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Origins:

Game Title Who made


Difficulties in
and year How was it it? Where was it When was it
development
made? ? (company/in made? made?
dividuals)

after the game


it was was mapped
supposed to out Tezuka and
be made as handed to the first legend
the opposite Toshihiko of zelda game
of mario Nakago to began
the legend of
created on a program half of zelda was development
top down the map data shortly after the
grid to plan made was lost conseptualized the legend of first mario bros
the map by nakago and and devloped zelda was made which was
by Shigeru in the japanise
dongeons so the map was Miyamoto nintendo around Fall of
physiscs and halfed luckly 1984. The game
rest of game Miyamoto under studios wouldn't release
nintendo
to fit on a liked the until February of
floppy disk reduced map studios 1986, so dev
system size and the time was around
nintendo rest was turned two years
used at the into a second
time unlockable
quest

legend of
zelda (1986)
they faced
difficulties as
people belived
half life was
created by there project
to be "too
former ambitious" and half life was
mcrosoft they also faced made by the
empoyeys
Mike diffculties 30 employes half life was
inthere level who originally half life was
Harrington desine which worked at the made in released 19
and Gabe Kirkland,
when finished up and coming November 1998
Newell as inspired them valve studios Washington and took about 2
they settled and was the
on a 3d to keep going and primarly first tittle for years of
with directed by development
horror fps development Mike valvue studios
action game
inspired by leading them Harrington and
the sucsess to redeine the Gabe Newell
games level
of the recent desine and AI
doom series
leading up to
the games
release.

half life
(1998
towards the
end of
halo started development Roughly 90% of
with a team due to their the final product
of just 15-20 partnership was developed
people as with microsoft halo was made in just nine
that’s all they had to bungie months of
bungue had port the game by bungie originally development,
studios which
at the time they had at this had only 15-20 worked in with team
and orignally point made for chicargo but members
people at the
started as a pc and mac to start and then moved to working 16–20
top down rts xbox and with redmond hours a day for
game but that and the more support following the six days per
from microsoft
evolved ti a switch to 1st following their mircosoft week between
3rd person person roughly acusition January and
and then the "90%" of the parnership October 2001.
1st person game was with the gane
shooter that made in just releaseing 15
we know the last 9 November 2001
months of
development

halo combat
evolved
2001
limitations of
the MSX2,
Kojima decided
to develop a
game where
the main
objective was
to avoid the
enemy rather
than fight them
directly This
decision was
questioned by
his bosses.
This, along with
Hideo the Development
Kojima Used cancellation of Hideo Kojima Began In 1995
Legos To his previous supported by japan debuted in
Design game, nearly Konami Japan and
Levels led Kojima to Europe in 1987
leave Konami.
However, one
of his bosses
encouraged
him to stay and
convinced him
to continue the
development
of the game.
Kojima did, and
the game,
which became
metal gear: Metal Gear,
1998 was released in
Japan for the
Spartan X in
Japan),
which has a
number of
boss fights;
Nishiyama
considered
making a
game
centered
around
those boss
fights. In the first street
turn, the fighter game
boss fights was designed
were by Takashi
inspired by Nishiyama and
none that I
the Bruce could find Hiroshi japan 12-Aug-87
Lee film Matsumoto
Game of and the serires
Death Street was later
Fighter, bought by
electronic capcom games
fighting
game series,
originally
released as
an arcade
game in
1987 by the
Japanese
game
street fighter manufacture
1987 r Capcom
Company.
Japanese
game
designer
Satoshi Tajiri
created the
first
Pokémon
game in
1996 for the
recently
introduced 1996 japan
Nintendo release 1998
Japanese game
Game Boy none that I Nihonbashi, western release
portable could find designer Tokyo, Japan and was in
Satoshi Tajiri
console. The development for
concept 6 years
arose from
his childhood
hobby of
collecting
insects, as
well as his
love of
anime, or
Japanese
animation.

pokemon
1996
conceived
the idea of a
3D Mario ga
me while
developing
the SNES
game Star
Fox. The
initial plan
was to use the change in
view from 2d
the Super FX to 3d brought
chip to
create a many problems
SNES video of the team as
this was a new
game with thing they had It debuted in It debuted in
gameplay Japan on June Japan on June
based on “an no established 23, 1996, in 23, 1996, in
ways to tacle Shigeru
entire world North America North America
in miniature, any of the Miyamoto and on September on September
problems nintendo
like presented by a 29, 1996, and 29, 1996, and in
miniature in Europe on Europe on
trains”. He 3d view March 1, 1997 March 1, 1997
spesifically
eventually jumping was
reformulate highlighted by
d the idea
for the Shigeru
Miyamoto as
Nintendo 64, an issue.
simply
because the
latter
controller
had more
buttons for
mario 64 gameplay
1996 and
presented an
The Game's
Design
Followed
Three
Guidelines
— Gods,
Demons,
And Death
Demon's
Souls Was A Development
Failure
Before Start: June 8,
2009
Miyazaki Official Reveal:
Took The Hidetaka
Feb 2, 2011
Reigns but Miyazaki and japan Gameplay
Dark Souls Is from software.
Not A Direct Reveal: Jun 7,
2011
Successor To Release Date:
Demon's
Souls Sep 22, 2011
Miyazaki
Became The
Company
President
After Dark
Souls
Became A
Massive
Success
dark souls
2011
Angeles
were used to
help design
the city's
road
networks.
The team
found the
multiple
protagonist
design a
Preliminary
fundamental Not including its work on Grand
change to marketing, development Theft Auto V
the story and development was led
gameplay costs for Grand by Rockstar began around
mainly Grand Theft
devices. Theft Auto 5 North's core edinburguh Auto IV's release
They refined come out to 360-person
scotland but in April 2008;
the shooting somewhere team, who with other full
and driving around $137 collaborated
mechanics million, making with several colaborationg development
rockstar studios lasted
and it one of the other approximately
tightened most expensive international
the games ever Rockstar three years and
narrative's made. studios. released 17
September 2013
pacing and
scope.

The actors
selected to
portray the
protagonists
invested
much time
gta 2013 and research
into
was created
by Markus
"Notch"
Persson in
the Java
programmin
g language. The origin story
The first of Minecraft is
the story of a
version of little boy
Minecraft
was created named Markus
Alexej Persson,
in just 6 days a.k.a. Notch,
(from the minecraft had who combined
10th to the no huge Markus
16th of May, dificulties in Persson, also his love of
games through
2009), and development known as Lego and
released just as it started Notch but later
programming.
a day later. small and was was supported And in May-09
Mojang AB tweaked and by mojang
(the expanded upon notches Stockholm,
Sweden, a
company in its many company and game was
behind years since microsoft
Minecraft) release invented that
would would become
one of the best-
periodically selling and
update and
tweak the wildly popular
games in the
game until world:
delivering
Minecraft.
what the
company
considered
minecraft its full
2011 version on
November
Why was it important:
What
platforms/ Did it
influence
hardware Good Connectivit other Did it win Storytelling Engine?
was it sales? y? games? awards? ?
realised
on? (and how)

although its about an


there was legend of It was elf like boy
not much zelda wasn’t reissued in who must
1992 as part
connectivity the first real of collect all 8
as it was not time rpg it fragments of
a multiplayer was what Nintendo's the triforce
"Classic
game pionered of wisdowm
althugh it them and Series" The to rescue
game also
it was originally brought placed first pirncess
was them to the zelda from I couldn’t
originally supposed to main stage in the ganon the find any
released on player's poll
nintendos 1 million be a 2 plaier with its "Top 30" in pig like engone usex
Famicom copies in its doneguon limited but Nintendo monster for this game
first day and creater/expl creative use man so I assume
Disk System about 6.5 orer but it of physics Power's first antagonist it ran
which it was issue The
created as a milion total. did bring and open Legend of but the internally on
connetivity explorative whole game the fiacom
flagship Zelda was
game for it. in people map and also voted by is system
shring story leaving purposfully
information influence on Nintendo shrowded in
Power
about the countless readers as miystory in
game dispite games every aspect
the limited thruough its the "Best of the game
use the map enemy Challenge" in to create the
the Nintendo
internet had item and Power right feel for
at the time overall game the
desine Awards '88. atmosphear
During the
2nd Annual
AIAS
half life had Interactive
Achievement
no base Awards (now
multiplay but
brough known as
people the D.I.C.E. half life had
Awards), a strong
together Half-Life won focus on
under the half life
vavle inspiered the awards story as it
for was a mostly
community countless "Computer lineir game
which led to other games Game of the but blends
many through its
half life sold sucsessful innovative Year" and its half life uses
"Computer storyteliing
half life was an average properties game Action Game and gamplay the quake
originally of 1 million backed by a designe and engine which
of the Year", elements in
released for copies a year passonate use of the along with both grand they
windows for the first community quake listenced
computers 10 years of and also engine to nominations scripted from id
for "Game of events and
release brought spawn other the Year", moment to softwere
people huge games
together in like counter "Outstanding moment
half lifes strike which Achievement gamplay
in beautifully
prolific started as a Art/Graphics and in ways
moding half life mod
scene ", not seen
"Outstanding before much
leading to Achievement in games
many fan
in Character
spin off or Story
games and
projects Developmen
t",
"Outstanding
Achievement
in Interactive
Halo: The Halo
The game Combat engine,
sold three Evolved was colloquially
million the first called the
copies game to Blam! engine
worldwide seamlessly BAFTA halo tells the by the
story of the
It was by July 2003, halo combat incorporate Awards interplantary community,
released as a and four open-world 2002Best is the
launch game million by evolved had spaces and Game - war between proprietary
for January connectivity closed-door ConsoleBest earth and game engine
through its the invading
Microsoft's 2004. By July lan dungeon- Game - covinent and powering
Xbox video 2006, its crawling Multiplayer Halo. It was
game Xbox version multiplayer gameplay. and its many developed
capabilityies speicies
console on had sold 4.2 Halo: nominated in-house at
November million and Combat for Best halocombind Bungie and
splitscreen es story
15, 2001. copies and play which Evolved Audio teling and has
The game earned $170 introduces Academy of undergone
was ported million in the brung so players to Interactive gamplay in significant
many people large open
to Microsoft United together on cooperative Arts & world laout evolution
Windows States alone, the sofa and campaigns, Sciences, levels and over the
and Mac OS while its actual USA 2002 series'
X in 2003 computer at lan parties vehicular Game of the grand expansion.
spetical
version sold physics, Year battles According to
670,000 intelligent AI, a Jason Jones
copies and and detailed interview,
earned $22.2 level design, the engine
million. all under the has its roots
same roof. in Myth:
revolves
around a
special
forces
operative
the first codenamed
metal gear Solid Snake
had no who carries
multiplayer out a one-
but as one of man
the first and sneaking
most mission into I could not
revolutiuona the hostile find any info
ry stealth the metal nation of about the
gear seriers
games it kicked off Outer engine of the
brought Game Critics Heaven to first game
people the stealth Awards 1998 destroy but konami
1,221,595 genre and
MSX home together Winner Metal Gear, have an
computers copies under spanwed Best of E3 a bipedal engine they
worldwide many
community sussessful Best Console walking tank made a few
as well as Game capable of years ago for
haibg an games of launching there new
heavy
interesting influence nuclear gen games
boss fight missiles from called the
wher the anywhere in FOX engine
boss messes the world.
with your Most of the
controller subsequent
and games in the
acnkowlages series follow
it this same
premise,
often
changing the
characters,
locations,
cabinets
worldwide in
1991,
including
10,000 units although it
in the United
Kingdom, wasn’t the
with each first game of The first
its style it
machine was the best game is
averaging an obviously
annual coin street fighter of the time the most
with a
revenue of brought hugely straightforw
about people diverse cast ard. You
$26,000 for together as choose
two years games were of charicters either Ryu or the game ran
moves lore a
($52,000 per only still in unique art Ken to enter internally on
it was an unit) up until arcades game awards a fighting its arcdde
style and lots
arcade 1993. The people of didn’t exsist tournament cabinit and
cabinit game would go yet and that's didn’t need a
grossed £260 together or replayability about it. As complex
and a high
million per alone to skill celing to the story engine
year (£520 meet people goes, Ryu
million over and play the skive for its wins the
two years) in games they spawned tournament,
countless
the United liked games of its defeating
Kingdom, the ominous
which ganre and Muay Thai
serires and
accounts for practically fighter Sagat.
about 1/5 of
founded its
the game's ganre
worldwide
revenue.[9]
This gives a
total
worldwide
pokemon
brough pokemon
spawned a
connectivity huge line of
through
trading games spin
offs movies
31 million in pokemon shows and
1996 The between more and
gamboys and the story of
Pokémon fighting influenced pokemon
video game other games
series has other people of the turn follows a
by young they ran on
shifted a based rpj none that I
gameboy total of over connecting genre as it could find protagonisits the gamboy
your journey to and was 2d
1.3 billion gamboys as was one of become a
units in retail the first of
sales and well as its kind not pokemon
people master.
official spreading of the genre
downloads. information but in the
way it
on different defined it
pokemon
locations and how the
ganme
items and proggressed
strategys
Mario has to
fight through
Numerous 15 worlds
developers and save
have cited it
as an Princess
Busser.
influence on Bowser has
3D platform
games, with infiltrated
its dynamic Satellite Peach's
Award for Castle, and
camera Best Home stole the it had its
11.91 system and own engine
nintendo 64 million 360-degree Entertainme power of the although
WII and WII nt Product Stars, leaving
copies sold analog apparently
U and more and most single player control (1997) Kids’ the Princess its similar to
recently the Choice and all of her
switch sold gane on establishing Award for friends the ocarina
the N64 a new of time
archetype Favorite trapped in engine
Video Game the castle
for the (1998, 1999) walls; so
genre, much Mario sets
as Super
Mario Bros. out to
retrieve the
did for side- 120 Stars
scrolling
platform and defeat
the Koopa
games.
King once
again.
[Nominee]
Best Strategy
Game
BAFTA
Awards
(2012)
BAFTA
Games
Award
[Nominee]
Best Strategy dark souls
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Awards 2015
tant: Genre Did it do something ne

Do a
New Definitive/
Graphics? Physics? tropes/feat New redefine washed
ures genre? genre? genre
really well?

the first although it


legend of didn’t start a
zelda
intoduced brand new
ganre it
many tropes populaized a
and features
the game ganre of
had a basic as it was one open the elgend of
of the first zelda
use of real time rpg adventrue defined the
phisics but it games that
was very titles and wasn’t seen open action
undoubly adventure
the first influencial as one of the on the genre in a
zelda used Miyamoto most well platforms way not yet
added many used at the
2d sptite secrets known and time but was fully fleshed
graphics poppular of out by other
behind semi them and shown to be games with
destrouctabe possible and
popularized room to be
enviroments most basic inspired a expanded on
and other whole slue
movble tropes and of games by coulntless
features of othetr tittles
objects the which are
held in some
adventure of the
donegon highest
crallwer
open world regards
today
genre
half life did
half life not create
half life had half life has a intoduced any new
good physics scripted ganres as it
grahpics for engine inside storryteling was inspired
its time and its sorce events into by games of half life
used semi engine which gamplay the time like revolutionise
realistic 3d it uses to which was doom but d the single
sprites with make good new to the blended player fps
an almost explotions single player many genre
grity realism and reactios fps genre exsisting
but cartoon inits game and ganres in
feel artstyle for its time revolutionise new and
d it interesting
ways.
halo combat
had a good
physics
system to go
along with
its spectical
battles with
halo combat enemys
evolved has vheicles and halo combat
pretty basic many objects evlolved halo once
graphics being intoduced halo didn’t again
create a new
looking back movable and many ganre but redefined
but they as the multiplayer the singke
were decent physicis aspects not took a whole player fps
new
for the time engine was a seen before genre by
and matched bit like perspective adding large
on what
the tone of exagerated it splitscreen other games spectical
the game led to good play and battles into
and gamplay explotions large had already its story
presented
as well as and flying multiplayer before it gamplay and
having a physics battles and level deine
slighlty objects ground wars
distinct style which fit the
tone of
encounters
and made
for
enviromenta
l kills and
interactions
due to the
hardware
limitations
kojima
the first decied to
metal gear make a game
had no wher the aim this game
defined is to mostly
physics avoid the and the ones
that
the graphics system but enemy this game followed
of the first the games rather than practically
defined
game are stelth system directly created the many main
good for its made enemy fighting stealth game
time bodys and them but ganre tropes of the
stealth
physiscs this decition action game
obejcts feel led to the
real in the creation of genre
world of the the stealth
game game seriers
as most
people
would know
it
it wasnt the
first game of
the game the game
had a basic intorduced a the genre
pixel sprite large but
popularised
art style but the game number and this game
it was very moves more
distinct and had almost than most mainstreeme halped
no physics as d the genre define the 2
has games like it
remained it was a 2d and had lots brnging it player side
arcade from arcade scrolling
semi fighting of diverse cabinits to fighting
constant as charicters to
its been game play with consols game genre
when they
expanded each with came around
upon over differetn and spawned
time move sets
many games
of its type.
new spin on
pokemon
the rpj party helped
trope by
some making new take on define the
the rpj gnre single player
basic 2d interactions players
sprites but no capture and one of the rpj genre for
first of its a new
physics train wild kind younger
creatures
they battle generation
of gamers
and find
Super Mario
64
introduced a
free-floating
camera that
can be
controlled
independent
ly of the
the game character. To
had a good increase mario 64
good physics freedom of
graphics system exploration was one of mario 64
the first 3d helped
distinc style espetially for and fluid
and color its time control in a platformers define the
and years 3d platform
almost which it ws 3D world, ahead of its game genre
timless style leaps and Super Mario
bounds 64 designers time
ahead of created a
dynamic
virtual video
camera that
turns and
accelerates
according to
the
character's
actions.
dark souls
had a decent
physics
dark souls
system with was not the
dark souls smashable first game in
objects dark souls
has a gritty movment its franchise started a
fantesy art but it was
style inspired spells attacks the first whole new
and ganre of
by fantesy sucsessful
manga like envirooment one as it had single player
al action
beserk that interactions miyazaki's doungeon
miyazaki vision and
read in his that all feel started a crawller
grounded in games
childhood the games whole new
rules without ganre of
games
having to be
perfeclty
relaistic
by the time
gta 5 had gta 5 was the gta the gta
mostly made most
timeless The Rockstar tropes of the series and sereis
Advanced gta 5 redefined
realistic look Game Engine sereis had spesifically is the open
which had been
uses Bullet regarded by world action
beautiful Physics, an established most as genre in one
landscapes but it
and open source expanded some of the of the best
physics best open ways
gorgeous library. massivly on world action depicted in
views at its all of them
peaks and brought in games video games
in new ones
minecraft
has a very
basic pixel
artr style minecraft
which has has a very minecraft minecraft
slightly basic established a wasn’t the
evloved over physiscs formula for minecraft
time but has system but it survival first survival defined the
game but it
stayed stays games established a survival
consistant consistant usedby many game genre
lot of the
though there and the games with tropes and with almost
were many redstone the tropes it every game
texture system that crated being gameplay being
loops used
packs that evolved in referanced by almost all compared
changed the the game all over pop back to it
games style has mind culture and games of the
made so you blowing games alike genre
could possiblilties
freshen up
your
experance
Did it do something new/especially well

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