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The application of this learning model emphasizes the learning process in which
students work together with their peers in the classroom. Typically, students are
divided into groups of 4-6 students. When distributing students into groups,
teachers should consider the diversity of group members such as gender, race
and intelligence level.
The teacher's task is to present the material to the students and explain briefly or
as a facilitator. Then, students with their group peers work together and discuss
the topics they are studying. Each member of the group is accountable to the
other members, meaning they must explain the material they understand to their
peers until they all understand before they ask to the teacher.
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The following are the learning steps in the class that apply Team tournament
Group which is suggested by Slavin (2002) where the learning process is
divided into 4 learning stages, namely class presentation, teamwork, game and
team recognition
1. Class presentation
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2. Teamwork
After the teacher presents the topic of learning and other rules related to the
group, the teacher distributes the students into groups of 4-6 students. As I said
before, the teacher should consider heterogeneous group members that include a
level of intelligence, gender, and race. This means, each group should consist of
students who have high and low intelligence, male and female, and from
different backgrounds. The division of students into groups aims to make them
understand the deeper material through teamwork and discussion with their
peers. Students with higher intelligence are expected to help other peers through
the teamwork and discussion. So that, each member of the group is responsible
for the other members.
At this stage, students are encouraged to discuss the problems that arise,
compare each of the answers given by group members and encourage them to
solve problems and draw conclusions agreed upon by them together.
3. Game
In the game stage, the teacher can apply the game according to the lesson he/she
teach. Typically, games are held in conjunction with testing of a student's ability
to understand the material that has been presented by the teacher and discussed
in their group. For assessment in the game, the eacher usually give scores for
each group that successfully answers a question or completes a game well.
Then, based on the overall scores obtained by the groups, teachers sort groups to
determine the best group.
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4. Team recognition
In the last stage, after the game is over and the teacher calculates the score of
each group, the teacher rewards the best group. Based on the scores obtained,
teachers can categorize them into the best group, the great group and the good
group. Then, students are rewarded by the teacher for their achievement based
on teamwork. In this, the teacher may give a gift for students, appreciation, or
additional scores on their assignment.