMA: 14
Gd (10) damage. Victims who are RESOURCES: FB (2)
Slammed must also check against POPULARITY:
being Stunned.
Powers:
Background: Hal was a short,
oddly-proportioned male, with a Claws: Nettle's tall thin body and
wide, oblong shaped torso and head long limbs are covered, head to toe,
and short but powerfully built arms. with short spikes that allow her to
Hal rarely speaks or is unable to. inflict Gd (10) Edged damage in
melee combat. Anyone striking
Nettle would take Pr (4) edged
damage. An opponent who scored a
Partial hold in Grappling combat
would take Ty (6) damage and Gd
(10) damage on a Full Hold result.
intensity to avoid becoming
Poison: Nettle's spikes deliver a completely paralyzed for 16 rounds.
paralyzing poison to anyone she is
able to cut, that forces her victim to Background: Nettle was a tall, thin
make an Endurance FEAT roll female with large eyes and was
against In (40) intensity to avoid a - covered with small spikes that
2CS to all actions for 4 rounds, resembled feathers. She rarely
against EX (20) intensity to avoid a - spoke and may have been unable to.
4CS to all actions for 8 rounds, and
against Gd (10)
REMORA
F: GD (10)
A: TY (6)
S: PR (4)
E: TY (6)
R: PR (4)
I: PR (4)
P: GD (10)
SIREN
HEALTH: 26
KARMA: 18 F: Sh-0 (0)
RESOURCES: FB (2) A: Sh-0 (0)
POPULARITY: 0 S: Sh-0 (0)
E: FB (2)
Powers: R: FB (2)
I: GD (10)
Bio-Energy Vampire: When P: RM (30)
Remora grabs a victim with her
tentacle-arms, she can drain their HEALTH: 2
life-force. Each round the victim fails KARMA: 42
at a Gd (10) intensity Psyche FEAT, RESOURCES: FB (2)
he/she is paralyzed and Ramora POPULARITY: 0
PEEPING TOM absorbs 10 Heath points from them,
adding the points to her own. Her Powers:
F: PR (4) tentacle arms provide her with a
A: PR (4) +1CS in Grappling combat. Longevity: Siren is described as an
S: PR (4) "immortal' child. It's unlikely that she
E: TY (6) Background: Ramora is a little girl was truly immortal but she may have
R: TY (6) whose arms were mutated into stopped aging shortly after birth and
I: IN (40) masses of tentacles. She was would not have aged or developed
P: PR (4) unable to absorb life-force energy any farther as long as she was a
from Giggles of the Cherubim, Warpie.
HEALTH: 18 ostensibly because he had no life or
KARMA: 50 soul to steal and because he had Summoning: Siren was a blind,
RESOURCES: FB (2) some ability to manipulate reality. helpless, newborn infant who, as a
POPULARITY: 0 Her test of wills against him caused survival instinct, would transmit a
her extreme pain and she collapsed. psychic summons that would draw
Powers: other Warpies to her from many
miles away. The summons was
Clairvoyance: Peeping Tom can subtle, subconscious and easily
see distant places, events and ignored, mostly effective with
objects, past barriers and inside Warpies that had lower intelligence,
buildings. He is constantly scanning less willpower and not much
his surroundings and can detect occupying their attention. The
approaching threats up to 20 areas summons only works on other
away with In (40) rank. Peeping Warpies and most weren't even
Tom can see into nearby aware of it and ignored it.
dimensions. Presumably, once in Siren's
presence, they felt some compulsion
Background: Peeping Tom had to care for and protect her. Her
green skin and large, insect-like power had Pr (4) rank but a range of
eyes. several miles.
F: GD (10)
A: GD (10)
S: PR (4)
E: TY (6)
R: PR (4)
I: TY (6)
P: PR (4)
HEALTH: 30
KARMA: 14
RESOURCES: FB (2)
POPULARITY: 0
Powers:
Powers:
HEALTH: 60
KARMA: 14
RESOURCES: FB (2)
POPULARITY: 0
Powers:
F: TY (6)
A: TY (6)
S: RM (30)
E: RM (30)
R: TY (6)
I: TY (6)
P: TY (6)
HEALTH: 72
KARMA: 18
RESOURCES: FB (2)
POPULARITY: 0
Powers:
HEALTH: 60 Powers:
KARMA: 8
RESOURCES: FB (2) Body Armor: Bison's tough
POPULARITY: 0 musculature provided Gd (10)
protection from physical and energy
Powers: damage.
F: GD (10)
A: TY (6)
S: EX (20)
E: GD (10)
R: TY (6)
I: TY (6)
P: TY (6)
HEALTH: 46
KARMA: 18
RESOURCES: FB (2)
POPULARITY: 0
Powers:
LOADSTONE
F: TY (6)
A: GD (10)
S: PR (4)
E: TY (6)
R: TY (6)
I: TY (6)
P: TY (6)
HEALTH: 26
KARMA: 18
RESOURCES: FB (2)
POPULARITY: 0
PARSNIP
Powers:
F: GD (10)
A: TY (6) Magnetic Manipulation: Loadstone
S: EX (20) had the In (40) rank power to move OAK
E: RM (30) metal objects within 10 areas.
R: TY (6) F: GD (10)
I: TY (6) Background: Loadstone was a A: PR (4)
P: TY (6) young boy who helped to capture S: AM (50)
Kylun. E: AM (50)
HEALTH: 66 R: TY (6)
KARMA: 18 I: TY (6)
RESOURCES: FB (2) P: TY (6)
POPULARITY: 0
HEALTH: 114
Powers: KARMA: 18
RESOURCES: FB (2)
Body Armor: Parsnip either wore a POPULARITY: 0
battle suit or his power produced an
organic shell that provided Ex (20) Powers:
protection from physical and energy
damage. BODY ARMOR: Oak is a large
brown skinned male with long arms
Energy Projection: Parsnip can and his great bulk and dense hide
project blasts of In (40) damage provides Rm (30) protection from
energy from his hands with a 2 area physical damage, and Gd (10)
range. against energy attacks.
IRIS
F: PR (4)
A: TY (6)
S: PR (4)
E: PR (4)
R: TY (6)
I: RM (30)
P: TY (6)
HEALTH: 20
OCELOT KARMA: 42
RESOURCES: FB (2)
F: RM (30) POPULARITY: 0
A: RM (30)
S: GD (10) Powers:
E: GD (10)
R: TY (6) Enhanced Vision: Iris' large eyes
I: EX (20) could see across the LENS
P: TY (6) electromagnetic spectrum with In
(40) rank ability. She was F: PR (4)
HEALTH: 80 cybernetically liked to the Cloud A: TY (6)
KARMA: 32 Nine computer systems. S: PR (4)
RESOURCES: FB (2) E: PR (4)
POPULARITY: 0 Background: Iris was part of the R: TY (6)
scientific support staff and I: RM (30)
Powers: presumably sided with Excalibur P: TY (6)
against Peter's elite fighters.
Claws: Ocelot possessed large HEALTH: 20
claws that could inflict Ex (20) KARMA: 42
damage. RESOURCES: FB (2)
POPULARITY: 0
Background: Ocelot was part of
Oak's team sent to capture Kylun Powers:
who was surprised when his mystic
sword wouldn't harm him, realizing Microscopic/Telescopic Vision:
that the Warpie's weren't evil. Lens could see far distances and at
the microscopic scale with Am (50)
rank ability. He was cybernetically
linked to the Cloud Nine computer
systems.
F: PR (4) F: PR (4)
A: TY (6) A: TY (6)
S: PR (4) S: PR (4)
E: PR (4) E: PR (4)
R: TY (6) R: TY (6)
I: RM (30) I: RM (30)
P: TY (6) P: TY (6)
HEALTH: 20 HEALTH: 20
KARMA: 42 KARMA: 42
RESOURCES: FB (2) RESOURCES: FB (2)
POPULARITY: 0 POPULARITY: 0
Powers: Powers:
Powers:
F: GD (10)
Arnold, Robert A: GD (10)
S: IN (40)
E: RM (30)
R: TY (6)
I: TY (6)
P: TY (6)
HEALTH: 90
KARMA: 18
RESOURCES: FB (2)
POPULARITY: 0
Powers:
F: TY (6)
A: PR (4)
S: FB (2)
E: PR (4)
R: PR (4)
I: PR (4)
P: PR (4)
HEALTH: 16
KARMA: 12
RESOURCES: FB (2) FERRET
POPULARITY: 0
F: TY (6)
Powers: A: EX (20)
S: PR (4)
Ensnaring Weapon: Damson could E: TY (6)
project a stream of some type of R: PR (4)
liquid adhesive from his hands at an I: EX (20)
opponent, ensnaring them, making P: TY (6))
CHILI them sticky, slowing them down or
blinding them with Ex (20) rank and HEALTH: 36
F: TY (6) a 1 area range. KARMA: 30
A: PR (4) RESOURCES: FB (2)
S: FB (2) Flight: Damson could seem to fly POPULARITY: 0
E: PR (4) under his own power at Pr (4)
R: PR (4) airspeed (4 areas/round, 60 Mph). Powers:
I: PR (4) Damson had God (10) Agility in the
P: PR (4) air (not Health change). Stealth: Ferret's powers are
unrevealed but he could hide in dark
HEALTH: 16 Background: Damson sided with spaces and it would require an Ex
KARMA: 12 Excalibur against Peter's elite (20) rank Intuition FEAT to spot him.
RESOURCES: FB (2) fighters. Damson appeared to be a
POPULARITY: 0 blue-skinned infant though he was Weapons:
probably more mentally developed.
Powers: Fazer Gun: Ferret carried an energy
projecting stun gun that would force
Resistance to Heat/Fire: Chili was the victim to make an Am (50)
immune to heat and fire at Am (50) intensity Endurance FEAT or suffer
rank. It's unknown if he could a -1CS to all actions for 1 rounds,
generate fire himself. against In (40) to avoid a -2CS for 2
rounds, against Ex (20) intensity or
Flight: Chili wore an anti-gravity become physically incapacitated,
flight-belt that allowed him to hover though conscious for 4 rounds and
and fly at Pr (4) airspeed (4 against Gd (10) intensity or be
areas/round, 60 Mph). He had Ex knocked unconscious for 10 minutes.
(20) Agility in the air (not Health The fazer was effective against
change). opponents who were intangible.
SILKWORM
F: PR (4)
PRUNE A: TY (6)
S: PR (4)
F: TY (6) E: PR (4)
GRAPHITE A: PR (4) R: TY (6)
S: IN (40) I: TY (6)
F: TY (6) E: RM (30) P: GD (10)
A: TY (6) R: PR (4)
S: GD (10) I: PR (4) HEALTH: 20
E: EX (20) P: PR (4) KARMA: 22
R: TY (6) RESOURCES: FB (2)
I: TY (6)) HEALTH: 80 POPULARITY: 0
P: TY (6)) KARMA: 12
RESOURCES: FB (2) Powers:
HEALTH: 42 POPULARITY: 0
KARMA: 18 Matter Manipulation (Fabric):
RESOURCES: FB (2) Powers: Silkworm had the Rm (30) rank
POPULARITY: 0 ability to manipulate, animate and
Body Armor: Prune's large, alter clothing, cloths and fabrics
Powers: powerful build provides him with Gd within 6 feet. He used his powers to
(10) protection from physical repair and redesign clothing.
Body Armor: Graphite's tough, damage and Pr (4) from energy
mineral like sin provided Ty (6) attacks. Background: Silkworm sided with
protection from physical and energy Excalibur against Peter's elite
damage. Background: In spite of his physical fighters.
power, it was decided that Prune
Background: Graphite sided with wasn't fit for combat and he was
Excalibur against Peter's elite relegated to menial work at Cloud
fighters.
Limitation (Damage Threshold):
While Silver Death was composed
of a durable, organic metal, his
body's structure had a limit to how
much punishment it could withstand.
If he sustained damage that reduced
him to zero Health and the final blow
was of Ex (20) or greater damage,
his body explosively shattered and
he automatically died.
HEALTH: 72 Powers:
KARMA: 12
RESOURCES: SH-0 Sensor Cloak: Snoop's powers are
POPULARITY: 0 unrevealed but he acts as a spy for
Cloud Nine and his powers may aid
Powers: him in surreptitiously following and
filming his target. While he isn't
Claws: Silver Death is a mass of invisible, he may have the ability to
dozens of metallic tentacles ending hide his presence from Enhanced
in barbs, spikes, hooks and blades Senses/Tracking powers and/or
that allow him to inflict Am (50) psychic detection at Mn (75) rank.
edged damage, ignoring Body He may have a form of Mental
Armor or Force Fields of Ex (20) Invisibility that won't cause his target
rank or less. The child's body was a to ignore him, but may make them
mass of razor sharp edges and ignore his unusual appearance. A
anyone striking it took Ex (20) edged target who fails a Mn (75) Psyche
damage. An opponent who scored a FEAT will see him and see what he
Partial Hold against it took Rm (30) is doing, but see him as a regular
damage and In (40) on a Full Hold. person.
Background: Skink was a bald
Flight: Silver Death could fly at male, with large pupil-less eyes. His Background: Snoop had a
blinding speed, slicing through powers were unrevealed but he was reptilian/amphibian appearance,
targets without slowing down and judged unfit for combat and he was with green skin and dreadlocks.
attain Mn (75) airspeed (30 relegated to menial work at Cloud Snoop was sent to spy on Captain
areas/round, 450 Mph). Nine. He sided with Excalibur Britain and Meggan. He was
against Peter's elite fighters. presumably loyal to Peter.
STATIC
F: PR (4)
A: GD (10)
S: PR (4)
E: TY (6)
R: TY (6)
I: TY (6)
P: TY (6)
HEALTH: 24
KARMA: 18
RESOURCES: FB (2)
POPULARITY: 0
Powers:
WIRE
STATISTICS
F RM (30)
A RM (30)
S GD (10)
E EX (20)
R GD (10)
I RM (30)
P RM (30)
Health: 90
Karma: 70
Resources: EX (20)
Popularity: 0
BACKGROUND
Real Name: Peter Paul Winston
"Pete" Wisdom,
Occupation: British government
agent, former British Secret Service
agent, spy
Legal Status: British citizen with no
criminal record
Identity: Secret
Other Known Aliases: Mr. W,
Winston
Place of Birth: London, England,
U.K.
Marital Status: Divorced
Known Relatives: Harold Wisdom
(father), unnamed mother
(deceased), Romany Wisdom (sister,
deceased), Tinkabelinos "Tink"
Hardleg (ex-wife) , Oberon (father-
in-law)
Base of Operations: MI:13
Headquarters, Portwell House,
Whitehall, London, England
Past Group Affiliations: Excalibur,
X-Force, Black Air, MI:6
Present Group Affiliation: MI:13
KNOWN POWERS
London: Just as New York is the Central London features a number the city in taxis (the famous black
nexus of most super-hero activity in of iconic points of interest within just cabs), the iconic red double-decker
the United states, most super- a few miles, making it a popular buses and through London's
activity in the United Kingdom, and tourist destination. extensive subway system commonly
indeed, much of Europe, is focused Unfortunately all this also makes referred to as "the Underground" or
in and around London. London is London a prime target for foreign "the Tube". The river Thames runs
the country's seat of government enemies, terrorists, espionage through the city and can be crossed
power, home to the royal family, the agents and super-criminals. using several bridges, including the
Prime Minister, Parliament and the Thousands of tourists, businessmen well-known London Bridge and
financial and cultural center of the and foreign diplomats arrive through Tower Bridge, or by ferries and
country. Heathrow airport everyday and water taxies.
travel around
Points of Interest
Big Ben: Probably the most iconic
landmark associated with London is
the clock tower at the north end of
the Palace of Westminster. Officially
named Elizabeth Tower it is more
commonly referred to as Big Ben.
The tower has a height of 315 feet
(96 meters) and has 11 floors. The
tower has 4 clock faces and each
side of the square tower measures
39 feet (12 meters) across. The
clock dials are 23 feet (7.0 meters)
in diameter. The clock contains 5
bells, the largest weighing 15 tons.
The clock tower is attached to the
Palace of Westminster, which
contains the House of Parliament.
Buckingham Palace: Buckingham
Palace is the London residence and
administrative headquarters for the
Royal Family. State functions,
diplomatic receptions, and national
celebrations and times of national
mourning center on the palace. The
front of the palace is 355 feet (108
meters) across, 390 feet (120
meters) deep and is 80 feet (24
meters) high. There are 775 rooms,
including 188 staff bedrooms, 92
offices, 52 principle bedrooms, 19
state rooms and of course, the
Throne Room.
The palace also contains a
post office, cinema, swimming pool,
police station, doctor's surgery and
jeweler's workshop. The palace
features a 55 yard (50 meter) long
Picture Gallery, featuring several
priceless paintings. The back of the
palace features a large (40 acre)
park-like garden, a lake, helicopter
landing pad and a tennis court. The
palace is surrounded by a high wall,
fence and gates (Rm (30) material
strength). The interior of the Palace
features an open-air courtyard with
a balcony for public appearances by
the Royal Family.
Typical Palace Guard
F GD (10)
A GD (10)
S TY (6)
E GD (10)
R TY (6)
I GD (10)
P GD (10)
Health: 36
Karma: 26
Distances between:
WA TL TB M6 M13 LE HP BP BB
BB 0.2 2.5 2.8 1.1 2.7 1 mile/ 374 0.8
miles/ miles/ miles/ miles/ miles/ 40 feet/ mile/
8 100 112 44 108 Areas 3 32
Areas Areas Areas Areas Areas Areas Areas
BP 0.8 3.2 3.6 1.6 3.2 1.8 0.8 0.8
miles miles/ miles/ miles/ miles/ miles/ miles/ miles/
32 128 144 64 128 72 32 32 Areas
Areas Areas Areas Areas Areas Areas Areas
1. Big Ben
2. Buckingham Palace
3. House of Parliament
4. London Eye
5. MI13 Headquarters/the Shard
6. MI6 Headquarters (not shown on map)
7. Tower Bridge
8. Tower of London
9. Westminster Abbey
London Random Encounters Table
Dice Encounter
01-23 Major fire
24-31 Traffic helicopter or other low flying aircraft
32-44 Major traffic accident
45-54 Mugging/robbery
55-64 Street gang warfare (night only)
65-79 Police van
80-88 A tall, blue box with a bright light on top is found.
(Old-style police phone box).
89-95 Terrorist attack (bombing, suicide bombing, sniper,
or the like. Can be Al Qaeda, Taliban or sympathizers,
Nationalist, right or left wing extremists, IRA splinter groups,
Hydra, AIM, Ultimatum or similar group)
96-00 1-8 terrorists (incognito, possibly scouting or casing,
not on an attack, similar groups to above)
Crowd: of 11-20 shoppers (5d10+50 near peddlers, 10% Tourists: Group obvious tourist led by a tour guide. This
chance for a pickpocket to be with them) group is almost obnoxious and stereotypical wearing
London t-shirts and hats, carrying of trinkets in bags saying
Pushcart Peddler: (DM’s option as to wares) Possibilities "I love London" Pretty much all are carrying cameras. If the
include Food, such as hot dogs and drinks, tourist PCs are in costume, and have a popularity of 20 or higher,
memorabilia such as t-shirts, roasted chestnuts or these people want a picture with a known hero. 25%
caramelized peanuts or anything that you can think of. chance of a pickpocket casing the group.
Seller has Businessman stats from Judges Book pg. 63.
Nanny with pram: Much like the picnicking family as a Prostitutes: These ladies can be a source of information
potential victim needing life saving. or victims of criminals and need rescuing from harm
themselves.
Band in Bandstand: Band playing music in the park with
crowd of onlookers potentially in the hundreds enjoying the Police: Encounters should be treated with common sense.
music. There will be a pickpocket working the crowd. If any Bobbies who are armed will shoot persons attempting to
action breaks out, most will scatter and run as Londoners escape arrest if they’re considered dangerous and can’t be
have become accustomed to terror related incidences and run down on foot. English cops may have a reputation for
react quickly if a threat is near. being peaceful and helpful, but they are police officers just
the same. Play them like they were polite N.Y.C. or L.A.
Soccer players: Group of athletic minded individuals out cops. While the traditional "Bobbies" dont carry firearms,
enjoying a game. 2d10+6 playing. If one gets in trouble at the London Metro police do. There are also roaming vans
least half (1d10+3) will come to his aid as there is a strong of Anti-Terror police at various locations in the city ready to
team bond between them, otherwise will also scatter if respond quickly. You can also encounter Anti-terror police
trouble breaks out. at tourist and popular locations such as the horse guards
changing ceremony, 10 Downing street, Buckingham
Palace etc. All police wear body armor and anti-terror carry using hostages or other means. There is the possibility that
sub-machine guns. If characters are in costume, police will if the terrorist sees the party being persecuted, they might
stop and question them 25% chance, add popularity to roll. offer shelter and aid, at the DM’s option. Terrorist groups
If wanted, then it is a 50% chance with added popularity roll. will be composed of 2d10 members. Use Mercenary stats
from Judges Book.
Punks: are outrageously dressed persons
of either sex, usually in leather or other
non-standard garb. Their hair will be in
various shades not normally found in
nature or completely shorn off, and their
behavior will be calculated to shock or
disgust. Treat as young toughs from pg 63
of Judges Book.
Muggers: Someone looking to liberate hard earned goods Traffic helicopter or other low flying aircraft: (5% chance
from somebody in an illegal, unfriendly and forceful manner. aircraft piloted or carrying super criminal) Might even be a
Use thug stats from pg. 62 of Judges book. terror attack, or a pilot in distress. This is not a normal
situation, but one of those where that the aircraft is so low
Beer Trucks: 10% are horse drawn wagons and are huge, or in such an unusual place, that people start looking up to
wheeled vehicles, averaging 20’ -30’ long and carrying a see what is happening.
dozen or more barrels of English beer, delivered daily to
the local pubs. They are drawn by teams of six to ten large Major traffic accident: This is bad and someone needs
horses (Clydesdales or Percherons), guided by a driver rescuing quickly. Think in terms of trapped in vehicle with
who sits 10’ off the ground. By law, beer wagons always spilled gas going to be ignited by flames or power lines
have the right-of-way on London streets; if one is causing explosion or something of the type.
encountered, it is likely that the party noticed the ruckus
made by traffic getting (or being made to get) out of the Mugging/robbery in progress: (10% chance, carried out by
wagon’s way. The remainder are large lorries trucks super criminal) see mugger entry above
delivering Kegs and cases of tasty nectar.
Street gang warfare: 4d10 vs 4d10 members throwing
Reporters are likely to notice anything out of the ordinary down. See gang entry above.
about a party, like costumes, armor and weapons, and they
will investigate. Even if PCs are disguised, a reporter is still Police van: (25% chance police will stop PCs and try to
40% likely to notice something odd and check out his arrest them if in costume. Add popularity score to roll)
hunch. To this end, he or she will tail the PCs, attempting These police are armed for anti-terror situations, so expect
not to be noticed, and will take notes on their actions when shotguns, sniper rifles, sub-machine guns and grenades of
applicable. A reporter may also consult police, local varying types and ordinance.
contacts and other sources of information on PCs, and may
possibly alert police and other A tall, blue box with a bright light on top is found. A tall,
curly haired man with a floppy hat and a long scarf enters
“hostiles” to the party’s location if they are wanted or the box, followed by a girl saying, “But Doctor, where are
spotted doing something suspicious. 40% of all reporters we going now?” The light starts to blink, and the box makes
are female. 30% work for radio or wire services and 50% hideous screeching noises and slowly vanishes. This
for television. The remainder are employed by the many encounter can only occur once.
London newspapers. Television reporters are 95% likely to
have a camera crew ready nearby or a camera or cell Terrorist attack: This is an attack happening, such as a
phone that can record video. Use lawyer stats from pg 63 bombing, gun attack, rampage with knife gun etc, attack
of Judges book for stats. using a vehicle as a weapon or some other. 10% chance of
super powered individuals carrying out an attack, 25%
Terrorists are not likely to be nice. They will always be chance of advanced weapons such as those manufactured
politically motivated, and fanaticism is not uncommon. by A.I.M.
Should a terrorist group get an idea of what a party is
capable of, it will attempt to gain control of the PCs by
Known hero (heroes): Signing autographs and taking surprise modifiers and bonuses apply. All intuition checks
pictures with fans. If PC(s) are wanted, the heroes may try against surprise are at -2 shifts.
to take them into custody (50% - popularity score of PC(s).
If PC(s) not wanted, may be a source of information or Hit: Someone just tried to off you. PC(s) ticked off
rumors. someone and they took out a hit on them. Could be
anything from a sniper with a high powered rifle, to a known
Visit from SHIELD/SWORD: With tip they need you to murderous villain such as Sabretooth or Mongoose, a
follow or mission for you. If PC(s) are wanted, this will be known mercenary such as Mauler or known underworld
pointed out and stressed that helping out, can be very enforcers such as Knight and Fogg. Some higher up crime
much to PC(s) advantage. If PC(s) have contacted with figure is tired of the PC(s) interference and is sending a
organization, then use that character. If they don't have a message.
contact, they do now, whether they like it or not.
Giant Monster: Rampage on steroids. From the likes of
Unusual Weather: Something is up with the weather, it is the Atlantean Behemoth to Fin Fang Foom, to famous fire
certainly not normal. It could be natural, such as a breathing radioactive dinosaurs, something has decided to
downpour, lightning storm, blizzard or unusually hot, it eat London. What are you going to do?
could be the result of someone with super powers such as
Storm, technological in origin such as Hurricane or magical Invasion: From aliens to Atlanteans, to extra-dimensional
from the likes of Thor (maybe such characters are already beings. A large number of baddies think that London is a
involved in an altercation and the weather is part of what is great place to Loot and pillage, maybe make their new
happening). Regardless, something is happening and the home as well. Or maybe they are just there for a good time
people of London are in the way and possibly in danger. before going home. (smashing stuff and looting of course).
His solar system sized world ship, Taa 11, was destroyed
in a conflict with the Beyonder.
GALACTUS (current emaciated form) During this encounter, Galactus is extremely weak and for
Galan of Taa. every 10 rounds of using his powers at their current
maximum (he can choose less), he loses 1 rank to all his
F AM (50) stats and powers, with the corresponding loss of Health
A AM (50) and Karma. If Galactus losses more than 2 ranks, he stops
S SHX (150) for one round and gestures to his herald, whether they are
E SHY (250) conscious or having fallen, and takes back his cosmic
R SHX (150) powers, bringing his stats and abilities back up 2 ranks and
I UN (100) reducing the herald to just normal mortal status and if
P UN (100) conscious, bewildered and in shock. The Herald is now out
of the fight for good. At this point Galactus is willing to listen
Health: 500 to PC(s) pleas and ideas so long as it involves him satiating
Karma: 350 his hunger. PC(s) should have been trying already, but only
Resources: UN (100) now will Galactus, in his desperation, be willing to briefly
Popularity: -1000 listen to PC(s). PC(s) should come up with something
creative or Galactus eats and the characters need a new
world to call home. Actually, if the PC(s) fail, The Avengers
and the Fantastic Four arrive and save the Day. First with
Thor calling down lightning and then
unleashing his hammer, knocking
Galactus off his feet. He is then joined
by members of the FF and Avengers
as they battle while Mr. Fantastic and
Iron Man quickly assemble a weapon
that they incorporate into the
Avenger's armor allowing him to fire a
bolt of energy that subdues Galactus.
They later find a way to re-energize
him and send him on his way, getting
all the recognition and praise of the
media.
Popularity
Fight Galactus and Herald +1
Defeat Herald +1
Defeat Galactus and save World +10
Saved by Avengers and Fantastic
Four -5