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Instructional Design
SPPP1042 : EDUCATIONAL
TECHNOLOGY
How instructors view the role of media and technology in the classroom
depends very much on their beliefs about how people learn.
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Learning Theories
Learning Theories
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LEARNING THEORIES
three basic components of learning theory
There are three main theories used in the field of Instructional Design as
guidelines for understanding how to develop instruction.
1. Behaviourism
2. Cognitivism
3. Constructivism
Behaviorism
BEHAVIORIST PERSPECTIVE
• B. F. Skinner
• Observable behavior
• Reinforcement or rewards
• Foundation for computer assisted
instruction
• Does not reinforce higher-level skills
• Basic knowledge or skills
Cognitivism
Cognitivism is based on the thought
process behind the behaviour.
Changes in behaviour are observed, but only as an
indicator to what is going on in the learner's head.
Key players :
Jean Piaget, and Miller and Brunner.
COGNITIVIST PERSPECTIVE
• Jean Piaget
• How learners receive, process, and manipulate
information
• Mental models
• Cognitive strategies
• Independent learners
• Compromise between teaching the required
standards and the metacognitive approach to
teaching the 21st century learner
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Three-Stage
Schema Information Mnemonic Effects
Processing Model
• The mental • Input first enters a • Mnemonics are
structures by which sensory register, strategies used by
individuals organise then is processed in learners to organize
their perceived short-term memory, relatively
environment - an and then is meaningless input
internal knowledge transferred to long- into more
structure. New term memory for meaningful images
information is storage and or semantic contexts
compared to retrieval.
existing cognitive
structures called
"schema“.
Constructivism
CONSTRUCTIVIST PERSPECTIVE
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Encourage learners
Support learners’ construction of
reflections information and projects
• Robert Slavin
• cooperative learning
• Social organization of the classroom
• independent study
• small groups
• whole group
• Student control
• Reward structure
• 21st century learners arrive with skills developed from
technology-based social networking
LEARNING THEORIES
But remember
Instructional
Design??
Behavioral psychology
Cognitive psychology
Constructivism
• ASSURE model
• Gagne's Nine Events of Instruction
• ADDIE Model
• ARCS
• Kemp
• Dick & Carey
• ….
• .
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INSTRUCTIONAL DESIGN MODELS 30
ASSURE’S MODEL
(Heinich, R., Molenda, M., Russell, D. J., & Smaldino, E. S., (2002))
Analyse Learners
•The audience can be analyzed in terms of their general characteristics (grade level, age) and specific entry competencies
(prior knowledge, skills, and attitudes about the topic, and learning styles).
1 • Gain Attention
7 • Provide feedback
8 • Assess performance
Gain Attention
• Obtain students’ attention so that they will watch and listen while the
instructor presents the learning content.
• e.g. present a good problem, a new situation, use a multimedia
advertisement, ask questions.
• This helps to ground the lesson, and to motivate
Elicit performance
• Allow students to apply knowledge and skills learned.
• let the learner do something with the newly acquired behaviour, practice skills or
apply knowledge.
Assess performance
• Allow students to see content areas that they have not mastered.
• if the lesson has been learned. Also give sometimes general
progress information
ADDIE’S MODEL
Analysis
Evaluation Design
Implimentation Develop
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ID MODELS : ADDIE
Analysis Phase
Design
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ID MODELS : ADDIE
Development
• Development phase builds on the design step , Developers will build out
the prototype, creating actual materials as planned in the previous phase.
If instructional designers fail to create appropriate materials for students
to use and learn from, they may fail in meeting their learning objectives.
Even if a design reads fabulously on paper unless it is executed well, the
entire training process may flop. ADDIE development includes:
• Creating the actual content that learners will receive throughout the
course of instruction
• Creating storyboards of how content will be presented
• Building out exercises and other materials that students will use to aid in
their learning
• Creating e-learning materials, if distance or online learning is involved
• Building the technological platforms that will be used
• Planning for and integrating all technology intended for inclusion in the
training program
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ID MODELS : ADDIE
Implementation
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ID MODELS : ADDIE
Evaluation
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ID MODELS : ADDIE
Conclusion
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What is?
Implications on teaching and learning?
etc…..
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