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Original contains can be found at this website

https://vic3.paradoxwikis.com/Console_commands

Enabling debug mode


Debug mode can be enabled before launching the game and/or toggled in the game
using mods. It can be disabled from the console, but can't be re-enabled after it's
closed (unless with mods).
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How to enable it:
Mods
There are a number of mods, like Free Console Access.
(https://steamcommunity.com/sharedfiles/filedetails/?id=2879839709)
They allow to toggle the debug mode on and off, making it convenient to use the
console and play, but this doesn't enable instant reloading of files. For modding,
it's better to use both a mod and launch options.
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Launcher

In the game Launcher:

Switch to Game Settings on the left


Scroll down to "Open game in Debug Mode" section and click Launch
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Steam

On Steam:

Right-click the game, open Properties


Add -debug_mode to the Launch Options at the bottom
Start the game
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Windows

Without Steam, on Windows:

Go to your Victoria 3 directory, "binaries" folder


Right-click victoria3.exe and create a shortcut
Right-click the shortcut, open Properties
In the Target field add -debug_mode at the end (so it looks like this "...\
victoria3.exe" -debug_mode)
Launch the game using the shortcut
During game play, type the (`) key which is the same key for the tilde key
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Disabling debug mode
To activate achievements again, disable all active mods and remove -debug_mode from
launch options. After launching the game, make sure you have the correct checksum.
It can be found in the right corner in the Main Menu.
Debug info
When debug mode is activated, some tooltips (especially on the map) will show debug
info which is normally hidden during normal gameplay.
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These list may not be complete. At the console command type 'Help' for full
commands available

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List of console commands
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3dstats Toggles 3D Stats
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3dstats.EnableGfxZoneStats Toggles 3D Gfx
Zone Stats
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Adjacencies.Rebuild Rebuild all
adjacencies
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Application.ChangeResolution Change the
resolution through the console
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Browser.OpenURL [<url>] Opens up a browser
with the provided URL
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Camera.Debug Prints out camera debug
information
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Camera.Load Load camera position
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Camera.Save Save camera position
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Checksum.Log Log the game state
checksums to the game log.
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CrashReporter.DeleteCrashData Delete local
crash dumps older than X days.
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CrashReporter.SimulateCrash Simulates a crash
(resulting in the game exiting).
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Debug.Achievements.Lock [<key>] Locks an
achievement again
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Debug.Achievements.ResetAll Locks all
achievements again
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Debug.Achievements.ToggleDebug [<value>] Puts the
achievements system in debug mode
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Debug.Achievements.Unlock [<key>] Unlocks an
achievements given the key
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Debug.TextureMode [Name of debug mode] Enables a
texture mode for debugging
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Dockables.Create [Dockable name] Create dockable
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Dockables.CreateUserLayout [Dockable layout name] Create
a new user layout copy of current layout, with new name.
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Dockables.DeleteUserLayout [Dockable layout name] Delete
layout as user layout
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Dockables.HideLayout Hide any shown dockable
layout
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Dockables.SaveUserLayout Save current
layout to disk as user layout, optionally under a new name.
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Dockables.ShowLayout [Dockable layout name] Show an
existing (user) layout, hide current layout
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Dockables.ShowManager Show dockable layout
manager
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GUI.AnimationTimeline.LogStats Dump stats
of the GUI Animation Timeline system to the debug log.
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GUI.ClearWidgets Clear dummy widget
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GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it
will be registered] Create dummy dockable widget. With 0 arguments the file
name will be
gui/test_gui.gui, and the widget name will be test_window
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GUI.CreateWidget Create dummy widget.
With 0 arguments the file name will be gui/test_gui.gui, and
the widget name will be
test_window
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GenerateCoastalRegionNavalExits
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Graphics.CapFramerate
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Graphics.DumpMemoryInformation
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Localization.ToggleIncludeKeyInLocOutput Includes the
loc key in localization output
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Localization.ToggleOnlyKeyInLocOutput Shows only
the loc key in localization output
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Localization.ToggleSkipDataSystemInLocOutput Don't run
the data system at all in loc
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Log.ClearAll Clears all logs
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Log.ClearErrorLog Clears out the
error log and resets the error count
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Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)]
Save a png of the map for a specific map mode. The only map mode which is
known
to work is "countries"
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MapObjects.Debug Prints out map object
debug information
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MapObjects.GenerateGameLocators [<type>] [<filename> (optional)]
Generates locators for the game's map objects
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MapObjects.Painter.AddPosition Place a map
object under the cursor
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ModifierNode.Graph Open a graph view
of the tick tasks
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ModifierNode.List Open a graph view
of the tick tasks
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Music.PauseFactor Shows or sets the
current pause_factor of the music system
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Music.PlayTrack [<track name>] Plays the
specified track
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Music.Reset Resets the music system
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Music.StopTrack Stops the currently
playing track
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PopsFileStorage.Sync Sync POP File
Storage
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Portrait.ClearCache Clears the
portrait cache. Forces all portraits to refresh
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Print.EventDebug Print event debug
statistics, needs to set Debug.Events to collect statistics
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RandomLog Toggles random logging
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RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to
*)]
[Target filename (defaults to random.log)] Dump
random log data to a file.
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SDL.EventLogging
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ScriptProfiling.Dump
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SplineNetwork.AppendAssets
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SplineNetwork.ClearAssets
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SplineNetwork.Database.Reload
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SplineNetwork.Graphics.AddAllSplines
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SplineNetwork.Graphics.ClearAllSplines
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SplineNetwork.SetAssetGenerationMode Sets mode
for spline strips and anchors generation <naval/default>
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SplineNetwork.ValidateSplines Validate the
integrity of in-game spline system
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Terrain.Regenerate Regenerates
terrain bitmap
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Terrain.Save
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Threading.TaskThreadCount [The number of task threads] Set or
get the number of task threads
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TickTask.Graph Open a graph view of the
tick tasks
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TickTask.List Open a graph view of the
tick tasks
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add_approval Adds an approval timed
modifier to a given IG
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add_clout Adds or removes clout of
the IG by changing their political strength with timed modifier
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add_ideology [Target interest group.] [Ideology to add.]
Add an ideology to a given IG
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add_loyalists [culture] [amount] Adds
loyalists to culture by fraction of population
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add_radicals [culture] [amount] Adds
radicals to culture by fraction of population
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add_relations Changes relations with
country by a given value
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add_war_support [country_tag] [amount] Alters wars
support of country in ALL of their wars by amount
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ai.debug [tag] dumps debug info for
country
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ai.goal [tag] [goal type] Checks ai goal
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ai_evaluate_building [<building key> <state region key>] Prints
AI debug data for selected state & building type.
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ai_evaluate_interest [<strategic region key>] Prints
AI debug data for selected strategic region declared interest.
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ai_evaluate_production_method [<building key> <pm key> <state region key>]
Prints AI debug data for selected production method in state for building
type.
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ai_evaluate_trade_route [<goods key> <country tag>] Prints
AI debug data for selected goods & country trade partner.
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annex [<country tag/id>] Annexes a country
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annex_all Annexes all other
countries
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audio.cpu_info Shows current cpu usage
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audio.list_events List audio event
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audio.play_event [audio event] Play audio
event
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callstack Print the callstack
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change_law Changes a Law to the
specified key
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changestatepop [state_id] [pop_type / all] [factor]
Changes the pop size of the given pop type ( can be 'all' ) by at most the
given factor. Will be capped by max employment for
each pop.
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check_pollution_level [state region tag] Print out
pollution for specified state region
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check_save Checks that saving and
loading is consistent
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clearlines Clear lines
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clearspawnedentities Clears entities
spawned with spawnentity command
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coa_preview_window Open the Coat of
Arms Preview Window
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compound_nodeeditor Compound Node Editor
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conquerall [country tag] Set all enemy
provinces under our control.
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crash Cause the application to
crash
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create_ai [self/all/tag] Creates AI
for country or countries
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create_building_history Creates a game-
history compliant .txt file of all buildings in the world / state ID as well as
their PM / subsidy
configurations.
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create_country [country definition] [country type] [culture] [state id]
Creates a country
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create_political_movement [<law type key>]
Creates a political movement
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create_pop_history Creates a dump in
debug.log with a complete pop history
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create_state_region_data Creates a game-
database compliant .txt file of all state regions in the world and their
provinces/resources
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cthulhu ?
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data_types_explorer Opens the data
types explorer dockable
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data_wrappers_stats [Filter] Prints statistics
about data wrappers
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date [date in format yyyy.mm.dd.hh] Changes
current date
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Various debugging actions. Possible arguments:

ai
allmoney
alwaysdiplo
alwaysreform
alwaysupgradecolony
artisanchange
assert
b_use
color
demotiondesc
eco
focusai
debug [arguments] fow
influence
info
lines
market
minzoom
pops
profile
promotiondesc
render
textures
tooltips
wireframe
yesmen
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debug_lens_option toggles the cheat
mode debug_lens_option
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debug_mode Toggles debug mode
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debugcharacters Creates a semi-colon
delimited logfile with debug info regarding all characters.
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debugcountrybudgets Creates a semi-
colon delimited logfile with debug info regarding all countries and their budgets.
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debugemployment Creates and appends a
comma-delimited logfile with debug info regarding employment in the specified state
ID.
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debugmarkets Creates a semi-colon
delimited logfile with debug info regarding all goods and markets.
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debugpopconsumption Creates a semi-colon
delimited logfile with debug info regarding all pops' consumption
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debugpopwealth Creates a semi-colon
delimited logfile of the current wealth status of all pops.
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debugstates Write a semi-colon
delimited logfile with debug info regarding all states.
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debugterrainweights Prints out the
number of
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debugtheaters Write a semi-colon
delimited logfile with debug info regarding all theaters.
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deiron Disables Ironman mode
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disable_ai [all/tag] Disables AI
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disable_pop_growth toggles the cheat
mode disable_pop_growth
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disable_retooling toggles the cheat
mode disable_retooling
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drawcmdsviewer Draw Cmds Viewer
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dump_data_types dumps the registered
data types
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dump_ref_lookup_memory_report
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enable_ai [all/tag] Enables AI
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entity_editor Entity Editor Dockable
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escalate [<amount>] Adds escalation to
player diplomatic plays.
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event [event name] [<country_tag/province_id>] Executes an
event
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explorer Shows an object explorer
window
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exportbuildings Write a semi-colon
delimited logfile with all building type info
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fastbuild toggles the cheat mode
fastbuild
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fastenact toggles the cheat mode
fastenact
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fasthire toggles the cheat mode
fasthire
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fastinstitutions toggles the cheat mode
fastinstitutions
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fastinterests toggles the cheat mode
fastinterests
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fastmobilize toggles the cheat mode
fastmobilize
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fastresearch toggles the cheat mode
fastresearch
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fastrevolution toggles the cheat mode
fastrevolution
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fastsecession toggles the cheat mode
fastsecession
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fasttravels toggles the cheat
mode fasttravels
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find_unemployed Find and report all
unemployed pops with an optional cutoff
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fix_state_regions Fix state regions.
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force_oos Make this client go out
of sync in multiplayer
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generate_province_center_objects generates a file
with meshes in the center of each province
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gfx.reloadtexture Reload textures
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gfx.skin select active gfx skin
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gfx.texture_limit Set texture video
memory limit in megabytes
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gui_animation_editor GUI Animation
Timeline Dockable
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gui_editor Spawns gui editor
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help [command name] Print out all
console commands or a specific command description.
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hq_show_id toggles the cheat mode
hq_show_id
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ignore_government_support toggles the cheat
mode ignore_government_support
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invalidate_character [character id]
Invalidate the modifier on the character with the specified ID
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invalidate_country [country id] Invalidate
the modifier on the country with the specified ID
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invalidate_ig [interest group id] Invalidate
the modifier on the interest group with the specified ID
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invalidate_state [state id] Invalidate the
modifier on the state with the specified ID
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io_stats Toggles IO Stats
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io_stats.Reset Resets IO Stats
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kill_character [character name] kills the
named character
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log_status Log Status Dockable
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log_ticktask_performance Start outputing
ticktask performance data to profiling.log
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log_viewer Log Viewer Dockable
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map_editor Toggle map editor
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mapmode [mapmode] Switches to a
given mapmode
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measure_frame_time ["start" or "stop" measuring]
Measures avg/min/max frame time and prints the result to debug.log once
stopped
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memory_stats Toggles Memory Stats
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memory_stats.Reset Resets Memory
Stats
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minidump [file path] Creates a minidump
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money [amount] Adds specified amount of
money
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net_debuginfo Print debug info about
the networking layer
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net_stats Toggles Net Stats
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net_stats.Reset Resets Net Stats
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norevolution toggles the cheat mode
norevolution
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nosecession toggles the cheat mode
nosecession
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observe start observing the game
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own [province id/state region tag] [country tag] Change
the owner of specified province or state region
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particleeditor Particle Node Editor
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permitmarginalizedingovernment toggles the
cheat mode permitmarginalizedingovernment
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pops_account_disconnect_steam Disconnect
Paradox account from Steam
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pops_account_login [email] [password] Login to a
POPS Account
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pops_account_logout Login to a POPS
Account
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pops_account_status Show whether you
are currently logged into POPS or not.
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popstat Prints out amount of
active pops.
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portrait_editor Open the portrait editor
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print_gamestate_modifiers Prints Gamestate
Modifiers
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province_borders [true/false] Toggles
showing of province borders
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pseudoLoc Enable/Disable Pseudo
Localization on Text Widgets
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recalc_cached_data Recalculate cached
gamestate data.
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release_mode Toggles release mode
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reload [file name] Reloads assets
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rendertype Reports what render
backend is used
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research Acquire technologies
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save_game_analyzer Open the save game
analyzer
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screenshot Take screenshot
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script_docs Prints script
documentation
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set_devastation_level [state region tag] [amount] Set
devastation level in specified state region
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set_pollution_level [state region tag] [amount] Set
pollution level in specified state region
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settings Spawns a settings GUI
with an optional argument for an initially selected category
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shader_debug
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shader_editor Shader Editor Dockable
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show_goals Show AI goals.
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skip_migration toggles the cheat mode
skip_migration
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sleep Sleep for specified
amount of milliseconds
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social_addfriend [Context Index] [Account ID] Add a friend
to friends list
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social_debuginfo Print debug info about
the social layer
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social_joinroom [Context Index] [Room Name] [Nick Name] Join a
chat room using the given social context
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social_sendmessage [Context Index] [Room Name] [Message] Send a
message to a chat room.
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spawnentity [<entity name>] [<state> (optional)] Spawns
specified entity at cursor position
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spawnentity_at [<entity name>] [x] [y] [<state> (optional)]
Spawns specified entity at xy-position
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spawnline [<line name>] [<start position 'x,y,z'> (no spaces)] [<end position
x,y,z> (no spaces)] Spawns specified line between 2 positions
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spawnnotification [notificationtype] [<scopeindex>] Spawns
notification of specified type.
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swapchain.buffers Query/Set
swapchain buffers
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switchlanguage [language name] Reload
localization files and switch language
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tag [country_tag] Switch control to
another country
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testaipacts Test whether AI
would dissolve current pacts
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testevent [event name] [<country_tag/province_id>] Tests
an event
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testobjective [<subgoal key (optional)>] Tests
objective triggered effects
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texturelist Texture List
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textureviewer Texture Viewer
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time What time is it?
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tools.skins Skin Editor
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treatyport [<state region tag>] Takes treaty
port in state region
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tweak Spawns a tweaker GUI
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update_distribution Updates garrison
unit distribution in HQ of specified State ID
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update_employment Transfers
employees between buildings in the specified state ID.
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validate_employment Print out
unemployment in states.
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validate_hubs
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validate_income Print out countries with
income deficits.
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validate_naval_exits
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validate_pops Ensures all pops have
valid params and prints them to the error log otherwise.
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version Shows current build
information, put 1 as second parameter for long version
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vsync Toggle main swapchains
vsync
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wagerate Get or Set a building's
wage rate
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yesmen AI will agree to all
diplomatic proposals & sway offers from players

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