Dhampir are humanoid creatures with darkvision, low-light vision, and resistances to disease and mind-affecting effects. They have spell-like abilities to detect undead and comprehend languages twice per day. Dhampir are sensitive to bright light and healed by negative energy instead of positive energy. They gain bonuses to Dexterity, Charisma, and Intelligence but have reduced Constitution.
Dhampir are humanoid creatures with darkvision, low-light vision, and resistances to disease and mind-affecting effects. They have spell-like abilities to detect undead and comprehend languages twice per day. Dhampir are sensitive to bright light and healed by negative energy instead of positive energy. They gain bonuses to Dexterity, Charisma, and Intelligence but have reduced Constitution.
Dhampir are humanoid creatures with darkvision, low-light vision, and resistances to disease and mind-affecting effects. They have spell-like abilities to detect undead and comprehend languages twice per day. Dhampir are sensitive to bright light and healed by negative energy instead of positive energy. They gain bonuses to Dexterity, Charisma, and Intelligence but have reduced Constitution.
Size: Normal Type: Humanoid (dhampir) Base speed: 30 feet Languages: Common and Elven. Can choose any language from Intelligence Darkvision: 60 feet Low-light vision Undead Resistance: +2 saving throws against disease and mind-affecting effects. Resist Level Drain: No penalties from energy drain effects, but can dir from negative levels. After 24 hours, all negative levels are removed. Spell-Like Abilities (Su): A dhampir can use detect undead and comprehend languages two times per day each Light sensitivity: Dazed in bright light (-1 to attacks and sight perception) Negative Energy Affinity: positive energy harms it, while negative energy heals it Skills: Perception +2, Bluff +2