Dragonborn are medium humanoid lizardfolk with bonuses to strength and charisma. They can speak Draconic and Merfolk languages as well as choose from others. Dragonborn have a bite attack and can choose a draconic ancestry that grants a breath weapon of acid, lightning, fire, cold, or poison. The breath weapon does increasing damage based on character level in a 15-foot cone or 30-foot line. Dragonborn gain resistance to their ancestry's element and have advantage on fear saves.
Dragonborn are medium humanoid lizardfolk with bonuses to strength and charisma. They can speak Draconic and Merfolk languages as well as choose from others. Dragonborn have a bite attack and can choose a draconic ancestry that grants a breath weapon of acid, lightning, fire, cold, or poison. The breath weapon does increasing damage based on character level in a 15-foot cone or 30-foot line. Dragonborn gain resistance to their ancestry's element and have advantage on fear saves.
Dragonborn are medium humanoid lizardfolk with bonuses to strength and charisma. They can speak Draconic and Merfolk languages as well as choose from others. Dragonborn have a bite attack and can choose a draconic ancestry that grants a breath weapon of acid, lightning, fire, cold, or poison. The breath weapon does increasing damage based on character level in a 15-foot cone or 30-foot line. Dragonborn gain resistance to their ancestry's element and have advantage on fear saves.
Size: Medium Type: Humanoid (lizard) Base speed: 30 feet Languages: Draconic and Merfolk. Can choose: Dwarf, Undercommon, Elven, Sylvan, Common, Goblin, Dwarven Skills: Intimidate +2 Offense: Natural weapons: 1d4 bite Draconic ascendancy: Choose a draconic type: Black: Acid, 5 by 30 ft. line (Dex. save) Blue: Lightning, 5 by 30 ft. line (Dex. save) Brass: Fire, 5 by 30 ft. line (Dex. save) Bronze: Lightning, 5 by 30 ft. line (Dex. save) Copper: Acid, 5 by 30 ft. line (Dex. save) Cold: Fire, 15 ft. cone (Dex. save) Green: Poison, 15 ft. cone (Con. save) Red: Fire, 15 ft. cone (Dex. save) Silver: Cold, 15 ft. cone (Con. save) White: Cold, 15 ft. cone (Con. save) Breath weapon: As an action, deals 1d6 plus 1d6 for every 3 character levels up to 4d6 in the indicated area. A save with DC 10 + 1/2 character level + Constitution modifier results in half damage. One use per day. At level 12, double range. Elemental resistance: Gain damage reduction 5 against the indicated element