Professional Documents
Culture Documents
https://vic3.paradoxwikis.com/Console_commands
On Steam:
These list may not be complete. At the console command type 'Help' for full
commands available
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List of console commands
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3dstats Toggles 3D Stats
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3dstats.EnableGfxZoneStats Toggles 3D Gfx
Zone Stats
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Adjacencies.Rebuild Rebuild all
adjacencies
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Application.ChangeResolution Change the
resolution through the console
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Browser.OpenURL [<url>] Opens up a browser
with the provided URL
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Camera.Debug Prints out camera debug
information
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Camera.Load Load camera position
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Camera.Save Save camera position
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Checksum.Log Log the game state
checksums to the game log.
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CrashReporter.DeleteCrashData Delete local
crash dumps older than X days.
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CrashReporter.SimulateCrash Simulates a crash
(resulting in the game exiting).
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Debug.Achievements.Lock [<key>] Locks an
achievement again
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Debug.Achievements.ResetAll Locks all
achievements again
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Debug.Achievements.ToggleDebug [<value>] Puts the
achievements system in debug mode
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Debug.Achievements.Unlock [<key>] Unlocks an
achievements given the key
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Debug.TextureMode [Name of debug mode] Enables a
texture mode for debugging
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Dockables.Create [Dockable name] Create dockable
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Dockables.CreateUserLayout [Dockable layout name] Create
a new user layout copy of current layout, with new name.
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Dockables.DeleteUserLayout [Dockable layout name] Delete
layout as user layout
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Dockables.HideLayout Hide any shown dockable
layout
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Dockables.SaveUserLayout Save current
layout to disk as user layout, optionally under a new name.
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Dockables.ShowLayout [Dockable layout name] Show an
existing (user) layout, hide current layout
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Dockables.ShowManager Show dockable layout
manager
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GUI.AnimationTimeline.LogStats Dump stats
of the GUI Animation Timeline system to the debug log.
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GUI.ClearWidgets Clear dummy widget
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GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it
will be registered] Create dummy dockable widget. With 0 arguments the file
name will be
gui/test_gui.gui, and the widget name will be test_window
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GUI.CreateWidget Create dummy widget.
With 0 arguments the file name will be gui/test_gui.gui, and
the widget name will be
test_window
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GenerateCoastalRegionNavalExits
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Graphics.CapFramerate
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Graphics.DumpMemoryInformation
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Localization.ToggleIncludeKeyInLocOutput Includes the
loc key in localization output
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Localization.ToggleOnlyKeyInLocOutput Shows only
the loc key in localization output
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Localization.ToggleSkipDataSystemInLocOutput Don't run
the data system at all in loc
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Log.ClearAll Clears all logs
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Log.ClearErrorLog Clears out the
error log and resets the error count
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Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)]
Save a png of the map for a specific map mode. The only map mode which is
known
to work is "countries"
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MapObjects.Debug Prints out map object
debug information
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MapObjects.GenerateGameLocators [<type>] [<filename> (optional)]
Generates locators for the game's map objects
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MapObjects.Painter.AddPosition Place a map
object under the cursor
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ModifierNode.Graph Open a graph view
of the tick tasks
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ModifierNode.List Open a graph view
of the tick tasks
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Music.PauseFactor Shows or sets the
current pause_factor of the music system
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Music.PlayTrack [<track name>] Plays the
specified track
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Music.Reset Resets the music system
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Music.StopTrack Stops the currently
playing track
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PopsFileStorage.Sync Sync POP File
Storage
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Portrait.ClearCache Clears the
portrait cache. Forces all portraits to refresh
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Print.EventDebug Print event debug
statistics, needs to set Debug.Events to collect statistics
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RandomLog Toggles random logging
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RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to
*)]
[Target filename (defaults to random.log)] Dump
random log data to a file.
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SDL.EventLogging
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ScriptProfiling.Dump
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SplineNetwork.AppendAssets
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SplineNetwork.ClearAssets
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SplineNetwork.Database.Reload
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SplineNetwork.Graphics.AddAllSplines
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SplineNetwork.Graphics.ClearAllSplines
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SplineNetwork.SetAssetGenerationMode Sets mode
for spline strips and anchors generation <naval/default>
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SplineNetwork.ValidateSplines Validate the
integrity of in-game spline system
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Terrain.Regenerate Regenerates
terrain bitmap
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Terrain.Save
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Threading.TaskThreadCount [The number of task threads] Set or
get the number of task threads
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TickTask.Graph Open a graph view of the
tick tasks
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TickTask.List Open a graph view of the
tick tasks
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add_approval Adds an approval timed
modifier to a given IG
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add_clout Adds or removes clout of
the IG by changing their political strength with timed modifier
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add_ideology [Target interest group.] [Ideology to add.]
Add an ideology to a given IG
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add_loyalists [culture] [amount] Adds
loyalists to culture by fraction of population
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add_radicals [culture] [amount] Adds
radicals to culture by fraction of population
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add_relations Changes relations with
country by a given value
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add_war_support [country_tag] [amount] Alters wars
support of country in ALL of their wars by amount
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ai.debug [tag] dumps debug info for
country
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ai.goal [tag] [goal type] Checks ai goal
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ai_evaluate_building [<building key> <state region key>] Prints
AI debug data for selected state & building type.
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ai_evaluate_interest [<strategic region key>] Prints
AI debug data for selected strategic region declared interest.
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ai_evaluate_production_method [<building key> <pm key> <state region key>]
Prints AI debug data for selected production method in state for building
type.
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ai_evaluate_trade_route [<goods key> <country tag>] Prints
AI debug data for selected goods & country trade partner.
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annex [<country tag/id>] Annexes a country
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annex_all Annexes all other
countries
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audio.cpu_info Shows current cpu usage
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audio.list_events List audio event
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audio.play_event [audio event] Play audio
event
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callstack Print the callstack
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change_law Changes a Law to the
specified key
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changestatepop [state_id] [pop_type / all] [factor]
Changes the pop size of the given pop type ( can be 'all' ) by at most the
given factor. Will be capped by max employment for
each pop.
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check_pollution_level [state region tag] Print out
pollution for specified state region
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check_save Checks that saving and
loading is consistent
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clearlines Clear lines
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clearspawnedentities Clears entities
spawned with spawnentity command
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coa_preview_window Open the Coat of
Arms Preview Window
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compound_nodeeditor Compound Node Editor
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conquerall [country tag] Set all enemy
provinces under our control.
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crash Cause the application to
crash
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create_ai [self/all/tag] Creates AI
for country or countries
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create_building_history Creates a game-
history compliant .txt file of all buildings in the world / state ID as well as
their PM / subsidy
configurations.
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create_country [country definition] [country type] [culture] [state id]
Creates a country
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create_political_movement [<law type key>]
Creates a political movement
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create_pop_history Creates a dump in
debug.log with a complete pop history
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create_state_region_data Creates a game-
database compliant .txt file of all state regions in the world and their
provinces/resources
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cthulhu ?
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data_types_explorer Opens the data
types explorer dockable
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data_wrappers_stats [Filter] Prints statistics
about data wrappers
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date [date in format yyyy.mm.dd.hh] Changes
current date
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Various debugging actions. Possible arguments:
ai
allmoney
alwaysdiplo
alwaysreform
alwaysupgradecolony
artisanchange
assert
b_use
color
demotiondesc
eco
focusai
debug [arguments] fow
influence
info
lines
market
minzoom
pops
profile
promotiondesc
render
textures
tooltips
wireframe
yesmen
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debug_lens_option toggles the cheat
mode debug_lens_option
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debug_mode Toggles debug mode
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debugcharacters Creates a semi-colon
delimited logfile with debug info regarding all characters.
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debugcountrybudgets Creates a semi-
colon delimited logfile with debug info regarding all countries and their budgets.
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debugemployment Creates and appends a
comma-delimited logfile with debug info regarding employment in the specified state
ID.
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debugmarkets Creates a semi-colon
delimited logfile with debug info regarding all goods and markets.
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debugpopconsumption Creates a semi-colon
delimited logfile with debug info regarding all pops' consumption
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debugpopwealth Creates a semi-colon
delimited logfile of the current wealth status of all pops.
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debugstates Write a semi-colon
delimited logfile with debug info regarding all states.
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debugterrainweights Prints out the
number of
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debugtheaters Write a semi-colon
delimited logfile with debug info regarding all theaters.
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deiron Disables Ironman mode
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disable_ai [all/tag] Disables AI
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disable_pop_growth toggles the cheat
mode disable_pop_growth
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disable_retooling toggles the cheat
mode disable_retooling
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drawcmdsviewer Draw Cmds Viewer
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dump_data_types dumps the registered
data types
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dump_ref_lookup_memory_report
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enable_ai [all/tag] Enables AI
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entity_editor Entity Editor Dockable
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escalate [<amount>] Adds escalation to
player diplomatic plays.
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event [event name] [<country_tag/province_id>] Executes an
event
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explorer Shows an object explorer
window
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exportbuildings Write a semi-colon
delimited logfile with all building type info
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fastbuild toggles the cheat mode
fastbuild
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fastenact toggles the cheat mode
fastenact
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fasthire toggles the cheat mode
fasthire
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fastinstitutions toggles the cheat mode
fastinstitutions
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fastinterests toggles the cheat mode
fastinterests
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fastmobilize toggles the cheat mode
fastmobilize
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fastresearch toggles the cheat mode
fastresearch
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fastrevolution toggles the cheat mode
fastrevolution
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fastsecession toggles the cheat mode
fastsecession
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fasttravels toggles the cheat
mode fasttravels
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find_unemployed Find and report all
unemployed pops with an optional cutoff
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fix_state_regions Fix state regions.
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force_oos Make this client go out
of sync in multiplayer
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generate_province_center_objects generates a file
with meshes in the center of each province
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gfx.reloadtexture Reload textures
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gfx.skin select active gfx skin
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gfx.texture_limit Set texture video
memory limit in megabytes
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gui_animation_editor GUI Animation
Timeline Dockable
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gui_editor Spawns gui editor
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help [command name] Print out all
console commands or a specific command description.
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hq_show_id toggles the cheat mode
hq_show_id
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ignore_government_support toggles the cheat
mode ignore_government_support
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invalidate_character [character id]
Invalidate the modifier on the character with the specified ID
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invalidate_country [country id] Invalidate
the modifier on the country with the specified ID
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invalidate_ig [interest group id] Invalidate
the modifier on the interest group with the specified ID
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invalidate_state [state id] Invalidate the
modifier on the state with the specified ID
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io_stats Toggles IO Stats
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io_stats.Reset Resets IO Stats
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kill_character [character name] kills the
named character
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log_status Log Status Dockable
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log_ticktask_performance Start outputing
ticktask performance data to profiling.log
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log_viewer Log Viewer Dockable
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map_editor Toggle map editor
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mapmode [mapmode] Switches to a
given mapmode
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measure_frame_time ["start" or "stop" measuring]
Measures avg/min/max frame time and prints the result to debug.log once
stopped
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memory_stats Toggles Memory Stats
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memory_stats.Reset Resets Memory
Stats
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minidump [file path] Creates a minidump
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money [amount] Adds specified amount of
money
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net_debuginfo Print debug info about
the networking layer
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net_stats Toggles Net Stats
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net_stats.Reset Resets Net Stats
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norevolution toggles the cheat mode
norevolution
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nosecession toggles the cheat mode
nosecession
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observe start observing the game
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own [province id/state region tag] [country tag] Change
the owner of specified province or state region
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particleeditor Particle Node Editor
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permitmarginalizedingovernment toggles the
cheat mode permitmarginalizedingovernment
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pops_account_disconnect_steam Disconnect
Paradox account from Steam
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pops_account_login [email] [password] Login to a
POPS Account
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pops_account_logout Login to a POPS
Account
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pops_account_status Show whether you
are currently logged into POPS or not.
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popstat Prints out amount of
active pops.
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portrait_editor Open the portrait editor
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print_gamestate_modifiers Prints Gamestate
Modifiers
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province_borders [true/false] Toggles
showing of province borders
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pseudoLoc Enable/Disable Pseudo
Localization on Text Widgets
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recalc_cached_data Recalculate cached
gamestate data.
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release_mode Toggles release mode
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reload [file name] Reloads assets
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rendertype Reports what render
backend is used
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research Acquire technologies
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save_game_analyzer Open the save game
analyzer
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screenshot Take screenshot
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script_docs Prints script
documentation
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set_devastation_level [state region tag] [amount] Set
devastation level in specified state region
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set_pollution_level [state region tag] [amount] Set
pollution level in specified state region
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settings Spawns a settings GUI
with an optional argument for an initially selected category
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shader_debug
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shader_editor Shader Editor Dockable
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show_goals Show AI goals.
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skip_migration toggles the cheat mode
skip_migration
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sleep Sleep for specified
amount of milliseconds
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social_addfriend [Context Index] [Account ID] Add a friend
to friends list
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social_debuginfo Print debug info about
the social layer
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social_joinroom [Context Index] [Room Name] [Nick Name] Join a
chat room using the given social context
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social_sendmessage [Context Index] [Room Name] [Message] Send a
message to a chat room.
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spawnentity [<entity name>] [<state> (optional)] Spawns
specified entity at cursor position
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spawnentity_at [<entity name>] [x] [y] [<state> (optional)]
Spawns specified entity at xy-position
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spawnline [<line name>] [<start position 'x,y,z'> (no spaces)] [<end position
x,y,z> (no spaces)] Spawns specified line between 2 positions
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spawnnotification [notificationtype] [<scopeindex>] Spawns
notification of specified type.
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swapchain.buffers Query/Set
swapchain buffers
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switchlanguage [language name] Reload
localization files and switch language
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tag [country_tag] Switch control to
another country
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testaipacts Test whether AI
would dissolve current pacts
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testevent [event name] [<country_tag/province_id>] Tests
an event
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testobjective [<subgoal key (optional)>] Tests
objective triggered effects
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texturelist Texture List
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textureviewer Texture Viewer
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time What time is it?
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tools.skins Skin Editor
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treatyport [<state region tag>] Takes treaty
port in state region
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tweak Spawns a tweaker GUI
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update_distribution Updates garrison
unit distribution in HQ of specified State ID
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update_employment Transfers
employees between buildings in the specified state ID.
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validate_employment Print out
unemployment in states.
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validate_hubs
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validate_income Print out countries with
income deficits.
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validate_naval_exits
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validate_pops Ensures all pops have
valid params and prints them to the error log otherwise.
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version Shows current build
information, put 1 as second parameter for long version
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vsync Toggle main swapchains
vsync
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wagerate Get or Set a building's
wage rate
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yesmen AI will agree to all
diplomatic proposals & sway offers from players