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Linear Systems
– linear system is made of two or more lines, and the point of intersection is the solution to
the system
– breakeven problems:
> revenue = profit – cost, but when revenue = 0, that is breakeven point
– mixture problems:
> let x = amount of money invested at certain percent, let y = other percent
– rate problems:
Graphing by Hand:
– convert equation into slope form, and plot y intercept
– number solutions:
> 1—two lines have different slopes and y intercept has no impact
> no solutions—when two lines are parallel, have same slope but different y-intercepts
Substitution:
– POI solution to a system, single point that satisfies both lines, x and y will be same for
both lines
> x1 = x2 and y1 = y2
– steps:
> set one equation as equal to the other (y 1 = y2), then solve for x
> sub in x, and solve y
– example:
2x = 5y = 1 4x – 2y = 3
5y = -2x +1 2y = 4x – 3
y = -0.4x + 1 y = 2x – 1.5
-0.4x + 1 = 2x – 1.5
x = 0.7 y = -0.1
Elimination:
– goal is to eliminate one of the variables and then solve for the other, then sub in to find
eliminated coordinate
– steps:
> identify which one to eliminate and multiply the lines until the coefficients for that variable
are the same
> sub it into either equation to solve for the other variable
– based on how close the points are on a scatter plot to line of best fit—represented as r
– line of best fit doesn’t have to go through origin, but has to go through as many points as
possible
Coordinate Geometry
Equation of a Circle:
x2 + y2 = r2
Midpoint:
M = x1+x2, y1+y2
2 2
– median: a line segment that goes from the vertex of one point to the opposite side and
crosses at the midpoint
Perpendicular Bisector:
– a line that crosses through the midpoint of another line segment at the 90 degree angle
– altitude line is a line that goes from vertex to opposite side and forms a 90 degree angle,
but does not go through midpoint, also known as height
> can also be found by taking average of the x and y coordinates of all 3 vertices
> to find altitude, find slopes of opposite side, then negative reciprocal, then sub in the
vertex to get equation
Quadratic Relations
Quadratics:
– u-shaped graph that opens up or down and has a degree of two (exponent of x is 2)
Properties of Quadratics:
– axis of symmetry: x coordinate vertex, can be found using average of zeros, or two points
with same y coordinate
Zeros:
– can find zeros by factoring, then use two cases (example: 2x(x-3): 2x is a case, and x-3 is
a case)
– 2 zeros when s ≠ t
– 1 zero when s = t
Sub-Unit: Factoring
Expansion:
– squaring binomials—square first term, square last term, multiple both terms by each other
and by two
Factoring:
– ask: common factor? 1st and 2nd terms perfect squares? difference of squares? a = 1?
Common Factoring:
– always common factor where possible first, with all types of factoring
– when a = 1
– x2 + bx + c
Decomposition:
– when a ≠ 1
Difference of Squares:
– only has 2 terms, which both must be perfect squares, and must be subtracted from each
other
> 20(a2 – 9)
Perfect Squares:
Partial Factoring:
– used to find AOS and optimal value where there are no zeros and cannot be factored
completely
– factor out the x and leave c alone, then set both cases as set to zero
> y = 2x2 + 8x + 5
> y = x(2x + 8) + 5
> x = 0 and x = -4—these are two points, use average to find AOS
y = 2x2 – 5x +1
– factor out the coefficient of the x-squared term, and leave c alone
y = 2(x2 – 2.5x) + 1
– take half of factored b term, then square it—then add and subtract to keep equation the
same
– take out subtracted term (to be with c) by multiplying by term outside of brackets
– apply perfect square rules to brackets, and write so it resembles vertex form
> square root of first and last term, with symbol of b term
Quadratics Continued
Vertex Form:
– in factored, standard and vertex, a = same, tells if opens up or down—same parabola, but
difference info
y = a(x – h)2 + k
Transformations:
– any horizontal or vertical shifting of a graph and any stretching/compressing of graph from
the parent/baseline graph (including reflecting)
– y = a(x – h)2 + k
> x, y = coordinates
Stretch:
Compression:
Order:
Quadratic Formula:
Introduction to Trigonometry
Congruent:
– means congruent to
– SAS – side-angle-side, if a contained angle and two corresponding sides are equal
– ASA – angle-side-angle, if two angles and the side in between are equal
Similar:
– “zoom” function
– means similar to
Scale Ratio:
– scale drawings are a real life example of similar triangles, also how much larger or smaller
one triangle is from another
> the constant ratio between corresponding sides is our scale ratio/factor (or “n”)
– if we need to find an unknown side using the scale factor, the length of any unknown side
= n x side
> area = n2
– slope = rise/run, slope angle is the angle the line makes with the x-axis
– angle of inclination/elevation is when line rises above the horizontal, where angle of
declination/depression is when the line rises below
– lines with positive slopes have slope angles between 0° and 90°
– lines with negative slopes have slope angles between -90° and 0°
SOHCAHTOA
– sin θ = opposite/hypotenuse
– cos θ = adjacent/hypotenuse
– tan θ = opposite/adjacent (aka, the slope angle)
Sine Law:
– the ratio of each side, to the sine of the corresponding angle that allows to find any
side/angle of a non-right triangle
– in order to sue the law, must be given one side and the corresponding opposite angle and
one other angle or side
– each capital letter is an angle and each lowercase is the corresponding opposite side
Cosine Law:
– must have either all 3 sides given or 2 sides with the contained angle (angle in between)
a2 = b2 + c2 – 2bc cos A
b2 = a2 + c2 – 2ac cos B
c2 = a2 + b2 – 2ab cos C