Professional Documents
Culture Documents
Objective
Flow
Introduction to Place Value System
To introduce umbers that contain H,T,U phonograms and build the child’s
Level 0: Presentation
Level 1: Identical pairing of images with the phonograms
Level
Level 2:
3: Recognising
To identify athe images with
combination phonograms
of quantities – units, tens and hundreds - Give a number (Audio cue) and ask
them to drop the quantities
Audio cue) and ask
Scenario Details
Child enters the game for the first time They are taken directly to level 0, presentation is shown
Reward Points (At the end of every level) that will and then they play the game in sequence
show accumulating
The child taps the homeon top
button
Buttons displayed:
The child taps the ‘previous level’ button
Buttons
After thedisplayed:
procedure in level 1
Buttons displayed:
After completing a ‘try’ within a level
Buttons displayed:a level
After completing
Buttons displayed:the 4 levels
After completing
Buttons
The childdisplayed:
taps the skip button
(Presentation/Procedure/Level):
After tapping the skip button: The child completes the Post tapping hint button: When the child exits the
presentation/procedure
Presentation or L0 presentation,
Presentation or he/she
L0 willshould return
be played to the
only the first
instance
time from
the
Music button is pressed child enters the game. Once L0 has been played,
Whenever the child clicks on the music icon, the music it will
Child has played the game before and reenters will
If theswitch
child on
hasand
notoff
completed level 1 - do not show the
Language L0
All the voice overs willlevel
- Take the child to have1 local
directly
language versions.
Background music Based
1) when we don't have instructionalchild
on the language chosen, the will
audio be played
it will be at
100 decimals.
Comments
Sl No Word List Phonogram
1 Bush Sh
2 Shirt Sh
3 Shark Sh
4 Sheep Sh
5 Dish Sh
6 Shop Sh
7 Fish Sh
8 Ship Sh
9 Shelf Sh
10 Shell Sh
11 Brush Sh
12 Cash Sh
13 Church Ch
14 Torch Ch
15 Chair Ch
16 Chilli Ch
17 Branch Ch
18 Bench Ch
19 Conch Ch
20 Chest Ch
21 Ostrich Ch
22 Chin Ch
23 Chick
24 Thorn Th
25 Bath Th
26 Thief Th
27 Cloth Th
28 Teeth Th
29 Thumb Th
30 Moth Th
31 Sloth Th
32 Path Th
33 Thrush Th
34 Whale Wh
35 Wharf Wh
36 Wheel Wh
37 Whistle Wh
38 White Wh
39 Whisk Wh
40 Whip Wh
41 Queen Qu
42 Square Qu
43 Quill Qu
44 Squid Qu
45 Quilt Qu
46 Photo Ph
47 Pharoah Ph
48 Phone Ph
49 Sphere Ph
50 Trophy Ph
51 Typhoon Ph
52 Dolphin Ph
53 Elephant Ph
54 Graph Ph
Asset Name
Home
Home - Inactive
Back Button
Back Button Inactive
Let's Play
Music
Music - Inactive
Hint
Hint - Inactive
Rewards
Rewards - Inactive
Reward - Empty
Rewards - Animation
Level Completion - Animation
Game Completion - Animation
Mascot
Avatars
Play Again
Play Next Level
Pick new game
Continue game
Play game
Skip
Exit
Continue
Pick new game (Blue)
Previous Level
Mouse Icon
Progress bar Icon
Speech Bubble
Tick Mark 1
Tick Mark 2
Background Tile Label - Blue - 1
Background Tile Label - Blue - 2
Background Tile Label - Green - 1
Background Tile Label - Green - 2
Background Tile Label - Red- 1
Background Tile Label - Red - 2
Background Tile Object - Blue - 1
Background Tile Object - Blue - 2
Background Tile Object - Green - 1
Background Tile Object - Green - 2
Background Tile Object - Red - 1
Background Tile Object - Red - 2
Background Music
Touch the green button to pick a new game or touch the blue button to continue this game.
Touch the green button to go to the previous level or touch the blue button to continue this game.
Touch the green button to replay the presentation or touch the blue button to play the game
Touch this button to play again
You have completed this level. Touch the green button to replay this level or touch the blue button to play the ne
You have completed this game. Touch the green button to replay this level or touch the blue button to play a
Touch the green button to leave this presentation or touch the blue button to continue to see the presentation.
Touch the green button to leave this level or touch the blue button to continue on this level.
Touch the green button to replay or touch the blue button to play the game
Level Completion + Game Completion music
Bush Image
Brush Image
Dish Image
Cash Image
Shirt Image
Shark Image
Sheep Image
Shop Image
Fish Image
Ship Image
Shelf Image
Shell Image
Church Image
Torch Image
Branch Image
Chair Image
Chilli Image
Bench Image
Conch Image
Chest Image
Ostrich Image
Chin Image
Chick Image
Thorn Image
Bath Image
Thief Image
Teeth Image
Thumb Image
Moth Image
Sloth Image
Cloth Image
Thrush Image
Path Image
Whale Image
Wharf Image
Wheel Image
Whistle Image
White Image
Whisk Image
Whip Image
Queen Image
Square Image
Quill Image
Squid Image
Quilt Image
Photo Image
Pharoah Image
Phone Image
Sphere Image
Trophy Image
Typhoon Image
Dolphin Image
Elephant Image
Graph Image
Bush Label
Brush Label
Dish Label
Cash Label
Shirt Label
Shark Label
Sheep Label
Shop Label
Fish Label
Ship Label
Shelf Label
Shell Label
Church Label
Torch Label
Branch label
Chair Label
Chilli Label
Bench Label
Conch Label
Chest Label
Ostrich Label
Chin Label
Chick Label
Thorn Label
Bath Label
Thief Label
Teeth Label
Thumb Label
Moth Label
Sloth Label
Cloth Label
Thrush Label
Path Label
Whale Label
Wharf Label
Wheel Label
Whistle Label
White Label
Whisk Label
Whip Label
Queen Label
Square Label
Quill Label
Squid Label
Quilt Label
Photo Label
Pharoah Label
Phone Label
Sphere Label
Trophy Label
Typhoon Label
Dolphin Label
Elephant Label
Graph Label
Bush Audio
Shirt Audio
Shark Audio
Sheep Audio
Shop Audio
Fish Audio
Ship Audio
Shelf Audio
Shell Audio
Church Audio
Torch Audio
Chair Audio
Chilli Audio
Bench Audio
Conch Audio
Chest Audio
Ostrich Audio
Chin Audio
Chick Audio
Thorn Audio
Bath Audio
Thief Audio
Teeth Audio
Thumb Audio
Moth Audio
Sloth Audio
Path Audio
Whale Audio
Wharf Audio
Wheel Audio
Whistle Audio
White Audio
Whisk Audio
Whip Audio
Queen Audio
Square Audio
Quill Audio
Squid Audio
Quilt Audio
Photo Audio
Pharoah Audio
Phone Audio
Sphere Audio
Trophy Audio
Typhoon Audio
Dolphin Audio
Elephant Audio
Graph Audio
Dish Audio
Brush Audio
Cash Audio
Branch Audio
Cloth Audio
Thrush Audio
https://drive.google.com/drive/folders/1MMQdAvkJ0bJdYOr_4UwabXCvj03-BSYw?usp=sharing
chosen by the child
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
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https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1Q-F8Dre8CZdwGuHN4E_SO7VKsGTVO_xU?usp=sharing
https://drive.google.com/drive/folders/1eRKsigu9H6GtNHYxg0ZxtoR3BtCp7Ufy?usp=sharing
https://drive.google.com/drive/folders/1eRKsigu9H6GtNHYxg0ZxtoR3BtCp7Ufy?usp=sharing
https://drive.google.com/drive/folders/1eRKsigu9H6GtNHYxg0ZxtoR3BtCp7Ufy?usp=sharing
https://drive.google.com/drive/folders/1eRKsigu9H6GtNHYxg0ZxtoR3BtCp7Ufy?usp=sharing
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https://drive.google.com/drive/folders/1eRKsigu9H6GtNHYxg0ZxtoR3BtCp7Ufy?usp=sharing
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https://drive.google.com/drive/folders/1eRKsigu9H6GtNHYxg0ZxtoR3BtCp7Ufy?usp=sharing
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https://drive.google.com/file/d/1cYCJ5hseO4OGRQ4IgK2UsF9i_H9oQL9Y/view?usp=sharing
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Data Capture Points
Global
Child ID
Session ID
Game ID
Last completed level
Date and Time of completion
Reset
Child ID
Game ID
Reset
Reset date and time
Reset initiated by
Presentation Level - resume
Child ID
Session ID
Game ID
Level
Presentation done
Presentation completion Date
Attempts
Child ID
Sesson ID
Game ID
Attempt ID
Date
Level
Start Time
End Time
Active screen start time
Active screen end time
Total number of tries
Hint button
Time spent on hint
Rewards
Rewards won for each level
Definition Data type Required for
Applicable across all games and levels
Retrived from child record from server String app
System generates an ID when the app is opened and stays active till the app is closed
String app
Stays activewhile
Generated whencreating
the appthe
is running
game ininthe
theserver
background VARCHAR app and game
Highest level completed by the child
Date and time stamp for Highest level completed by the child game
L1, L2, L3, L4 (including re-try and 4 tries in each level) game
pp and game
Scene/Flow Details
Presentation/Procedure
First screen when the Mascot is shown welcoming and
child enters the
Introduction game
of Sh introducing theshgame
4 images with sound toisthe child on
presented
Introduction of Sh screen.
When the(There
childare 9 images
taps the firstwith sh the
image,
Introduction of Sh name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Sh name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Ch name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Ch name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Ch name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Th name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Th name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Wh name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Wh name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Qu name of the image is read out as well
When the child taps the first image, the as
Introduction of Ph name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
Introduction of Ph name
When of
thethe image
child tapsisthe
read outimage,
first as wellthe
as
name of the image is read out as well as Show "Play again" and "Play game" icon
The child is introduced to All images are introduced
all theclicks
Child imagestheand
Playtheir
again 4 images with sh sound is presented on
button
Child clicks the play next screen. (There are 9 images with sh
level
Homebutton
button The child taps the home button
Rules
Rule 1 Presentation
Rule 2 Screen active/inactive
Rule 3 Disable Hint button
Rule 4 Disable previous level button
Rule 5 Enable Home button
Rule 6 Enable background music button
Rule 7 Display progress bar
Rule 8 Audio reply button
Rule 9 Display reward points icon
Rule 10 Disable user interaction - game play and
Rule 11 global icons
Audio play
Rule 12 Enable user interaction - Transition
buttons Global Icons
Home button The child taps the home button
Background music The child taps the background music
button
Skip button button
Skip button can appear thrice in each
level
Actions Required Assets Required
Presentation/Procedure
Show the mascot in the foreground with audio: Mascot
VB_A_L0_1
Play audio: VB_A_L0_2 Images, Mascot,
4 images fly-in and stay
The tapped image is highlightedon the screen, in two rows Speech
Images,Bubble
Mascot
Audio is played and the
The tapped image is highlightedlabel appears Ph_Bush_Image
Images, Mascot
Audio is played and the
The tapped image is highlightedlabel appears Ph_Shop_Image
Ph_Shell_Image
Audio is played and the label appears
The tapped image is highlighted and audio is Ph_Shell_Label
Images, Mascot
played.
The tapped image is highlighted and audio is Ph_Church_Image
Images, Mascot
played.
The tapped image is highlighted and audio is Ph_Conch_Image
Ph_Branch_Image
played.
The tapped image is highlighted and audio is Ph_Branch_Label
Images, Mascot
played.
The tapped image is highlighted and audio is Ph_Thorn_Image
Images, Mascot
played.
The tapped image is highlighted and audio is Ph_Thumb_Image
Images, Mascot
played.
The tapped image is highlighted and audio is Ph_Whale_Image
Images, Mascot
played.
The tapped image is highlighted and audio is Ph_White_Image
Images, Mascot
played.
The tapped image is highlighted and audio is Ph_Queen_Image
Images, Mascot
played.
The tapped image is highlighted and audio is Ph_Photo_Image
Images, Mascot
played. Show "Play again" and "Play game" icon Ph_Trophy_Image
Progress bar shows no change Images, icon
4 images fly-in and stay on the screen. Mascot is on Images, Mascot
the
The right bottom corner
presentation closes of the screen
Show 2 buttons:
Pick new game (Green) Rules
Presentation or L0 will be played only the first time
the
Screenchild enters
Active the game. Once L0 has been
- Status
-Hint
When the instructions
button are readinout
should be disabled for the first
presentation/L0
Previous level/back button should be disabled in
presentation/L0
Home button should be enabled in presentation/L0
Background music button should be enabled in
presentation/L0
Progress bar will be empty for all levels in L0
Active icon image
Should
No rewardnot points
be clickable
won in presentation/L0
User actions like click, tap, drag and drop should be
disabled
The audioduring game audio
instructions whichinstructions.
is common forThisallholds
the
questions in a level will be played only once
User should be able to click on the transition icons
like "exit", "continue", "playIcons
Global next level", "pick a
Show 2 buttons:
Pick
Usernew game (Green) the background music
can mute/unmute icon
Explanation provided in Presentation section
Explanation provided in game play game section
Audio
Example:
For bush: The child should tap bush in the first try - dont present it again.
Example:
For bush:
Word List Option 1 Option 2 Option 3 Option 4 Option 5
Bush
Shirt
Shark
Sheep
Dish
Shop
Fish ostrich conch queen ship whale
Ship
Shelf
Shell
Brush
Cash
Church
Torch
Chair
Chilli
Branch
Bench
Conch
Chest
Ostrich
Chin
Chick
Thorn
Bath
Thief
Cloth
Teeth
Thumb
Moth
Sloth
Path
Thrush
Whale
Wharf
Wheel
Whistle
White
Whisk
Whip
Queen
Square
Quill
Squid
Quilt
Photo
Pharoah
Phone
Sphere
Trophy
Typhoon
Dolphin
Elephant
Graph
Scene/Flow Details
Presentation/Procedure
First screen when the child enters Mascot introduces the level to the child
the
Showlevel
the procedure to play the Show a programmed activity of the
game
Audio replay button procedure to play
Explain audio replythe gameto the user
button
Game Play
Show any 6 images on the screen and read
Ask the question - Which image out their
Screen namesstatic and the question is
remains
to be answers
Child recognised correctly asked
Child answers correctly
The child taps the wrong answer Highlight the wrongly chosen one and set
Transition to next question after the childthe
Replace on image
the right
anddirection
shuffle
the correct answer
For the subsequent images. Show Show any 6 images on the screen and read
the
Ask next set of 6 images
the question - Which image out their
Screen namesstatic and the question is
remains
to be recognised
Repeat till all the images are asked
Repeat the above procedure till all the 54
identified
Progress Bar images
progressarebaridentified by the child
Level completion criteria The child should identify all the images in
Once the child completes the his/her
Child hasfirst try.
identified all the 54 images in the
level first attempt Show "Play again" and "Play Next Level" Ico
The child wants to play next level Child touches play next level icon
The child wants to Play again Child touches play again
The child completes the Play Child identifies all the 54 images
again try Rules
Rule 1 Presentation
Rule 2 Screen active/inactive
Rule 3 Enable Hint and Previous button during
Rule 4 game
Enable Home and background music
Rule 5 button
Display progress bar
Rule 6 Audio reply button
Rule 7 Display reward points icon
Rule 8 Disable user interaction
Rule 9 Resume play
Rule 10 Audio Play
Global Icons
Hint button The child taps the hint button and views
Back/Previous button the
Childprocedure
would like to play the previous level
Home button again
The child taps the home button
Background music button The child taps the background music
Audio replay button button
User to listed to intructions during game
Timer play
15 seconds of inactivity
Skip button Skip button can appear thrice in each level
(i) During presentation
Actions Required Assets Required
Presentation/Procedure
Show the mascot in the foreground with audio Mascot
(VB_A_L2_1)
Program this: Program, Mascot
Show
Show the Mascot inicon
audio-replay the on bottom right corner
the screen of the
(placement Audio reply icon
as per visualization)Game Play
Show 6 images on the screen. The images must Images, voice-over
appear
Play theone after
audio: the other (fade in) - Place 2 in
VB_A_L2_7 Images, voice-over, label,
Show
The childthe taps
nameonlabel above the
the correct mascot
image mascot
Images, music, animation
Music
The child is played
taps on the wrong image Images, animation to show the
Music is played
The label and image vanishes wrong
Imagesanswer
The
Showcorrectly
6 images identified image The
on the screen. is replaced
images by must Images, voice-over
appear one after
Play the audio: VB_A_L2_7 the other (fade in) - Place 2 in Images, voice-over, label,
Show
Every thetimename labelidentifies
the child above the mascot the
6 images, mascot
progress bar moves a little
Highlight the progress bar has child enters the
level.
Show the images (6 at a time) which the child has
not identified
Progress bar isingreen
the first try. level
for that Images, icon
Show "Play again" and "Play Next Level" Icons
show level 3 Images, icon
Repeat from row number 4 again. Progress bar Images, icon
remains
Show reward greenanimation
for this levelafter completing every try Images, icon
Add 10 points to the rewards Rules section after every
Presentation will be played only the first time the
child
Screen enters
Activethe game.
- Status
-Hint
When the instructions
button and previousare read should
button out for bethe first
enabled
Home and during game play
background music buttons should be
enabled in presentation
Progress bar will be updated and game
as per game rules
Place audio reply button will be visible as per
visualization
Reward points added as per global game rules
User actions like click, tap, drag and drop should
be disabled
Previous during
button audio->instructions.
-> Skip Exit -> When This
theholds
child
taps the exit
The audio button in the
instructions whichprevious
is common level,for
make
all the
questions in a levelGlobal will beIcons
played only once
Show the presentation in full as given Images, Mascot
in row the
When 4 child clicks on "Back/previous level" Mascot
button, user will see 2 options
Show 2 buttons:
Pick
Usernew game (Green) the background music
can mute/unmute icon
User to tap on this button to listen to the icon
question/instructions
Instruction audio to beduring place game
after 15 playseconds of
inactivity
Explanation provided in Presentation section
Explanation provided in game play game section
Audio
GL_Animation_Reward
Example:
For bush: The child should tap bush in the first try - dont present it again.
Example:
For bush:
Scene/Flow Details
Presentation/Procedure
First screen when the child Mascot introduces the
enters
Show thetheprocedure
level to level
Showto the child
a programmed
play the game
Audio replay button activity of the reply
Explain audio procedure
button to the user Game Play
Show first set of 6 images Show the 6 images
Flip the images coming
Flip the in one after
images the
around
Show the image Show one image to be
Child answers correctly found
Child answers correctly
Transition Replace the presented
Show next image to be and
Showanswered
one image images
to be
found found
The child taps the wrong Highlight the wrongly
answer
Follow the above chosen oneabove
Follow the and set the
procedure till the
The remaining 2 are last 2 are procedure till the final 2
Flip the 2 downward
flipped
Flip the back
images facing
Flip theimages
images around
Show the image Show one image to be
Follow the above found
Follow the above
procedure
Level completion criteria procedure
to find images to findfind
The child should all the
all
Progress Bar the images
progress bar
Once the child completes Child has identified all
the level the 54 images in the first Show "Play again" and "Play next level" icon
The child wants to Play Child touches play again
again
Child touches play next
level icon Rules
Rule 1 Presentation
Rule 2 Screen active/inactive
Rule 3 Enable Hint and Previous
Rule 4 button
Enable during
Home andgame
Rule 5 background music
Display progress button
bar
Rule 6 Audio reply button
Rule 7 Display reward points
Rule 8 icon
Disable user interaction
Rule 9 Resume play
Rule 10 Audio Play
Global Icons
Hint button The child taps the hint
Back/Previous button button and views
Child would like tothe
play
Home button the previous level again
The child taps the home
Background music button button
The child taps the
Audio replay button background
User to listedmusic
to button
intructions during game
Timer 15 seconds of inactivity
Skip button Skip button can appear
thrice in each level
Actions Required Assets Required
Presentation/Procedure
Show the mascot in the foreground with audio (VB_A_L3_1) Mascot
Show the Mascot in the botton right corner of the screen Program,
Play
Showaudio: VB_A_L3_2
audio-replay icon on the screen (placement as per visualization) Mascot
Audio replay
Place the hand icon on the the audio replay button Game Play icon
Show 6 images appearing in the right side of the screen. images, audio
Play
Showaudio: VB_A_L3_4
the "Flip" icon images
Child can flip
Show one image on the images by tapping
the left side of theit. screen
Show the taps
The child nameonlabel the correct image Images, music,
Tick mark is shown
The image on the left, the name label and the correctly selected image vanish. animation
Show one image on the left side of the screen
Show the taps
The child nameonlabel the wrong image Images,
The image flips. The
After 4 images are found, incorrect answer
2 images willisbehighlighted
seen on the in red
screen. animation to
Show
Flip the 2 downward facing images to reveal their images together.
4 images (not presented earlier) in the vacant slots,
Play
Showaudio: VB_A_L3_4
the "Flip" icon images
Child
Show canoneflip
image the onimages by tapping
the left side of theit. screen
Show
Show thethe name
remaining labelimages using the same procedure.
Ensure
The child that
hasnotoimages
find allare
thepresented
presentedtwice images - number of attempts will not
matter here. Only after this, child
Highlight the progress bar has child enters will be presented
the level.the next level sets ,Icon
Progress bar is green for that level sets, icon
Show "Play again" and "Play next level" icons
Repeat from row number 4 again. Progress bar remains green for this level Images, icon
Enter level 4
Rules
Presentation will be played only the first time the child enters the game.
Screen Active - Status
-Hint
When the instructions
button and previousare read should
button out for be theenabled
first time, the screen
during game playshould be in
Home and background music buttons should be enabled in presentation and
game
Progress bar will be updated as per game rules
Place audio reply button will be visible as per visualization
Active
Rewardicon image
points added as per global game rules
User actions like click, tap, drag and drop should be disabled during audio
instructions.
Previous button This->holds
Skip good
-> Exitfor-> both
When global audiotaps
the child instrions and
the exit gamein the
button
previous
The audiolevel, make them
instructions whichcome to the current
is common levelquestions
for all the and theyinwill continue
a level at
will be
played only once Global Icons
Show the presentation in full as given sets, Icon
the current
in row 4 level and they will continue at the same number of tries that they
left off from (Provided it is the same attempt) Mascot
Show 2 buttons:
Pick
Usernew game (Green) the background music
can mute/unmute icon
User to tap on this button to listen to the question/instructions during game icon
play
Instruction audio to be place after 15 seconds of inactivity
Timer for 15provided
Explanation seconds of
in inactivity to begin
Presentation when the instruction audio is
section
Explanation provided in game play game section
Audio
Example:
For bush: The child should tap bush in the first try - dont present it again.
Example:
For bush:
Scene/Flow Details
Presentation/Procedure
First screen when the child Mascot introduces the level to
enters
Show thetheprocedure
level to play the
Showchild
a programmed activity of
the game
Audio replay button the procedure to play
Explain audio reply the game
button to the
user Game Play
Show the first line of the first Show the picture, sentence and
story and ask the
Child answers question
correctly the
Childoptions
answers correctly
The child taps the wrong Child answers correctly
answer
The child taps the wrong show a hint
answer after
Transition to 3next
attempts
sentence Show next sentence and image
Show the second line of the Show the picture, sentence and
first story and
Completion of ask the1
story the options
Follow the above procedure to
Transition to next story complete
Show iconallforthe
thesentences of the
child to tap
Repeat till all the stories are Repeat the above procedure till
complete
Level completion criteria all
Thethe stories
child areidentify
should complete all the
Progress Bar images
Progressinbar
his/her first try.
Child completes the game Child identifies all the images
correctly in the first attempt Show "Play again" and "Pick a new game" Icons
Child clicks on Choose Child touches play next game
Another
The childgame
wants to replay icon
Child touches play again
Rules
Rule 1 Presentation
Rule 2 Screen active/inactive
Rule 3 Enable Hint and Previous button
Rule 4 during
Enable game
Home and background
Rule 5 music button
Display progress bar
Rule 6 Audio reply button
Rule 7 Display reward points icon
Rule 8 Disable user interaction
Rule 9 Resume play
Rule 10 Audio Play
Global Icons
Hint button The child taps the hint button
Back/Previous button and
Childviews
would the procedure
like to play the
Home button previous level again
The child taps the home button
Background music button The child taps the background
Audio replay button music
User tobutton
listed to intructions
Timer during
15 seconds ofplay
game inactivity
Skip button Skip button can appear thrice in
each level
Actions Required Assets Required
Presentation/Procedure
Show the mascot in the foreground with audio (VB_A_L3_1) Mascot
Show the Mascot in the botton right corner of the screen Program, Mascot
Play
Showaudio: VB_A_L4_2
audio-replay icon on the screen (placement as per Audio replay icon
visualization) Game Play
Show the picture images, audio
Show the taps
The child line with thecorrect
on the emptyimage
box Images, music,
Tick marktaps
The child is shown
on the correct image animation
Images, music,
Tick mark is shown
The child taps on the wrong image 3 consecutive times animation
Images, animation to
The incorrect
Replace answer
the first is highlighted
sentence, in red with the next set
image, options show the wrong
Images
Show the picture Images, audio
Show
Show the
the line with the empty box
full story. audio, content
Read
Show and show
an icon tothe
thelines
child.one by another
Read one. story audio, icon
Play audio: VB_A_L4_7
Show all the stories in which the child has not identified the
images
Highlight inthe
theprogress
first try. bar has the child enters the level. sets ,Icon
Continue showing the stories until the child identifies all the
images in all the
Show stories
"Play in the
again" andfirst attempt
"Pick a new game" Icons
Show home screen Images, icon
The entire level is replayed again Images, icon
The child taps the skip button Rules (During level):
Presentation will be played only the first time the child
enters
Screen the game.
Active - Status
-Hint
Whenbutton and previousare
the instructions read should
button out for be
theenabled
first time, the
during
game
Homeplayand background music buttons should be enabled in
presentation
Progress bar willandbe game
updated as per game rules
Place audio reply button will be visible as per visualization
Active
Rewardicon image
points added as per global game rules
User actions like click, tap, drag and drop should be disabled
during
Previousaudio
buttoninstructions.
-> Skip -> This holds
Exit -> Whengoodtheforchild
bothtaps
global
the
exit
The button in the previous
audio instructions which level, make them
is common come
for all the to the
questions
in a level will be played only onceIcons
Global
Show the presentation as given in row 4 sets, Icon
When the child clicks on "Back/previous level" button, user Mascot
will
Show see 2 options
2 buttons:
Pick
Usernew game (Green) the background music
can mute/unmute icon
User to tap on this button to listen to the icon
question/instructions during game play
Instruction audio to be place after 15 seconds of inactivity
Timer for 15provided
Explanation seconds of in inactivity
Presentation to begin when the
section
Explanation provided in game play game section
Audio
S1_L2_Beep
Find thelines
All the correct image
in the story(VB_A_L4_6)
Let's read another story (VB_A_L4_7)
Example:
Story 1:
Example:
Story 1:
Scene/Flow Details Actions Required
Child wants to replay previous Child taps the "back" button Child taps the "back button"
level
After child taps the "back" Child sees options for going back Show 2 icons
button
Child taps "previous level" or staying
Child taps in the same
"previous levelbutton
level" previous levelthe
Child is show (Blue)
first activity of
button
Child plays the previous level Child starts from the first activity the
Show the child the At
previous level. any time
required images
Child completes the level of themeets
Child previous
thelevel
leveland
completion and tasks
Show 2 icons
criteria
Child taps "continue" button Child taps "continue" button Replay
Child is (Blue)
shown the procedure of
the current level
Assets Required Audio