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   Art Work News FAQ

SCHOOL PROGRAMS ADMISSIONS CAMPUS GALLERY

VIDEO
GAME

 

DIVE INTO THE HEART OF THE GAME EXPERIENCE!


From now on, the video game industry is no longer aimed at the only informed public. The offer affects the entire population, not
only through the diversity of productions but also with the development of new uses.

It is by relying on market developments that Supinfogame Rubika composes its training course and accompanies its students to
make them the graduates of tomorrow, who will occupy a place of choice in the heart of this demanding industry.

Passionate, highly qualified, our graduates are present all over the world. Recruited by the new market players as well as by the
most prestigious companies, they have the necessary skills to share their know-how, and communicate their creative vision.

We are at their side throughout their course to challenge them and allow them to flourish by providing the best of themselves.

SOLID FOUNDATIONS
Created in 2001 , Supinfogame RUBIKA is a reference in the landscape of video game training . This place, Supinfogame
RUBIKA justifies it in more than one way: a pedagogy provided by professionals in activity, prestigious partners (Ubisoft, Gameloft,
Ankama ...) and student productions recognized worldwide.

A HIGH LEVEL TRAINING


By joining Supinfogame RUBIKA, you will enjoy all the advantages of a coherent, structured and professional
program.

The training includes five years of study and leads to the realization of a team video game prototype, in production
conditions . Throughout the training, students learn to create interactive and fun experiences as a team. Versatile, they
apprehend all the trades of the production chain, from game design to programming through art direction, script or animation. A
large part of the training is also devoted to management and the well-being, with practice in many group projects.

AN EXPANDING MARKET
The video game industry has been experiencing tremendous growth for several years. With a record turnover of 4.3 billion euros in
2017, the video game is today the leading French cultural market , ahead of those of books and movies. Worldwide, the
video game could generate this year more than 170 billion dollars, driven by the explosion of the market of mobile games and e-
sport, whose new eldorado is Asian. This growth is accompanied by new opportunities, the skills of new graduates being much
sought after by companies.

3 SPECIALIZATIONS

GAME ART GAME DESIGN GAME PROGRAMMING


The Game Artist is in charge of the The Game Designer is in charge of The Game Programmer is in charge of
visual elements that make up the designing the game and its gameplay . the technical realization of the video
world of video games . Immerse You want to bring new experiences to game and its overall good functioning
yourself in a dynamic and demanding players, you want to push the limits of . You want to guarantee the playability
industry by participating in the interactivity while collaborating with of the games. The choices offered to
development of the visual elements Game Artists, Programmers ... then the the player, the right behavior of the
that make up the world of games. video game industry will allow you to avatar and its fluid evolution within the
Integrate the technical specificities. give life to your ideas to make your game system are part of your

Read More Read More Read More

TRAINING PLAN
1 THE BACHELOR CYCLE VIDEO GAME BAC + 3

The Bachelor Cycle is based on 4 complementary pillars: culture, tools, method and projects. RUBIKA students
face a high workload and rigor in order to reach the Higher Cycle.

 ADMISSION
 TARGETED SKILLS
The Bachelor Video Game is open to holders of a  Master the fundamentals of artistic creation
bachelor's degree, all series combined. Admission is  Appropriate methods and tools for digital creation
exclusively in first year, on competition and study of the  Develop a playful culture and a critical look
portfolio.  Understand and position yourself on a production
line
 Work in a multidisciplinary team
 Build original and coherent universes
 Create game prototypes on different media

PROGRAM
1st Year 2nd Year 3rd Year

Game Art Game Design

CULTURE TOOLS METHOD PROJECTS

History of civilizations 2D graphics English Intensive Week "Video"

History of civilizations Photoshop / Digital Painting Observation drawing Intensive week "Motion Design"

Discovered workshops Photoshop / 2D Perspective Assets Character Design Intensive Week "Character Creation"

Integration Drawing Sculpture Intensive Week "Board Game"

Game Design Sculpture Perspective Drawing Project Board Game

Contemporary history Model Storyboard BD Jury

Playful culture Visual Communication

Film analysis Programming

Creativity

Creative Drawing

Oral expression

Project management
Have questions ? Contact us

info@rubikaindia.in

2 THE HIGHER CYCLE VIDEO GAME BAC + 5

The Cycle Supérieur (Bac + 5) strengthens the expertise of the students and prepares them for the professional
insertion in companies of high level. At the end of the course, students obtain the title of Videoludic Director
(certified by the State Level 1 - RNCP).

 ADMISSION
 TARGETED SKILLS
The Cycle Superior Video Game is open to holders of a  Learn to learn
BAC + 3, within the limits of available places. Admission is  Master digital creation methods and software
by competition, interview and study of the portfolio.  Translating the trends of society
 Exercise 1 to 2 expertise within the production
chain
 Work in "studio mode" in a collaborative way
 Manage a multidisciplinary team
 Create original and inspiring game prototypes

PROGRAM
4th Year 5th Year

Game Art Game Design Game Programming

ART AND CULTURE TOOLS SPECIALIZATION PROJECTS

English 3D Advanced Law Studies Intensive Weeks

Conferences 3D Animation Human Resources Workshops

Internship Report Technical Art Press / Editorial Personal Work

English 3D Environment Game Design Exams

Conferences Character Modeling Level Building Game Jury Concept

Internship Report Game Engine


Portfolio Visual Effects

Artistic Direction

PRO RELATIONS
Since its creation, RUBIKA has founded its
development on a network of active partnerships
which gives the School its credibility. By placing the
company at the heart of the training, Rubika offers
its students an ideal educational framework to
learn, develop their expertise and build their
professional network.

The best illustration of this privileged relationship is


the diploma jury, a major event devoted to five
years of study. The two-day event brings together
representatives of major studios in the sector. This
is an opportunity for our students to present their
prototype game and have it tested. It's also a great
opportunity to meet their future employers.

THEY TRUST US

GALLERY

CAMPUS PUNE (INDIA) MONTREAL CAMPUS CAMPUS VALENCIENNES


 1017-1018 Clover Hills Plaza,  (CANADA)  (FRANCE)
NIBM Road, Pune 411048 5455 Avenue de Gaspé - Suite 430 2 rue Peclet
Phone: +91 8956491104 / 06 H2T-3B3 Montreal, QC 59300 Valenciennes
Phone: +1 514 312 9234 Telephone: +33 (0) 3 61 10 12 20

CONTACT US DISCLAIMER
© RUBIKA 2018

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