Professional Documents
Culture Documents
2021
Recommended Citation
Mwedzi, Duke (2021) “On Subversion: A Critical Assessment of the Male Gaze in
Contemporary Film and Video Games,” Liberated Arts: a journal for undergraduate research: Vol. 8:
Iss. 1, Article 5.
Liberated Arts is an open access journal, which means that its content is freely available without charge to readers and their
institutions. All content published by Liberated Arts is licensed under the Creative Commons License, Attribution-NonCommercial-
NoDerivatives 4.0 International (CC BY-NC-ND 4.0). Readers are allowed to read, download, copy, distribute, print, search, or link
to the full texts of the articles in this journal without seeking prior permission from Liberated Arts or the authors. For more
information, please contact rrabie@uwo.ca.
On Subversion: A Critical Assessment of the Male Gaze in Contemporary
Film and Video Games
Duke Mwedzi, Rhodes University
Abstract: In a world saturated with entertainment that relies on tropes and clichés, subversion
has quickly become a popular technique for filmmakers. Feminist ideals which were previously
restricted to underground cinema are now implemented in major, mainstream releases. Many of
these releases defy Hollywood conventions like the male gaze in order to subvert and undermine
their influence on gender relations in the real word. These attempts at subversion vary in their
success, from simple gender role reversals to the creation of nuanced, independent female
characters. This paper argues that simple role reversal is not an effective technique for
subversion because it simply reaffirms sexist conventions from a female perspective. Rather, the
development of fully realised female characters is better equipped to be a subversive tool, and it
is being implemented with some success in the increasingly female video game industry.
Key words: Male Gaze; Popular culture; film; video games; feminism
1
In a world saturated with entertainment that relies on well-trodden tropes and clichés, subversion
has quickly become a popular technique for filmmakers. This is especially true of feminist concerns
which were previously restricted to alternative cinema. Since the turn of the century, many feminist
ideals have been incorporated into mainstream film and media during what some have called a
fourth wave of feminism (Rivers, 2017: 7). One film technique in particular that has long been
critiqued is the male gaze, originally theorised by Laura Mulvey. The male gaze is a method of
depicting women onscreen as aesthetic objects of desire, both for male characters in the narrative
and for male spectators in the audience (Mulvey, 1975: 9). Since the end of the 20th century, the
entertainment industry has expanded into interactive mediums such as video games, which take
many of their stylistic cues from the more established norms of film. Among these norms is also
the male gaze, which has been problematised for contributing to a culture and community that is
hostile to women. Contemporary film and video games have attempted to subvert the male gaze
and its effects, and these attempts vary in complexity, from simple role reversal to nuanced
narrative focus on independent female characters. While Mulvey initially wrote about the
heterosexual gaze of a man after a woman, discussions have begun to consider the existence of a
non-heterosexual gaze as well. What most attempts to subvert the male gaze share in common is
the goal of portraying female characters whose meaning is not in their visual erotic appeal, but
rather in their agency and contributions to the narrative. These attempts have varied in their
meaningfulness, and this essay will critically consider their success as subversive tools by reviewing
scholarly literature on subversion in film and analysing subversion in recent major video game
releases.
2
who take on the main character’s desire for a female character, but also gaze upon the actresses
playing the role (Jacobsson, 1999: 7). In this way, the gaze of the audience is twofold. The result
of these gazes is that female spectators must identify with either a male protagonist, or with a
passive, objectified female character (Mulvey, 1981: 12). Neither is ideal, but the latter risks
undermining women’s agency in the real world by reinforcing the idea that a woman’s value is
determined by how she relates to men. The male gaze suggests that as passive meaning bearers, a
woman’s worth is validated by male attention, and in order to receive this attention she must
cooperate with dominant male expectations of femininity. Feminist thought resists this notion and
filmmakers have attempted to promote female agency by subverting the male gaze.
3
22). As is to be expected, a misunderstanding between the characters ensues, but the scene is
notable in that the gaze of the camera objectifies a male actor for the amusement of a heterosexual
female audience. Another example of male objectification by simple role reversal is the sitcom
Broad City (2014-2019) which features two female protagonists, Ilana and Abbi. In a trailer titled
‘Hot Guys’, Ilana and Abbi are lounging in a swimming pool when three muscular male characters
arrive and start posing suggestively for the camera which focusses on different parts of their bodies
(Comedy Central, 2014). The trailer inverts the pool scene cliché in which one or more male
characters gaze lewdly at an attractive woman in swimwear. What Broad City and The Proposal share
in common is that they both reverse the male gaze, but for comedic effect. These scenes exist as
a parody of Hollywood clichés scenes that use the male gaze, but they do not necessarily subvert
or undermine the male gaze in a meaningful way. Rather, they serve as a humorous critique of the
male gaze by highlighting the strangeness of focussing on a character’s body.
A more serious attempt to sexualise male bodies can be found in the comedy-drama Magic Mike
(2012). The film stars Channing Tatum as the titular character, a male stripper. Because of its
subject matter, male nudity is not only a feature of the film but central to the plot (Perfetti-Oates,
2015: 24). In this instance, the gaze of the camera and the gaze of the audience are directed towards
male bodies. To a lesser extent, the male characters are also under the gaze of female characters
who watch the performances of Mike and other male dancers onstage (Perfetti-Oates, 2015: 24).
From this perspective, Magic Mike is a more complete reversal of the male gaze in a slightly more
serious film, but the reversal is not perfect. This is because while Tatum and his character are
objectified, Mike is still the protagonist of the film. Women in the audience must identify with him
in order to enjoy the film, even as they gaze upon his body. This is unlike the male gaze in a film
like The Wolf of Wall Street where objects of the gaze do not influence plot. In Magic Mike, male
characters are erotic objects of pleasure for female spectators, but they still exercise agency as the
main characters. This complicates the binary of active male subject and passive female object that
Mulvey initially presents (Perfetti-Oates, 2015: 25). The character Mike demonstrates that it is
possible for a character to be both an object of desire and an active protagonist. Another reason
why Magic Mike is not a perfect reversal is that the sexuality of Mike’s character acts as an obstacle
to long term female desire. Mike’s profession as a male dancer is initially off-putting to female love
interest Brook, whose interest in him is only sexual and not romantic (Perfetti-Oates, 2015: 27). It
is only once Mike quits his job as a stripper that Brook agrees to go on a date with him. This also
is unlike the conventional male gaze, where a female character’s sexuality serves to heighten male
desire, not repel it.
While Magic Mike inverts the gaze upon a male protagonist, The Twilight Saga: New Moon (2009)
sexualises male bodies with a female protagonist. Over the course of the film, a love triangle
develops between a mortal woman Bella, the vampire Edward, and a werewolf, Jacob. This makes
New Moon a direct reversal of the gaze because it features a female protagonist whose desire is for
male characters. The most explicitly sexualised character in the film is Jacob, who appears in most
of his scenes shirtless (Perfetti-Oates, 2015: 23). As a result, Jacob is the object of all three gazes:
the gaze of the camera, the gaze of an almost entirely female audience, and the gaze of main
character Bella. This is in contrast to Edward, who only appears shirtless once in the film and is
characterised more by his brooding demeanour and tender interactions with Bella (Perfetti-Oates,
2015: 26). For this reason, it is possible to argue that Jacob only exists in the narrative to create
friction between Bella and Edward. This is shown by the fact that Jacob does not exercise much
agency in the plot; in the end, Bella chooses to stay with Edward. Much like Mike in Magic Mike,
Jacob is an erotic object of female sexual desire, but not of long-term romantic commitment. What
Magic Mike and New Moon demonstrate is that if a female gaze does exist, it is unlike the male gaze
in that it discriminates between objects of sexual desire and of romantic commitment. Characters
like Mike and Jacob are coded for visual, erotic pleasure, but female characters are hesitant to
commit to them romantically in favour of more sensitive, less sexualised characters. The plot of
4
New Moon also indicates that a female gaze is not necessarily subversive. Even though the audience
identifies with a female protagonist, the film does not affirm female agency that exists independent
of male characters. Bella’s character drives the narrative forward, but only in relation to choosing
between two male love interests. This does not resist the notion that female meaning comes from
male attention as Mulvey (1975) originally observed; it only reaffirms it from a female perspective.
Perfetti-Oates (2015) suggests that films that reverse the roles of active male gazer and passive
female object do indeed create a female gaze which is more complex and selective than the
conventional male gaze, but such a gaze does not necessarily subvert the male gaze and what it
communicates. Like ‘Andromeda on the Rocks’, male characters and actors remain the creators of
meaning which is projected onto female characters, with the narrative being told from the
perspective of a female character. In order to meaningfully subvert the male gaze and its effects,
more nuanced and subtle approaches are needed than simple role reversals.
5
Tomb Raider is a meaningful subversion of the male gaze because it presents an empowered, sexually
independent protagonist that female audiences can identify with.
Another example of nuanced female characterisation in video games is Mary Jane in Marvel’s Spider-
Man (2018). Much like Tomb Raider, Marvel’s Spider-Man is a reimagining of the franchise and exists
independently of the films. However, unlike Lara Croft, Mary Jane is not the protagonist of the
game and her romantic relationship with Spider-Man/Peter Parker is a major part of her role in
the narrative. It is not her only role though, as an investigative journalist she uncovers dangerous
crime in New York City and works closely with Spider-Man in solving them. This stands in contrast
to Mary Jane’s character in the Spider-Man film (2002), who was constantly in danger and in need
of Spider-Man’s help, a typical ‘damsel in distress’. As an object of the male gaze, the film also
placed much emphasis on her physical appearance by depicting her as an aspiring actress. In the
game, however, Mary Jane is not onscreen for most of her interactions with Peter and
communicates with him mostly via phone calls. This is a creative subversion of the male gaze
because it forces players to engage with Mary Jane’s words and thoughts more than her physical
appearance. As a result, Mary Jane’s role is more as Spider-Man’s partner than his love interest.
This characterisation is also nuanced because it affirms female agency by making her actions central
to the narrative, but at the same time depicts a healthy, cooperative relationship with a male
character. Mary Jane does not need Peter’s attention to influence the game’s narrative; as a journalist
her work is useful to Spider-Man whether they are romantically involved or not. However, she
chooses to associate with Peter professionally and romantically. Marvel’s Spider-Man effectively
subverts the male gaze by having Mary Jane strike a balance between the extremes of obsessively
craving male validation and isolating oneself from male characters altogether. Within Mulvey’s
framework, Mary Jane can be said to be creating meaning in the narrative by making choices
without which the story cannot continue, regardless of whether or not Peter acknowledges it. The
game is also notable because it indicates that it is possible to have a nuanced female character
outside of the protagonist role.
5. A queer gaze?
Marvel’s Spider-Man subverts the male gaze between heterosexual characters, but there have been
attempts to depict a non-heterosexual gaze in film as well. An interesting example is the Brazilian
film The Way He Looks (2014), which tells the story of a romance between blind teenager Leo and
the new boy at his school, Gabriel (O’Sullivan, 2014). Their romance is complicated by Leo’s
childhood friend Giovanna, who also has romantic affections for Leo. A love triangle of sorts
develops, but the film largely focusses on the homosexual relationship between Leo and Gabriel
(O’Sullivan, 2014). The Way He Looks does not necessarily affirm female agency or create especially
nuanced female characters, but it does subvert the male gaze by resisting the idea that objects of
male desire are always female. By rejecting Giovanna’s advances in favour of Gabriel, Leo’s
character undermines heteronormativity in Hollywood and in the real world. The film is also
interesting because as a blind protagonist, Leo directly challenges the notion that male desire is
strictly visual. This creates a complex dynamic because the audience identifies with Leo’s non-
visual desire for Gabriel, but still benefit from the gaze of the camera. The audience can gaze upon
Gabriel’s character and assess his physical attractiveness, but Leo cannot. As the audience identifies
with Leo they are forced to consider the non-visual ways that Gabriel can be an object of desire.
The result is that male sexual desire is picked apart and reconstructed without visual pleasure,
making the audience reflect on which elements of sexuality are visual and which are not. While
Marvel’s Spider-Man made players engage with Mary Jane primarily through her voice, The Way He
Looks pushes this to the extreme by eliminating sight altogether. This creates a romantic
relationship that is marked by sexual desire but not dependent on physical appeal.
6
6. Conclusion
Patterns in contemporary entertainment show that subverting the male gaze is a difficult task. The
initial impulse is to reverse the gaze and focus it on male bodies, but films like New Moon and Magic
Mike show that this is neither helpful for men nor empowering to women. What they do show is
that if a female gaze exists, it is much more complex than the male gaze. Male objects of female
desire are either purely sexual, or long-term romantic companions, and female characters tend to
favour the latter. More nuanced attempts at subversion are also emerging from the video game
industry which has long been criticised for being hostile towards women and catering to a male
gaze. Games like Tomb Raider and Marvel’s Spider-Man depict female characters who are capable and
exercise agency with no need for male approval. Contemporary popular culture has also begun to
challenge the heteronormativity of the male gaze. The Way He Looks is one of many films and TV
shows that feature non-heterosexual romance, and the film goes further to consider sexual desire
without visual pleasure. These efforts show that contemporary creatives have become much more
aware of how their work depicts women, and many of them are wilfully pushing against what is
expected of them.
7
Works Cited
Ahwesh, P., 2001. Lara Croft: Tomb Raider. Film Comment, 37(4), p.77.
Bloomberg, 2019. Booming eSports and Video Gaming Already Bigger Than Music and Movie Industries
14/booming-esports-and-video-gaming-already-bigger-than-music-and-movie-industries
Broad City. Dir. Lucia Aniello. CBS Television Distribution, 2014-2019. TV series.
Cieślak, M. and Rasmus, A., 2012. Introduction. In: Rasmus, A. (ed.) Against and Beyond: Subversion
and Transgression in Mass Media, Popular Culture and Performance, pp. 1-5. Cambridge
Scholars Publishing.
Entertainment Software Association, 2019. 2019 Essential Facts About the Computer and Video Game
Jacobsson, E., 1999. A female gaze?. CID, Centre for User Oriented IT Design
MacCallum-Stewart, E., 2014. ‘Take That, Bitches!’ Refiguring Lara Croft in Feminist Game
Magic Mike. Dir. Steven Soderbergh. Warner Bros. Pictures, 2012. Film.
Marvel’s Spider-Man. Insomniac Games. Sony Interactive Entertainment, 2018. Video Game.
Mulvey, L., 1975. Visual pleasure and narrative cinema. Screen, Vol. 16 (3), pp. 6-18.
Mulvey, L., 1981. Afterthoughts on 'Visual Pleasure and Narrative Cinema' inspired by 'Duel in
the Sun' (King Vidor, 1946). Framework: The Journal of Cinema and Media, (15/17), pp.12-15.
O’Sullivan, M., 2014. ‘The Way He Looks’ movie review. The Washington Post. Available at
https://www.washingtonpost.com/goingoutguide/movies/the-way-he-looks-movie
8
review/2014/11/05/831a4022-6465-11e4-bb14-4cfea1e742d5_story.html. [Accessed 12
July 2020].
Perfetti-Oates, N., 2015. Chick flicks and the straight female gaze: Sexual objectification and sex
negativity in New Moon, Forgetting Sarah Marshall, Magic Mike, and Fool’s Gold.
Rivers, N., 2017. Postfeminism (s) and the arrival of the fourth wave: turning tides. Cheltenham: Palgrave
Macmillan.
The Proposal. Dir. Anne Fletcher. Walt Disney Studios Motion Pictures, 2009. Film.
The Twilight Saga: New Moon. Dir. Chris Weitz. Summit Entertainment, 2009. Film.
The Way He Looks [Hoje Eu Quero Voltar Sozinho]. Dir. Daniel Ribeiro. Vitrine Films, 2014.
Film.
Wolf of Wall Street. Dir. Martin Scorsese. Paramount Pictures, 2013. Film.
Author Bio:
DUKE MWEDZI is studying his Bachelor of Arts Honours in Sociology at Rhodes University in
Makhanda, South Africa. His research interests include development studies, quantitative methods,
and higher education access. Aside from Sociology, Duke also has an interest in International
Relations, acting as Deputy Editor of student content at e-ir.info.