Professional Documents
Culture Documents
&
Instructional Design
SPPP1042 : EDUCATIONAL TECHNOLOGY
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LEARNING THEORIES
Learning Theories
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LEARNING THEORIES
three basic components of learning theory
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LEARNING THEORIES
1. Behaviourism
2. Cognitivism
3. Constructivism
LEARNING THEORIES : BEHAVIORISM
Behaviorism
BEHAVIORIST PERSPECTIVE
• B. F. Skinner
• Observable behavior
• Reinforcement or rewards
• Foundation for computer assisted
instruction
• Does not reinforce higher-level skills
• Basic knowledge or skills
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LEARNING THEORIES : BEHAVIORISM
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LEARNING THEORIES : COGNITIVISM
Cognitivism
Cognitivism is based on the thought process
behind the behaviour. Changes in behaviour
are observed, but only as an indicator to what
is going on in the learner's head.
Key players :
Jean Piaget, and Miller and Brunner.
LEARNING THEORIES : COGNITIVISM
COGNITIVIST PERSPECTIVE
• Jean Piaget
• How learners receive, process, and manipulate
information
• Mental models
• Cognitive strategies
• Independent learners
• Compromise between teaching the required
standards and the metacognitive approach to
teaching the 21st century learner
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LEARNING THEORIES : COGNITIVISM
Key concepts of Cognitive Theory
Three-Stage
Schema Information Mnemonic Effects
Processing Model
• The mental • Input first enters a • Mnemonics are
structures by which sensory register, strategies used by
individuals organise then is processed in learners to organize
their perceived short-term memory, relatively
environment - an and then is meaningless input
internal knowledge transferred to long- into more
structure. New term memory for meaningful images
information is storage and or semantic contexts
compared to retrieval.
existing cognitive
structures called
"schema“.
LEARNING THEORIES : COGNITIVISM
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LEARNING THEORIES : COGNITIVISM
Constructivism
CONSTRUCTIVIST PERSPECTIVE
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LEARNING THEORIES : CONSTRUCTIVISM
Encourage learners
Support learners’ construction of
reflections information and projects
LEARNING THEORIES : CONSTRUCTIVISM
• Robert Slavin
• cooperative learning
• Social organization of the classroom
• independent study
• small groups
• whole group
• Student control
• Reward structure
• 21st century learners arrive with skills developed from
technology-based social networking
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LEARNING THEORIES
But remember
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INSTRUCTIONAL DESIGN
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INSTRUCTIONAL DESIGN
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INSTRUCTIONAL DESIGN
Instructional design (ID) is based on three psychological
principles of learning: behavioral, cognitive and
constructivist.
Behavioral psychology
• advocates repetition and reinforcement in learning material to
create a “behavior” in the learner
Cognitive psychology
• focuses on engaging the learner’s senses to create a learning
process,
Constructivism
• emphasizes the learner’s own experience and personal
interpretation.
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INSTRUCTIONAL DESIGN MODELS
• ASSURE model
• Gagne's Nine Events of Instruction
• ADDIE Model
• ARCS
• Kemp
• Dick & Carey
• ….
• .
• .
INSTRUCTIONAL DESIGN MODELS
ASSURE’S MODEL
(Heinich, R., Molenda, M., Russell, D. J., & Smaldino, E. S., (2002))
ASSURE MODELS
Analyse Learners
•The audience can be analyzed in terms of their general characteristics (grade level, age) and specific entry competencies
(prior knowledge, skills, and attitudes about the topic, and learning styles).
1 • Gain Attention
7 • Provide feedback
8 • Assess performance
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ID MODELS : GAGNE’S 9 EVENTS OF INSTRUCTION
Gain Attention
• Obtain students’ attention so that they will watch and listen while the
instructor presents the learning content.
• e.g. present a good problem, a new situation, use a multimedia
advertisement, ask questions.
• This helps to ground the lesson, and to motivate
Elicit performance
• Allow students to apply knowledge and skills learned.
• let the learner do something with the newly acquired behaviour, practice skills or
apply knowledge.
ID MODELS : GAGNE’S 9 EVENTS OF INSTRUCTION
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Provide feedback
• Allow students to receive feedback on individualized tasks, thereby
correcting isolated problems rather than having little idea of where
problems and inconsistencies in learning are occurring.show
correctness of the trainee's response, analyse learner's behaviour,
maybe present a good (step-by-step) solution of the problem
Assess performance
• Allow students to see content areas that they have not mastered.
• if the lesson has been learned. Also give sometimes general
progress information
ADDIE’S MODEL
ID MODELS : ADDIE
Analysis
Implementation Design
Design Develop
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ID MODELS : ADDIE
Analysis Phase
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ID MODELS : ADDIE
Design
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ID MODELS : ADDIE
Development
• Development phase builds on the design step , Developers will build out
the prototype, creating actual materials as planned in the previous phase.
If instructional designers fail to create appropriate materials for students
to use and learn from, they may fail in meeting their learning objectives.
Even if a design reads fabulously on paper unless it is executed well, the
entire training process may flop. ADDIE development includes:
• Creating the actual content that learners will receive throughout the
course of instruction
• Creating storyboards of how content will be presented
• Building out exercises and other materials that students will use to aid in
their learning
• Creating e-learning materials, if distance or online learning is involved
• Building the technological platforms that will be used
• Planning for and integrating all technology intended for inclusion in the
training program
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ID MODELS : ADDIE
Implementation
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ID MODELS : ADDIE
Evaluation
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ID MODELS : ADDIE
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Take home task :
Find out about ARCS Model and discuss it in
E-Learning
What is?
Implications on teaching and learning?
etc…..
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THANK YOU
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• Behaviorism is a worldview that assumes a learner is
essentially passive, responding to environmental stimuli. The
learner starts off as a clean slate (i.e. tabula rasa) and
behavior is shaped through positive reinforcement or negative
reinforcement[2]. Both positive reinforcement and negative
reinforcement increase the probability that the antecedent
behavior will happen again. In contrast, punishment (both
positive and negative) decreases the likelihood that the
antecedent behavior will happen again. Positive indicates the
application of a stimulus; Negative indicates the withholding
of a stimulus. Learning is therefore defined as a change in
behavior in the learner. Lots of (early) behaviorist work was
done with animals (e.g. Pavlov’s dogs) and generalized to
humans[3]. 47
• The cognitivist revolution replaced behaviorism in 1960s as the dominant
paradigm. Cognitivism focuses on the inner mental activities – opening the “black
box” of the human mind is valuable and necessary for understanding how people
learn. Mental processes such as thinking, memory, knowing, and problem-solving
need to be explored. Knowledge can be seen as schema or symbolic mental
constructions. Learning is defined as change in a learner’s schemata[1][2].
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Constructivism
• A reaction to didactic approaches such as behaviorism and programmed
instruction, constructivism states that learning is an active, contextualized process
of constructing knowledge rather than acquiring it. Knowledge is constructed
based on personal experiences and hypotheses of the environment. Learners
continuously test these hypotheses through social negotiation. Each person has a
different interpretation and construction of knowledge process. The learner is not
a blank slate (tabula rasa) but brings past experiences and cultural factors to a
situation[3][4].
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