Treants are medium plant creatures that gain darkvision and the ability to speak with plants. When slain, they erupt in a verdant burst that heals nearby plants, damages other creatures, and makes the terrain difficult for 24 hours. They have bonuses to nature knowledge and stealth in forests, resist bull rushing and tripping, and gain bonuses to saves against plant-related effects.
Treants are medium plant creatures that gain darkvision and the ability to speak with plants. When slain, they erupt in a verdant burst that heals nearby plants, damages other creatures, and makes the terrain difficult for 24 hours. They have bonuses to nature knowledge and stealth in forests, resist bull rushing and tripping, and gain bonuses to saves against plant-related effects.
Treants are medium plant creatures that gain darkvision and the ability to speak with plants. When slain, they erupt in a verdant burst that heals nearby plants, damages other creatures, and makes the terrain difficult for 24 hours. They have bonuses to nature knowledge and stealth in forests, resist bull rushing and tripping, and gain bonuses to saves against plant-related effects.
Size: Medium Type: Plant (treant) Only gain from plant: Dont sleep Base speed: 30 feet Languages: Common and Sylvan. Can choose Elven, Dwarf, Undercommon, Common, Draconic, Merfolk, Catfolk, Centaur Low light vision Verdant burst: When slain, all plaints in 30ft radius regain 1d8 hit points, all non-plant creatures recieve 1d8 hit points (DC 10 Reflex to half damage), and the terrain is dificult terrain for 24 hours Skills: +2 Knowledge (Nature), +4 Stealth in forests Stability: +4 CMD to resist bull rush and trip Plant resistances: +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened Plantspeech: Speak with plants as if continuous speak with plants +2 natural armor AC