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Sentinels of Order | Agents of Chaos | Harbingers of Destruction | Bringers of Death | +Bestiary

Version 2.8, December 2021.


Warcry © Copyright Games Workshop 2019.
Unofficial fan-made quick reference sheets which are neither endorsed nor produced by Games Workshop.
These sheets are intended only for the personal use of existing owners of the game and books.
They may not be sold or used in any way except for personal use.
You will need the Core Rulebook and the four Grand Alliance books to be able to use those reference sheets.

Cities of Sigmar (7) Slaves to Darkness Orruk Warclans (3) Legions of Nagash Wild Creatures (2)
Stormcast Eternals (4) Beasts of Chaos Gloomspite Gitz Flesh-Eater Courts Klorgg the Mega-Gargant
Fyreslayers Skaven Ogor Mawtribes Ossiarch Bonereapers Varanguard’s Retinue
Kharadron Overlords Blades of Khorne (2) Nighthaunt Gotrek
Sylvaneth Hedonites of Slaanesh (2) Soulblight Gravelords Jakkob Bugmansson
Lumineth Realm Lords Disciples of Tzeentch (2) Keiser Ven Brecht
Idoneth Deepkin Maggotkin of Nurgle (2) Ancient Guardian
Daughters of Khaine (2) Iron Golems Kharadron Frigate
Seraphon Untamed Beasts Thalos the Cruel
Corvus Cabal Scourgerunner Chariot
Cypher Lords Lord of Change
The Unmade Gothizzar Harvester
Splintered Fang Restless Undead
Spyre Tyrants of Ulfenkarn
Scions of Flame The Light of Eltharion
Darkoath Savagers Arkhan the Black
Tarantulos Brood

1
CITIES OF SIGMAR STORMCASTS ETERNALS FYRESLAYERS
Hammerhal | The Living City | Vanguard Chamber | Warrior Chamber |
Greywater Fastness | The Phoenecium | Sacrosanct Chamber | Thunderstrike
Anvilguard | Hallowheart | Tempest’s Eye Stormcasts

KHARADRON SYLVANETH LUMINETH


OVERLORDS REALM LORDS

IDONETH DAUGHTERS SERAPHON


DEEPKIN OF KHAINE
Bloodkindred | Khainite Shadowstalkers

2
Pts Leader Weapons Abilities
175 BATTLEMAGE Club 4 3 22 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6

Pts Leaders Weapons Abilities


180 FREEGUILD GENERAL Sword 4 4 22 Leader, Destoyer 1 4 4 2/4
130 FREEGUILD SERGEANT Sword 4 3 20 Leader 1 3 4 2/4
175 GUILD CHAMPION Sword 4 4 20 Leader, Destroyer 1 4 4 2/4
145 MARKSMAN Dagger 4 3 20 Leader, Scout 1 3 3 1/3
Repeater 3-12 3 4 1/3
Handgun
200 MARKSMAN Dagger 4 3 20 Leader 1 3 3 1/3
Longrifle 6-20 1 4 4/10
245 SHARPSHOOTER Sword 10 3 30 Leader, Agile, Mount 1 3 3 2/4
Blunderbuss 3-9 2 6 2/5
250 PRECEPTOR Sword & Shield 8 5 32 Leader, Elite, Mount 1 4 4 2/4
130 PROPHET Club 4 3 20 Leader 1 4 3 2/4

Pts Fighters Weapons Abilities


80 FREEGUILD GUARD Sword & Shield 4 4 10 Bulwark 1 3 3 1/3
65 FREEGUILD GUARD Spear 4 3 10 - 2 3 3 1/4
75 FREEGUILD GUARD Halberd 4 3 10 - 2 3 4 1/4
95 GREATSWORD Greatsword 4 4 10 Destroyer 1 3 3 2/4
80 HANDGUNNER Dagger 4 3 10 Scout 1 2 3 1/2
Handgun 3-12 2 4 1/3
80 CROSSBOWMAN Dagger 4 3 10 Scout 1 2 3 1/2
Crossbow 3-16 2 3 1/3
140 PISTOLIER Pistols 10 3 20 Agile, Mount 8 3 3 1/3
165 OUTRIDER Sword 10 3 20 Agile, Mount 1 3 3 1/4
Repeater Handgun
3-12 3 4 1/3
185 DEMIGRYPH KNIGHT Spear & Shield 8 5 22 Elite, Mount 2 3 3 2/5
65 FLAGELLANT Club 4 3 10 - 1 4 3 1/3

3
Pts Leaders Weapons Abilities
195 WARDEN KING Hammer 3 5 25 Leader, Bulwark 1 4 4 2/4
170 RUNELORD Hammer 3 4 25 Leader, Priest 1 3 4 2/4
185 COGSMITH Axe 3 4 25 Leader 1 3 4 2/4
Gun 3-12 2 4 2/4
175 IRONBEARD Bomb Drakepistol 3 4 22 Leader 3-5 2 4 2/4
8 3 3 1/3
190 IRONWARDEN Unarmed 3 4 22 Leader 1 3 3 1/3
Torpedo 3-16 2 5 2/5
175 KEEPER OF THE GATE Hammer 3 4 22 Leader, Destroyer 1 4 4 2/5
175 OLD GUARD Great Axe 3 5 22 Leader, Bulwark 1 4 3 2/4

Pts Fighters Weapons Abilities


95 IRONBREAKER Hammer & Shield 3 5 12 Bulwark 1 3 3 1/3
110 HAMMERER Great Hammer 3 4 12 Destroyer 1 3 4 2/5
95 IRONDRAKE Unarmed 3 4 12 Scout 1 2 3 1/2
Drakegun 3-12 2 3 1/4
115 LONGBEARD Hammer & Shield 3 5 12 Bulwark 1 3 3 2/4
105 LONGBEARD Great Axe 3 4 12 Destroyer 1 3 4 2/4
220 GYROCOPTER Blast 12 4 22 Fly 1 2 4 2/4
Gun 3-12 2 4 1/3
245 GYROBOMBER Blast 10 4 25 Fly 1 3 5 2/4
Gun 3-16 3 4 1/3

Pts Leaders Weapons Abilities


150 FLEETMASTER Sword Leader 1 4 4 2/4
5 3 22
125 BLACK ARK REAVER Sword 5 3 16 Leader 1 4 3 2/4

Pts Fighters Weapons Abilities


65 BLACK ARK CORSAIR Sword & Cutlass - 1 4 3 1/3
5 3 8
80 BLACK ARK CORSAIR Sword 5 3 8 Scout 1 3 3 1/3
Handbow 8 2 3 1/2

4
Pts Leaders Weapons Abilities
175 SORCERESS Club 5 3 20 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
135 LORDLING Sword 5 4 16 Leader, Bulwark 1 3 3 2/4
180 DRAICH MASTER Sword 5 4 20 Leader, Destroyer 1 4 4 2/4
130 GUARDMASTER Sword Crossbow 5 3 16 Leader, Scout 1 3 3 1/3
3-12 3 3 1/3
170 BLACKGUARD CAPTAIN Halberd 5 4 20 Leader 2 4 3 2/4
235 DREAD KNIGHT Sword & Shield 8 5 30 Leader, Elite, Mount 1 4 3 2/4

Pts Fighters Weapons Abilities


80 DREADSPEAR Spear & Shield 5 4 8 Bulwark 2 2 3 1/4
80 BLEAKSWORD Blade & Shield 5 4 8 Bulwark 1 3 3 1/3
115 EXECUTIONER Great Sword Destroyer 1 4 3 2/4
5 4 10
75 DARKSHARD Dagger Crossbow 5 3 8 Scout 1 2 3 1/2
3-12 2 3 1/3
105 BLACKGUARD Halberd 5 4 10 - 2 3 3 2/4
180 DRAKESPAWN KNIGHT Spear 8 5 20 Elite, Mount 2 3 3 2/4

Pts Leaders Weapons Abilities


175 ASSASSIN Dagger Leader 1 5 4 2/4
6 3 22
150 SHADOW WALKER Sword 5 3 16 Leader, Scout 1 3 3 2/4
Bow 3-16 3 3 1/3
230 DARK RIDER HERALD Axe 10 4 26 Leader, Agile, Mount 1 3 3 2/4
Repeater Crossbow
3-12 3 3 1/3

Pts Fighters Weapons Abilities


90 SHADOW WARRIOR Sword 5 3 8 Scout 1 3 3 1/3
Bow 3-16 2 3 1/3
175 DARK RIDER Spear 10 4 18 Agile, Mount 2 3 3 1/4
Repeater Crossbow
3-12 2 3 1/3

5
Pts Leaders Weapons Abilities
190 ANOINTED Halberd 5 4 22 Leader 2 4 4 2/5
180 KEEPER OF THE FLAME Halberd 5 4 20 Leader 2 4 4 2/4

Pts Fighters Weapons Abilities


115 PHOENIX GUARD Halberd 5 4 10 - 2 3 4 2/4

Pts Leaders Weapons Abilities


185 NOMAD PRINCE Spear 5 4 22 Leader, Bulwark 2 4 4 2/4
Claws (Bird) 6-20 2 3 1/2
145 ETERNAL WARDEN Sword 5 4 16 Leader, Bulwark 1 4 3 2/4
140 WILDWOOD WARDEN Axe 5 3 16 Leader, Destroyer 1 4 4 2/4
200 WILD HUNTER Sword 10 3 26 Leader, Elite, Mount 1 4 4 2/4
200 HANDMAIDEN OF THE Spear Leader, Mystic, Mount 8 3 3 2/4
10 3 26
THORN
170 HIGH SISTER Sword Leader, Scout 1 3 3 2/4
Bow
5 3 16
3-16 3 4 1/3

Pts Fighters Weapons Abilities


90 ETERNAL GUARD Spear & Shield 5 4 8 Bulwark 2 3 3 1/4
85 WILDWOOD RANGER Great Axe 5 3 8 Destroyer 1 3 4 2/4
145 WILD RIDER Spear Elite, Mount 2 3 4 2/4
10 3 18
125 SISTER OF THE THORN Spear 10 3 18 Mount 8 2 3 1/4
105 SISTER OF THE WATCH Sword 5 3 8 Scout 1 3 3 1/3
Bow 3-16 2 4 1/3

6
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Bulwark
runemark while they are within 3" of this fighter.
FORGEFIRE
 -Pick 1 friendly fighter within 9" of this fighter.
Priest -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that
have a Range characteristic of 3 or less.
FOR SIGMAR AND FOR HAMMERHAL!
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
TWIN-TAILED COMET
 -Pick a visible enemy fighter anywhere on the battlefield and roll a number of dice equal to the value of this
Mystic ability.
-For each 2+, allocate 3 damage points to that fighter.

Fighters abilities
RECLAIM FOR SIGMAR
 -A fighter can use this ability only if they are within 3" of an objective.
-Add 1 to the Strength and Attack characteristics of attack actions made by this fighter this activation that have
a Range characteristic of 3 or less.
PULVERIZING STRIKE
 -Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit
Destroyer from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
RAPID REDEPLOY
 -A fighter can use this ability only if they are within 1" of an enemy fighter.
Agile -This fighter makes a bonus disengage action.
CALVALRY CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
 -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by
Scout this fighter that targets an enemy fighter more than 3" away.
RIGHTEOUS PURPOSE
 -This fighter makes a bonus attack action that has a Range characteristic of 3 or less.
-Then pick 1 friendly fighter within 3" of this fighter.
-That fighter makes a bonus attack action that has a Range characteristic of 3 or less.

7
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Bulwark
runemark while they are within 3” of this fighter.
FORGEFIRE
 -Pick 1 friendly fighter within 9" of this fighter.
Priest -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that
have a Range characteristic of 3 or less.
AMBUSH
 -A fighter can use this ability only if it is the first battle round.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly
fighters while they are within 6" of this fighter.
LIFESURGE
 -Roll a number of dice equal to the value of this ability and add up the total.
Mystic -Then, pick 1 visible friendlv fighter within 9" of this fighter.
-Remove a number of damage points allocated to that fighter equal to the total rolled.

Fighters abilities
HUNTERS OF THE HIDDEN PATHS
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
action they make this activation.
PULVERIZING STRIKE
 -Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit
Destroyer from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
RAPID REDEPLOY
 -A fighter can use this ability only if they are within 1" of an enemy fighter.
Agile -This fighter makes a bonus disengage action.
CALVALRY CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
 -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by
Scout this fighter that targets an enemy fighter more than 3" away.
STRIKE AND MELT AWAY
 -This fighter makes a bonus attack action.
-Then, they make either a bonus move action or a bonus disengage action.

8
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Bulwark
runemark while they are within 3" of this fighter.
FORGEFIRE
 -Pick 1 friendly fighter within 9" of this fighter.
Priest -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that
have a Range characteristic of 3 or less.
RUNE OF UNFALTERING AIM
 -Until the end of the battle round, add 1 to the damage points allocated by each critical hit from attack actions
Priest that target an enemy fighter more than 3" away made by visible friendly fighters while they are within 6" of this
fighter.
DESCENDING ASH CLOUD
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Mystic actions made by enemy fighters while they are within 9" of this fighter.

Fighters abilities
GREYWATER WELCOME
 -A fighter can use this ability only if it is the first battle round.
-This fighter makes a bonus attack action that must target an enemy fighter more than 3" away.
PULVERIZING STRIKE
 -Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit
Destroyer from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
RAPID REDEPLOY
 -A fighter can use this ability only if they are within 1" of an enemy fighter.
Agile -This fighter makes a bonus disengage action.
CALVALRY CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
 -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by
Scout this fighter that targets an enemy fighter more than 3" away.
RUNIC MUNITIONS
 -This fighter makes a bonus attack action that must target an enemy fighter more than 3" away.
-In addition, add the value of this ability to the Strength characteristic of that attack action.

9
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Bulwark
runemark while they are within 3” of this fighter.
FORGEFIRE
 -Pick 1 friendly fighter within 9" of this fighter.
Priest -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that
have a Range characteristic of 3 or less.
BLESSING OF THE UR-PHOENIX
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness
characteristic of friendly fighters while they are within 6” of this fighter.
GOLDEN MIST
 -Remove a number of damage points equal to the value of this ability allocated to each visible friendly fighter
Mystic within 6" of this fighter.

Fighters abilities
VENGEFUL REVENANT
 -A fighter can use this ability only if a friendly fighter has been taken down this battle round. This fighter
makes a bonus attack action that has a Range characteristic of 3 or less.
PULVERIZING STRIKE
 -Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit
Destroyer from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
RAPID REDEPLOY
 -A fighter can use this ability only if they are within 1" of an enemy fighter.
Agile -This fighter makes a bonus disengage action.
CALVALRY CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
 -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by
Scout this fighter that targets an enemy fighter more than 3" away.
WITNESS TO DESTINY
 -This fighter makes a bonus attack action.
-In addition, until the end of the battle round, subtract 2 from the damage points allocated by each hit and
critical hit (to a minimum of 1) from attack actions that target this fighter.

10
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Bulwark
runemark while they are within 3" of this fighter.
FORGEFIRE
 -Pick 1 friendly fighter within 9" of this fighter.
Priest -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that
have a Range characteristic of 3 or less.
MAKE AN EXAMPLE OF THE WEAK
 -Pick 1 friendly fighter within 3" of this fighter.
-That fighter is taken down.
-Then, until the end of the battle round, add 1 to the Attacks and Strength characteristics of attack actions that
have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
VITRIOLIC SPRAY
 -Pick a visible enemy fighter within 3" of this fighter and roll a number of dice equal to the value of this ability.
Mystic -For each 2+, allocate 3 damage points to that fighter.
-In addition, until the end of the battle round, halve the Toughness characteristic of that fighter (rounding up).

Fighters abilities
MERCILESS RAIDERS
 -A fighter can use this ability only if it is the first battle round.
-Add 1 to the Move characteristic of this fighter this activation.
-In addition, add 1 to the Attacks characteristic of attack actions made by this fighter this activation that have a
Range characteristic of 3 or less.
PULVERIZING STRIKE
 -Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit
Destroyer from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
RAPID REDEPLOY
 -A fighter can use this ability only if they are within 1" of an enemy fighter.
Agile -This fighter makes a bonus disengage action.
CALVALRY CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
 -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by
Scout this fighter that targets an enemy fighter more than 3" away.
SHOW NO MERCY
 -This fighter makes a bonus attack action.
-In addition, if the target of that attack action has 1 or more damage points allocated to them, add half the
value of this ability (rounding up) to the damage points allocated by each hit and critical hit from that attack
action.

11
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Bulwark
runemark while they are within 3" of this fighter.
FORGEFIRE
 -Pick 1 friendly fighter within 9" of this fighter.
Priest -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that
have a Range characteristic of 3 or less.
WARDING BRAND
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness
Mystic characteristic of friendly fighters while they are within 6" of this fighter.
IGNITE WEAPONS
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by
Mystic visible friendly fighters while they are within 6" of this fighter.

Fighters abilities
IMBUED WITH ELDRITCH ENERGY
 -Until the end of this battle round, subtract 1 from the damage points allocated by each hit and critical hit (to a
minimum of 1) from attack actions that target this fighter.
PULVERIZING STRIKE
 -Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit
Destroyer from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
RAPID REDEPLOY
 -A fighter can use this ability only if they are within 1" of an enemy fighter.
Agile -This fighter makes a bonus disengage action.
CALVALRY CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
 -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by
Scout this fighter that targets an enemy fighter more than 3" away.
ARCANE CHANNELING
 -Roll a number of dice equal to half the value of this ability (rounding up).
-For each 4+, you gain 1 additional wild dice at the start of the next hero phase.

12
Leaders abilities
FORM SHIELDWALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Bulwark
runemark while they are within 3" of this fighter.
FORGEFIRE
 -Pick 1 friendly fighter within 9" of this fighter.
Priest -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that
have a Range characteristic of 3 or less.
SWIFT AS THE WIND
 -Until the end of the battle round, add the value of this ability to the Move characteristic of friendly fighters that
are within 6” of this fighter when this fighter uses this ability.
SUMMON EAGLE STRIKE
 -Pick a visible enemy fighter anywhere on the battlefield and roll a dice equal to the value of this ability.
Mystic -For each 4+, allocate 3 damage to that fighter.
-In addition, until the end of the battle round, halve the Move characteristic (rounding up) of that fighter.

Fighters abilities
OUTRIDERS OF THE REALMS
 -A fighter can use this ability only if it is the first battle round.
-This fighter can make a bonus move action of a number of inches equal to the value of this ability.
PULVERIZING STRIKE
 -Add half the value of this ability (rounding up) to the number of damage points allocated by each critical hit
Destroyer from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
RAPID REDEPLOY
 -A fighter can use this ability only if they are within 1" of an enemy fighter.
Agile -This fighter makes a bonus disengage action.
CALVALRY CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF SHOTS
 -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by
Scout this fighter that targets an enemy fighter more than 3" away.
OUTMANOEUVRE THE FOE
 -Pick a number of visible friendly fighters equal to the value of this ability that are within 6" of this fighter.
-Those fighters can each make a bonus move action or a bonus disengage action (some can make bonus
move actions and others can make bonus disengage actions).

13
Pts Leaders Weapons Abilities
300 LORD AQUILOR Sword 10 5 38 Leader, Mount 1 4 4 2/5
Crossbow 8 3 4 1/4
265 KNIGHT AZYROS Sword 10 5 30 Leader, Berserker, Fly 1 4 4 2/4
295 KNIGHT VENATOR Unarmed 10 5 30 Leader, Trapper, Fly 1 4 4 2/4
Bow 3-20 3 4 2/6
245 KNIGHT ZEPHYROS Axe 5 5 30 Leader, Frenzied 1 4 4 2/4
Bow 8 3 4 1/4
280 RAPTOR-PRIME Unarmed 4 5 30 Leader, Scout, Elite 1 3 4 1/4
Longstrike 6-20 1 5 4/10
Crossbow
245 RAPTOR-PRIME Unarmed 4 5 30 Leader, Bulwark 1 3 4 1/4
Hurricane 3-15 3 4 2/6
Crossbow
290 PALLADOR PRIME Axe 10 5 35 Leader, Mount 1 4 4 2/4
Crossbow 8 3 4 1/4
210 HUNTER-PRIME Axe 4 5 30 Leader 1 4 4 2/4
Crossbow 8 3 4 1/4

Pts Fighters Weapons Abilities


225 VANGUARD-RAPTOR Unarmed 4 5 20 Elite 1 3 4 1/4
Longstrike 6-20 1 5 4/10
Crossbow
195 VANGUARD-RAPTOR Unarmed 4 5 20 Bulwark 1 3 4 1/4
Hurricane 3-15 3 4 2/6
Crossbow
165 VANGUARD-HUNTER Axe 4 5 20 - 1 4 4 2/4
Crossbow 8 3 4 1/4
250 VANGUARD PALLADOR Axe 10 5 30 Mount 1 4 4 2/4
Crossbow 8 3 4 1/4
150 GRYPH-HOUND Fangs 6 4 20 Beast 1 4 4 2/4
45 AETHERWING Claws 12 2 6 Fly, Scout 1 3 2 1/2

14
Leaders abilities
LIGHTNING-FAST STRIKES
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
Frenzied this fighter this activation that has a Range characteristic of 3 or less.
RIGHTEOUS AURA
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are
within 6" of this fighter.
STAR-FATED ARROW
 -Pick a visible enemy fighter within 20" of this fighter and roll a dice.
Trapper -On a 2-3, allocate 3 damage points to that fighter.
-On a 4-5, allocate 6 damage points to that fighter.
-On a 6, allocate 10 damage points to that fighter.
THE LIGHT OF SIGMAR
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of
Berserker this fighter.

Fighters abilities
TIRELESS HUNTERS
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
action they make this activation.
WARNING CRY
 -Pick a visible enemy fighter within 6" of this fighter.
Scout -Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that
target this fighter.
DARTING ATTACK
 -This fighter makes a bonus attack action.
Beast -Then, they can make a bonus disengage action.
RAPID FIRE
 -Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by
Bulwark this fighter this activation.
RIDE THE WINDS AETHERIC
 This fighter makes a bonus move action of a number of inches equal to the value of this ability.
Mount
AIMED STRIKE
 -Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from
Elite attack actions made by this fighter this activation.

15
Pts Leaders Weapons Abilities
240 LORD CELESTANT Sword 4 5 32 Leader, Champion 1 5 4 2/5
240 LORD CASTELLANT Axe 4 5 32 Leader, Mystic 2 2 5 3/6
220 LORD VERITANT Sword 4 5 32 Leader, Berserker 1 3 4 2/5
210 LORD RELICTOR Hammer 4 5 32 Leader, Priest 1 3 4 2/4
220 KNIGHT HERALDOR Sword 4 5 30 Leader, Destroyer 1 4 4 2/4
245 KNIGHT QUESTOR Sword & Shield 4 6 30 Leader, Bulwark 1 4 4 2/5
205 KNIGHT VEXILLOR Hammer 4 5 30 Leader, Icon Bearer 1 3 4 2/4
245 LIBERATOR-PRIME Hammer & Shield 4 6 30 Leader, Bulwark, 1 3 5 2/4
Warrior
245 LIBERATOR-PRIME Sword & Shield Leader, Bulwark, 1 4 4 2/4
4 6 30 Warrior
235 JUDICATOR-PRIME Bow 4 5 30 Leader 1 4 4 1/4
3-20 3 4 2/4
240 JUDICATOR-PRIME Crossbow 4 5 30 Leader 1 4 4 1/4
3-10 4 4 2/4
255 RETRIBUTOR PRIME Great Hammer 3 6 30 Leader, Brute 1 4 5 3/5
255 DECIMATOR PRIME Great Axe 3 6 30 Leader, Brute 2 4 4 3/6
250 PROTECTOR PRIME Great Spear 3 6 30 Leader, Brute 3 4 4 3/5
280 PROSECUTOR-PRIME Two Hammers Leader, Fly 1 5 4 2/4
10 5 30
3-8 3 4 2/4
300 PROSECUTOR-PRIME Spear & Shield Leader, Bulwark, Fly 2 4 4 2/5
10 6 30
3-8 2 4 2/5

16
Pts Fighters Weapons Abilities
185 LIBERATOR Sword & Shield 4 6 20 Bulwark, Warrior 1 3 4 2/4
185 LIBERATOR Hammer & Shield 4 6 20 Bulwark, Warrior 1 2 5 2/4
170 LIBERATOR Two Swords 4 5 20 Warrior 1 4 4 2/4
170 LIBERATOR Two Hammers 4 5 20 Warrior 1 3 5 2/4
185 LIBERATOR Great Sword 4 5 20 Warrior 1 4 4 3/5
185 LIBERATOR Great Hammer 4 5 20 Warrior 1 3 5 3/5
185 JUDICATOR Sword 4 5 20 - 1 3 4 1/4
Bow 3-20 3 4 2/4
190 JUDICATOR Sword 4 5 20 - 1 3 4 1/4
Crossbow 3-10 4 4 2/4
205 JUDICATOR Sword 4 5 20 - 1 3 4 1/4
Shockbolt Bow 3-20 3 5 2/6
200 JUDICATOR Sword 4 5 20 - 1 3 4 1/4
Thunderbolt
Crossbow
6-15 5 4 2/4
225 PALADIN Great Mace Brute 1 3 5 4/8
3 6 20
195 RETRIBUTOR Great Hammer 3 6 20 Brute 1 3 5 3/5
195 DECIMATOR Great Axe 3 6 20 Brute 2 3 4 3/6
190 PROTECTOR Great Spear 3 6 20 Brute 3 3 4 3/5
245 PROSECUTOR Hammer & Shield 10 6 20 Bulwark, Fly 1 3 4 2/4
3-8 2 4 2/4
230 PROSECUTOR Two Hammers 10 5 20 Fly 1 4 4 2/4
3-8 3 4 2/4
230 PROSECUTOR Great Sword 10 5 20 Fly 1 4 4 3/5
225 PROSECUTOR Great Axe Fly 1 3 4 3/6
10 5 20
230 PROSECUTOR Great Hammer 10 5 20 Fly 1 3 5 3/5
250 PROSECUTOR Javelin & Shield 10 6 20 Bulwark, Fly 2 3 4 2/5
3-8 2 4 2/5
260 PROSECUTOR Trident & Shield 10 6 20 Bulwark, Fly 2 3 4 3/5
3-8 2 4 3/5
150 GRYPH-HOUND Fangs 6 4 20 Beast 1 4 4 2/4

17
Leaders abilities
WARCLOAK’S STORM MAGIC
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
Champion -For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
STAUNCH DEFENDER
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are
within 6” of this fighter.
BATTLE-HORN THUNDERBLAST
 -Pick a visible enemy fighter within 12" of this fighter that is on a platform.
Destroyer -Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter.
-On a 4+, allocate 3 damage points to the fighter being rolled for.
LANTERN OF ABJURATION
 -Until the end of the battle round, subtract 1 from the values of abilities (to a minimum of 1) used by enemy
Berserker fighters within 9" of this fighter.
WARDING LANTERN
 -Until the end of the battle round, subtract 1 from the damage points allocated by each hit and critical hit from
Mystic attack actions that target friendly fighters while they are within 6” of this fighter.
LIGHTNING STORM
 -Pick a visible enemy fighter within 12” of this fighter and roll a number of dice equal to the value of this
Priest ability.
-For each 2+, allocate 1 damage point to that fighter.
TEMPEST WINDS
 -Until the end of the battle round, add the value of this ability to the Move characteristic of friendly fighters
Icon Bearer that start their activation within 12" of this fighter.

Fighters abilities
FURIOUS AVENGERS
 -A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more
damage points allocated to them.
-This fighter makes a bonus move action.
LAY LOW THE TYRANTS
 -Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of attack actions
Warrior made by this fighter that have a Range characteristic of 3 or less and that an enemy fighter with a Wounds
characteristic of 15 or more.
SIGMARITE SHIELD BASH
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an
Bulwark enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
DARTING ATTACK
 -This fighter makes a bonus attack action.
Beast -Then, they can make a bonus disengage action.
WINGS OF DIVINE LIFE
 -Add the value of this ability to the Move characteristic of this fighter for the next move action they make this
Fly activation.
EARTH-SHATTERING BLOW
 -This fighter makes a bonus attack action.
Brute -In addition, add half the value of this ability (rounding up) to the damage points allocated by each hit or
critical hit from that attack action.

18
Pts Leaders Weapons Abilities
260 LORD ARCANUM Mace 4 5 32 Leader, Berserker 2 4 4 2/4
Blast 3-7 2 4 3/6
300 LORN ARCANUM Mace 10 5 38 Leader, Berserker, 2 4 4 2/4
on Gryph-Charger Blast Mount 3-7 2 4 3/6
320 LORD ARCANUM Claws 10 5 40 Leader, Berserker, 1 4 4 2/5
on Dracoline Blast Ferocious 3-7 2 4 3/6
250 LORD EXORCIST Mace 4 5 32 Leader, Frenzied 2 3 4 2/4
Blast 3-7 2 4 3/6
240 LORD ORDINATOR Paired Hammers 4 5 32 Leader, Brute 1 4 5 2/5
245 LORD ORDINATOR Great Hammer 4 5 32 Leader, Brute 2 3 5 3/5
245 KNIGHT INCANTOR Mace 4 5 30 Leader, Berserker 2 3 4 2/4
Blast 3-7 2 4 3/6
240 EVOCATOR-PRIME Mace 4 5 30 Leader, Mystic 1 5 5 2/4
240 EVOCATOR-PRIME Great Mace 4 5 30 Leader, Mystic 2 4 5 2/5
285 EVOCATOR PRIME Mace 10 5 35 Leader, Mystic, 1 4 5 2/5
On Dracoline Ferocious
295 EVACATOR PRIME Great Mace 10 5 35 Leader, Mystic, 2 3 5 3/6
On Dracoline Ferocious
255 CASTIGOR-PRIME Greatbow 4 5 30 Leader, Destroyer 1 4 4 1/4
3-15 3 5 2/4
240 SEQUITOR-PRIME Sword & Shield 4 6 30 Leader, Bulwark 1 4 4 2/4
240 SEQUITOR-PRIME Hammer & Shield 4 6 30 Leader, Bulwark 1 3 5 2/4
245 SEQUITOR-PRIME Hammer & 4 6 30 Leader, Bulwark, 1 3 5 2/4
Redemption Frenzied
Cache

Pts Fighters Weapons Abilities


180 SEQUITOR Sword & Shield 4 6 20 Bulwark 1 3 4 2/4
180 SEQUITOR Maul & Shield Bulwark 1 2 5 2/4
4 6 20
185 SEQUITOR Great Mace 4 5 20 - 2 3 5 3/5
195 CASTIGOR Sword 4 5 20 Destroyer 1 3 4 1/4
Great Bow 3- 3 5 2/4
15
180 EVOCATOR Mace 4 5 20 Mystic 1 4 5 2/4
180 EVOCATOR Great Mace 4 5 20 Mystic 2 3 5 2/5
250 EVOCATOR Mace 10 5 32 Mystic, Ferocious 1 4 5 2/4
On Dracoline
260 EVOCATOR Great Mace 10 5 32 Mystic, Ferocious 2 3 5 3/5
On Dracoline
150 GRYPH-HOUND Fangs 6 4 20 Beast 1 4 4 2/4

19
Leaders abilities
CLEANSE THE REALMS OF TAINT
 -A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter can make a bonus move or a bonus attack action.
METEORIC SLAM
 -Until the end of this fighter’s activation, add 1 to the Attacks and Strength characteristics of attack actions
Brute made by this fighter that have a Range characteristic of 3 or less.
SHATTER SPIRIT FLASK
 -Allocate a number of damage points equal to the value of this ability to all visible fighters within 3" of this
Berserker fighter (including the fighter using this ability).
OPEN THE REDEMPTION CACHE
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of
Frenzied this fighter.

Fighters abilities
CHANNELED EMPOWERMENT
 -Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next
attack action made by this fighter that has a Range characteristic of 3 or less.
SUMMON CELESTIAL LIGHTNING
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this
Mystic ability.
-For each 4+, allocate 1 damage point to that enemy fighter.
BURST OF CELESTIAL LIGHTING
 -Add half the value of this ability (rounding up) to the damage points allocated by each hit and critical hit
Destroyer from the next attack action made by this fighter this activation that targets an enemy that is more than 3"
away.
DARTING ATTACK
 -This fighter makes a bonus attack action.
Beast -Then, they can make a bonus disengage action.
SOUL-SHIELD CHANNELING
 -Until the end of the battle round, add the value of this ability to the Toughness characteristic of this fighter.
Bulwark
THUNDEROUS POUNCE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an
Ferocious enemy fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.

20
Pts Leaders Weapons Abilities
210 LORD IMPERATANT Hammer 4 5 32 Leader, Champion 1 4 4 2/5
230 KNIGHT ARCANUM Mace 4 5 30 Leader, Mystic 2 3 4 2/4
Blast 3-7 2 4 3/6
195 KNIGHT RELICTOR Mace 4 5 30 Leader, Priest 1 4 4 2/4
185 KNIGHT VEXILLOR Sword & Banner 4 5 30 Leader, Icon Bearer 1 3 4 2/4
265 KNIGHT JUDICATOR Sword 4 5 30 Leader, Trapper 1 3 4 2/4
Bow 6-20 1 5 4-10
200 VINDICTOR PRIME Spear & Shield 4 6 30 Leader 2 3 4 2/5
210 VANQUISHER PRIME Sword 4 5 30 Leader, Frenzied 1 5 4 2/4
VIGILOR PRIME Dagger Leader, Scout 1 3 4 1/4
225
Bow
5 5 30
3-15 3 4 2/4
ANNIHILATOR PRIME Meteoric Hammer Leader, Brute 1 3 5 2/5
205 3 7 30
225 ANNIHILATOR PRIME Grandhammer 3 6 30 Leader, Brute 1 4 6 3/5
220 PRAETOR PRIME Halberd 4 5 30 Leader, Elite 2 4 5 2/5

Pts Fighters Weapons Abilities


VINDICTOR Spear & Shield 2 2 4 2/5
145 4 6 20
150 VANQUISHER Sword 4 5 20 Frenzied 1 4 4 2/4
185 VIGILOR Dagger 5 5 20 Scout 1 3 4 1/4
Bow 3-15 2 4 2/4
150 ANNIHILATOR Meteoric Hammer 3 7 20 Brute 1 2 5 2/5
175 ANNIHILATOR Grandhammer 3 6 20 Brute 1 3 6 3/5
175 PRAETOR Halberd 4 5 22 Elite 2 3 5 2/5
150 GRYPH-HOUND Fangs Beast 1 4 4 2/4
6 4 20

21
Leaders abilities
SHOCK AND AWE
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this
fighter this activation.
-This fighter makes a bonus move action or a bonus attack action.
PLANT THE BANNER OF THE REFORGED
 -Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each).
Icon
Bearer
BOLT FROM THE HEAVENS
 -Pick a visible enemy fighter within 18" of this fighter and roll a number of dice equal to half the value of this
Mystic ability (rounding up).
-For each 4+, allocate 3 damage points to that fighter.
PURIFYING INCENSE
 -Until the end of the battle round, subtract 1 from the damage points allocated by each hit and critical hit (to a
Priest minimum of 1) from attack actions that target friendly fighters while they are within 6" of this fighter.
COORDINATED STRIKE
-Pick a number of other visible friendly fighters equal to half the value of this ability within 9" of this fighter.
 Champion -Each fighter picked can make a bonus move action or a bonus attack action (some can make bonus move
actions and others bonus attack actions).
DRAW THE GAZE OF SIGMAR
-Pick a point on the battlefield that is visible to this fighter.
 Trapper -Allocate a number of damage points equal to half the value of this ability (rounding up) to all enemy fighters
within 3" of that point.

Fighters abilities
BLAZE OF GLORY
 -A fighter can use this ability only if they have 15 or more damage points allocated to them.
-This fighter makes a bonus attack action.
SOUL-FORGED GUARDIANS
 -A fighter can use this ability only if they are within 3" of another visible friendly fighter with the Leader
Elite runemark.
-Remove a number of damage points allocated to that fighter up to the value of this ability.
-Then, allocate D3 damage points to this fighter.
GUIDING LIGHTNING
 -A fighter can use this ability only after it has made an attack action that has the Ranged Weapon runemark
Scout (bow) that targeted an enemy fighter.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that target that fighter.
DARTING ATTACK
 -This fighter makes a bonus attack action.
Beast -Then, they can make a bonus disengage action.
VANQUISH THE HORDE
 -Roll a dice for each visible enemy fighter within 3" of this fighter.
Frenzied -On a 3-4, allocate 1 damage point to the fighter being rolled for.
-On a 5+, allocate a number of damage points equal to the value of this ability to the fighter being rolled for.
FORCE OF A FALLING STAR
 -This fighter makes a bonus move action.
Brute -If this fighter finishes that move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of
this fighter.
-Allocate a number of damage points equal to the value of this ability to that enemy fighter.

22
Pts Leaders Weapons Abilities
195 AURIC RUNEFATHER Axe 3 4 25 Leader, Brute 2 3 5 2/5
175 AURIC RUNESON Axe Leader, Brute 1 4 4 2/4
3 4 22
190 GRIMWRATH BERSERKER Axe 3 4 25 Leader, Berserker 1 3 5 2/5
175 BATTLESMITH Axe 3 4 25 Leader, Icon Bearer 1 3 4 2/4
170 AURIC RUNEMASTER Club 3 4 25 Leader, Priest 2 3 4 1/4
180 DOOMSEEKER Axe 3 4 25 Leader 1 4 4 2/4
165 AURIC RUNESMITER Axe Leader, Mystic 1 3 4 1/4
3 4 25
170 VULKITE BERZERKER Twin Axes 3 4 22 Leader 1 4 4 2/4
KARL
185 HEARTHGUARD Poleaxe 3 4 22 Leader, Warrior 2 4 3 3/5
BERZERKER KARL
185 HEARTHGUARD Broadaxe 3 4 22 Leader, Warrior 2 4 4 2/5
BERZERKER KARL
180 AURIC HEARTHGUARD Axe 3 4 22 Leader, Frenzied 1 3 4 1/2
KARL Blast (Magmapike) 3-15 2 4 2/4

Pts Fighters Weapons Abilities


85 VULKITE BERZERKER Twin Axes - 1 4 3 1/3
3 4 12
85 VULKITE BERZERKER Axe & Shield 3 5 12 Bulwark 1 2 3 1/3
90 VULKITE BERZERKER Warpick & Shield 3 5 12 Bulwark 1 2 3 1/4
110 HEARTHGUARD Poleaxe 3 4 12 Warrior 2 3 3 2/5
BERZERKER
115 HEARTHGUARD Broadaxe 3 4 12 Warrior 2 3 4 2/4
BERZERKER
125 AURIC HEARTHGUARD Axe 3 4 12 Frenzied 1 3 3 1/2
Blast (Magmapike) 3-15 2 4 2/4

23
Leaders abilities
VOLCANO’S CALL
 -Pick a visible enemy fighter on the battlefield floor within 12" of this fighter and roll a number of dice equal to
Priest the value of this ability.
-For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate 3 damage points to that fighter.
RUNIC EMPOWERMENT
 -Pick a visible friendly fighter within 3" of this fighter.
Mystic -Until the end of the battle round, add the value of this ability to the Strength characteristic of the next attack
action made by that fighter that has a Range characteristic of 3 or less.
LODGE LEADER
 -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range
Brute characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
HONOR OUR OATHS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by him this
activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
characteristic of 3 or less made by visible friendly fighters while they are within 6” of this fighter.
ICON OF GRIMNIR
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness
Icon characteristic of visible friendly fighters while they are within 6" of this fighter.
Bearer
BATTLE FURY
 -Until the end of the battle round, add the value of this ability to the Move characteristic of this fighter.
Berserker -In addition, this fighter makes a bonus move action.
-Then he can make a bonus attack action.

Fighters abilities
FYRESTEEL THROWING AXE
 -Pick a visible enemy fighter within 6" of this fighter and roll 2D6.
-For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
ENCASE IN MOLTEN ROCK
 -Until the end of the fighter's activation, the next time this fighter makes an attack action, subtract half the
Frenzied value of this ability (rounding up) from the move characteristic of the target fighter (to a minimum of 1) until
then end of the battle round.
 RELENTLESS ZEAL
-Add 3 to the move characteristic of the next move action made by this fighter this activation.
DUTY UNTO DEATH
 -A fighter can use this ability only if he has suffered 5 or more damage points allocated to him.
Warrior -This fighter makes a bonus move action, then he can make a bonus attack action.
SLINGSHIELD CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Bulwark fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 2+, allocate a number of damage points to that fighter equal to the value of this ability.
UNLEASH RUNIC FURY
 -Until the end of this fighter’s activation, add the value of this ability to the Attacks characteristic of attack
actions made by this fighter that have a Range characteristic of 3 or less.

24
Pts Leaders Weapons Abilities
190 ARKANAUT ADMIRAL Hammer 3 4 25 Leader 1 4 4 2/4
Pistol 8 3 4 1/4
300 ENDRINMASTER Sword 10 4 28 Leader, Fly 1 4 4 2/4
with Dirigible Suite Gun 3-10 2 5 3/6
205 ENDRINMASTER Hammer 3 5 25 Leader, Brute 1 4 5 2/4
with Endrinharness
175 AETHERIC NAVIGATOR Club 3 4 22 Leader, Mystic 1 3 4 2/4
Pistol 8 3 4 1/4
125 AETHER-KHEMIST Unarmed 3 4 22 Leader, Destroyer 1 3 3 1/4
170 COMPANY CAPTAIN Axe 3 4 22 Leader 1 4 3 2/4
Pistol 8 3 3 1/3
195 GUNNERY SERGEANT Unarmed 3 4 22 Leader, Elite, Scout 1 3 3 1/4
Drillbill 3-15 4 4 2/4
265 MIZZENMASTER Sword 10 4 26 Leader, Fly 1 4 5 2/5
Pistol 8 2 4 1/4
260 CUSTODIAN Spear 10 4 26 Leader, Fly, Trapper 2 4 4 2/5
Pistol 8 2 3 1/3

25
Pts Fighters Weapons Abilities
65 ARKANAUT Axe 3 3 12 - 1 3 3 1/3
Pistol 8 2 3 1/3
105 ARKANAUT Unarmed 3 3 12 - 1 2 3 1/3
Volley Gun 3-15 6 3 1/3
95 ARKANAUT Unarmed 3 3 12 - 1 2 3 1/3
Light Skyhook 3-20 2 4 2/5
80 ARKANAUT Skypike 3 3 12 - 2 3 4 2/5
130 GRUNDSTOCK Unarmed 3 4 12 Elite 1 2 3 1/3
THUNDERER Decksweeper 3-10 5 4 1/3
115 GRUNDSTOCK Unarmed 3 4 12 Elite 1 2 3 1/3
THUNDERER Aethershot Rifle 3-15 2 4 2/4
130 GRUNDSTOCK Fumigator 3 4 12 Elite 6 3 5 2/4
THUNDERER
145 GRUNDSTOCK Unarmed 3 4 12 Elite 1 2 3 1/3
THUNDERER Mortar 3-10 3 4 3/6
175 GRUNDSTOCK Unarmed 3 4 12 Elite 1 2 3 1/3
THUNDERER Aethercannon 3-10 2 5 4/8
205 ENDRINRIGGER Sword 10 4 16 Fly 1 3 5 2/5
Rivet Gun 8 2 4 1/4
200 ENDRINRIGGER Unarmed 10 4 16 Fly 1 2 3 1/3
Volley Gun 3-15 6 3 1/3
210 ENDRINRIGGER Unarmed 10 4 16 Fly 1 2 3 1/3
Drill Launcher 3-20 3 5 2/4
170 ENDRINRIGGER Unarmed 10 4 16 Fly, Agile 1 2 3 1/3
Grapnel Launcher 3-20 2 3 1/3
205 ENDRINRIGGER Unarmed 10 4 16 Fly 1 2 3 1/3
Skyhook 3-20 2 4 3/5
200 SKYWARDEN Spear 10 4 16 Fly, Trapper 2 3 4 2/5
Pistol 8 2 3 1/3
205 SKYWARDEN Unarmed 10 4 16 Fly, Trapper 1 2 3 1/3
Volley Gun 3-15 6 3 1/3
220 SKYWARDEN Unarmed 10 4 16 Fly, Trapper 1 2 3 1/3
Drill Launcher 3-20 3 5 2/4
175 SKYWARDEN Unarmed 10 4 16 Fly, Trapper, Agile 1 2 3 1/3
Grapnel Launcher 3-20 2 3 1/3
210 SKYWARDEN Unarmed 10 4 16 Fly, Trapper 1 2 3 1/3
Skyhook 3-20 2 4 3/5

26
Leaders abilities
SUPERCHARGED ENDRINHARNESS
 -Add 1 to the Strength and Attacks characteristics of attack actions made by this fighter this activation that have
Brute a Range characteristic of 3 or less.
HARRYING DRILLBILL
 -Pick an enemy fighter within 20” of this fighter.
Scout -Until the end of the battle round, that fighter cannot make disengage actions.
FIGHT FOR PROFIT
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters
within 6" of this fighter.
-If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead.
ATMOSPHERIC ISOLATION
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Destroyer actions made by enemy fighters while they are within 6" of this fighter.
AETHERSTORM
 -Pick a visible enemy fighter anywhere on the battlefield and roll a number of dice equal to the value of this
Mystic ability.
-For each 2+, allocate 3 damage points to that fighter.

Fighters abilities
 ANCESTRAL FORTITUDE
-Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
GRAPNEL LAUNCHER
 -A fighter can use this ability only if they are more than 3" away from any enemy fighters.
Agile -Pick a point on an obstacle within 20" of this fighter.
-Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the
point picked.
KEEP YOUR DISTANCE
 -A fighter can use this ability only if they are within 3” of an enemy fighter.
Elite -This fighter makes a bonus disengage action.
MASTER THE SKIES
 -Add 1 to the damage points allocated by each hit and critical hit from attack actions made by this fighter this
Fly activation that target enemy fighters with the Fly runemark.
TIMED CHARGES
 -A fighter can use this ability only if they are within 3" of an enemy fighter.
Trapper -Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter.
-Then, this fighter makes a bonus disengage action.

27
Pts Leaders Weapons Abilities
250 ARCH-REVENANT Spear 10 4 25 Leader, Destroyer, Fly 2 4 4 2/5
240 KURNOTH HUNTMASTER Scythe 4 4 35 Leader, Champion 2 4 4 3/6
230 KURNOTH HUNTMASTER Great Sword 4 4 35 Leader, Champion 1 5 4 2/5
240 KURNOTH HUNTMASTER Claws 4 4 35 Leader, Champion 1 3 3 1/3
Bow 3-20 3 4 2/5
180 BRANCHWRAITH Claws 6 3 22 Leader, Berserker 1 3 3 2/4
Bow 3-7 2 3 3/6
180 BRANCHWYCH Scythe 6 3 22 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
120 SCION Sword 4 3 16 Leader, Warrior 1 4 3 2/4
140 SHADESTALKER Claws 4 3 16 Leader, Terrifying 1 5 4 2/4
145 BRANCH NYMPH Claws 5 3 20 Leader, Scout 1 4 4 2/4

Pts Fighters Weapons Abilities


70 DRYAD Sword 5 3 10 Scout 1 4 3 1/3
50 TREE REVENANT Sword 4 3 8 Warrior 1 3 3 1/3
70 SPITE REVENANT Claws 4 3 8 Terrifying 1 4 4 1/3
180 KURNOTH HUNTER Great Sword 4 4 30 Champion 1 4 4 2/5
190 KURNOTH HUNTER Scythe 4 4 30 Champion 2 3 4 3/6
200 KURNOTH HUNTER Claws 4 4 30 Champion 1 3 3 1/3
Bow 3-20 2 4 2/5

28
Leaders abilities
ZEPHIRSPITE’S TAIL SPENCERS
 -Pick a visible enemy fighter on the battlefield floor within 1" of this fighter and roll a number of dice equal to
Destroyer the value of this ability.
-On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6 allocate a number of damage points to that fighter equal to the value of this ability.
SWARM OF SPITES
 -Pick a visible enemy fighter on the battlefield floor within 6" of this fighter and roll a number of dice equal to
Mystic the value of this ability.
-For each 4+, allocate 1 damage point to that fighter.
 BLESSING OF THE FOREST
-Remove 1 damage point to each friendly fighter within 6" of this fighter.
Berserker
CALL TO BATTLE
 -Until the end of the battle round, add 1 to the attack characteristic of attack action that have a range
Destroyer characteristic of 3 or less made by visible friendly fighters while they are within 3” of this fighter.
ENVOY OF THE EVERQUEEN
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness and Strength
characteristics of friendly fighters while they are within 6" of this fighter.

Fighters abilities
DRAW FROM THE SPIRIT-SONG
 -Remove a number of damage points allocated to this fighter equal to half the value of this ability (rounding
up).
TRAMPLE UNDERFOOT
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Champion -For each 4+, allocate 1 damage point to that fighter.
SHRIEKING TERROR
 -Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability and roll
Terrifying a dice.
-On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
ENRAPTURING SONG
 -Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability.
Scout -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly
fighters with both the Sylvaneth runemark and the Scout runemark that target that fighter.
WALK THE SPIRIT PATHS
 -Remove this fighter from the battlefield and set them up anywhere on the battlefield floor more than 5" from
Warrior enemy fighters.

29
Pts Leaders Weapons Abilities
280 AKHELIAN KING Spear 10 4 38 Leader, Champion, Fly 2 4 4 2/5
265 MORRSARR GUARD Spear 10 4 35 Leader, Berserker, Fly 2 3 4 2/5
PRINCE
260 ISHLAEN GUARD PRINCE Sword 10 4 35 Leader, Bulwark, Fly 1 4 4 2/5
140 THRALL ICON BEARER Axe 5 3 16 Leader, Minion 1 4 4 2/5
135 REAVER ICON BEARER Dagger 6 3 16 Leader, Agile 1 3 4 1/3
Bow 3-15 3 3 1/4
170 ISHARANN SOULDRENDER Fangs 5 3 22 Leader, Frenzied 3 3 4 2/4
Scythe 2 4 4 2/5
150 ISHARANN TIDECASTER Club 5 3 20 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
140 ISHARANN SOULSCRYER Claws 5 3 20 Leader, Priest 2 3 4 2/4

Pts Fighters Weapons Abilities


200 MORRSARR GUARD Spear 10 4 25 Fly, Berserker 2 3 3 2/4
195 ISHLAEN GUARD Sword 10 4 25 Fly, Bulwark 1 4 3 2/4
80 NAMARTI THRALL Axe 5 3 8 Minion 1 4 3 2/4
75 NAMARTI REAVER Dagger 6 3 8 Agile 1 3 3 1/3
Bow 3-15 2 3 1/3

30
Leaders abilities
RIPTIDE
 -Pick a visible enemy fighter within 12" of this fighter.
Mystic -Until the end of the battle round, subtract 1 (to a minimum of 1) from the Attacks characteristic of attack
actions made by that fighter.
HANGMAN'S KNOT
 -Pick a visible enemy fighter within 3" of this fighter.
Frenzied -Until the end of the battle round, that fighter cannot make move actions or disengage actions.
STORM OF BLOWS
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
Champion this fighter this activation that has a Range characteristic of 3 or less.
SCRYFISH SHOAL
 -Pick a visible enemy fighter within 10" of this fighter and roll 6 dice.
Priest -For each roll of 3-5, allocate 1 damage point to that fighter.
-For each roll of 6, allocate 2 damage points to that fighter.
HIGH TIDE
 -A fighter can use this ability only if it is the third battle round.
-Add 1 to the Attacks and Strength characteristics of attack actions that have a Range characteristic of 3 or less
made by friendly fighters while they are within 6" of this fighter.

Fighters abilities
LOW TIDE
 -A fighter can use this ability only if it is the first battle round.
-This fighter can make a bonus move action a number of inches equal to the value of this ability.
SWEEPING BLOW
 -Roll 1 dice for each visible enemy fighter within 2" of this fighter.
Minion -On a 5, allocate 1 damage point to the fighter being rolled for.
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
STORM FIRE
 -Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this
Agile fighter that target an enemy fighter more than 3" away.
BIOVOLTAIC BARRIER
 -Until the end of the battle round, count each critical hit from attack actions that target this fighter as a hit
Bulwark instead.
BIOVOLTAIC BLAST
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of
Berserker this fighter.

31
Pts Leaders Weapons Abilities
220 VANARI LORD REGENT Sword 10 4 30 Leader, Warrior, Mount 1 4 4 2/5
Blast 3-7 2 3 3/6
170 SCINARI LORESEEKER Sword 5 3 22 Leader, Destroyer 1 3 4 2/4
Blast 3-7 2 3 3/6
135 SCINARI CALLIGRAVE Sword 5 3 20 Leader, Elite 1 2 3 1/4
Blast 3-7 2 3 3/6
115 SCINARI CATHALLAR Blast 5 3 20 Leader, Terrifying 1 3 4 2/4
190 ALARITH STONEMAGE Mace 5 4 20 Leader, Mystic, Fly 2 3 3 1/4
Blast 3-7 2 3 3/6
220 HURAKAN WINDMAGE Mace 12 3 22 Leader, Mystique, Fly 2 3 3 1/4
Blast 3-7 2 3 3/6
140 TRUESTONE SENESCHAL Hammer 3 4 20 Leader, Brute 1 4 4 2/4
130 BLADELORD SENESCHAL Sword Leader, Warrior, Frenzied 1 4 4 2/5
5 3 18
195 WINDSPEAKER SENESCHAL Bow 12 3 26 Leader, Berserker, Agile 8 3 4 1/4
195 STEEDMASTER Spear Leader, Warrior, Mount 2 3 4 2/4
10 4 26
95 HIGH SENTINEL Sword 5 3 16 Leader, Scout, Warrior 1 3 3 2/4
120 HIGH WARDEN Sword Leader, Trapper, Warrior 1 3 3 2/4
5 4 16

Pts Fighters Weapons Abilities


95 VANARI BLADELORD Sword 5 3 12 Warrior, Frenzied 1 3 4 2/5
150 VANARI DAWNRIDER Spear & Shield 10 4 18 Warrior, Mount 2 3 3 2/4
80 VANARI AURALAN Dagger 5 3 8 Warrior 1 3 3 1/3
SENTINEL Bow 3-15 2 3 1/3
80 VANARI AURALAN WARDEN Spear & Shield 5 4 8 Warrior 3 3 3 1/4
95 ALARITH STONEGUARD Hammer 3 4 12 Brute 2 3 4 2/5
105 ALARITH STONEGUARD Great Hammer 3 4 12 Brute 2 3 5 2/4
150 HURAKAN WINDCHARGER Bow 12 3 18 Berserker, Agile 8 2 4 1/4

32
Leaders abilities
MOONFIRE FLASK
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
Trapper -For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
SHARP-EYED SCRYHAWK
 -Pick a visible enemy fighter within 20" of this fighter.
Scout -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that target that fighter.
LONE AGENT
 -A fighter can use this ability only if there are no other friendly fighters within 6" of this fighter.
Destroyer -This fighter makes a bonus move action.

 REALMSCRIBE
-Pick a point on the battlefield within 9" of this fighter and place a special token there.
Elite -Until the end of the battle round, subtract 1 from the damage points allocated by each critical hit from attack
actions that target friendly fighters while they are within 6" of the center of that token.
EMOTIONAL TRANSFERENCE
 -Pick 1 friendly fighter within 12" of this fighter that has one or more damage points allocated to them.
Terrifying -Then pick 1 visible enemy fighter within 12" of this fighter.
-Roll a number of dice equal to the number of damage points allocated to that friendly fighter.
-For each 4+, allocate 1 damage point to that enemy fighter.
GRAVITIC REDIRECTION
 -Allocate D3 damage points to all visible enemy fighters within 6" of this fighter (roll for each fighter).
Mystic -In addition, until the end of the battle round, halve the Move characteristic of all fighters that are within 6" of
this fighter when this fighter uses this ability.

Fighters abilities
 SHINING COMPANY
-A fighter can use this ability only if there are 2 or more other friendly fighters with both the Lumineth Realm-
Warrior lords and the Warrior runemarks within 1" of this fighter.
-Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
actions that target friendly fighters within 1" of this fighter.

 MOUNTAIN STANCE
-Until the end of the battle round, subtract 1 from the damage points allocated by each hit and critical hit from
Brute attack actions that target this fighter.

 GO WHERE THE WIND BLOWS


-Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Berserker action they make this activation.

 MOVE LIKE THE WIND


-Until the end of this fighter’s activation, this fighter can finish disengage actions within 1" of enemy fighters.
Agile

LANCES OF THE DAWN


 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Mount fighter, pick 1 visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that enemy fighter equal to the value of this ability.

 PERFECT STRIKE
-This fighter makes a bonus attack action.
Frenzied -In addition, add the value of this ability to the damage points allocated by each critical hit from that attack
action.

33
Pts Leaders Weapons Abilities
255 MEDUSA Spear 7 4 35 Leader, Mystic 2 4 4 3/5
140 HAG QUEEN Dagger 5 3 20 Leader, Priest 1 3 4 2/4
170 SLAUGHTER QUEEN Dagger 5 3 20 Leader, Destroyer 1 5 4 2/4
275 MELUSAI IRONSCALE Spear 7 4 32 Leader, Elite 2 5 4 2/4
Blast 3-7 2 3 3/6
190 MASTER OF WARLOCKS Blade 10 3 26 Leader, Mount 1 3 3 1/3
Bow 3-12 2 3 1/3
115 WITCH AELF HAG Dagger 5 3 16 Leader 1 4 3 1/4
150 HANDMAIDEN Whip 5 4 16 Leader 2 4 3 2/4

245 GORGAI Spear 7 4 30 Leader, Elite 2 6 4 2/4


235 KRONE Dagger 7 4 30 Leader, Berserker 1 2 3 1/2
Bow 3-20 3 3 2/5
245 SHRYKE Spear 12 4 20 Leader, Agile, Fly 8 3 4 2/4
235 HARRIDYNN Dagger 12 4 20 Leader, Agile, Fly 1 5 3 2/4

Pts Fighters Weapons Abilities


65 WITCH AELF Dagger 5 3 8 - 1 4 3 1/3
75 WITCH AELF Dagger & Buckler 5 4 8 - 1 3 3 1/3
75 SISTER OF SLAUGHTER Whip & Knife 5 3 8 - 2 4 3 1/4
85 SISTER OF SLAUGHTER Whip & Buckler 5 4 8 - 2 3 3 1/4
165 BLOOD SISTER Spear 7 4 20 Elite 2 5 3 1/4
165 BLOOD STALKER Dagger 7 4 20 Berserker 1 2 3 1/2
Bow 3-20 2 3 1/5
140 DOOMFIRE WARLOCK Sword 10 3 18 Mount 1 3 3 1/3
Bow 3-12 2 3 1/3
175 KHINERAI HEARTHENDER Spear 12 4 10 Fly, Agile 8 2 4 1/4
165 KHINERAI LIFETAKER Dagger 12 4 10 Fly, Agile 1 4 3 1/4

34
Leaders abilities
WITCHBREW
 -Pick a visible friendly fighter within 3" of this fighter.
Priest -Until the end of the battle round, add the value of this ability to the Strength characteristic of the next attack
action made by that fighter that has a Range characteristic of 3 or less.
SACRIFICE TO KHAINE
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
BLOODWRACK STARE
 -Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability and roll 2
Mystic dice.
-If either dice rolls a 3+, until the end of the battle round, that fighter cannot make move actions or disengage
actions.
-In addition, for each 6, allocate a number of damage points to that fighter equal to the value of this ability.
ORGY OF SLAUGHTER
 -Until the end of the battle round, add half the value of this ability (rounding up) to the damage points allocated
Destroyer to enemy fighters by each hit and critical hit from attack actions that have a Range characteristic of 3 of less
made by friendly fighters while they are within 8" of this fighter.

Fighters abilities
BATHE IN BLOOD
 -A fighter can use this ability only if they are within 3" of a visible enemy fighter with 1 or more damage points
allocated to them.
-Until the end of this fighter's activation, add 1 to the Attacks and Strength characteristics of attack actions
made by this fighter.
TURNED TO CRYSTAL
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
Elite -For each roll of a 4-5, allocate 1 damage point to that fighter.
-For each roll of a 6, allocate a number of damage points to that fighter equal to the value of this ability.
HEARTSEEKERS
 -If the next attack action made by this fighter this activation scores one or more critical hits, and the target
Berserker fighter is more than 3" away, allocate a number of damage points to that fighter equal to the value of this ability.
SLAUGHTER'S STRENGTH
 -Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of attack
actions made by this fighter that have a Range characteristic of 3 or less.
DOOMFIRE BOLT
 -Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to the value of this ability.
Mount -For each 4+, allocate 2 damage points to that fighter.
DEATH ON THE WIND
 -This fighter makes a bonus move action.
Agile -Then, they can make a bonus attack action.
-In addition, add 1 to the Strength characteristic of that attack action if the fighter finished the move action 6"
or more from than their starting position.

35
Pts Fighters Weapons Abilities
190 SHROUD QUEEN Sword 6 4 20 Leader 1 4 4 2/5
Reach Weapon 4 3 4 2/4
100 DARKFLAME WARLOCK Dagger 5 3 8 Mystic 1 3 3 1/3
Blast 3-7 2 3 2/4
100 DARKFLAME WARLOCK Repeater 5 3 8 Mystic 8 4 3 1/3
Crossbows
120 SLAUGHTERSHADE Spear 5 3 12 Warrior, Berserker 2 4 4 1/4
120 SLAUGHTERSHADE Whip 5 3 12 Warrior, Berserker 4 3 4 2/4
90 SHROUDBLADES Sword & Dagger 5 3 8 Warrior 1 4 3 1/4
90 SHROUDBLADES Spear 5 3 8 Warrior 2 3 4 1/4

abilities
 SHADOW LEAP
-This fighter can fly when making move actions until the end of their activation.
CURSED DARTS
 -Pick a visible enemy fighter within 9" of this fighter and roll 2 dice.
Warrior -For each roll of 4+, allocate 2 damage points to that fighter.
-In addition, if either dice scored a 6, halve the Move characteristic of that fighter until the end of the battle
round.
INSTRUMENT OF KHAINE
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Berserker this activation.
-This fighter makes a bonus move action or a bonus attack action.
HARNESS SHADOW
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Mystic actions made by enemy fighters that target a fighter within 3" of this fighter.
 DANCE OF DEATH
-Until the end of this fighter activation, this fighter can finish disengage actions within 1" of enemy fighters.
ENSNARING DARKNESS
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3” of
Leader this fighter.
-Instead, this fighter can draw their shadow blood.
-If they do so, allocate 3 damage points to this fighter, and a number of damage points equal to the value of this
ability to all visible enemy fighters within 6" of this fighter.

36
Pts Leaders Weapons Abilities
250 SLANN MASTER Blast 4 4 32 Leader, Mystic, Fly 12 3 4 3/6
200 SAURUS OLDBLOOD Club & Shield 4 5 28 Leader, Warrior 1 3 4 2/4
220 SAURUS SUNBLOOD Mace & Shield 4 5 28 Leader, Warrior 1 4 4 2/5
210 SAURUS ETERNITY Great Mace 4 4 28 Leader, Warrior 1 3 5 3/6
WARDEN
240 SAURUS SCAR VETERAN Axe 7 5 32 Leader, Warrior, Mount 1 4 4 2/4
On Cold One
180 SAURUS ASTROLITH Axe 4 4 25 Leader, Warrior, 1 3 4 2/4
BEARER Icon Bearer
150 SAURUS WARRIOR ALPHA Club & Shield 4 4 20 Leader, Warrior 1 3 4 2/4
220 SAURUS GUARD ALPHA Blade 4 5 25 Leader, Warrior 2 4 4 2/5
195 SAURUS KNIGHT ALPHA Blade 6 4 30 Leader, Warrior, Mount 1 4 3 2/4
185 SKINK STARSEER Blast Leader, Priest, Fly 12 2 4 3/6
4 3 20
170 SKINK STARPRIEST Mace 6 3 18 Leader, Priest, Minion 2 3 3 1/4
Blast 3-7 2 3 3/6
145 SKINK PRIEST Mace 6 3 18 Leader, Priest, Minion 2 3 3 1/3
Blast 3-7 2 3 2/5
130 SKINK ALPHA Club 6 3 16 Leader, Minion 1 4 3 2/4
225 TERRADON CHIEF Sword 12 3 28 Leader, Agile, Fly 1 4 4 2/4
230 TERRADON RIDER ALPHA Fangs 12 3 25 Leader, Frenzied, Fly 1 3 4 2/4
Reach Weapon 3 4 3 2/4
235 RIPPERDACTYL CHIEF Axe 10 4 28 Leader, Destroyer, Fly 1 4 4 2/4
235 RIPPERDACTYL RIDER Fangs 10 4 25 Leader, Destroyer, Fly 1 4 4 2/4
ALPHA

Pts Fighters Weapons Abilities


145 SAURUS GUARD Polearm & Shield Warrior 2 3 4 2/4
4 5 15
75 SAURUS WARRIOR Club & Shield 4 4 10 Warrior 1 3 3 1/3
75 SAURUS WARRIOR Spear & Shield 4 4 10 Warrior 2 2 3 1/4
115 SAURUS KNIGHT Club & Shield 6 4 20 Warrior, Mount 1 3 3 1/3
115 SAURUS KNIGHT Spear & Shield 6 4 20 Warrior, Mount 2 2 3 1/4
60 SKINK Club & Buckler Minion 1 3 3 1/3
6 3 8
65 SKINK Boltspitter 6 2 8 Minion 1 3 3 1/3
12 2 3 1/4
85 SKINK Javelin & Buckler 6 3 8 Minion 1 3 3 1/3
8 1 3 1/4
45 SKINK HANDLER Spear 6 2 8 Minion, Trapper 2 2 3 1/4
170 TERRADON RIDER Fangs 12 3 15 Frenzied, Fly 1 3 4 2/4
Reach Weapon 3 3 3 1/4
185 TERRADON RIDER Fangs 12 3 15 Frenzied, Fly 1 3 4 2/4
Spear 8 2 3 1/4
175 RIPPERDACTYL RIDER Spear 10 4 15 Destroyer, Fly 1 3 4 2/4
130 SALAMANDER Blast 6 3 20 Beast 7 2 3 3/6
170 RAZORDON Blast 6 3 20 Beast 12 5 3 1/3
200 KROXIGOR Club Warrior 1 2 5 3/6
6 4 32
37
Leaders abilities
TIDE OF SERPENTS
 -Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability.
Priest -For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate 3 damage points to that fighter.
COLD-BLOODED COMMANDER
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter makes a bonus move action or a bonus attack action.
LEAD FROM ON HIGH
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Agile action they make this activation.
LORDS OF SPACE AND TIME
 -Pick another friendly fighter that is within 12" of this fighter.
Mystic -Remove that fighter from the battlefield and then immediately set them up anywhere on the battlefield within
a number of inches of this fighter equal to the value of this ability.
REVIVIFYING ENERGIES
 -Remove a number of damage points equal to the value of this ability allocated to each friendly fighter within 6"
Icon of this fighter.
Bearer

Fighters abilities
NIMBLE RETREAT
 -A fighter can use this ability only if they are within 1" of an enemy fighter.
Minion -This fighter makes a bonus disengage action.
VORACIOUS APPETITE
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Destroyer -For each 4+, allocate 1 damage point to that fighter.
HUNTING PACK
 -Pick a visible friendly fighter with the Beast runemark within 2" of this fighter.
Trapper -That fighter makes a bonus attack action.
RAIN METEORIC BARRAGE
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Frenzied fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
TEARING BITE
 -Add the value of this ability to the damage points allocated by each hit or critical hit from the next attack action
Warrior made by this fighter this activation that has a Range characteristic of 3 or less.
WRATH OF THE OLD ONES
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength
characteristics of attack actions made by this fighter that have a Range characteristic of 3 or less.

38
Pts Fighter Weapons Abilities
315 WAR HYDRA Fangs * 4 50 Gargantuan, Destroyer 2 4 5 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 3/8
21-30 4 3/6
31-40 3 2/6
41-49 2 2/4

War Hydra Abilities


QUICK WITH THE LASH
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Destroyer action they make this activation
FIERY BREATH
 -Pick a visible enemy fighter within 6" of this fighter and roll a dice for that fighter and each other fighter
Destroyer within 3" of that fighter.
-On a 3+, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
SEVER ONE HEAD, ANOTHER TAKES ITS PLACE
 -Remove a number of damage points allocated to this fighter equal to double the value of this ability.
Destroyer

39
Pts Fighter Weapons Abilities
315 KHARIBDYSS Fangs * 4 50 Gargantuan, Berserker 2 4 5 */*

Damage Table
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 3/8
21-30 4 3/6
31-40 3 2/6
41-49 2 2/4

Kharibdyss Abilities
QUICK WITH THE LASH
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Berserker action they make this activation.
ABYSSAL HOWL
 -Roll a dice for each enemy fighter within a number of inches of this fighter equal to the value of this ability.
Berserker -On a 3+, until the end of the battle round, the fighter being rolled for cannot make move actions or disengage
actions.
SPIKED TAIL
 -Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of
Berserker this ability.

40
SLAVES TO DARKNESS BEASTS OF CHAOS SKAVEN

BLADES OF KHORNE HEDONITES OF SLAANESH DISCIPLES OF TZEENTCH


Khorne Bloodbound | Daemons of Khorne Slaanesh Sibarytes | Daemons of Slaanesh Tzeentch Arcanites | Daemons of Tzeentch

MAGGOTKIN OF NURGLE IRON GOLEMS UNTAMED BEASTS


Nurgle Rotbringers | Daemons of Nurgle

CORVUS CABAL CYPHER LORDS THE UNMADE

SPLINTERED FANG SPYRE TYRANTS SCIONS OF FLAME

DARKOATH SAVAGERS TARANTULOS BROOD

41
Pts Leaders Weapons Abilities
255 CHAOS LORD Spear 4 5 28 Leader, Champion 2 5 5 3/5
310 CHAOS LORD Spear 8 6 38 Leader, Agile, Mount 2 4 5 2/5
on Karkadrak
295 CHAOS LORD Axe 10 5 32 Leader, Agile, Mount 1 5 4 2/4
on Daemonic Mount
165 CHAOS SORCERER LORD Club 4 3 20 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
310 VARANGUARD Axe & Shield 10 6 35 Leader, Terrifying, 1 4 4 3/5
Mount
285 DOOM KNIGHT Flail Leader, Mount 2 4 4 2/4
10 6 32
230 EXALTED HERO OF CHAOS Axe 4 5 28 Leader, Champion 1 5 4 2/5
250 EXALTED CHAMPION Axe 4 5 28 Leader, Warrior 1 5 5 3/5
220 ASPIRING CHAMPION Axe 4 5 25 Leader 1 5 4 2/5
140 MARAUDER CHIEFTAIN Axe 4 3 20 Leader 1 4 4 2/5
225 MARAUDER Axe Leader, Mount 1 3 4 2/5
10 4 30
HORSEMASTER
190 DARKOATH CHIEFTAIN Sword Leader, Elite 1 4 4 2/5
4 4 25
195 DARKOATH WARQUEEN Axe & Shield 4 5 25 Leader, Champion 1 3 4 2/4

Pts Fighters Weapons Abilities


180 CHAOS CHOSEN Axe 4 5 18 Warrior 1 4 5 2/5
170 CHAOS WARRIOR Weapon & Shield 4 6 15 Bulwark 1 3 4 2/4
165 CHAOS WARRIOR Halberd & Shield 4 6 15 Bulwark 2 2 4 2/5
145 CHAOS WARRIOR Paired Weapons 4 5 15 - 1 4 4 2/4
170 CHAOS WARRIOR Great Axe - 1 3 5 3/5
4 5 15
220 CHAOS KNIGHT Spear & Shield 10 6 22 Mount 2 2 4 2/5
220 CHAOS KNIGHT Sword & Shield 10 6 22 Mount 1 3 4 2/4
55 MARAUDER Flail 4 3 10 - 3 3 3 1/3
60 MARAUDER Axe & Shield 4 4 10 Bulwark 1 2 3 1/3
120 MARAUDER HORSEMAN Flail Mount 3 3 3 1/3
10 3 20
125 MARAUDER HORSEMAN Axe & Shield 10 4 20 Mount 1 2 3 1/3
140 MARAUDER HORSEMAN Spear & Shield 10 4 20 Scout, Mount 2 2 3 1/4

42
Leaders abilities
DAEMONIC POWER
 -Pick a visible friendly fighter within 8" of this fighter.
Mystic -Until the end of the battle round, add 1 to the Strength and Attacks characteristics of the next attack action
made by that fighter that has a Range characteristic of 3 or less.
RELENTLESS KILLERS
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
Terrifying this fighter that has a Range characteristic of 3 or less.
SPURRED BY THE GODS
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
Champion characteristic of 3" or less made by friendly fighters while they are within 3" of this fighter.
KNIGHTS OF CHAOS
 -Until the end of the battle round, add 2 to the Move characteristic of friendly fighters with the Mount
Agile runemark that start their activation within 6" of this fighter.
CHAMPION OF DARKNESS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
DEATHBLOW
 -Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from the
Elite next attack action made by this fighter this activation that has a Range characteristic of 3 or less.

Fighters abilities
IMBUED WITH DARK POWER
 -Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of attack
actions made by this fighter that have a Range characteristic of 3 or less.
THROW JAVELIN
 -Pick a visible enemy fighter within 6" of this fighter and roll a dice.
Scout -On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6 allocate a number of damage points to that fighter equal to the value of this ability.
SHIELD RAM
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Bulwark fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice.
-On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
TRAMPLING HOOVES
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Mount fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
LEAD THE SLAUGHTER
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Warrior this activation.
-Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characteristic of
attack actions made by visible friendly fighters while they are within 6" of this fighter.

43
Pts Leaders Weapons Abilities
200 BEASTLORD Axe 5 4 25 Leader, Champion 1 5 4 2/4
195 GREAT-BRAY SHAMAN Club 5 4 22 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
185 BESTIGOR GOUGE-HORN Great Axe 5 4 22 Leader, Warrior 1 4 4 2/5
170 GOR FOE-RENDER Axe 5 4 20 Leader 1 4 4 2/4
130 UNGOR HALF-HORN Sword & Shield 5 4 16 Leader 1 3 3 2/4
140 UNGOR RAIDER HALF- Sword 5 3 16 Leader 1 3 3 2/4
HORN Bow 3-15 2 3 1/3
205 GOREHOOF CENTIGOR Spear & Shield 10 4 26 Leader, Mount 2 3 4 2/4
265 DOOMBULL Great Axe 5 4 38 Leader, Brute 1 4 5 3/8
245 BULLGOR BLOODKINE Twin Axes 5 4 35 Leader, Brute 1 5 5 2/5
250 BULLGOR BLOODKINE Great Axe 5 4 35 Leader, Brute 1 3 5 3/8
240 BULLGOR BLOODKINE Axe & Shield 5 5 35 Leader, Brute 1 3 5 2/5
255 DRAGON OGOR SHAGGOTH Great Axe 6 4 40 Leader, Destroyer 1 3 5 3/6

Pts Fighters Weapons Abilities


115 BESTIGOR Axe 5 4 12 Warrior 1 3 4 2/4
65 GOR Sword & Shield 5 4 10 - 1 2 3 1/3
55 GOR Two Axes 5 3 10 - 1 3 3 1/3
60 UNGOR Club & Shield 5 4 8 - 1 2 3 1/3
70 UNGOR Spear & Shield 5 4 8 - 2 2 3 1/4
70 UNGOR Dagger 5 3 8 Scout 1 2 3 1/3
Bow 3-15 2 3 1/3
135 CENTIGOR Spear & Shield 10 4 18 Mount 2 2 4 1/4
190 BULLGOR Twin Axes 5 4 30 Brute 1 4 5 2/4
190 BULLGOR Great Axe 5 4 30 Brute 1 2 5 3/6
190 BULLGOR Axe & Shield 5 5 30 Brute 1 3 5 2/4
195 DRAGON OGOR Twin Clubs 6 4 30 Destroyer 1 5 4 2/4
195 DRAGON OGOR Spear 6 4 30 Destroyer 2 4 4 2/5
195 DRAGON OGOR Great Club 6 4 30 Destroyer 1 3 4 3/6
210 COCKATRICE Claws 10 4 30 Beast, Berserker, Fly 1 4 4 2/5

44
Leaders abilities
RIP, GORE AND TEAR!
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter makes a bonus move action or a bonus attack action.
DEVOLVE
 -Pick a visible enemy fighter within 6" of this fighter.
Mystic -That fighter makes a bonus move action directly towards this fighter, as if they were jumping, a number of
inches equal to the value of this ability.
GRISLY TROPHY
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Champion this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
characteristic of 3 or less made by visible friendly fighters while they are within 9" of this fighter.
EMPOWERING LIGHTNING
 -For each friendly fighter with the Beasts of Chaos and Destroyer runemarks within 9" of this fighter, you can
Destroyer remove a number of damage points allocated to that fighter equal to the value of this ability.

Fighters abilities
BRAYHERD AMBUSH
 -A fighter can use this ability only if it is the first battle round.
-This fighter can make a bonus move action of a number of inches equal to the value of this ability.
BLOODGORGE
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Brute this activation.
-Remove a number of damage points allocated to this fighter equal to the value of this ability.
PETRIFYING GAZE
 -Pick 1 visible enemy fighter within 8" of this fighter and roll a dice.
Berserker -On a 2+, allocate a number of damage points to that fighter equal to the roll.
-In addition, subtract 1 from the Move characteristic (to a minimum of 1) of that fighter until the end of the
battle round.
BESTIAL CHARGE
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Warrior fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF ARROWS
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
Scout this fighter this activation that targets an enemy fighter more than 3" away.
BRING DOWN THE STORM
 -Pick 1 visible enemy fighter within 20" of this fighter add roll 1 dice.
Destroyer -On a 2+, allocate a number of damage points to that fighter equal to the value of this ability.

45
Pts Leaders Weapons Abilities
175 GREY SEER Club 6 3 20 Leader, Agile, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
185 ARCH-WARLOCK Axe 6 4 20 Leader, Agile, Destroyer 1 3 5 2/4
165 WARLOCK ENGINEER Spear 6 3 20 Leader, Agile, Destroyer 1 3 3 2/4
Pistol 8 2 3 1/4
170 WARLOCK BOMBARDIER Unarmed 6 3 20 Leader, Agile, Destroyer 1 2 3 1/3
Doomrocket 3-15 2 4 2/4
180 PLAGUE PRIEST Club 6 4 20 Leader, Agile, Priest 2 4 3 2/4
150 BRINGER OF THE WORD Dagger 6 4 16 Leader, Agile, Priest 1 4 3 2/4
180 CLAWLORD Sword 6 4 20 Leader, Agile 1 4 4 2/5
145 CLAWLEADER Sword 6 4 16 Leader, Agile 1 4 3 2/4
170 FANGLEADER Axe 6 4 20 Leader 1 4 4 2/4
140 MASTER MOULDER Fangs 6 3 20 Leader, Agile, Frenzied 1 3 3 2/4
Lash 3 3 3 1/3
200 DEATHMASTER Dagger 7 3 20 Leader, Agile, Scout 1 5 4 2/4
Throwing Stars 8 3 3 1/4
165 NIGHTLEADER Fangs 6 3 16 Leader, Agile, Scout 1 4 3 2/4
Throwing Stars 8 3 3 1/3

46
Pts Fighters Weapons Abilities
75 CLANRAT Sword & Shield 6 4 8 Agile 1 3 3 1/3
75 CLANRAT Spear & Shield 6 4 8 Agile 2 2 3 1/4
105 STORMVERMIN Halberd 6 4 10 Elite 2 3 3 2/4
115 STORMVERMIN Halberd & Shield 6 5 10 Elite 2 2 3 2/4
90 PLAGUE CENSER BEARER Reach Weapon 6 3 8 Agile, Berserker 2 3 4 2/4
70 PLAGUE MONK Dagger 6 3 8 Agile 1 4 3 1/4
70 PLAGUE MONK Club 6 3 8 Agile 2 3 3 1/5
95 GUTTER RUNNER Sword 6 3 10 Agile 1 4 3 1/4
Throwing Stars 8 2 3 1/3
75 NIGHT RUNNER Sword 6 3 8 Agile 1 3 3 1/3
Throwing Stars 8 2 3 1/2
65 PACKMASTER Fangs 6 3 8 Agile, Frenzied 1 3 3 1/3
Whip 3 3 3 1/2
35 GIANT RAT Fangs 8 2 4 Agile, Beast 1 3 3 1/3
105 SKYRE ACOLYTE Unarmed 6 3 8 Destroyer, Agile 1 2 3 1/2
Blast 3-6 1 4 3/6
165 WARPLOCK JEZZAIL Unarmed 6 3 12 Destroyer 1 2 3 1/2
Gun 6-20 1 4 4/10
105 WARPFIRE THROWER Blast 6 3 12 Destroyer 8 3 4 1/4
120 WARP GRINDER Unarmed 6 3 12 Destroyer 1 4 5 2/5
175 DOOM-FLAYER Dagger 7 4 18 Destroyer, Mount 1 5 5 2/4
225 RAT OGOR Claws 5 4 30 Brute, Beast 1 4 4 4/8
235 RAT OGOR Claws 5 4 30 Brute, Beast 1 2 4 4/8
Blast 3-8 2 5 3/6
265 STORMFIEND Grinderfists 5 5 35 Brute 1 4 5 4/8
265 STORMFIEND Doomflayer Brute 1 5 4 4/8
Gauntlets 5 5 35
265 STORMFIEND Shock Gauntlets Brute 1 4 4 4/10
5 5 35
285 STORMFIEND Unarmed 5 5 35 Brute 1 2 4 4/8
Ratling Cannons 3-10 4 4 2/4
265 STORMFIEND Unarmed 5 5 35 Brute 1 2 4 4/8
Windlaunchers 3-20 2 4 2/4
265 STORMFIEND Unarmed 5 5 35 Brute 1 2 4 4/8
Warpfire Projectors
3-8 2 5 3/6

47
Leaders abilities
CONSUME WARPSTONE TOKEN
 -Roll a number of dice equal to the value of this ability.
Mystic -For each roll of 1, allocate 1 damage point to this fighter.
-For each roll of 4+, add 1 to the damage points allocated to enemy fighters by each hit or critical hit from the
next attack action made by this fighter this activation that has a Range characteristic of 3 or more.
WARP LIGHTNING
 -Pick a number of visible enemy fighters equal to the value of this ability.
Destroyer -The first fighter picked must be within 6" of this fighter, and each subsequent fighter picked must be within 3"
of a fighter that has already been picked.
-The same fighter cannot be picked more than once.
-Allocate 1 damage point to each fighter picked.
FLESH-MEND
 -Pick a visible friendly fighter with the Beast runemark within 4" of this fighter.
Frenzied -Remove a number of damage points allocated to that fighter equal to half the value of this ability (rounding
up).
RUNNING DEATH
 -This fighter makes a bonus move action or bonus disengage action.
Scout -In addition, until the end of this fighter’s activation, add 1 to the damage points allocated by critical hits from
attack actions made by this fighter.
LEAD FROM THE BACK
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characteristic of
attack actions that have a Range characteristic or 3 or less made by other friendly fighters while they are within
3" of this fighter.
RECITE FROM THE BOOK OF WOES
 -Until the end of the battle round, enemy fighters cannot use abilities while they are within 3" of this fighter.
Priest

Fighters abilities
SCURRY AWAY
 -A fighter can use this ability only if they are within 3" of an enemy fighter.
Agile -Roll a dice.
-On a 4+, this fighter makes a bonus disengage action.
CRACK THE WHIP
 -Pick a visible friendly fighter with the Beast runemark within 4" of this fighter.
Frenzied -That fighter makes a bonus attack action that has a Range characteristic of 3 or less.
HIRED BODYGUARD
 -Until the end of the battle round, friendly fighters with the Leader runemark cannot be targeted while they are
Elite within 1" of this fighter.
CRUSHING CHARGE
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Brute fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
POISONOUS FUMES
 -Roll a dice for each visible enemy fighter within 3" of this fighter.
Berserker -On a 3+, allocate a number of damage points equal to half the value of this ability (rounding up) to that fighter.
EXPEND WARPSTONE SPARK CANISTER
 -This fighter makes a bonus attack action.
Destroyer -In addition, add half the value of this ability (rounding up) to the damage points allocated by each hit and
critical hit from that attack action.

48
Pts Leaders Weapons Abilities
240 MIGHTY LORD OF KHORNE Axe 4 5 32 Leader, Champion 1 5 4 2/5
280 MIGHTY LORD OF KHORNE Axe 6 6 38 Leader, Mount 1 4 4 2/5
230 SKULLGRINDER Reach Weapon 4 5 30 Leader 2 2 5 3/6
265 SKULLHUNTER Axe 6 6 35 Leader, mount 1 4 4 2/4
210 WRATHMASTER Reach Weapon 4 4 30 Leader, Frenzied 2 6 4 2/4
195 SKULLSEEKER Axe 4 4 30 Leader, Destroyer 1 4 4 2/4
210 BLOODSECRATOR Axe 4 5 30 Leader, Icon Bearer 1 3 4 2/5
200 BLOODSTOKER Dagger 4 4 30 Leader, Trapper 1 4 4 2/4
Lash 3 3 4 1/4
210 SLAUGHTERPRIEST Axe 4 4 32 Leader, Priest 1 3 4 3/5
210 SLAUGHTERPRIEST Sword 4 4 32 Leader, Priest 1 4 4 2/4
Reach Weapon 3 3 4 1/4
210 ASPIRING DEATHBRINGER Axe 4 5 30 Leader 1 4 4 2/4
205 EXALTED DEATHBRINGER Spear 4 4 30 Leader 2 3 4 3/6
205 EXALTED DEATHBRINGER Great Axe 4 4 30 Leader 1 4 4 3/5
185 CHAOS CHAMPION Axe 4 4 25 Leader, Bulwark 1 4 4 2/4
140 BLOODREAVER Axe 5 3 20 Leader 1 5 3 2/4
CHIEFTAIN

Pts Fighters Weapons Abilities


170 WRATHMONGER Flails 4 4 25 Frenzied 2 5 4 1/4
165 SKULLREAPER Axe 4 4 25 Destroyer 1 4 4 2/4
110 BLOOD WARRIOR Axe & Gorefist 4 4 15 Bulwark 1 3 3 2/4
115 BLOOD WARRIOR Twin Axes 4 4 15 - 1 4 3 2/4
120 BLOOD WARRIOR Great Axe 4 4 15 - 1 3 4 2/5
65 BLOODREAVER Axe 5 3 10 - 1 4 3 1/3
65 BLOODREAVER Great Axe 5 3 10 - 1 3 4 1/3
220 MIGHTY SKULLCRUSHER Axe 6 6 30 Mount 1 3 4 2/4
225 MIGHTY SKULLCRUSHER Spear 6 6 30 Mount 2 2 5 2/4
170 FLESH HOUND Fangs 8 4 20 - 1 4 4 2/4
235 KHORGORATH Claws 4 4 35 Ferocious 1 3 5 4/8

49
Leaders abilities
WHIPPED FURY
 -Pick 1 friendly fighter with the Ferocious runemark within 4" of this fighter.
Trapper -That fighter makes a bonus attack action.
FLESH HOUND’S BLOOD-DARK CLAWS
 -Pick a visible enemy fighter within 1" of this fighter and roll 2 dice.
Champion -For each 4-5, allocate D3 damage points to that fighter.
-For each 6, allocate D6 damage points to that fighter.
BLOODBIND
 -Pick a visible enemy fighter within 8" of this fighter.
Priest -That fighter makes a bonus move action directly towards this fighter, as if they were jumping, a number of
inches equal to the value of this ability.
LORD OF SKULLS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
BLOODBOIL
 -Pick a visible enemy fighter within 8" of this fighter and roll a number office equal to the value of this ability.
Priest -For each 4+, allocate D3 damage points to that fighter.
RAGE OF KHORNE
 -Until the end of the battleground, add 1 to the Attacks characteristic of attack actions that have a Range
Icon characteristic of 3 or less made by friendly fighters while they are within 16" of this fighter.
Bearer

Fighters abilities
BLOOD FOR THE BLOOD GOD
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter makes a bonus move action or a bonus attack action.
GOREFIST
 -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
Bulwark -On a 3-4 allocate 1 damage point to that fighter.
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
LASHING BONE TENTACLES
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
Ferocious -For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
MURDEROUS CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Mount fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
DAEMON-FORGED WEAPONS
 -Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points
Destroyer allocated by critical hits from attack actions made by this fighter that have a Range characteristic of 3 or less.
BLOOD-FUELED ASSAULT
 -This fighter makes a bonus move action.
Frenzied -Then, they can make a bonus attack action.
-In addition, until the end of this fighter's activation, add half the value of this ability (rounding up) to the
Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less.

50
Pts Leaders Weapons Abilities
265 SKULLMASTER Sword 6 5 38 Leader, Destroyer, 1 5 4 2/5
Mount
190 BLOODMASTER Sword 4 4 22 Leader, Frenzied 1 5 4 2/5
150 BLOODREAPER Sword Leader, Frenzied 1 5 4 2/4
4 3 20
240 BLOODHUNTER Sword 6 4 35 Leader, Destroyer, 1 5 4 2/5
Mount

Pts Fighters Weapons Abilities


70 BLOODLETTER Sword 4 3 10 Frenzied 1 4 3 1/4
205 GOREHOUND Fangs 8 4 25 Agile, Ferocious, Beast 1 5 4 2/5
170 FLESH HOUND Fangs 8 4 20 Agile 1 4 4 2/4
185 BLOODCRUSHER Sword Destroyer, Mount 1 4 4 2/4
6 4 30

Daemons of Khorne abilities


BLOOD FOR THE BLOOD GOD
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter makes a bonus move action or a bonus attack action.
DECAPITATING STRIKE
 -Add half the value of this ability (rounding up) to the damage points allocated by critical hits from the next
Frenzied attack action made by this fighter this activation that has a Range characteristic of 3 or less.
HUNGRY FOR FLESH
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
Agile -This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they
were at the start of that move action.
LOCUS OF FURY
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Leader this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
MURDEROUS CHARGE
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Destroyer fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
BURNING ROAR
 -Pick a visible enemy fighter within 8" of this fighter and roll a number of dice equal to the value of this ability.
Ferocious -For each 2+, allocate 2 damage points to that fighter.

51
Pts Leaders Weapons Abilities
220 LORD OF PAIN Club 4 4 25 Leader, Champion 2 4 5 3/5
170 SHARDSPEAKER Club 4 3 22 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
240 SLICKBLADE HUNTER- Spear 10 4 35 Leader, Destroyer, 2 4 3 2/4
SEEKER Mount
200 SYMBARESH EGOPUMP Club 4 4 25 Leader, Berserker 2 4 5 2/4
205 MYRMIDESH PAINMASTER Sword 4 5 25 Leader, Warrior 1 4 4 2/4
130 BLISSBARD ARCHER Dagger 5 3 16 Leader, Minion 1 3 3 1/3
HIGH TEMPTER Bow 3-15 3 3 1/4
220 BLISSBARD SEEKER Dagger 10 3 35 Leader, Minion, Mount 1 3 3 1/3
HIGH TEMPTER Bow 3-15 3 3 1/4
235 HELLREAVER Claw-spear 10 4 30 Leader, Destroyer, 2 4 4 2/4
Mount
225 SLAANGOR SLAKE-HORN Axe 6 4 30 Leader, Ferocious 1 4 4 3/5

Pts Fighters Weapons Abilities


180 SLICKBLADE SEEKER Spear 10 4 25 Destroyer, Mount 2 3 3 2/4
140 MYRMIDESH Axe 4 5 15 Warrior 1 4 3 2/4
PAINBRINGER
130 SYMBARESH TWINSOUL Dagger 4 4 15 Berserker 1 4 4 2/4
115 SYMBARESH TWINSOUL Lash 4 4 15 Berserker 3 4 3 1/4
130 SYMBARESH TWINSOUL Sword 4 4 15 Berserker 1 3 5 2/4
80 BLISSBARD ARCHER Dagger 5 3 8 Minion 1 3 3 1/3
Bow 3-15 2 3 1/3
165 BLISSBARD SEEKER Dagger 10 3 25 Minion, Mount 1 3 3 1/3
Bow 3-15 2 3 1/3
145 HELLSTRIDER Claw-spear 10 4 20 Destroyer, Mount 2 3 3 1/4
145 HELLSTRIDER Reach Weapon 10 4 20 Mount 3 4 3 1/3
165 SLAANGOR FIENDBLOOD Claws 6 4 20 Ferocious 1 4 4 2/5

52
Leaders abilities
VIOLENCE AND EXCESS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter makes a bonus move action or a bonus attack action.
TENDRILS OF UNNATURAL SMOKE
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Mystic actions made by enemy fighters while they are within 6" of this fighter.
PARAGON OF DEPRAVITY
 -Until the end of the battle round, add the value of this ability to the Strength characteristic of attack actions
Champion that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.

Fighters abilities
UNRIVALLED VELOCITY
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
action they make this activation.
DANCE OF THE WAILING BLADE
 -Add 1 to the damage points allocated by each hit and critical hit from attack actions made by this fighter this
Warrior activation that have a Range characteristic of 3 or less.
SLAVES TO IMPULSE
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
Ferocious -This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they
were at the start of that move action.
IMPALING STRIKE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Destroyer fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VOLLEY OF TEARING BLADES
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
Minion this fighter this activation that targets an enemy fighter more than 3" away.
EGO-DRIVEN EXCESS
 -This fighter can make a bonus move action or a bonus attack action.
Agile -In addition, each time a fighter is taken down by an attack action made by this fighter this activation, this
fighter can make a further bonus move action or bonus attack action.

53
Pts Leaders Weapons Abilities
250 THE CONTORTED Claws 10 5 28 Leader, Terrifying 1 6 3 2/4
EPITOME Blast 3-7 2 3 3/6
170 INFERNAL ENRAPTURESS Claws 4 3 22 Leader, Mystic 1 3 3 2/4
Blast 3-12 4 3 1/4
190 VICELEADER Claws 5 3 22 Leader, Warrior 1 5 3 2/4
Blast 3-7 2 3 3/6
145 ALLURER Claws 5 3 20 Leader, Warrior 1 5 3 2/4
220 BLISSBRINGER Claws 8 3 35 Leader, Agile 1 5 3 2/4
205 HEARTSEEKER Claws 10 3 30 Leader, Warrior, Mount 1 5 3 2/4
235 HELLREAVER Claw-spear 10 4 30 Leader, Destroyer, 2 4 4 2/4
Mount

Pts Fighters Weapons Abilities


75 DAEMONETTE Claws 5 3 10 Warrior 1 4 3 1/4
150 FIEND Claws 8 3 30 Agile 1 4 3 1/4
130 SEEKER OF SLAANESH Claws 10 3 20 Warrior, Mount 1 4 3 1/4
145 HELLSTRIDER Claw-spear 10 4 20 Destroyer, Mount 2 3 3 1/4
145 HELLSTRIDER Reach Weapon 10 4 20 Mount 3 4 3 1/3

54
Leaders abilities
DISCORDANT DISRUPTION
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Mystic actions made by enemy fighters while they are within 6" of this fighter.
LOCUS OF EXCRUCIATION
 -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range
characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
MIRROR OF ABSORPTION
 -Pick a visible enemy fighter that has not activated this battle round that is within 9" of this fighter.
Terrifying -That fighter is said to have activated.

Fighters abilities
LITHE AND SWIFT
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
action they make this activation.
SADISTIC KILLERS
 -Add 1 to the damage points allocated by each hit and critical hit from attack actions made by this fighter this
Warrior activation that have a Range characteristic of 3 or less.
CRUSHING GRIP
 -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
Agile -On a 2+, until the end of this battle round, that fighter cannot make move actions or disengage actions.
IMPALING STRIKE
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Destroyer fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
DEADLY VENOM
 -Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points
Agile allocated by critical hits from attack actions made by this fighter.
-In addition, after each attack action made by this fighter, roll a dice.
-On a 5+, until the end of this battle round, the target fighter cannot make move actions or disengage actions.

55
Pts Leaders Weapons Abilities
205 LORD OF PLAGUES Axe 3 4 32 Leader 1 3 5 3/5
210 LORD OF BLIGHTS Hammer 3 5 32 Leader, Bulwark 1 3 4 2/5
290 LORD OF AFFLICTIONS Axe 6 4 42 Leader, Destroyer, Fly 2 4 4 3/5
165 ROTBRINGER SORCERER Club 3 3 22 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
195 HARBINGER OF DECAY Scythe 6 4 25 Leader, Terrifying, 2 3 4 2/4
Mount
190 PUTRID BLIGHTKING Sword 3 4 30 Leader 1 4 4 2/5
BLIGHTLORD

Pts Fighters Weapons Abilities


135 PUTRID BLIGHTKING Axe 25 - 1 3 4 2/4
3 4
145 PUTRID BLIGHTKING Axe & Shield 3 5 25 - 1 2 4 2/4
145 PUTRID BLIGHTKING Flail (Tocsin) 3 4 25 Champion 2 4 4 1/4
140 PUTRID BLIGHTKING Sword & Icon 3 4 25 Icon Bearer 1 3 4 2/4
245 PUSGOYLE BLIGHTLORD Scythe 6 4 40 Destroyer, Fly 2 4 4 2/5

56
Leaders abilities
THRICE-RIPENED DEATH’S HEAD
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
Bulwark -For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
STREAM OF CORRUPTION
 -Pick a visible enemy fighter within 9" of this fighter and roll a number office equal to the value of this ability.
Mystic -For each 5+, allocate 1 damage point to that fighter and, until the end of the battle round, subtract 1 from that
fighter’s Toughness characteristic (to a minimum of 1).
GRANDFATHER'S BLESSING
 -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range
characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
ROTSWORD STAB
 -This fighter can make a bonus attack action that has a Range characteristic of 3" or less.
Terrifying -If that bonus attack action scores any critical hits, roll a dice.
-On a 4+, subtract 1 from the Move characteristic (to a minimum of 1) of the target fighter for the rest of the
battle.

Fighters abilities
VIRULENT DISCHARGE
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
-For each 4+, allocate 1 damage point to that fighter.
VENOMOUS STING
 -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
Destroyer -On a 2+, until the end of this battle round, that fighter cannot make move actions or disengage actions.
TOLL THE SONOROUS TOCSIN
 -Until the end of the battle round, add 1 to the Move characteristic of move actions made by friendly fighters
Champion that start within 6" of this fighter.
BLIGHTED ICON
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are
Icon Bearer within 6" of this fighter.
UNNATURAL REGENERATION
 -A fighter cannot use this ability if they are within 1" of any enemy fighters.
-Remove a number of damage points allocated to this fighter equal to double the value of this ability.

57
Pts Leaders Weapons Abilities
195 POXBRINGER Sword 3 4 22 Leader 1 4 4 2/5
Blast 3-7 2 3 3/6
175 SPOILPOX SCRIVENER Fangs 3 4 22 Leader, Champion 1 2 5 3/5
165 SLOPPITY BILEPIPER Sword 4 4 22 Leader, Agile 1 3 4 2/4
120 PLAGUERIDDEN Sword 3 3 20 Leader, Warrior 1 4 3 2/4
230 PLAGUEBRINGER Sword 6 4 35 Leader, Destroyer, Fly 1 4 3 2/4

Pts Fighters Weapons Abilities


50 PLAGUEBEARER Sword 3 3 10 Warrior 1 3 3 1/4
170 PLAGUE DRONE Sword 6 4 30 Destroyer, Fly 1 3 3 1/4
175 BEAST OF NURGLE Claws 4 4 30 Ferocious 1 4 4 2/4
145 NURGLINGS Claws 5 3 30 Minion 1 6 3 1/3

58
Leaders abilities
JOLLY GUTPIPES
 -Until the end of the battle round, add 1 to the Move characteristic of move actions made by friendly fighters
Agile that start within 6" of this fighter.
GRANDFATHER'S BLESSING
 -Until the end of the battle round, add 1 to the Strength characteristic of attack actions that have a Range
characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
MENACING OVERSEER
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
Champion characteristic of 3 or less made by friendly fighters while they are within 9" of this fighter.
DISGUSTING SNEEZE
 -Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to the value of this ability.
Champion -For each 2+, allocate 2 damage points to that fighter.

Fighters abilities
DISGUSTINGLY RESILIENT
 -Roll a number of dice equal to the value of this ability.
-For each 4+, remove 1 damage point allocated to this fighter.
ACIDIC SLIME TRAIL
 -Pick a visible enemy fighter within 1" of this fighter.
Ferocious -This fighter makes a bonus disengage action.
-Then, allocate a number of damage points to that fighter equal to the value of this ability.
VENOMOUS STING
 -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
Destroyer -On a 2+, until the end of this battle round, that fighter cannot make move actions or disengage actions.
CLOUD OF FLIES
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Warrior actions that target this fighter.
 ENDLESS SWARM
-Remove a number of damage points allocated to this fighter equal to double the value of this ability.
Minion

59
Pts Leaders Weapons Abilities
190 MAGISTER Sword 4 3 22 Leader 1 3 4 1/4
Blast 3-10 2 3 3/6
285 MAGISTER Fangs 10 4 25 Leader, Fly 1 4 4 2/4
On Disc of Tzeentch Blast 3-10 2 3 3/6
295 TZAANGOR SHAMAN Fangs 10 4 30 Leader, Fly 1 4 4 2/4
Blast 3-10 2 3 3/6
265 OGROID THAUMATURGE Club 4 4 32 Leader, Ferocious 1 4 5 2/5
Blast 3-10 2 3 3/6
195 GAUNT SUMMONER Sword 4 3 22 Leader, Berserker 1 3 4 1/4
Blast 3-10 2 3 3/6
295 GAUNT SUMMONER Fangs 10 4 28 Leader, Berserker, Fly 1 4 4 2/4
On Disc of Tzeentch Blast 3-10 2 3 3/6
260 CURSELLING Sword 4 5 28 Leader 1 4 4 2/5
EYE OF TZEENTCH Blast 3-10 2 3 3/6
250 FATEMASTER Sword 10 4 25 Leader, Champion Fly 2 4 4 2/5
150 KAIRIC ADEPT Spear 4 4 20 Leader 2 2 3 1/4
Blast 3-10 3 3 1/3
175 TZAANGOR TWISTBRAY Sword 5 4 25 Leader 1 3 4 2/4
280 TZAANGOR SKYFIRE Fangs 10 4 30 Leader, Frenzied, Fly 1 4 4 2/4
AVIARCH Bow 3-20 3 4 2/5
260 TZAANGOR AVIARCH Spear 10 4 30 Leader, Destroyer, Fly 2 5 4 2/4
220 TZAANGOR ENLIGHTENED Spear 5 4 30 Leader, Destroyer 2 5 4 2/4

Pts Fighters Weapons Abilities


75 TZAANGOR Paired Swords 5 3 15 - 1 3 3 1/4
85 TZAANGOR Sword & Shield - 1 2 3 1/4
5 4 15
105 TZAANGOR Great Sword 5 3 15 - 1 3 4 2/5
90 TZAANGOR MUTANT Sword 5 3 15 Brute 1 4 3 1/4
150 TZAANGOR ENLIGHTENED Spear 5 4 20 Destroyer 2 4 4 2/4
200 TZAANGOR ENLIGHTENED Spear 10 4 20 Destroyer, Fly 2 4 4 2/4
235 TZAANGOR SKYFIRE Fangs Frenzied, Fly 1 4 4 2/4
Bow
10 4 20
3-20 2 4 2/5
85 KAIRIC ACOLYTE Sword & Shield - 1 3 3 1/3
Blast
4 4 10
3-10 2 3 1/3
90 KAIRIC ACOLYTE Spear & Shield - 2 2 3 1/4
Blast
4 4 10
3-10 2 3 1/3
85 KAIRIC ACOLYTE Paired Swords - 1 4 3 1/3
Blast
4 4 10
3-10 2 3 1/3
70 KAIRIC ACOLYTE Sword & Vulcharc Scout 1 3 3 1/3
Blast
4 3 10
3-10 2 3 1/3
135 KAIRIC ACOLYTE Sword - 1 2 3 1/3
Scroll of Dark Arts
4 4 10
3-10 4 4 2/4

60
Leaders abilities
LOCUS OF SORCERY
 -Add half the value of this ability (rounding up) to the Strength characteristic of the next attack action made by
this fighter this activation that targets an enemy fighter more than 3" away.
BRUTAL RAGE
 -A fighter can use this ability only if 15 or more damage points have been allocated to them.
Ferocious -Until the end of the battle, add 1 to the Attacks characteristic of attack actions made by this fighter that have a
Range characteristic of 3 or less.
MASTER OF DESTINY
 -Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6)
used by friendly fighters within 12" of this fighter.
WARPTONGUE BLADE
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Berserker -On a 2-5, allocate 1 damage point to that fighter.
-On a 6, allocate 3 damage points to that fighter.
LORD OF FATE
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
Champion characteristic of 3 or less made by friendly fighters while they are within 9" of this fighter.

Fighters abilities
UTTERED WORDS OF ARCANE POWER
 -Add 1 to the Attacks and Strength characteristics of the next attack action made by this fighter this activation
that has a Range characteristic of 3 or less.
VULCHARC
 -Pick an enemy fighter within 20" of this fighter.
Scout -Until the end of the battle round, that fighter cannot make disengage actions.
VICIOUS BEAK
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Brute -For each 4+, allocate 1 damage point to that fighter.
GUIDED BY THE PAST
 -Add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from
Destroyer the next attack action made by this fighter this activation that has a Range characteristic of 3 or less and that
targets an enemy fighter that has activated this battle round.
GUIDED BY THE FUTURE
 -Add half the value of this ability (rounding up) to the damage points allocated by each hit or critical hit from
Frenzied the next attack action made by this fighter this activation that targets an enemy fighter that has not activated
this battle round.

61
Pts Leaders Weapons Abilities
250 FLUXMASTER Claws 12 3 25 Leader, Mystic, Fly 1 3 3 2/4
Blast 3-10 2 3 3-6
180 CHANGECASTER Claws 4 3 22 Leader, Destroyer 1 3 3 2/4
Blast 3-10 2 3 3-6
190 IRIDESCENT HORROR Claws 4 4 22 Leader, Elite 1 4 3 2/4
3-10 2 3 1/4
220 PYROCASTER Fangs 8 3 25 Leader, Berserker 1 2 3 2/4
3-10 4 3 2/4

Pts Fighters Weapons Abilities


55 BRIMSTONE HORROR Claws 4 3 6 Minion 1 3 3 1/2
3-10 2 3 1/2
75 BLUE HORROR Claws 4 3 8 Warrior 1 3 3 1/3
3-10 2 3 1/3
90 PINK HORROR Claws 4 3 12 Elite 1 3 3 1/4
3-10 2 3 1/4
180 SCREAMER Fangs 12 3 18 Agile, Fly 1 4 4 2/4
150 FLAMER Fangs 8 3 15 Berserker 1 2 3 2/4
3-10 3 3 2/4
210 EXALTED FLAMER Fangs 8 3 30 Berserker 1 2 3 2/4
3-10 4 3 2/5

62
Leaders abilities
BLUE FIRE
 -Pick a visible enemy fighter within 9" of this fighter and roll 2 dice.
Mystic -For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability
MASTER OF DESTINY
 -Until the end of the battle round, add the value of this ability to the value of other abilities (to a maximum of 6)
used by friendly fighters within 6" of this fighter.
PINK FIRE
 -Pick a visible enemy fighter within 9" of this fighter and roll 9 dice.
Destroyer -For each 3+, allocate 1 damage point to that fighter.

Fighters abilities
LOCUS OF SORCERY
 -Add half the value of this ability (rounding up) to the Strength characteristic of the next action made by this
fighter this activation that has a Range characteristic of 3 or more.
SPLIT
 -A fighter can use this ability only if they have 1 or more damage points allocated to them.
Elite -Set up 2 new fighters with the Disciples of Tzeentch Daemons runemark and the Warrior runemark on the
battlefield within 3" of this fighter.
-Then, this fighter is taken down.
-In a campaign battle, do not make an injury roll for this fighter.
SPLIT AGAIN
 -A fighter can use this ability only if they have 1 or more damage points allocated to them.
Warrior -Set up 1 new fighters with the Disciples of Tzeentch Daemons runemark and the Minion runemark on the
battlefield within 3" of this fighter.
-Then, this fighter is taken down. In a campaign battle, do not make an injury roll for this fighter.
LATCHING BITE
 -Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this
Agile activation.
-In addition, the target fighter cannot make move or disengage actions until the end of the battle round.
CAPRICIOUS WARPFLAME
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of
Berserker this fighter.

63
Pts Fighters Weapons Abilities
175 DOMINAR Great Hammer 4 4 20 Leader, Brute 1 3 5 2/5
235 OGOR BREACHER Twin Hammers 4 5 30 Destroyer 1 2 6 4/8
120 SIGNIFIER Hammer & Icon 4 4 15 Icon Bearer 1 3 4 2/4
125 PREFECTOR Hammer 4 4 15 Brute 1 3 4 2/5
125 DRILLMASTER Club Berserker 1 4 4 2/4
Ball & Chain
5 4 15
3 4 4 1/2
90 ARMATOR Twin Hammers - 1 4 4 1/4
3 4 12
80 IRON LEGIONARY Hammer & Shield 4 5 10 - 1 2 3 1/3
70 IRON LEGIONARY Twin Hammers 4 4 10 - 1 3 3 1/3
65 IRON LEGIONARY Hammer 4 4 10 - 1 2 3 1/3
Bolas 3 3 3 1/2

Iron Golems abilities


THROW BOLAS
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each roll of 4-5, allocate 1 damage point to that fighter.
-For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
SPINE-CRUSHING BLOW
 -Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this
Brute activation that has a Range characteristic of 3 or less.

LEAD WITH STRENGTH


 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Leader this activation.
-This fighter makes a bonus move action or a bonus attack action.
LIVING BATTERING RAM
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an
Destroyer enemy fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
STAND DEFIANT
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are
Icon Bearer within 6" of this fighter.
WHIRLWIND OF DEATH
 -Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of
Berserker this ability.

64
Pts Fighters Weapons Abilities
180 HEART-EATER Axe 5 4 20 Leader 1 4 4 2/5
140 FIRST FANG Axe 4 4 15 Brute 1 3 4 1/4
Spear 8 2 4 2/5
125 BEASTSPEAKER Dagger 5 4 15 Agile 1 3 4 1/4
Whip 4 4 4 1/2
180 ROCKTUSK PROWLER Fangs 8 4 20 Beast 1 4 4 2/5
105 PREYTAKER Great Axe 4 4 10 - 1 3 4 2/4
105 PREYTAKER Great Sword 4 4 10 - 1 4 3 2/4
55 PLAINS-RUNNER Axe - 1 3 3 1/3
5 3 8

Untamed Beasts abilities


SAVAGE FURY
 -Add 1 to the Move characteristic of this fighter for the next move action they make this activation, and add
1 to the Attacks characteristic of the next attack action they make this activation.
ALL-OUT ATTACK
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by
Leader them this activation.
-This fighter makes a bonus move action or a bonus attack action.
BEASTMASTER
 -Pick a visible friendly fighter with the Beast runemark within 4" of this fighter.
Agile -That fighter makes a bonus attack action.
POUNCE
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an
Beast enemy fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
HARPOON SNAG
 -This fighter makes a bonus attack action.
Brute -After that attack action, the fighter targeted by that attack action makes a bonus move action directly
towards this fighter, as if they were jumping, a number of inches equal to the value of this ability.
UNLEASH THE BEAST
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and
Strength characteristics of attack actions made by this fighter that have a Range characteristic of 3 or less.

65
Pts Fighters Weapons Abilities
185 SHADOW-PIERCER Sword 5 4 20 Leader, Scout 1 4 4 2/5
175 SHRIKE TALON Claws 8 4 20 Agile 1 5 4 2/4
140 SPIRE STALKER Sword 5 4 15 Champion 1 4 4 2/4
60 CABALIST Axe 5 3 8 Scout 1 3 3 1/3
65 CABALIST Dagger - 1 4 3 1/3
5 3 8
75 CABALIST Spear 5 3 8 - 2 4 3 1/4

Corvus Cabal abilities


RAVEN DART
 -Pick a visible enemy fighter within 8" of this fighter and roll a dice.
-On a 3-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
SWIFT CLIMB
 -Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is
Champion climbing.
WALL RUN (Dungeon ability only)
-A fighter can use this ability only if they are within 1" of a dungeon wall.
 -Until the end of this fighter’s next move action this activation, this fighter can move over other fighters as if
they could fly.
-However, during that move action, this fighter must stay within 1" of a dungeon wall.
HARRYING RAVEN
 -Pick an enemy fighter within 20" of this fighter.
Scout -Until the end of the battle round, that fighter cannot make disengage actions.
SWOOPING ATTACK
 -This fighter makes a bonus move action.
Agile -In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position,
they can make a bonus attack action.
GRISLY TROPHY
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
Leader characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
DEATH FROM ABOVE
 -This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
-Add 1 to the Strength characteristic of that attack action if the fighter finished the move action 3" or more
vertically lower than their starting position.
RUNNING STRIKE (Dungeon ability only)
 -This fighter uses the “Wall Run ability”, then makes a bonus move action, and can then
make a bonus attack action.

66
Pts Fighters Weapons Abilities
205 THRALLMASTER Unarmed 5 4 20 Leader, Mystic 1 5 4 2/6
175 LUMINATE Spear 5 4 15 Mystic 2 5 4 2/5
80 MINDBOUND Great Sword 5 3 10 Destroyer, Minion 2 3 3 1/4
75 MINDBOUND Sword 5 3 10 Minion 1 4 3 1/3
115 MIRRORBLADE Twin Swords Minion 1 5 4 2/4
5 3 10
120 MIRRORBLADE Spear 5 3 10 Minion 2 4 4 2/5

Cypher Lords abilities


THROWING STARS AND CHAKRAMS
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
-For each roll of 4-5, allocate 1 damage point to that fighter.
-For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
ACROBATIC LEAP
 -This fighter can fly when making move actions until the end of their activation.
-However, when flying, they cannot move vertically upwards more than 3".
LOW SWEEPING BLOW
 -Roll 1 dice for each visible enemy fighter within 2" of this fighter.
Destroyer -On a 4-5, allocate 1 damage point to the fighter being rolled for.
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
SHADOWY RECALL
 -Pick a friendly fighter with the Minion runemark that is within 12" of this fighter.
Mystic -Remove that fighter from the battlefield and then immediately set them up anywhere on the battlefield within
a number of inches of this fighter equal to the value of this ability.
SHATTERED GLOOM GLOBE
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Leader actions made by enemy fighters while they are within 6" of this fighter.
SPINNING SOMERSAULT STRIKE
 -This fighter can fly when making move actions until the end of their activation.
-However, when flying, they cannot move vertically upwards more than 3".
-In addition, this fighter makes a bonus move action.
-Then, they can make a bonus attack action.

67
Pts Fighters Weapons Abilities
220 BLISSFUL ONE Dagger 8 4 20 Leader 1 5 4 2/6
145 JOYOUS ONE Dagger 5 4 15 Destroyer 1 4 4 2/4
60 AWAKENED ONE Dagger 4 3 10 - 1 3 3 1/3
Flail 3 3 3 1/2
60 AWAKENED ONE Spear 4 3 10 - 2 2 3 1/4
125 ASCENDED ONE Sword 4 4 10 Warrior 1 4 4 2/4

The Unmade abilities


NIGHTMARISH VISAGE
 -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice.
-On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
BARBED STRIKE
 -Until the end of this fighter's activation, if any attack action made by this fighter scores any hits or critical
hits, subtract 1 from the Toughness characteristic (to a minimum of 1) of the target fighter until the end of the
battle round.
CHAIN GARROTTE
 -Pick an enemy fighter within 5" of this fighter and roll a dice.
Warrior -On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
FLAYING FRENZY
 -Roll a dice for each visible enemy fighter within 3" of this fighter.
Destroyer -On a 3-4, allocate 1 damage point to the fighter being rolled for.
-On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
VESSEL OF TORMENT
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Leader this activation.
-This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
GIFT OF AGONY
 -This fighter makes a bonus attack action.
-Add 1 to the Strength and Attacks characteristics of that attack action if this fighter has any damage points
allocated to them.

68
Pts Fighters Weapons Abilities
180 TRUEBLOOD Spear & Net 4 4 20 Leader 2 4 4 2/5
145 SERPENT CALLER Fangs 5 4 15 Mystic 2 4 4 2/4
Bow 8 1 3 1/3
65 SERPENTS Fangs 6 2 8 Beast 1 5 3 1/4
125 PUREBLOOD Daggers 4 4 12 Brute 1 4 4 2/4
110 VENOMBLOOD Whip & Shield 4 5 10 Bulwark 3 3 4 1/2
135 VENOMBLOOD Spear & Shield Bulwark 2 3 4 2/4
4 5 10
85 VENOMBLOOD Twin Swords 5 3 10 - 1 4 3 2/4
85 VENOMBLOOD Sword 5 3 10 - 1 3 3 2/4
Whip 3 3 3 1/2
65 CLEARBLOOD Twin Daggers 4 3 10 - 1 4 3 1/3
70 CLEARBLOOD Dagger & Shield 4 4 10 Bulwark 1 2 3 1/3

Splintered Fangs abilities


POISONED WEAPON
 -Until the end of this fighter's activation, the Strength characteristic of attack actions made by this fighter count
as being higher than the target's Toughness characteristic.
ENSNARING NET
 -Pick a visible enemy fighter within 3" of this fighter.
Leader -Until the end of the battle round, that enemy fighter cannot make move actions or disengage actions.
FANGED BUCKLER
 -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
Bulwark -On a 3-4, allocate l damage point to that fighter.
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
SNAKE CHARMER
 -Pick a friendly fighter with the Beast runemark within 4" of this fighter.
Mystic -That fighter makes a bonus attack action.
RELENTLESS KILLER
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Brute this activation.
-This fighter makes a bonus attack action.
PARALYSING VENOM
 -Until the end of this fighter's activation, add the value of this ability to the damage points allocated by critical
hits from attack actions made by this fighter, and after each attack action made by this fighter, roll a dice.
-On a 5-6, until the end of the battle round, the target fighter cannot make move actions or disengage actions.

69
Pts Fighters Weapons Abilities
180 PIT CHAMPION Sword 4 4 20 Leader 1 4 5 2/5
Reach Weapon 3 3 4 1/3
135 HEADCLAIMER Great Axe 4 4 15 Brute 1 3 5 2/5
145 BESTIGOR DESTROYER Great Mace 4 4 18 Brute 1 2 5 3/6
95 FRENZIED RAGER Sword & Axe 3 4 12 Warrior 1 4 4 1/4
105 PIT VETERAN Twin Swords 4 4 10 Warrior 1 3 3 2/4
110 PIT VETERAN Sword & Shield 4 5 10 Warrior, Bulwark 1 2 3 2/4
60 PIT FIGHTER Dagger & Mace 4 3 10 - 1 4 3 1/3
60 PIT FIGHTER Spear & Mace 4 3 10 - 2 3 3 1/4
55 PIT FIGHTER Sword & Net 4 3 10 Trapper 1 3 3 1/3

Spire Tyrants abilities


PIT FIGHTER
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter can make a bonus move action or a bonus attack action.
GLADIATOR'S NET
 -Pick a visible enemy fighter within 3" of this fighter and roll 1 dice.
Trapper -On a 3+, that fighter cannot make move actions or disengage actions this battle round.
SHIELD RAM
 -Until the end of this fighter's activation, the next time this fighter finishes a move action, pick a visible enemy
Bulwark fighter within 1" of this fighter and roll 1 dice.
-On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
READIED STANCE
 -Until the end of the battle round, add half the value of this ability (rounding up) to the toughness characteristic
Warrior of this fighter.
CHAMPION OF THE WARPITS
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Leader this activation.
-Until then end of this battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly
fighters within 6" of this fighter.
BRUTAL STRIKE
 -Pick a visible enemy fighter within 1" of this fighter and roll 1 dice.
Brute -On a 3-4, allocate a number of damage point to that fighter equal to the value of this ability.
-On a 5-6, allocate a number of damage point to that fighter equal to double the value of this ability.

70
Pts Fighters Weapons Abilities
190 BLAZING LORD Greatsword 4 4 20 Leader, Brute 2 4 5 2/6
170 BRAZEN CHAMPION Great Axe 4 4 18 Brute 2 3 5 3/6
130 INFERNO PRIEST Club 4 4 15 Mystic 2 3 4 2/4
Blast 5 2 3 2/4
145 IMMOLATOR Unarmed 4 4 15 Destroyer 1 4 4 2/5
120 FIREBORN Axe & Kris 4 4 10 Trapper 1 4 4 2/4
115 FIREBORN Sunblade & Axe - 1 4 4 2/4
4 4 10
115 FIREBORN Sunblade & Kris 4 4 10 - 1 4 3 2/5
65 INITIATE Great Axe 4 3 10 Trapper 1 3 4 1/3
55 INITIATE Dagger 4 3 10 Trapper 1 3 3 1/3
65 INITIATE Axe 4 3 10 - 1 4 3 1/3
55 INITIATE Reach Weapon - 3 3 3 1/3
4 3 10

Scions of Flame abilities


FIERY MIGHT
 -Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the Strength
characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less.
BEHEADING STRIKE
 -Add half the value of this ability (rounding up) to the damage points allocated by critical hits from the next
Brute attack action made by this fighter this activation that has a Range characteristic of 3 or less.
THROW FIRE BOMB
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
Trapper -For each 4-5, allocate 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
INFERNO
 -Roll 1 dice for each visible enemy fighter within 3" of this fighter.
Destroyer -On a 4-5, allocate 1 damage point to the fighter being rolled for.
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
IGNITED FERVOR
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
Leader characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
ENGULF IN FLAMES
 -Pick a visible enemy fighter within 3" of this fighter and roll 6 dice.
Mystic -For each 2+ allocate a number of damage points to that fighter equal to half the value of this ability (rounding
up).
-In addition, for each 6, roll 1 extra dice as above (and so on).

71
Pts Fighters Weapons Abilities
170 SLAUGHTERBORNE Great Blade 4 4 20 Leader 1 5 4 2/5
170 SLAUGHTERBORNE Great Axe 4 4 20 Leader 1 4 6 2/5
115 GOD-SPEAKER Blast Mystic 3-7 2 3 3/6
Dagger
3 3 12
1 3 3 1/3
120 WRATHTOUCHED Claws Berserker 1 4 4 1/5
4 4 12
115 PROVEN Great Flail 4 4 12 - 3 2 5 2/4
115 PROVEN Great Axe 4 4 12 - 1 2 4 3/5
110 PROVEN Great Blade 4 4 12 - 1 3 4 2/4
110 PROVEN Great Spear 4 4 12 - 2 2 4 2/5
GLORYSEEKER Sword & Shield - 1 2 4 1/3
75 4 4 10
75 GLORYSEEKER Twin Axes 4 3 10 - 1 4 4 1/3
70 GLORYSEEKER Great Axe 4 3 10 - 1 2 4 2/4
65 GLORYSEEKER Spear 4 3 10 - 2 2 4 1/4
Axe 1 3 3 1/3

Darkoath Savagers abilities


A VOW FULFILLED
 - Until the end of this fighter's activation, each time an enemy fighter is taken down, you can pick either this
fighter's Toughness characteristic or the Attacks or Strength characteristic of 1 weapon this fighter is armed
with.
-Until the end of the battle, add 1 to the characteristic you picked.
VISIONS OF GLORY
 -Roll a number of dice equal to the value of this ability.
Mystic -For each 5-6, you gain 1 additional wild dice that can be used from the start of the next battle round.
DISPLAY OF BRUTALITY
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Leader this activation.
-This fighter makes a bonus move action or a bonus attack action.
CURSE OF WITHERING
 -Pick a visible enemy fighter within 3" of this fighter and roll a number of dice equal to the value of this ability.
Mystic -For each 4-5, subtract 1 from that fighter's Toughness characteristic (to a minimum of 1) until the end of the
battle round.
-For each 6, subtract 1 from that fighter's Toughness characteristic (to a minimum of 1) until the end of the
battle.
FURIOUS RAMPAGE
 -Roll a dice for each visible enemy fighter within 3" of this fighter.
Berserker -On a 3-4, allocate 1 damage point to the fighter being rolled for.
-On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
DEATHBLOW
 -Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from
the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.

72
Pts Fighters Weapons Abilities
180 BROODMASTER Swords 6 4 18 Leader, Sentience, Agile 1 6 4 2/4
105 DOOMWEAVER Trident & Net 5 3 12 Sentience, Trapper, 2 3 4 2/4
Agile
95 DOOMWEAVER Flail 5 3 12 Sentience, Agile 3 3 3 1/4
Goad 1 3 4 2/4
80 BROODKIN Scythe 5 3 8 Sentience, Scout 2 2 3 1/4
Spiderclaw 1 2 4 1/5
70 BROODKIN Sai 5 3 8 Sentience, Scout 1 3 4 1/4
65 BROODKIN Swords Sentience, Scout 1 4 3 1/3
5 3 8
35 SPIDER SWARM Fangs 6 1 8 Agile, Beast 1 8 1 1/2

Tarantulos Brood abilities


SCUTTLING SYMBIOSIS
 -Pick 1 friendly Spider Swarm within 6" of this fighter or within 9" of this fighter if the value of this ability is 4
Sentience or greater.
-That Spider Swarm can make a bonus move action or a bonus attack action.
SILKEN STRANGLE-NETS
 -Pick a visible enemy fighter within 3" of this fighter and roll a dice.
Trapper -On a 3+, that fighter cannot make move actions or disengage actions this battle round.
SKITTERING ASCENT
 -Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is
Agile climbing.
ENVENOMED PROJECTILE
 -Pick a visible enemy fighter within 6" of this fighter and roll 2 dice.
Scout -For each 4-5, allocate a number damage points to that fighter equal to half the value of this ability (rounding
up).
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
CREEPING SUMMONS
 -Pick a friendly Spider Swarm that has been taken down.
Leader -Set it up once more on the battlefield wholly within 3" of this fighter.
-That Spider Swarm no longer counts as being taken down and has no damage points allocated to it.
GIFTS OF THE EIGHTFOLD WATCHER
 -This fighter makes a bonus attack action.
Beast
-After that attack action, roll a number of dice equal to the value of this ability.
-If you rolled any 6s, the fighter targeted by that attack action cannot make move actions or disengage actions
until the end of the battle round.
-In addition, if you rolled 3 or more 6s, allocate 10 damage points to that fighter.

73
Pts Fighters Runemarks
70 FURY Claws 8 3 8 Thrall, Sentience, Fly 1 3 3 1/2
105 RAPTORYX Claws 5 4 12 Thrall, Berserker 1 2 4 2/5
70 CHAOS WARHOUND Fangs 8 3 10 Thrall, Scout, Beast 1 3 3 1/3
185 RAZORGOR Fangs 8 4 25 Thrall, Ferocious, Beast 1 4 4 2/5
175 CHAOS SPAWN Fangs 5 4 30 Thrall, Agile 1 4 4 2/4

Chaos Thralls Abilities


OUTRUNNER OF CHAOS
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Scout action they make this activation.

COWER
 -Until the end of the battle round, count each critical hit from attack actions that target this fighter as a hit
Sentience instead.
CRAZED FLOCK
 -Until the end of this fighter's activation, for each other friendly fighter within 3" of this fighter that has the
Berserker same runemarks as this fighter, add 1 to the Attacks and Strength characteristics of attack actions made by this
fighter that have a Range characteristic of 3 or less.
WRITHING TENTACLES
 -Add the value of this ability to the Attacks characteristic of the next attack action made by this fighter this
Agile activation that has a Range characteristic of 3 or less.
UNCONTROLLABLE STAMPEDE
 -Until the end of this fighter's activation the next time this fighter finishes a move action within 1" of an enemy
Ferocious fighter, pick an enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.

74
Pts Fighter Weapons Abilities
295 OGROID MYRMIDON Spear & Shield 5 6 35 Ally, Champion 2 3 5 4/8

Ogroid Myrmidon Abilities


BERSERK
 -A fighter can only use this ability if 20 or more damage points have been allocated to them.
Champion -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
this fighter this activation that has a Range characteristic of 3 or less.
ARCANE FURY
 -Until the end of this fighter's activation, add the value of this ability to the damage points allocated by each
Champion critical hit from attack actions made by this fighter that have a Range characteristic of 3 or less.
BLOOD MARSHAL
 -Pick a friendly fighter within 4" of the fighter using this ability.
Champion -Allocate 1 damage point to that fighter.
-If the fighter picked is not taken down, that fighter can make a bonus attack action that has a Range
characteristic of 3 or less.

75
Pts Fighter Weapons Abilities
260 FOMOROID CRUSHER Unarmed 5 6 35 Ally, Destroyer 1 2 6 3/6

Fomoroid Crusher Abilities


HURL MASONRY
 -A fighter can use this ability only if they are within 1" of an obstacle.
Destroyer -Pick an enemy fighter within 8" of this fighter and roll a dice.
-On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
RAMPAGING CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Destroyer fighter, pick 1 visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability
BLOODY TROPHY
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Destroyer this activation.
-The player controlling this fighter immediately gains 1 wild dice that can he used in the hero phase of the next
battle round.

76
Pts Fighter Weapons Abilities
240 MINDSTEALER SPHIRANX Claws 8 5 30 Ally, Mystic 1 4 5 2/5

Mindstealer Sphiranx Abilities


TELEPATHIC THREATENING
 -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice.
Mystic -On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
DOMINATE MIND
 -Pick a visible enemy fighter within 6" of this fighter and roll a number of dice equal to the value of this ability.
Mystic -For each roll of a 3-4, allocate 1 damage point to that fighter.
-For each roll of a 5-6, allocate 3 damage points to that fighter.
 CHARM
-Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability.
Mystic -That fighter cannot activate this battle round.

77
Pts Fighter Weapons Abilities
360 CHIMERA Fangs * 4 50 Gargantuan, Bulwark, 2 6 6 */*
Fly

Damage Table
Damage points allocated Move Damage
0-10 12 5/10
11-20 10 4/8
21-30 8 3/6
31-40 6 2/4
41-50 4 1/2

Chimera Abilities
TAIL WHIP
 -Pick a visible enemy fighter within 3” of this fighter and roll a dice.
Bulwark -On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
LEONINE ROAR
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Bulwark actions made by enemy fighters while they are within 6" of this fighter.
DRACONIC HEAD’S FIERY BREATH
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 4" of
Bulwark this fighter.

78
Pts Fighter Weapons Abilities
315 CHAOS GARGANT Club * 4 50 Gargantuan, Brute 2 4 5 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-50 2 2/4

Chaos Gargant Abilities


DRUNKEN STAGGER
 -Roll a number of dice equal to the value of this ability.
Brute -For each roll of 1-2, subtract 1 from this fighter's Move characteristic until the end of this fighter's activation.
-For each roll of 3+, add 1 to this fighter's Move characteristic until the end of this fighter's activation.
MIGHTY KICK
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Brute fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VICIOUS 'EADBUTT
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Brute -For each 4+, allocate a number of damage points to that fighter equal to the value of this ability.

79
Pts Fighter Weapons Abilities
320 GHORGON Unarmed * 4 50 Gargantuan, Frenzied 2 5 6 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/10
11-20 5 4/8
21-30 4 3/8
31-40 3 3/6
41-50 2 2/6

Ghorgon Abilities
ROARING CHARGE
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Frenzied action they make this activation.
SLAVERING MAW
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Frenzied -For each 3+, allocate 3 damage points to that fighter.
RAVENOUS BLOODGREED
 -This fighter can make a bonus move action a number of inches equal to the value of this ability.
Frenzied -Then, this fighter can make a bonus attack action.

80
Pts Fighter Weapons Abilities
305 CYGOR Unarmed * 4 50 Gargantuan, Terrifying 2 4 4 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-50 2 2/4

Cygor Abilities
RIP AND TEAR MASONRY
 -This fighter can use this ability only if they are within 1" of an obstacle.
Terrifying -If this fighter is empty-handed (see below), they are no longer empty-handed.
HURL BOULDER
 -This fighter can use this ability only if they are not empty-handed (see below).
Terrifying -Pick a visible enemy fighter within 15" of this fighter and roll a number of dice equal to the value of this ability.
-For each roll of 4+, allocate 5 damage points to that fighter.
-After using this ability, this fighter is said to be empty-handed
SOUL-EATER
 -Roll a dice for each enemy fighter within 6" of this fighter.
Terrifying -On a 4+, allocate 3 damage points to the fighter being rolled for and remove 3 damage points from this fighter.

81
Pts Fighter Weapons Abilities
330 SLAUGHTERBRUTE Claws * 4 50 Gargantuan, Elite 2 5 4 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 8 4/8
11-20 7 4/6
21-30 6 3/6
31-40 5 3/4
41-50 4 2/4

Slaughterbrute Abilities
MIGHTY JAWS
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Elite -For each 3+, allocate 1 damage point to that fighter.
RAMPAGING CHARGE
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability
BEAST UNBOUND
 -This fighter makes a bonus attack action or a bonus move action.
Elite

82
Pts Fighter Weapons Abilities
310 MUTALITH VORTEX BEAST Fangs * 4 50 Gargantuan, Trapper 1 4 4 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 8 4/8
11-20 7 4/6
21-30 6 3/6
31-40 5 3/4
41-50 4 2/4

Mutalith Vortex Beast Abilities


MAW TENTACLES
 -Pick a visible enemy fighter within 6" of this fighter.
Trapper -That enemy fighter makes a bonus move action directly towards this fighter, as if they were jumping,
a number of inches equal to the value of this ability.
-When doing so, they can move away from enemy fighters within 1" at the start of that move action.
MUTANT REGENERATION
 -Roll a number of dice equal to the value of this ability.
Trapper -For each 4+, remove 3 damage points allocated to this fighter.
AURA OF MUTATION
 -Allocate a number of damage points equal to half the value of this ability (rounding up) to all visible enemy
Trapper fighters within 3" of this fighter.
-In addition, roll a dice for each visible enemy fighter within 3" of this fighter.
-On a 6, that fighter cannot activate this battle round.

83
Pts Fighter Weapons Abilities
305 HELL PIT ABOMINATION Claws * 4 55 Gargantuan, Minion 2 5 4 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 6 4/10
11-20 5 4/8
21-30 4 3/8
31-40 3 3/6
41-54 2 2/6

Hell Pit Abomination Abilities


REGENERATING MONSTROSITY
 -Roll a number office equal to the value of this ability.
Minion -For each 4+, remove 3 damage points allocated to this fighter.
AVALANCHE OF FLESH
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Minion fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
TOO HORRIBLE TO DIE
 -Until the end of the battle round, after each attack action with a Range characteristic of 3 or less that targets
Minion this fighter, roll 3 dice.
-For each 5+, allocate 3 damage points to the fighter that made the attack action.

84
ORRUK WARCLANS GLOOMSPITE GITZ OGOR MAWTRIBES
Ironjawz | Bonesplittez | Kruleboyz

85
Pts Leaders Weapons Abilities
285 MEGABOSS Axe 3 5 38 Leader, Champion 1 3 6 4/8
230 WARCHANTER Twin Clubs 3 5 35 Leader, Frenzied 1 4 4 2/4
235 WEIRDNOB SHAMAN Club 3 4 35 Leader, Mystic 2 3 4 1/4
Blast 3-7 2 3 3-6
250 BRUTE BOSS Claw & Club 3 5 35 Leader, Brute, 1 4 5 2/5
Berserker
255 BRUTE BOSS Axe 3 5 35 Leader, Brute 1 3 6 3/6
190 ARDBOY BOSS Axe & Club 3 4 25 Leader 1 4 5 2/5
255 GORE-GRUNTA BOSS Spear Leader, Ferocious, 2 3 5 2/5
8 4 40 Mount
250 GORE-GRUNTA BOSS Axe 8 4 40 Leader, Ferocious, 1 4 5 2/5
Mount

Pts Fighters Weapons Abilities


180 BRUTE Twin Axes 3 5 25 Brute 1 4 4 2/4
180 BRUTE Long Axe 3 5 25 Brute 1 3 5 2/4
200 BRUTE Great Axe 3 5 25 Brute 1 3 5 3/6
110 ARDBOY Axe & Club 3 4 15 - 1 4 4 1/4
110 ARDBOY Great Axe 3 4 15 - 1 3 4 2/4
125 ARDBOY Axe & Shield 3 5 15 Bulwark 1 3 4 1/4
210 GORE-GRUNTA Spear 8 4 35 Ferocious, Mount 2 2 5 2/4
205 GORE-GRUNTA Axe 8 4 35 Ferocious, Mount 1 3 4 2/4

86
Leaders abilities
WARCHANTER'S BEAT
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
Frenzied characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
FOOT OF GORK
 -Pick a visible enemy fighter within 12" of this fighter and roll a number of dice equal to the value of this
Mystic ability.
-For each roll of 2-5, allocate 1 damage point to that fighter.
-For each roll of 6, allocate 3 damage points to that fighter.
WAAAGH
 -Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this
fighter uses this ability, until the end of the battle round.
DA GRAB N BASH
 -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
Berserker -On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
-In addition, on a 6, this fighter can make a bonus attack action against that enemy fighter.
MIGHTY WAAAGH!
 -Add the value of this ability to the Move characteristic of friendly fighters within 9" of this fighter when this
Champion fighter uses this ability, until the end of the battle round.

Fighters abilities
CHARGE
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they
were at the start of that move action.
SHIELD BASH
 -After this fighter's next move action this activation, pick a visible enemy fighter within 1" of this fighter and roll
Bulwark a dice.
-On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
DUFF UP DA BIG THING
 -Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristics of attack actions
Brute made by this fighter that have a Range characteristic of 3 or less and that target an enemy fighter with a
Wounds characteristic of 15 or more.
GORE-GRUNTA CHARGE
 -Until the end of this fighter's activation the next time this fighter finishes a move action within 1" of an enemy
Ferocious fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
RAMPAGING DESTROYER
 -Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this
fighter.
-In addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation,
this fighter can make a bonus move action.

87
Pts Leaders Weapons Abilities
225 SAVAGE BIG BOSS Axe 4 4 30 Leader, Champion 1 3 5 3/6
225 WURRGOG PROPHET Club 4 4 28 Leader, Frenzied 2 3 4 1/4
Blast 3-7 2 3 3/6
205 WARDOKK Club 4 4 25 Leader, Berserker 1 3 3 1/3
Blast 3-7 2 3 3/6
285 MANIAK WEIRDNOB Club 10 4 35 Leader, Ferocious, 2 3 4 1/4
Blast Mount 3-7 2 3 3/6
250 SAVAGE BOARBOY BOSS Axe 10 4 35 Leader, Mount 1 4 4 2/5
265 SAVAGE BOSS MANIAK Axe 10 4 35 Leader, Mount 1 4 4 3/6
185 SAVAGE ORRUK BOSS Axe & Shield 4 4 25 Leader 1 4 4 2/5
205 SAVAGE MORBOY BOSS Axe 4 4 25 Leader 1 4 4 3/6
125 SAVAGE ARROWBOY BOSS Sword 4 4 25 Leader, Destroyer 1 3 3 2/4
Bow 3-15 3 3 1/3

Pts Fighters Weapons Abilities


110 SAVAGE MORBOY Axe 4 3 15 Elite 1 3 4 2/4
110 SAVAGE MORBOY Bone Totem 4 3 15 Mystic 3 3 4 2/4
90 SAVAGE ORRUK Axe & Shield 4 4 15 - 1 3 3 1/3
85 SAVAGE ORRUK Spear & Shield 4 4 15 - 2 2 3 1/3
175 SAVAGE BIG STABBAS Spear 4 3 30 - 1 3 5 3/6
90 ARROWBOY Unarmed 4 3 15 Destroyer 1 3 3 1/2
Bow 3-15 2 3 1/3
150 SAVAGE BOARBOY Axe 10 4 25 Mount 1 3 3 1/3
145 SAVAGE BOARBOY Spear 10 4 25 Mount 2 2 3 1/3
205 SAVAGE BOARBOY Club & Totem 10 4 25 Mystic, Mount 3 3 5 2/4
170 BOARBOY MANIAK Axe 10 3 25 Elite, Mount 1 3 4 2/4

88
Leaders abilities
WEIRD SQUIG
 -Add 1 to the Attacks characteristic of attack actions made by this fighter this activation that target an enemy
Ferocious enemy fighter more than 3" away.
WAAAGH
 -Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this
fighter uses this ability, until the end of the battle round.
RITUAL DANCE
 -Remove 1 damage point allocated to each friendly fighter within 6" of this fighter.
Berserker
BEAST-MASK DANCE
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Frenzied actions made by enemy fighters while they are within 6" of this fighter.
MIGHTY WAAAGH!
 -Add the value of this ability to the Move Characteristic of friendly fighters within 9" of this fighter when this
Champion fighter uses this ability until the end of the battle round.

Fighters abilities
CHARGE
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
-This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they
were at the start of that move action.
TOOF SHIV
 -Pick a visible enemy fighter within 1" of this fighter and roll a dice.
Elite -On a 3-4, allocate 1 damage point to that fighter.
-On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
BEAST SPIRIT JUJU
 -Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are
Mystic within 6" of this fighter.
TUSKER CHARGE
 -Until the end of this fighter's activation the next time this fighter finishes a move action within 1" of an enemy
Mount fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
LOADSA ARROWS
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
Destroyer this fighter this activation that targets an enemy fighter more than 3" away.
RAMPAGING DESTROYER
 -Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this
fighter.
-In addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation,
this fighter can make a bonus move action.

89
Pts Leaders Weapons Abilities
245 KILLABOSS Axe 8 5 38 Leader, Warrior, 1 4 4 2/5
on Great Gnashtoof Mount
195 KILLABOSS Axe 4 5 28 Leader, Warrior, 1 4 4 2/5
Berserker
165 MURKNOB Axe & Banner 4 4 25 Leader, Warrior, 1 3 4 2/4
with Belcha-banna Icon Bearer
205 SWAMPCALLA SHAMAN Club 4 4 25 Leader, Warrior, 2 3 4 1/4
Blast Mystic 3-7 2 3 3/6
175 GUTRIPPA BOSS Spear & Shield 4 5 25 Leader, Warrior 2 3 4 2/4
170 GUTRIPPA BOSS Mace 4 4 25 Leader, Warrior 1 4 4 2/4
195 BOLTBOY BOSS Dagger 4 4 25 Leader, Warrior, 1 3 4 2/4
Crossbow Trapper 3-15 3 4 1/4

Pts Fighters Weapons Abilities


80 GUTRIPPA Spear & Shield 4 4 15 Warrior 2 2 3 1/3
85 GUTRIPPA Axe & Shield 4 4 15 Warrior 1 3 3 1/3
MAN-SKEWER BOLTBOY Dagger Warrior, Trapper 1 3 3 1/3
140
Crossbow
4 4 15
3-15 2 4 1/4
HOBGROT BOSS Dagger Champion, Minion 1 4 3 1/3
110
Blast
4 3 12
3-7 2 4 2/4
HOBGROT SLITTA Dagger Minion 1 3 3 1/3
90
Blast
4 3 10
3-7 2 4 2/4
STAB-GROT Dagger Bulwark 1 3 3 1/3
65 4 4 8
35 POT-GROT Club 4 3 8 Destroyer 1 2 3 1/3

90
Leaders abilities
BONE-CRUSHING BITE
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to half the value of this
Mount ability (rounding up).
-For each 3+, allocate 3 damage points to that fighter.
YOU HOLD ’EM OFF
 -Pick a friendly fighter with both the Kruleboyz faction runemark and the Bulwark runemark within 3" of this
Berserker fighter.
-That fighter can make a bonus move action or a bonus attack action.
SUMMON BOGGY MIST
 -Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack
Mystic actions made by enemy fighters while they are within 6" of this fighter.
BREATH OF THE MIRE-DRAKE
 -Roll a dice for each visible enemy fighter within 3" of this fighter.
Icon -On a 3-4, allocate 1 damage point to the fighter being rolled for.
Bearer -On a 5+, allocate a number of damage points equal to the value of this ability to the fighter being rolled for.

 KUNNIN’ ATTACK
-A fighter can use this ability only if there are more friendly fighters with the Warrior runemark within 6" of
this fighter than there are enemy fighters within 6" of this fighter.
-Those friendly fighters can make a bonus move action or a bonus attack action (some can make bonus move
actions and others bonus attack actions).

Fighters abilities
VENOM-ENCRUSTED WEAPON
 -Until the end of this fighter’s activation, add 1 to the damage points allocated by each critical hit from attack
Warrior actions made by this fighter.
AIMED SHOT
 -A fighter can use this ability only if they have not made a move action this activation.
Trapper -If this fighter’s next action is an attack action that has the Ranged Weapon runemark (Crossbow), critical hits
are scored on a 5+ for that attack action.
STAB ’EM GOOD
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have the Dagger
Champion runemark made by friendly fighters with the Minion runemark while they are within 6" of this fighter.
BREWED ELIXIR
 -Pick a friendly fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Destroyer -For each 4+, remove up to 3 damage points allocated to that fighter.

91
Pts Leaders Weapons Abilities
275 LOONBOSS Spear 8 5 26 Leader, Elite, Fly 2 4 5 2/5
on Giant Cave Squig
175 LOONBOSS Scythe 4 4 18 Leader, Champion 2 4 4 2/4
175 FUNGOID CAVE SHAMAN Club 4 3 18 Leader, Mystic 1 3 4 1/4
Blast 3-7 2 3 3/6
220 SCUTTLEBOSS Spear 10 4 26 Leader, Destroyer 2 3 4 2/4
150 WEBSPINNER SHAMAN Club 4 3 16 Leader, Priest 1 3 3 1/4
Blast 3-7 2 3 3/6
220 SPIDER RIDER BOSS Spear 10 4 22 Leader, Destroyer 2 3 3 2/4
Bow 3-12 3 3 1/3
250 SQUIG HOPPER BOSS Sword 10 4 22 Leader, Elite, Fly 1 5 5 2/4
265 BOUNDER BOSS Spear 8 5 24 Leader, Elite, Fly 2 4 5 2/5
150 MOONCLAN BOSS Sword & Shield 4 4 16 Leader 1 4 4 2/4

Pts Fighters Weapons Abilities


200 SQUIG HOPPER Sword 10 4 16 Elite, Fly 1 4 5 2/4
220 BOINGROT BOUNDER Spear 8 5 18 Elite, Fly 2 3 5 2/5
70 STABBA Sword & Shield 4 4 8 - 1 3 3 1/3
70 STABBA Spear & Shield 4 4 8 - 2 2 3 1/4
45 STABBA Barbed Net 4 3 8 Trapper 1 3 3 1/2
65 SHOOTA Dagger 4 3 8 - 1 3 3 1/2
Bow 3-12 2 3 1/3
45 SQUIG HERDER Spear 4 3 8 Agile 1 3 3 1/2
140 CAVE SQUIG Fangs 4 4 15 Beast 1 4 5 2/4
85 SNEAKY SNUFFLER Blade & Fangs 4 3 15 - 1 3 3 2/4
150 SPIDER RIDER Spear 10 4 16 Destroyer 2 2 3 1/4
Bow 3-12 2 3 1/3

92
Leaders abilities
SPEED OF THE SPIDER GOD
 -Until the end of the battle round, add 1 to the Move characteristic of friendly fighters with the Destroyer
Priest runemark that are within 6" of this fighter when this fighter uses this ability.
STAB ‘EM GOOD
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
MAGIC SPORE MAWS
 -Roll a dice for each visible enemy fighter within 3" of this fighter.
Mystic -On a 3-4, allocate 1 damage point to the fighter being rolled for.
-On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
I’M DA BOSS, NOW STAB ’EM GOOD!
 -Until the end of the battle round, add the value of this ability to the Attacks characteristic of attack actions that
Champion have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.

Fighters abilities
BACKSTABBING MOB
 -A fighter can use this ability only if there is a visible friendly fighter within 1" of them.
-Until the end of this fighter’s activation, add 1 to the Attacks and Strength characteristics of attack actions
made by this fighter that have a Range characteristic of 3 or less.
BARBED NET
 -Pick a visible enemy fighter within 3" of this fighter and roll a dice.
Trapper -On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
BOING BOING BOING
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
Elite fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
SPIDER BITE
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Destroyer -For each 2-5, allocate 1 damage point to that fighter.
-For each 6, allocate 3 damage points to that fighter.
GO DAT WAY
 -Pick a friendly fighter with the Beast runemark within 4" of this fighter.
Agile -That fighter makes a bonus move action.
SNEAKY STAB
 -This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
-In addition, if the fighter targeted by that attack action is within 1" of this fighter, add the value of this ability to
the damage points allocated by hits and critical hits from that attack action.

93
Pts Leaders Weapons Abilities
335 TYRANT Spear 4 5 42 Leader, Brute, 2 4 6 4/8
Pistol Champion 8 3 4 1/4
265 BUTCHER Axe 4 4 40 Leader, Brute, Mystic 1 3 5 3/6
Blast 3-7 3 3 3/6
290 FIREBELLY Hammer 4 4 40 Leader, Brute, Frenzied 2 2 5 4/8
Blast 3-7 3 3 3/6
300 ICEBROW HUNTER Club 4 4 42 Leader, Brute, Scout 2 3 5 4/8
Blow 8 2 5 2/4
315 SKALG Club 8 4 42 Leader, Brute, Mount 2 3 5 4/8
Pistol 8 2 4 1/4
285 CRUSHER Axe 4 4 40 Leader, Brute, Bulwark 1 4 5 4/8
315 GUTLORD Spear 4 5 40 Leader, Brute 1 3 6 5/1
0
250 THUNDERFIST Unarmed 4 4 40 Leader, Brute, 1 4 4 2/4
Leadbelcher Destroyer 3-10 3 5 3/6

Pts Fighters Weapons Abilities


240 MOURNFANG PACK Club & Ironfist 8 4 35 Brute, Bulwark, Mount 1 3 5 3/6
245 MOURNFANG PACK Hacker 8 4 35 Brute, Mount 1 2 5 4/8
220 MANEATER Sword 4 4 30 Brute 1 3 5 3/6
Pistol 8 2 3 1/4
235 IRONGUT Club 4 5 30 Brute 1 2 6 4/8
205 GLUTTON Club & Sword 4 4 30 Brute 1 4 5 3/6
200 GLUTTON Sword & Ironfist 4 4 30 Brute, Bulwark 1 3 5 3/6
230 LEADBELCHER Unarmed 4 4 30 Brute, Destroyer 1 3 4 1/4
Leadbelcher 3-10 3 5 3/6
45 GNOBLAR Dagger 4 3 8 Trapper 1 3 3 1/3
170 FROSTSABRE Fangs 8 4 20 Beast 1 4 4 2/5
185 ICEFALL YHETEE Club 8 4 25 Agile 1 4 4 2/5
175 GORGER Fangs 5 3 30 Brute, Agile 1 4 4 3/6

94
Leaders abilities
MIGHT MAKES RIGHT
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
-This fighter makes a bonus move action or a bonus attack action.
LEAD THE SKAL
 -Pick a visible friendly fighter with the Beast runemark within 4" of this fighter.
Scout -That friendly fighter makes a bonus attack action.
BLOODGRUEL
 -Add half the value of this ability (rounding up) to the Strength characteristic of the next attack action made by
Mystic this fighter this activation that has a Range characteristic of 3 or more.
BULLY OF THE FIRST DEGREE
 -Pick another friendly fighter that is visible and within 2" of this fighter.
Champion -Allocate a number of damage points to that friendly fighter equal to half the value of this ability (rounding up).
-Then, that friendly fighter makes a bonus move action or a bonus attack action.
FIRE BREATH
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of
Frenzied this fighter.

Fighters abilities
ON THE MAWPATH
 -Add half of the value of this ability (rounding up) to the Move characteristic of this fighter for their next move
Brute action in the current activation.
BOUNDING LEAPS
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
Agile -This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they
were at the start of that move action.
IRONFIST
 -Pick a visible enemy fighter within 1" of this fighter and roll 2 dice.
Bulwark -For each 4-5 the enemy fighter takes 1 damage point to that fighter.
-For each 6, allocate a number of damage points to that fighter equal to the value of this ability.
BULLCHARGE
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Brute fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
SNEAKY TRAPS
 -Until the end of the battle round, each time an enemy fighter finishes a move action within 3" of this fighter,
Trapper that fighter suffers impact damage.
THUNDEROUS BLAST OF HOT METAL
 -Add half the value of this ability (rounding up) to the Attacks and Strength characteristics of the next attack
Destroyer action made by this fighter this activation that targets an enemy fighter more than 3" away.

95
Fighters Weapons Abilities
190 FELLWATER TROGGOTH Club 4 4 28 Thrall, Brute, Destroyer 1 3 5 3/6
190 ROCKGUT TROGGOTH Club 4 5 28 Thrall, Brute 1 3 5 2/5

Destruction Thralls abilities


NOXIOUS VOMIT
 -Roll a number of dice equal to the value of this ability.
Destroyer -For each 4+, pick 1 visible enemy fighter within 6" of this fighter.
-Allocate D3 damage points to that fighter.
TROGGOTH REGROWTH
 -Remove a number of damage points from this fighter equal to the value of this ability.
Brute

96
Fighters Weapons Abilities
85 BOGGLEEYE Club 4 3 12 Ally, Berserker 2 3 3 1/4
85 SCAREMONGER Fangs 4 3 16 Ally, Terrifying 1 4 3 1/4
85 SHROOMANCER Club 4 3 12 Ally, Frenzied 2 3 3 1/4
85 BREWGIT Dagger 4 3 12 Ally, Bulwark 1 4 3 1/3
85 SPIKER Club 4 3 12 Ally, Sentience 2 3 3 1/4

Gobbapalooza Abilities
MESMERIZE
 -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice.
Berserker -On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
LOONSHINE POTION
 -Pick a visible friendly fighter within 3" of this fighter.
Bulwark -Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characteristic
of the next attack action made by that fighter that has a Range characteristic of 3 or less.
POISON BREW
 -Pick a visible friendly fighter within 3" of this fighter.
Sentience -Until the end of the battle round, add the value of this ability to the Strength characteristic of the next attack
action made by that fighter that has a Range characteristic of 3 or less.
BOGEYMAN DANCE
 -Pick a visible friendly fighter within 6" of this fighter.
Terrifying -Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of
that fighter.
FUNGOID CLOUD
 -Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability.
Frenzied -Until the end of the battle round, subtract the value of this ability from the Attacks characteristic (to a
minimum of 1) of attack actions made by that fighter.

97
Pts Fighter Weapons Abilities
325 SKITTERSTRAND Fangs * 4 55 Gargantuan, Destroyer 1 4 5 */*
ARACHNAROK

Damage Table
Damage points allocated Move Damage
0-10 8 4/8
11-20 7 4/6
21-30 6 3/6
31-40 5 3/4
41-54 4 2/4

Skitterstrand Arachnarok Abilities


WALL CRAWLER
 -Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is
Destroyer climbing.
PARALYZING VENOM
 -Until the end of this fighter's activation, after each attack action made by this fighter, roll a dice.
Destroyer -On a 2+, until the end of the battle round, the target of that attack action cannot make move or disengage
actions
DRAGGED VICTIM
 -Pick an enemy fighter within 1" of this fighter.
Destroyer -Remove that fighter from the battlefield and set them up within 1" of this fighter.
-Then, this fighter makes a bonus attack action against that fighter.

98
Pts Fighter Weapons Abilities
305 ALEGUZZLER GARGANT Club * 4 50 Gargantuan, Brute 2 4 5 */*

Damage Table
Damage points allocated Move Damage
0-10 6 4/8
11-20 5 4/6
21-30 4 3/6
31-40 3 3/4
41-49 2 2/4

Aleguzzler Gargant Abilities


DRUNKEN STAGGER
 -Roll a number of dice equal to the value of this ability.
Brute -For each 1-2, subtract 1 from this fighter’s Move characteristic until the end of this fighter’s activation.
-For each 3+, add 1 to this fighter’s Move characteristic until the end of this fighter’s activation.
MIGHTY KICK
 -Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an
Brute enemy fighter, pick a visible enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
VICIOUS ’EADBUTT
 -Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this
Brute ability.
-For each 4+, allocate a number of damage points to that fighter equal to the value of this ability.

99
Pts Fighter Weapons Abilities
285 DANKHOLD TROGGOTH Fangs * 4 48 Gargantuan, Ferocious 2 3 5 */*

Damage Table
Damage points allocated Move Damage
0-10 5 4/8
11-20 5 4/6
21-30 4 3/6
31-40 4 3/4
41-47 3 2/4

Dankhold Troggoth Abilities


SQUIGGLY-BEAST FOLLOWERS
 -Roll a dice for each visible enemy fighter within 3" of this fighter.
Ferocious -If the roll is less than or equal to the value of this ability, allocate 1 damage point to the fighter being rolled
for.
TROGGOTH REGROWTH
 -Remove a number of damage points from this fighter equal to the value of this ability.
Ferocious
CRUSHING GRIP
 -Pick 1 visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability.
Ferocious -For each 4+, allocate 2 damage points to that fighter.

100
LEGIONS OF NAGASH FLESH-EATER COURTS OSSIARCH BONEREAPERS

NIGHTHAUNT SOULBLIGHT GRAVELORDS

101
Pts Leaders Weapons Abilities
235 VAMPIRE LORD Sword 4 4 25 Leader, Terrifying, Fly 1 4 4 2/6
250 KASTELLAN Sword 8 4 25 Leader, Terrifying, 1 4 4 2/5
Mount
300 VARGOYLE Claws 10 4 40 Leader, Terrifying, Fly 1 4 4 2/5
195 NECROMANCER Club Leader, Mystic 2 3 4 1/4
Blast
4 4 25
3-7 2 3 3/6
200 WIGHT KING Sword Leader, Berserker 1 4 4 2/5
3 5 25
200 WIGHT KING Axe 3 4 25 Leader, Berserker 1 4 5 3/5

Pts Fighters Weapons Abilities


120 SENESCHAL Sword 3 3 15 Champion, Elite 1 4 5 2/5
85 GRAVE GUARD Great Sword 3 3 10 Elite 1 3 5 2/5
90 GRAVE GUARD Sword & Shield 3 4 10 Elite 1 3 4 2/4
80 SKELETON CHAMPION Sword & Shield 3 4 12 Champion 1 4 3 1/3
55 SKELETON WARRIOR Sword & Shield 3 4 8 - 1 3 3 1/3
55 SKELETON WARRIOR Spear & Shield 3 4 8 - 2 2 3 1/4
55 DEADWALKER ZOMBIE Unarmed 3 4 10 - 1 2 3 1/4
135 BLACK KNIGHT Spear & Shield 10 4 25 Mount 2 3 3 1/4
185 HELL KNIGHT Spear & Shield 10 4 25 Champion, Mount 2 2 3 2/4
195 BLOOD KNIGHT Spear & Shield 8 5 22 Terrifying, Mount 2 3 4 2/4
235 VARGHEIST Claws 10 4 30 Ferocious, Fly 1 5 4 2/4

102
Leaders abilities
BEHEADING STRIKE
 -Add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical
Berserker hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
SUMMON UNDEAD
 -Pick a friendly fighter that has been taken down.
-Set up that fighter once more on the battlefield wholly within 3" of this fighter.
-The fighter set up on the battlefield no longer counts as being taken down.
-Remove a number of damage points allocated to that fighter equal to the value of this ability.
NECROTIC SYPHON
 -Pick a visible friendly fighter within 6" of this fighter.
Mystic -Allocate a number of damage points to that fighter equal to value of this ability.
-Then, remove a number of damage points from this fighter equal to double the value of this ability
VANHEL'S DANSE MACABRE
 -A number of visible friendly fighters equal to the value of this ability that are within 6" of this fighter can each
Mystic make a bonus move action or a bonus attack action (some can make bonus move actions, and others bonus
attack actions).

Fighters abilities
SHAMBLING HORDE
 -A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark.
-This fighter can make a bonus move action a number of inches equal to half the value of this ability (rounding
up).
CHOSEN CHAMPION
 -A fighter can only use this ability if they are within 6" of a visible friendly fighter with the Leader runemark.
Champion -Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter this activation.
CURSED WEAPON
 -Until the end of this fighter's activation, add 1 to the damage points allocated by hits and critical hits from
Elite attack actions made by this fighter that have a Range characteristic of 3 or less.
BLOOD-MADDENED FEEDING FRENZY
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Ferocious this activation.
-This fighter makes a bonus move action or a bonus attack action.
THIRST FOR BLOOD
 -A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them
Terrifying this activation.
-Remove a number of damage points from this fighter equal to the value of this ability.
DEATHLY CHARGE
 -Until the end of this fighter's activation the next time this fighter finishes a move action within 1" of an enemy
Mount fighter, pick an enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that enemy fighter equal to the value of this ability.

103
Pts Leaders Weapons Abilities
220 ARCHREGENT Claws 5 4 28 Leader, Berserker 1 4 4 3/5
195 GHOUL KING Claws 5 4 25 Leader, Berserker 1 4 4 2/4
275 VARGHULF COURTIER Claws 8 4 35 Leader, Terrifying, Fly 1 3 5 3/5
275 CRYPT HAUNTER Claws 6 4 42 Leader, Elite 1 5 5 2/5
COURTIER
255 CRYPT HAUNTER Claws 6 4 40 Leader, Elite 1 5 4 2/5
315 CRYPT INFERNAL Claws 10 4 42 Leader, Agile, Fly 1 5 5 2/5
COURTIER
300 CRYPT INFERNAL Claws 10 4 40 Leader, Agile, Fly 1 5 4 2/5
140 CRYPT GHAST COURTIER Claws 5 3 18 Leader 1 4 4 2/4
125 CRYPT GHAST Claws 5 3 16 Leader 1 4 3 2/4

Pts Fighters Weapons Abilities


190 CRYPT HORROR Claws 6 4 30 Elite 1 4 4 2/4
235 CRYPT FLAYER Claws 10 4 30 Agile, Fly 1 4 4 2/4
55 GHOUL Claws 5 3 8 - 1 3 3 1/3

104
Leaders abilities
UNNATURAL VITALITY
 -Remove a number of damage points from this fighter equal to the value of this ability.
Berserker
TERRIFYING FRENZY
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
Terrifying this fighter this activation that has a Range characteristic of 3 or less.
BRINGER OF DEATH
 -Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this
fighter uses this ability, until the end of the battle round.
STIR OF BLACK HUNGER
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a range of 3 or
Berserker less made by visible friendly fighters while they are within 9” of this fighter.

Fighters abilities
FEEDING FRENZY
 -A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them
this activation.
-Remove a number of damage points from this fighter equal to the value of this ability.
SKEWERING STRIKE
 -Add 1 to the Strength characteristic of the next attack action made bv this fighter this activation that has a
Agile Range characteristic of 3 or less.
-In addition, if that attack action scorеs a critical hit, until the end of the battle round, the target fighter cannot
make move actions or disengage actions.
CHOSEN OF THE KING
 -A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark.
Elite -Until the end of this fighter's activation, add 2 to the Attack characteristic of attack actions made by this fighter
that have a Range characteristic of 3 or less.
DEATH SCREAM
 -Roll 1 dice for each visible enemy fighter within 8" of this fighter.
Agile -On a 5, allocate 1 damage point to the fighter being rolled for.
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
THE ROYAL HUNT
 -This fighter makes a bonus move action.
-Then, they can make a bonus attack action.
-In addition, add 1 to the Attacks characteristic of that attack action if this fighter is within 1" of a visible
friendly fighter.

105
Pts Leaders Weapons Abilities
230 KNIGHT OF SHROUDS Sword 5 5 25 Leader, Champion, Fly 1 4 4 2/4
265 KNIGHT OF SHROUDS Sword 10 5 30 Leader, Champion, Fly 1 4 4 2/4
on Etheral Steed
220 GUARDIAN OF SOULS Sword 5 5 20 Leader, Mystic, Fly 1 2 3 1/4
Blast 3-7 2 3 3/6
240 SPIRIT TORMENT Flail 5 5 25 Leader, Trapper, Fly 2 2 5 3/5
250 DREADBLADE HARROW Sword 10 5 28 Leader, Berserker, Fly 1 3 4 2/4
240 LORD EXECUTIONER Axe 5 5 25 Leader, Brute, Fly 1 2 5 3/6
210 TOMB BANSHEE Dagger 5 5 22 Leader, Destroyer, Fly 1 2 3 1/4
Blast 3-9 2 3 2/5
220 CAIRN WRAITH Scythe 5 5 22 Leader, Elite, Fly 2 3 4 2/5
195 EXTOLLER OF SHYISH Scythe 6 5 20 Leader, Fly 2 3 3 2/4
150 DREADWARDEN Sword 5 4 16 Leader, Minion, Fly 1 3 3 2/4
220 SLASHER CRONE Scythe 6 5 20 Leader, Terrifying, Fly 1 5 3 2/4
235 HELLWRAITH Scythe 10 5 28 Leader, Destroyer, Fly 2 3 3 1/4

Pts Fighters Weapons Abilities


170 CHAINGHAST Blast 6 5 15 Fly 8 2 4 1/4
120 GLAIVEWRAITH STALKER Spear 5 5 10 Fly 2 3 3 1/3
135 GRIMGHAST REAPER Scythe 6 5 10 Elite, Fly 2 3 3 1/4
80 CHAINRASP Club 5 4 8 Minion, Fly 1 3 3 1/2
135 BLADEGHEIST REVENANT Sword 6 5 10 Fly 1 3 4 1/4
220 SPIRIT HOST Dagger 5 5 30 Destroyer, Fly 1 6 3 1/4
145 MYRMOURN BANSHEE Dagger 6 5 10 Fly 1 3 4 2/4
145 DREADSCYTHE HARRIDAN Scythe 6 5 10 Fly, Terrifying 1 5 3 1/3
185 HEXWRAITH Scythe 10 5 20 Destroyer, Fly 2 3 3 1/3

106
Leaders abilities
BEHEADING STRIKE
 -Add half the value of this ability (rounding up) to the damage points allocated by critical hits from the next
attack action made by this fighter this activation that has a Range characteristic of 3 or less.
Brute
STOLEN HOURS
 -At the end of this fighter’s activation, heal a number of damage points allocated to this fighter equal to the
number of damage points allocated to enemy fighters this activation.
Champion
PHANTASMAL DISCORPORATION
 -A fighter can only use this ability if they are not within 3" of any enemy fighters.
-Remove this fighter from the battlefield and set them up anywhere on the battlefield floor more than 5" away
Berserker
from enemy fighters.
UNHOLY LIGHT
 Mystic
-Remove up to 1 damage point allocated to each friendly fighter within 6" of this fighter.

SPECTRAL SUMMON
 -Pick a friendly fighter that has been taken down.
-Set up that fighter once more on the battlefield wholly within 3" of this fighter.
-The fighter set up on the battlefield no longer counts as being taken down.
-Remove a number of damage points allocated to that fighter equal to the value of this ability.
CAPTURED SOUL-ENERGY
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
Trapper
-Remove a number damage points to all visible friendly fighters within 6" of this fighter equal to the value of
this ability.

Fighters abilities
AURA OF DREAD
 -Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability.
-Until the end of the battle round, subtract 1 from the Strength characteristic (to a minimum of 1) of attack
actions made by that fighter.
-A fighter can only be targeted once per battle round by this ability.
CHILLING HORDE
 -A fighter can use this ability only if there is a visible friendly fighter with the Minion runemark within 3" of
them.
Minion
-Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter until the end of their
activation.
SOUL-MARKED PREY
 -Pick a visible enemy fighter within 3" of this fighter with 1 or more damage points allocated to them.
-Until the end of the battle round, add 1 to the Strength characteristic of attack actions made by friendly
Elite
fighters that target that fighter.
-A fighter cannot be picked to be the target of this ability more than once per battle round.
FLOAT THROUGH WALL (Dungeon ability only)
 -Until the end of this fighter’s activation, they can move over dungeon walls and through sealed dungeon doors
but must end any move action with their base wholly on the battlefield floor.
 HARROWING SHRIEK
-Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice.
Terrifying -On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
FRIGHTFUL TOUCH
 -Until the end of this fighter’s activation, count each hit from attack actions made by them as a critical hit
instead.
Destroyer
REAPED LIKE CORN
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of
this fighter.
Elite

107
Pts Leaders Weapons Abilities
250 LIEGE KAVALOS Sword 8 5 32 Leader, Champion, 1 4 4 2/5
Mount
185 MORTISAN BONESHAPER Unarmed 4 4 20 Leader, Trapper 1 3 3 1/4
Blast 3-7 2 3 3/6
195 MORTISAN SOULREAPER Scythe 4 4 20 Leader, Terrifying 2 3 4 2/4
Blast 3-7 2 3 3/6
200 MORTISAN SOULMASON Club 4 4 25 Leader, Mystic, Mount 2 3 3 2/4
Blast 3-7 2 3 3/6
240 KAVALOS DEATHRIDER Sword 8 5 30 Leader, Mount, Warrior 1 4 4 2/4
HEKATOS
180 MORTEK GUARD HEKATOS Scythe 3 5 20 Leader, Bulwark 1 4 4 2/4

Pts Fighters Weapons Abilities


85 MORTEK GUARD Sword & Shield 3 5 10 Bulwark 1 3 3 1/3
85 MORTEK GUARD Spear & Shield Bulwark 2 2 3 1/4
3 5 10
95 MORTEK GUARD Great Sword 3 4 10 - 1 3 4 2/5
200 NECROPOLIS STALKER Spirit Blades 5 4 30 Destroyer 1 5 4 2/5
205 NECROPOLIS STALKER Dread Falchions 5 4 30 Destroyer 1 3 5 3/6
170 KAVALOS DEATHRIDER Sword & Shield 8 5 20 Warrior, Mount 1 3 3 2/4
170 KAVALOS DEATHRIDER Spear & Shield Warrior, Mount 2 2 3 2/5
8 5 20
200 IMMORTIS GUARD Axe 4 5 30 Bulwark 1 2 5 3/5
250 MORGHAST ARCHAI Axe 8 5 35 Fly 1 2 5 3/5
245 MORGHAST ARCHAI Sword 8 5 35 Fly 1 4 4 2/4
235 MORGHAST HARBINGER Axe 8 4 35 Fly, Berserker 1 2 5 3/5
230 MORGHAST HARBINGER Sword Fly, Berserker 1 4 4 2/4
8 4 35

108
Leaders abilities
ENDLESS DUTY
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Champion this activation.
-This fighter makes a bonus move action or a bonus attack action.
SOUL GUIDE
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
Mystic characteristic of 3" or less made by visible friendly fighters within 3" of this fighter.
UNSTOPPABLE ADVANCE
 -Until the end of the battle round, add half the value of this ability (rounding up) to the move characteristic of
friendly fighters that are in the same battle group as this fighter.
THE BONESHAPER’S ART
 -Remove up to 1 damage point allocated to each friendly fighter within 6” of this fighter.
Trapper
SOUL REAPER SCYTHE
 -Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of
Terrifying this fighter.

Fighters abilities
NADRITE WEAPON
 -Add 1 to the damage points for each hit and critical hit from attack actions made by this fighter this activation
that have a range characteristic of 3” or less.
FORM SHIELD WALL
 -Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
Bulwark -In addition, until the end of the battle round, add 1 the Toughness characteristic of friendly fighters with the
Bulwark runemark while they are within 3" of this fighter.
HUNT AND KILL
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
Destroyer -This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they
were at the start of that move action.
DEATHRIDER CHARGE
 -Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
Warrior fighter, pick a visible enemy fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.
UNBRIDLED FEROCITY
 -This fighter makes a bonus move action.
Berserker
BLADE-STRIKE ASPECT
 -Add the value of this ability to the Attacks characteristic of attack actions made by this fighter this activation.
Destroyer

109
Pts Leaders Weapons Abilities
225 VAMPIRE LORD Mace & Shield 5 5 25 Leader, Terrifying, Fly 1 4 4 2/6
210 KASTELLAN Mace 8 5 25 Leader, Terrifying, 1 4 4 2/5
Mount
150 NECROMANCER Club 4 3 20 Leader, Mystic 2 3 3 1/4
Blast 3-7 2 3 3/6
170 WIGHT KING Sword 3 5 25 Leader, Berserker 1 4 4 2/5
225 WIGHT KING Spear & Shield Leader, Berserker, 2 3 5 2/5
8 5 30 Mount
On Skeletal Steed
245 VARGOYLE Claws Leader, Ferocious, Fly 1 4 4 2/5
8 4 35

Pts Fighters Weapons Abilities


125 SENESCHAL Sword Champion, Minion 1 4 5 2/4
3 4 15
70 GRAVE GUARD Great Sword 3 3 10 Minion 1 3 5 2/4
70 GRAVE GUARD Sword & Shield 3 4 10 Minion 1 3 4 1/4
70 SKELETON CHAMPION Mace & Shield 3 4 12 Champion, Minion 1 3 3 1/4
50 SKELETON WARRIOR Sword & Shield 3 4 8 Minion 1 3 3 1/3
50 SKELETON WARRIOR Spear & Shield Minion 2 2 3 1/4
3 4 8
50 DEADWALKER ZOMBIE Unarmed 3 4 10 Minion 1 2 3 1/4
110 BLACK KNIGHT Spear & Shield 8 4 18 Mount 2 3 3 1/4
140 HELL KNIGHT Sword & Shield 8 4 22 Champion, Mount 1 3 3 2/4
175 BLOOD KNIGHT Spear & Shield 8 5 22 Terrifying, Mount 2 2 5 2/4
170 BLOOD KNIGHT Sword & Shield Terrifying, Mount 1 3 4 2/4
8 5 22
195 VARGHEIST Claws 8 4 30 Ferocious, Fly 1 4 4 1/4
120 VYRKOS BLOOD-BORN Sword 8 3 15 Agile 1 4 4 1/5
220 VARGSKYR Claws 6 4 35 Agile 1 2 5 3/6
170 KOSARGI NIGHTGUARD Axe 4 4 30 - 2 2 5 2/5

110
Leaders abilities
BEHEADING STRIKE
 -Add half the value of this ability (rounding up) to the number of damage points allocated by critical hits from
Berserker the next attack action made by this fighter this activation that has a Range characteristic of 3 or less.
NECROTIC SYPHON
 -Pick a visible friendly fighter with the Minion runemark within 6" of this fighter.
Mystic -Allocate a number of damage points equal to the value of this ability to that fighter.
-Then, remove a number of damage points allocated to this fighter up to double the value of this ability.
SUMMON UNDEAD MINIONS
 -Pick a friendly fighter with the Minion runemark that has been taken down.
-Set up that fighter once more on the battlefield wholly within 3" of this fighter.
-That fighter no longer counts as being taken down and has no damage points.
CALL THE CRIMSON FEAST
 -Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range
Terrifying characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter.
VANHEL'S DANSE MACABRE
 -Pick a number of visible friendly fighters with the Minion runemark equal to the value of this ability within 6"
Mystic of this fighter.
-Each fighter picked can make a bonus move action or a bonus attack action (some can make bonus move
actions and others bonus attack actions).

Fighters abilities
SHAMBLING HORDE
 -A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark.
-This fighter can make a bonus move action a number of inches equal to half the value of this ability (rounding
up).
 VAMPIRIC AGILITY
-Until the end of this fighter’s activation, do not count the vertical distance moved when this fighter is climbing.
Agile
BLOOD-MADDENED FEEDING FRENZY
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Ferocious this activation.
-This fighter makes a bonus move action or a bonus attack action.
THIRST FOR BLOOD
 -A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them
Terrifying this activation.
-Remove a number of damage points from this fighter equal to the value of this ability.
DEATHLY CHARGE
 -Until the end of this fighter's activation the next time this fighter finishes a move action within 1" of an enemy
Mount fighter, pick an enemy fighter within 1" of this fighter.
-Allocate a number of damage points equal to the value of this ability to that fighter.
CHOSEN CHAMPION
 -A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark.
Champion -This fighter can make a bonus attack action.
-In addition, add half the value of this ability (rounding up) to the Attacks characteristic of that attack action.

111
Pts Fighters Weapons Abilities
75 BAT SWARM Fangs 10 2 6 Thrall, Agile, Fly 1 5 2 1/3
70 DIRE WOLF Claws 8 3 10 Thrall, Scout 1 3 3 1/3
105 FELL BAT Fangs 10 3 12 Thrall, Terrifying, Fly 1 3 3 2/4

Death Thralls Fighters abilities


BLOOD SUCKERS
 -Pick a visible enemy fighter within 1" of this fighter.
Agile -Allocate D6 damage to that fighter.
-Then, you can remove a number of damage points from this fighter equal to the roll.
SLAVERING CHARGE
 -A fighter can use this ability only if there is a visible enemy fighter within 6" of them.
Scout -This fighter makes a bonus move action and must finish closer to the closest visible enemy they were at the
start of that move action.
SCENT OF GORE
 -A fighter can use this ability only if there is a visible enemy fighter within 1" of them that has 5 or more
Terrifying damage points allocated to them.
-This fighter makes a bonus attack action.

112
Pts Fighter Weapons Abilities
350 TERRORGHEIST Fangs * 4 50 Gargantuan, Terrifying, 2 4 5 */*
Fly

DAMAGE TABLE
Damage points allocated Move Damage
0-10 12 4/8
11-20 10 3/6
21-30 8 3/6
31-40 6 2/4
41-49 4 1/2

Terrorgheist Abilities
SWOOPING DIVE
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Terrifying action they make this activation.
DEATH SCREAM
 -Roll 1 dice for each visible enemy fighter within 8" of this fighter.
Terrifying -On a 5, allocate 1 damage point to the fighter being rolled for.
-On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
INFESTED WITH BATS
 -A fighter can only use this ability if 10 or more damage points have been allocated to them.
Terrifying -Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of
this ability.

113
Pts Fighter Weapons Abilities
360 ZOMBIE DRAGON Fangs * 4 50 Gargantuan, Brute, Fly 2 5 5 */*

DAMAGE TABLE
Damage points allocated Move Damage
0-10 12 4/8
11-20 10 3/6
21-30 8 3/6
31-40 6 2/4
41-49 4 1/2

Zombie Dragon Abilities


SWOOPING DIVE
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Brute action they make this activation.
SWORD-LIKE CLAWS
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
Brute this fighter this activation that has a Range characteristic of 3 or less.
PESTILENT BREATH
 -Pick a visible enemy fighter within 8" of this fighter and roll a dice for that fighter and each other fighter
Brute within 3" of that fighter.
-On a 2-5 allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
-On a 6, allocate a number of damage points to the fighter being rolled for equal to double the value of this
ability.

114
WILD CREATURES WILD CREATURES KLORGG THE MEGA-
ROAMING BEASTS CHAOTIC BEASTS
Wild Cave Creatures | Restless Undead
GARGANT

VARANGUARD’S GOTREK JAKKOB


RETINUE BUGMANSSON

LORD VERITANT ANCIENT GUARDIAN KHARADRON FRIGATE


KEISER VEN BRECHT

THALOS THE CRUEL SCOURGERUNNER LORD OF CHANGE


CRIMELORD OF THE COIL CHARIOT

GOTHIZZAR HARVESTER RESTLESS UNDEAD THE LIGHT


OF ULFENKARN OF ELTHARION

ARKHAN THE BLACK

115
Pts Fighters Weapons Abilities
135 WILD CAVE SQUIG Fangs 4 4 15 Beast 1 4 5 2/4
195 WILD FELLWATER Club 4 4 25 Brute, Destroyer 1 3 5 3/6
TROGGOTH
190 WILD ROCKGUT TROGGOTH Club 4 4 30 Brute 1 3 5 2/4

Wild Cave Creatures Abilities


NOXIOUS VOMIT
 -Roll a number of dice equal to the value of this ability.
Destroyer -For each 4+, pick 1 visible enemy fighter within 6" of this fighter.
-Allocate D3 damage points to that fighter.
TROGGOTH REGROWTH
 -Remove a number of damage points from this fighter equal to the value of this ability.
Brute
SQUIG RAMPAGE
 -A fighter can use this ability only if they have 10 or more damage points allocated to them.
Beast -This fighter can make a bonus move action.
-Then, they can make a bonus attack action.

Pts Fighters Weapons Abilities


175 RESTLESS WIGHT KING Sword & Shield 3 5 25 Champion 1 4 4 2/5
210 RESTLESS TOMB BANSHEE Dagger 6 5 25 Champion, Fly 1 3 3 1/4
Blast 3-7 2 3 3/6
220 RESTLESS CAIRN WRAITH Scythe 6 5 25 Champion, Fly 2 4 4 2/5
85 RESTLESS GRAVEGUARD Sword & Shield 3 4 10 - 1 3 4 2/4
55 RESTLESS SKELETON Sword & Shield 3 4 8 - 1 3 3 1/3
75 RESTLESS CHAINRASP Sword 5 4 8 Fly 1 3 3 1/2
210 RESTLESS SPIRIT HOST Dagger 5 5 30 Fly 1 6 3 1/4

Restless Undead Abilities


PREY ON THE LIVING
 -A fighter can use this ability only if there is a visible friendly fighter within 3" of them.
-Add 1 to the Attacks characteristic of attack actions made by this fighter until the end of their activation.
SUMMON MINIONS
 -Set up D3 fighters with the Restless Undead runemark but not the Champion runemark within 3" of this
Champion fighter.

116
Pts Fighters Weapons Abilities
70 FURY Claws 8 3 8 Sentience, Fly 1 3 3 1/2
105 RAPTORYX Claws 5 4 12 Berserker 1 2 4 2/5
70 CHAOS WARHOUND Fangs 8 3 10 Scout, Beast 1 3 3 1/3
185 RAZORGOR Fangs 8 4 25 Ferocious, Beast 1 4 4 2/5
175 CHAOS SPAWN Fangs 5 4 30 Agile 1 4 4 2/4

Chaos Beasts Abilities


OUTRUNNER OF CHAOS
 -Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move
Scout action they make this activation.
COWER
 -Until the end of the battle round, count each critical hit from attack actions that target this fighter as a hit
Sentience instead.
CRAZED FLOCK
 -Until the end of this fighter's activation, for each other friendly fighter within 3" of this fighter that has the
Berserker same runemarks as this fighter, add 1 to the Attacks and Strength characteristics of attack actions made by this
fighter that have a Range characteristic of 3 or less.
WRITHING TENTACLES
 -Add the value of this ability to the Attacks characteristic of the next attack action made by this fighter this
Agile activation that has a Range characteristic of 3 or less.
UNCONTROLLABLE STAMPEDE
 -Until the end of this fighter's activation the next time this fighter finishes a move action within 1" of an enemy
Ferocious fighter, pick an enemy fighter within 1" of this fighter.
-Allocate a number of damage points to that fighter equal to the value of this ability.

117
➔ Complete rules on how to use a Klorgg the Mega-Gargant as a Wild Fighter in Tome of Champions 2020 (pages 76-77,80).

Pts Fighter Weapons Abilities


- MEGA GARGANT Club 6 4 150 Gargantuan 3 1 10 10/
20

Mega-Gargant Wild Fighter Abilities


1 BERSERK
-Add 1 to the Attacks characteristic of attack actions made by this fighter until the end of their activation.
2 CHARGE
-This fighter makes a bonus move action.
-At the end of that move action, if there are any enemy fighters within 1" of this fighter, the players pick 1 of those enemy
fighters.
-Allocate D3 damage points to that fighter.
3 DEADLY STRIKE
-A fighter can use this ability only if there are any visible enemy fighters within 1" of this fighter.
-The players pick 1 of those enemy fighters.
-Allocate D6 damage points to that fighter.
4 FURY
-Add 1 to the Strength characteristic of attack actions made by this fighter until the end of their activation.
5 INDOMITABLE
-Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
6 RECUPERATE
-Remove 5 damage points allocated to this fighter.
-If this fighter has the Gargantuan runemark remove 10 damage points instead.

118
➔ Complete rules on how to use Varanguard’s Retinue in Monsters and Mercenaries (pages 42-43).

Pts Fighters Weapons Abilities


385 VARANGUARD Sword 8 6 40 Leader, Mount 1 6 6 5/1
0
250 EXALTED CHAMPION Great Axe 4 5 28 Warrior, Champion 1 5 5 3/6
220 ASPIRING CHAMPION Sword 4 5 25 Champion 1 5 4 2/6
180 CHAOS CHOSEN Soul Splitter 4 5 18 Warrior 1 4 5 2/6
170 CHAOS WARRIOR Sword & Shield 4 6 15 Bulwark 1 3 4 2/5
145 CHAOS WARRIOR Two Hand 4 5 15 - 1 4 4 2/5
Weapons

Varanguard’s Retinue Abilities


IMBUED WITH DARK POWER
 -Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next
attack action made by this fighter that has a Range characteristic of 3 or less.
HELL-SHOD HOOVES
 -Pick a visible enemy fighter within 1" of this fighter.
Leader -Allocate a number of damage points to that fighter equal to the value of this ability.
SHIELD RAM
 -After this fighter's next move action this activation, pick a visible enemy fighter within 1" of this fighter and
Bulwark roll a dice.
-On a 4-5, allocate 1 damage point to that fighter.
-On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
LEAD THE SLAUGHTER
 -A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
Warrior this activation.
-Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly
fighters while they are within 6" of this fighter.
CHAMPION OF DARKNESS
 -Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks characteristic
Champion of attack actions made by this fighter that have a Range characteristic of 3 or less.
WRATH OF THE DARK GODS
-A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them
this activation.
 Leader
-This fighter makes a bonus move action.
-Then, they Can make a bonus attack action.

119
➔ Complete rules on how to use Gotrek in White Dwarf, Dec. 2019, issue 449.

Pts Fighter Weapons Abilities


- GOTREK Axe 3 5 35 - 1 6 6 3/6

Gotrek Abilities
 UNSTOPPABLE BATTLE FURY
-This fighter makes a bonus move action.
MONSTER SLAYER
 -A fighter can use this ability only if they have taken down a fighter with the Gargantuan runemark this
activation.
-This fighter makes a bonus move action and
-Then they can make a bonus attack action.
AVATAR OF GRIMNIR
 -This fighter makes a bonus attack action.
-Add double the value of this ability to the damage points allocated by each hit and critical hit scored from
that attack action.

ARTEFACT OF POWER | Shoulder Plate of Edassa


-Halve the damage points (rounding up) allocated by attack actions that target this fighter.

120
➔ Complete rules on how to use Jakkob Bugmansson in White Dwarf, Nov. 2020, issue 458.

Pts Fighter Weapons Abilities


- JAKKOB BUGMANSSON Axe 3 5 35 - 1 4 4 2/4

Jakkob Bugmansson Abilities


 SHOT OF DUARDIN COURAGE
-Pick a visible friendly fighter within 3" of Jakkob Bugmansson.
-Until the end of the battle round, count each critical hit scored from attack actions that target that fighter as
a hit instead.
THE MEDICINAL COMPOUND
 -Jakkob Bugmansson can use this ability only if he is more than 1" away from all enemy fighters.
-Pick a visible friendly fighter within 3" of Jakkob Bugmansson.
-Remove a number of damage points allocated to that fighter equal to double the value of this ability.
‘GET YOUR GRUBBY HANDS OFF!’
 -Jakkob Bugmansson can use this ability only if he is within 3" of an objective.
-Jakkob Bugmansson makes a bonus attack action.
-If an enemy fighter is taken down by that bonus attack action, he can make 1 additional bonus attack action.

ARTEFACT OF POWER | Ol’ Trustworthy


-When Jakkob Bugmansson makes an attack action, before making the hit roll,
you can choose to either awaken the ‘rune of cleaving’ or the ‘rune of fury’.
-If you choose to awaken the rune of cleaving, add 5 to the Strength characteristic of that attack action.
-If you choose to awaken the rune of fury, add 3 to the Attacks characteristic of that attack action.
-The rune of cleaving and the rune of fury can each be awakened once per battle.

121
➔ Complete rules on how to use Lord Veritant Keiser Ven Brecht in The Purge of Anvilgard free narrative campaign.

Pts Fighter Weapons Abilities


- KEISER VEN BRECHT Sword 4 5 32 - 1 3 4 2/5

Keiser Ven Brecht Ability


SCOUR FOR CORRUPTION
-Pick 1 enemy fighter within 1" of this fighter and roll a dice.
 -To the score of that roll, add the value of this ability and add the number of damage points allocated to that
enemy fighter.
-If the total exceeds the Wounds characteristic of that enemy fighter, Ven Brecht immediately uncovers 1
extra clue.
-The same enemy fighter cannot be targeted by this ability more than once per battle.
LANTERN OF ABJURATION
 -Until the end of the battle round, subtract 1 from the value of abilities (to a minimum of 1) used by enemy
fighters while they are within 9" of this fighter.

➔ Complete rules on how to use an Ancient Guardian in the Grand Alliance book Sentinels of Order (challenge battle page 108).

Pts Fighter Weapons Abilities


- ANCIENT GUARDIAN Claws * 5 50 - 1 4 5 */*
Blast 3-7 2 3 3/6

DAMAGE TABLE
Damage points allocated Move Damage
0-16 4 4/8
17-32 3 3/6
33+ 2 2/4

122
➔ Complete rules on how to use a Kharadron Frigate in the Grand Alliance book Sentinels of Order (challenge battle page 107).

Pts Fighter Weapons Abilities


- KHARADRON FRIGATE Canons 8 6 60 - 6- 2 6 5-
20 10

➔ Complete rules on how to use Black Ark Fleetmaster Thalos the Cruel Crimelord of the Coil
in The Purge of Anvilgard free narrative campaign.

Pts Fighter Weapons Abilities


240 THALOS THE CRUEL Sword 5 3 25 Leader 1 4 4 2/5

Thalos the Cruel Ability


MURDEROUS SWASHBUCKLER
 -Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by
this fighter.

➔ Complete rules on how to use a Scourgerunner Chariot in The Purge of Anvilgard free narrative campaign.

Pts Fighter Weapons Abilities


240 SCOURGERUNNER Whip 10 3 35 - 3 3 3 1/3
CHARIOT Bow 3-15 2 5 2/5

Scourgerunner Chariot Ability


PLOUGH THROUGH
 -Until the end of this fighter’s activation, the next time this fighter makes a move action, it can move through
fighters, but it cannot end its move on any fighters.
-At the end of that move action, allocate 2D6 damage points to each fighter it moved through.

123
➔ Complete rules on how to use a Lord of Change as a Wild Fighter in Tome of Champions 2020 (pages 76-77,81).

Pts Fighter Weapons Abilities


- LORD OF CHANGE Blast 6 4 120 Gargantuan 9 3 9 6/9

Lord of Change Wild Fighter Abilities


1 BERSERK
-Add 1 to the Attacks characteristic of attack actions made by this fighter until the end of their activation.
2 CHARGE
-This fighter makes a bonus move action.
-At the end of that move action, if there are any enemy fighters within 1" of this fighter, the players pick 1 of those enemy
fighters.
-Allocate D3 damage points to that fighter.
3 DEADLY STRIKE
-A fighter can use this ability only if there are any visible enemy fighters within 1" of this fighter.
-The players pick 1 of those enemy fighters.
-Allocate D6 damage points to that fighter.
4 FURY
-Add 1 to the Strength characteristic of attack actions made by this fighter until the end of their activation.
5 INDOMITABLE
-Until the end of the battle round, add 1 to the Toughness characteristic of this fighter.
6 RECUPERATE
-Remove 5 damage points allocated to this fighter.
-If this fighter has the Gargantuan runemark remove 10 damage points instead.

➔ Complete rules on how to use a Gothizzar Harvester in the Grand Alliance book Bringers of Death (challenge battle page 61).

Pts Fighter Weapons Abilities


- GOTHIZZAR HARVESTER Unarmed 5 4 42 - 1 2 5 4/8
Blast 6 1 4 2/4

124
➔ Complete rules on how to use these Restless Undead the A Fool’s trove in Ufenlkarn free narrative campaign.

Threat
value
Fighters Weapons Abilities
2 SKELETON WARRIOR Sword & Shield 3 4 8 Minion 1 3 3 1/3
2 SKELETON WARRIOR Spear & Shield 3 4 8 Minion 2 2 3 1/4
2 DEADWALKER ZOMBIE Unarmed 3 4 10 Minion 1 2 3 1/4
4 KOSARGI NIGHTGUARD Axe 4 4 30 - 2 2 5 2/5
1 CORPSE RATS Fangs 6 1 8 Beast 1 6 2 1/2
1 BAT SWARM Fangs 8 1 6 Beast, Fly 1 3 3 1/4
2 SKELETON WARRIOR Sword & Shield 3 4 8 Minion 1 3 3 1/3

NIGHTFALL
The twist used in each battle of the campaign is Nightfall, which works as follows. At the start of the battle a player rolls a D3. This
determines how many battle rounds of daylight remain. Once all the battle rounds with daylight have been played, nightfall lasts for the
remainder of the battle (for example, if a 2 was rolled there would be 2 battle rounds of daylight and nightfall would begin at the start of
the third battle round). Once nightfall begins, the Dead of Night and Restless Undead rules take effect:

DEAD OF NIGHT
No ability or attack action can be used to target an enemy fighter more than 3" away.

RESTLESS UNDEAD
At the start of each combat phase, before any fighters have been activated, the player with the initiative rolls a dice. This determines the
amount of restless undead that can be set up on the battlefield this turn. On this page are 6 fighter cards with the Restless Undead
faction runemark. These fighters do not have points values – instead, each has a threat value between 1 and 4. The player with the
initiative picks a number of Restless Undead fighters with a combined threat value equal to or less than the roll. These fighters are then
set up on the battlefield as a single group, each within 1" of at least 1 other fighter from the group and more than 5" from any fighters
not from the group.
These fighters are subject to the Territorial Predators and Bestial Intellects rules from the Core Book in the same way as a chaotic beast.
The only ability these fighters can use is the ‘The Dead Rise’ ability, shown below.

Restless Undead Ability


THE DEAD RISE
 -Pick a visible enemy fighter within 1" of this fighter that does not have Leader runemark.
-This fighter makes a bonus attack action against that fighter.
-If that fighter is taken down by that attack action, that fighter is immediately slain and removed from the
warband.
-If this happens, 1 new Deadwalker Zombie with the Restless Undead faction runemark is set up within 1" of
this fighter.

125
➔ Complete rules on how to use The Light of Eltharion in The Forlorn Hope free narrative campaign.

Pts Fighter Weapons Abilities


- THE LIGHT Sword 5 5 32 Leader 1 5 5 3/6
OF ELTHARION

The Light of Eltharion Ability


 SEARING DARTS OF LIGHT
-Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to half the value of this
ability (rounding up).
-For each 4+, allocate 3 damage points to that fighter.

➔ Complete rules on how to use Arkhan the Black in The Forlorn Hope free narrative campaign.

Pts Fighter Weapons Abilities


- ARKHAN THE BLACK Fangs 8 4 50 Leader, Fly, 2 4 5 3/6
Gargantuan

Arkhan the Black Ability


 CURSE OF YEARS
-Pick a visible enemy fighter within 9" of this fighter and roll a number of dice equal to double the value of
this ability.
-For each roll that equals or exceeds the Toughness characteristic of that fighter, allocate 3 damage points to
that fighter.
-The Light of Eltharion cannot be targeted by this ability.

126

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