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Origins

Name Released Released on? Insipred by? Country

Tennis / table tennis


Pong 1972 Cabinet arcade game North America
sport

As it's made by Nintendo,


Released on NES took inspiration from
Mario with the
Metroid 1986 (Nintendo Japan
Entertainment System) platforming, and The
Legend of Zelda for the
non-linear pregression.

Inspired by previous
games by id Software,
including "Wolfenstien
MS-DOS (Microsoft
Doom 1993 3D" and "Spear of North America
Disk Operating System) Destiny", taking a darker
tone that these
howwever.
Inspired by DOOM (1993)
and Quake (1996), wwith
Windows, Playstation their goal to "scare you
Half life 1998 North America
2, OS X, Linux like DOOM did"
according to designer
Harry Teasley

Windows Inspired by it's prequel


Xbox Half-Life, and all the
Xbox 360 games that inspired that
Half life 2 2004 PlayStation 3 game, as it is a sequel North America
Mac OS X after all, but also inspired
Linux by real life historical
Android places and designs

Inspired by the successes


of Ultima Online,
World of Microsoft Windows,
2004 Lineage, and most North America
Warcraft macOS
especially the 3D MMO
EverQuest

The series were originally


conceived as a spiritual
successor to Operation Released first in
Arma 2 2009 Microsoft Windows Flashpoint: Cold War the Czech
Crisis, and was also Republic
further after the prequel
game of Arma.
Minecraft's creator has
heralded PC video games
Dwarf Fortress, Dungeon
Windows, macOS, Stockholm,
Minecraft 2011 Keeper, RollerCoaster
Linux Sweden
Tycoon, and Infiniminer
as the primary influences
for Minecraft.

The DayZ mod was a mod


from ArmA 2, as I
mentioned before of
having games being
DayZ Mod 2013 Microsoft Windows made from the mods it New Zealand
had made for it, and was
therefore inspired by
ArmA 2 and its gameplay
and ability to be modded
Fortnite began from an
Windows
internal game jam at Epic
macOS
Games following the
Nintendo Switch
publishing of Gears of
PlayStation 4
War 3 around 2011, with
Fortnite 2017 PlayStation 5 North America
the battle royale
Xbox One
elements being based off
Xbox Series X/S
of PUBG (Player
iOS Unknowns: Battle
Android
Grounds)

Inspired by it's previous


Microsoft Windows
game of Risk of Rain, as it
Risk of rain 2 2019 Nintendo Switch was made by the same North America
PlayStation 4 devs and is just a sequel
Xbox One
to it
Genre of game

Producer Genre New or old?

New, due to it being one


"Sport" due to it being a of the first, but inspired by
Atari (Allan Alcorn)
tennis game. an electric tennis game
made in 1964

A mix of new and old with


it taking heavy inspiration
Platformer, Action- from Mario and Zelda,
Nintendo
Adventure, Side Scroller butwith new
environments and things
to do

An old concept of design,


but a new idea of a
gameplay loop with howw
id Softwware First-person shooter
violet and dark, along with
it's fast paced gameplay
loop
A reimagined way of doing
Developers - Valve a first person shooter,
Publishers - First-person shooter using more scripted events
Sierra Studios instead of cut scene
animatics

Developers - Valve Same sort of concept as


Publishers - First-person shooter HL1 but with some tweaks
Valve and reworks

Was an old genre of


games, being made in
Massively multiplayer
Blizzard many games before and in
online role-playing
Entertainment multiple different styles,
(MMORPG)
like Runescape and EVE
Online

Old kind of concept with


older games having the
same kind of Mil-Sim
Bohemia First-person shooter,
(Military Simulator) and
Interactive tactical shooter tacticality of the game
genre being done before
in previous games
Not a very new genre of
games or mix of genres for
games, but Minecraft
Mojang Studios Sandbox, Survival
made the genre way more
popular and became a
pivotal game in the genres

Created by a Survival, First-person Technically old due to it


person by the shooter, third-person being a mod of another
name of Dean Hall shooter game but with new added
features to it
Old concept for the Battle
Royale, but new kind of
concept for the Save the
Survival, battle royale,
Epic Games World gamemode that
sandbox
came originally before the
well known Battle Royale
mode

Old concept due to it's


prequel having the same
Hopoo Games Roguelike, third-person type of gameplay, but
Gearbox Publishing shooter done in a 3D style with
new features and
gameplay elements
Genre of game

Gameplay loop Originate new genres?

Lead to home consoles and


home gaming. Also helped
Repetitive and simple gameplay loop,
wiwth cabinet arcade game as it
simple gameplay as it is the same
brought in "4 times more
every time.
revenue than other coin-
operated machines."

Not directly the origin of any


One of the first games to have
new games butlead to helping
sidescrolling in both left and right, how games could be designed,
and backtracking to old areas for
mostly with the atmosphere or
previously unreachable things, eerieness and maybe even fear
making the game have a better
gameplay loop each time you played with how games could make
players feel

Half life is said to have been


inspired by DOOM and
eventually, in some way, lead to
Good gameplay loop and replayability
as it was fun to replay levels and keep CS:GO, due to it being a further
mod of Half Life, which took
playing the violent and facepaced
apparent heavy influence from
action of the game
DOOM and it's gameplay. Some
others would be Duke Nukem 3D
and Quake.
Counter-Strike, Day of Defeat
Good gameplay loop with a lot of
and Sven Co-op, along with its
good gameplay features that would
own sequels of Half-Life 2
make people want to keep playing
(Episode 1 and 2), and Half-Life:
and/or play the game again.
Alyx as of recent

It influenced a lot of modding


Same as HL1 kind of with the game possibilities, in which a lot of
play loop but with more possibilities games were eventually made
with the new hardware that was now from these said mods, like Team
able to be used Fortress 2 and CS:GO, slong with
its sequel Half Life: Alyx

Very repeatable with many different


races and clases that the player could - Couldn't find any games that
choose and play with, and a were directly linked to having
multitude of different things to do in being influenced by WoW -
game

Mods that were made for the


Game very repeatable with lots of
game were made into some
different game scenarios to play, and
larger games and were seen as
different countries/factions to play,
seperate games in the game and
along with with modded gameplay not just as a mod, along with the
and scenarios made by the
sequels of the game / modded
community
game modes
Infinitely replayable with every single
world or play throught being different
than the last one that was played as
Minecraft inspired a lot of new
the world genreation is all procedual
games, some being: Terraria,
and will be different each time you
ECO, Minecraft Story Mode and
load a new world, along with having
many more
the game be able to be played in an
incredible amount of ways, as there
are also mods for the game

Very replayable game due to it being


a survival zombie type game, where
every server or game that you played
would be able to be different, along
with alot of different server having
different sever rules and different
scenarios that could happen in the
game. Also, there were mods for the
Originated a standalone version
mod, or addons to it, that would on Steam called "DayZ", which
change how the hosted server for the recieved a very mixed reaction
mod could function, ranging from due to some choices made by
new vehicles, to base building
the devs
elements, creating split off
communties within the mod
community that would all say that
their way of playing the game is the
correct way, although all were
technically correct, as the game could
be played any way that was availabe,
which was a lot of ways
The Battle Royale element of the Fortnite inspired a lot of recently
game is very repeatable and is the produced games to include a
reason that the game became so "Battle Royale" game mode to
popular in the first place, with the them with Call of Duty being a
save the world element being also very recent example of this with
replayable but not to the same extent Warzone being its version

The gameplay loop of Risk of Rain 2 is


very repeatable as every single run of During an interview with Game
Rant, Homeworld 3 developers
it that you play, apart from daily
cite Risk of Rain 2 as an
seeded runs, are going to be inspiration for the new co-op
different, with the build you get and roguelike mode, not neccessarily
the enemies you fight, varying each
infulencing the game as a whole
and every time, making the game fun
but aspects of it still have been.
to play over and over again
How did it perform on release (and
Gameply elements?
compared to the genre)?

Had sold 150,000 consoles of pongby


1975, which at the time would have Simple gameplay. Ball or single / couple of pixels acting as a ball
been very impressive, seeming they and bouncing between two "paddles", like table tennis with
were mostly hand made and were big minimal sound design.
cabinet arcades

Metroid follows the main character of Samus Aran, the playable


In total over the years has sond 2.73 character, who fights against Space Pirates that attempt to harness
million units world wide, and was very bio-weapons suchas parasites called Metroids. The main goal of
well received on release onto the NES Metroid is to defeat the cybernetic boss of Mother brain, and 2
guardians, Kraid and Ridley.

By late 1995, Doom was estimated to be


installed on more computers worldwide
than Microsoft's new operating system, Fast paced, 3D feel to the game via the camera that is used for the
Windows 95. When it wwas released, first person, along with violent and aggressive gameplay that kept
servers would crash and be crippled by players constantly moving and playing the game.
the amount of people trying to connect
and dowwnload the game aswell.
A lot of new and old gameplay elements with some newer graphics
Half-Life received acclaim for its
for the time it as released, with a lot of physics puzzles, where you
graphics, gameplay, and narrative, and
could interact with objects around the world and use them to
won over 50 PC "Game of the Year"
solve puzzles and problems in game which was a new idea that
awards.
was used in the game

Half-Life 2 has an aggregate score of


96/100 on Metacritic. Sources such as
1UP, GameSpy, The Cincinnati Enquirer, A lot of the gameplay elements in Half-Life 2 were seen before in
The New York Times, and the original game, it's just in the sequel they were refined and a
VideoGamer.com gave it perfect scores, few new ways to play were added, but the core features of the
and others, such as PC Gamer, IGN, game were kept in
GamesRadar, and Eurogamer, gave
near-perfect scores.

Large open world exploration, quest driven gamplay for exp and
World of Warcraft received very positive rewards, but could also just be played by going around the world
reviews upon release, following a period and exploring, or doing a bit of both. Gave the playeds a lot of
of high anticipation before launch. Has
freedom with creation of characters and to how they play the
an aggregate Metacritic score of 93/100
game.

Arma 2 received generally positive


Military simulations of many different modes and scenarios in
reviews. The game has been praised for which tactical and hardcore simulation style fighting and combat
its realism, graphics, and the sheer scale situatons that would be presented to the player, with the game
of the game. However, as with the
being rather unforgiving in its mistakes, trying as hard to be
original Armed Assault (ArmA), the realistic with how players approach combat and war situations,
game has received criticism for the
number of bugs it contained on release and the best ways to do them efficiently, only further supported by
the modding community
and the quality of the AI.
Minecraft surpassed over a million
purchases less than a month after Minecraft is a game in which the player can do pretty much
entering its beta phase in early 2011. By anything that they want in different gamemodes and worlds,
April 2011, it was estimated that singleplayer and multiplayer, or in large servers with a lot of
Minecraft had made €23 million (US$33 people in them, depending on how they want to play, they could
million) in revenue, with 800,000 sales also just go on a singleplayer world in creative mode, a sort of god
of the alpha version of the game, and mode, and build or destroy anything that they wanted to.
over 1 million sales of the beta version.

"DayZ is a multiplayer open world survival third-person shooter


modification designed by Dean Hall for the 2009 tactical shooter
Was recieved very well as a mod for the
game, with the dev for the mod actually video game ARMA 2 and its 2010 expansion pack, ARMA 2:
Operation Arrowhead. The mod places the player in the fictional
being hired by Bohemia Interactive post-Soviet state of Chernarus, where a mysterious plague has
during its Alpha release, the people who infected most of the population, turning people into violent
made ArmA. By August 2012, three zombies. As a survivor with limited resources, the player must
months after release, the mod had
scavenge the world for supplies such as food, water, weapons and
registered more than one million unique
medicine, while killing or avoiding both zombies and other players,
users.
and sometimes non-player characters, in an effort to survive the
zombie apocalypse."
The Save the World mode achieved over
one million players by August 2017, just
prior to the release of Battle Royale.
Fortnite Battle Royale became a The Battle Royale gamemode is where 100 players are on one map
significant financial success for Epic and are all thrown in to find weapons and other loot to be able to
Games, leading them to separate the fight and battle other players that are on the map to be the last
teams between Save the World and one standing. The Save the World gamemode however is more of
Battle Royale to provide better support a progression based gamemode that revolves around different
for both modes. Within two weeks of missions and mission scenarios with different objectives each
release, over 10 million players had mission and new areas to unlock with the progression
played the mode, and by June 2018, just
after the Nintendo Switch release, had
reached 125 million players.

"On each level, the goal is to kill aliens while locating a teleporter
randomly placed on the level; once the teleporter is activated, the
On its launch into early access, Hopoo players must defend themselves from a larger onslaught of aliens,
Games offered Risk of Rain 2 with a "buy including bosses, until the teleporter is fully charged. Each alien
one, get one free" promotion for the killed drops experience and currency which the player picks up.
first few days. A week from release, Experience is added to the player's level, and if enough is gained,
Hopoo announced that over 650,000 the player will level up, slightly increasing their damage dealt and
players had played the game, with about max health. Currency can be used to open chests found
150,000 of those having taken throughout the level that drop random items, or to activate turrets
advantage of the special promotion. and drones which can either attack enemies or heal the player.
Within a month of the game's early Currency cannot be carried between levels, as all currency is
access release, it had sold over a million converted to experience before teleporting to the next level. The
copies. By March 2021, the game had items collected from chests offer a wide range of boosts to the
sold over four million units on the players carrying them and provide both synergistic effects with
personal computer side alone, not other items as well as the potential to stack their effects if multiple
accounting for console sales. copies of the same item are acquired." The difficulty of the game
also increases as the time goes on in runs, meaning the longer you
take, the worse time you're gonna have progressing
Effect it had

Trends caused? Effect on community?

Mainly a positive effect, although


Helped start the video game industry fully had a lawsuit against them due to
to what we remember it to be in the arly suspected copying of nother game
days of gaming that went in the oppositions
favour

The community, from what I could


The effects of Metroid can be seen in some
find, is apparently known for
recent games like Silent Hill with its creepy, being one of the nicer
foggy atmosphere and maybe even Dark
communities of the gaming world,
Souls where you feel hopeless one mintue and the effect the game has had
and invincible the next, maybe even the
on a lot of people could be seen as
anger it brings too
definitely a positive one

For the DOOM community, the


More violent video games perhaps, along deathmatch mode was an
with more first person oriented games, important factor in the game's
along with the more 3D style to games popularity, and for keeping the
becoming more widely used. community together and being a
good community.
Physics puzzles were seen a bit more as
time went on in games due to them being
so successful in Half-Life, along with
------------------------------
graphics being improved as time went on
due to technology being improved with
time and capabilities being hightened

Having more random pieces in areas or


around the game, like walls, and other
objects that were scattered that could be
seen as unneccesary at a glance, would not
------------------------------
have been in other FPS games at the time,
but were seen as able to give combat more
depth as there was more cover and more
ways to move around a map

Reviews on the internet that I could find


The community around WoW is
described WoW as being not the creator of
varied from what I could find but
the genre but the one who mastered it,
mostly seen as positive and
and helped show any game dev a way to
stereotypically middle-aged men
make an MMORPG successful in ways, I
playing all day, but is played by a
suppose. This allowed a "normal" way for
range of people, who all seem to
the genre to be made, with most future just be friendly to each other and
games most likely being compared to
help if the want to.
WoW.

Allowed greater communication


between mil-sim communities and
I suppose having a more realistic and
greater expanse of opportunities
hardcore style of a mil-sim game that
for games and scenarios for the
players still enjoy playing, and a more
comunity to play together,
reliable game for those more hardcore expanded by the games
players that are very into mil-sim games
expansions and the modding
and communites
community which was brought
apart of it with it.
The minecraft community very
vastly ranges from older and
Definitely made the genres of Survival younger people, from anywhere in
Sandbox a lot more popular due to its the world, leading to a strange mix
success and was seen as kind of like the of a community, with very clear
mascot game for the genre with anyone different groups of people in the
who mentioned the genres would probably community that do things
get the reaction relating to minecraft in differently or like doing things
some way or another. differently in game, some of which
being rather hostile towards each
other sadly

Not neccessarily a trend but did cause sales Created new communities out of
for the base game "ArmA 2" and it's DLC to the ArmA community, and the
increase due to the want for players to play modding community, making new
the DayZ mod in game, which required the types of game modes and servers
game at that point as previously mentioned.
Made a VERY large trend of battle royales
becoming a very popular game mode and Has a VERY large community of mostly kids and younger people, but also a ver
gameplay element in games

The game has a small but loyal


----------------------------------- community, with a small part of it
being a modding community for
the game
Importance

Effect on game production / Historical


Awards won
creation? significance?

Other than being known as the


Helped start a kind of "boom" in
start of video games, with the
cabinet games and arcades using Very large significance
creator being named "The father
them a lot more and them being in (obviously)
of Video Games", I couldn't find
bars and pubs.
any awards

Ranked as the 70th top game


Helped keep the trend of open (collectively) by Next Generation
Helped with Nintendo
world and open-ened exploration in in 1996, the eighth best game and it's reputation to
games, even in side scroling, and franchise by IGN in 2008, and all
release very good
possibly helped with the exploration the Metroid games released by games, and have a lot
aspect in 3D games we still have 2005 were included in a Nintendo
of sequels afterward.
today Power top 200 Nintendo games
list,

Helped with more


Used a kind of 3D visual effect with 1994 Game of the Year, #2 on the
violent games being
the first person view, showing other Top 100 Shooters by IGN, #1 Top
accepted in gaming
games that they could use and how 50 Games of All Time by
and more fast paced
it can be successful. GameSpy.
gaming.
"Computer Game of the Year"
and "Computer Action Game of
the Year", along with nominations
Improvement of graphics standard for "Game of the Year",
Gameplay features
in games and how the games are "Outstanding Achievement in
being added and
made with certain technologies Art/Graphics", "Outstanding
genre of game
along with how they are released Achievement in Character or Story
becoming more
and sold / bought. (online and Development", "Outstanding
popular
physical copies of games) Achievement in Interactive
Design" and "Outstanding
Achievement in Software
Engineering"

Improved on how game levels and Highest Rated Shooter by PC


areas in games were designed and Gamer Magazine, 39 Game of the
--------
created, especially in FPS games Year awards, Single-Player
with cover and extra routes to take Shooter of the Year and more

It was recognized at the 2005


Spike TV Video Game Awards
where it won Best PC Game, Best
Effected how games in the
Multiplayer Game, Best RPG, and
MMORPG genre were made and
Most Addictive Game, GameSpot --------------------------
how they were seen / compared
named it the best massively
against after the success of WoW
multiplayer game of 2004, and
nominated it for the publication's
"Best Graphics, Artistic" award

In PC Gamer's leaderboard of top


100 greatest PC games of all time
Arma received 22nd place. The
game was also awarded by PC
------------------------------------------- --------------------------
Gamer as Most PC Game of the
Year for its complexity,
community, technical perfection
and miracle of simulation.
In July 2010, PC Gamer listed
Minecraft as the fourth-best game
to play at work. In December of
that year, Good Game selected
Minecraft as their choice for Best Very significant game
Downloadable Game of 2010, On for a lot of peoples
------------------------------------------- 5 May 2011, Minecraft was childhood and how
selected as one of the 80 games they found games in
that would be displayed at the the 2010's
Smithsonian American Art
Museum as part of The Art of
Video Games exhibit that opened
on 16 March 2012.

The mod was nominated for the


"Online Innovation" category at
the Game Developers Conference
Online Awards 2012.
PC Gamer gave DayZ the "Mod of
the Year" 2012 award, calling it
"one of the least-forgiving and Made hardcore
- Not a game techincally due to it most intimidating games of the zombie survival
being a mod - year." games more popular I
suppose
Good Game gave DayZ the "Quiet
Achiever" award for 2012.
PC PowerPlay gave DayZ the
"Game of the Year 2012" and
named it number five on their list
of top 100 games of all time.
Changed as lot of the
gaming community
Like previously stated, increased the
and a lot of other
amount of games that would add
aspects, not just how
battle royale games or gamemodes Refer to game award photo, list of
games are made, just
to their game due to the insane awards nominated and won
a large impact with
popularity of the game and how
media and
well it did
communities in
general

Risk of Rain 2 was nominated for


awards following its release. At
the 2021 SXSW Gaming Awards,
the game was nominated for Indie
------------------------------------------- Game of the Year and for ---------------------------
Excellence in Multiplayer. At the
Indie Live Expo II, the game was
nominated for Best "Game Feel"
Award.
Extra Info
First game I bought
when i was 7 I believe,
significant game to me
for sure

Have a lot to talk


about, don't talk too
much in presentation
Good game

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