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COLLEGE OF COMPUTER STUDIES

COURSE SYLLABUS IN ITC 111 – INTRO TO COMPUTING

Course Title: Intro to Computing Instructor: JENNIE T. FERNANDO


Prerequisite: None Class Schedule: Tuesday 7:00 – 12:00 BSIT I – F1
Tuesday 1:00 – 6:00 BSIT I – F2
Thursday 7:00 – 12:00 BSIT I – F3
Credit Units: 3 Consultation Hours: Friday 1:00 – 5:00

Number of Hours: 5 hours/week Term: First Semester 2022-2023

COLLEGE OF COMPUTER STUDIES VMGO


Vision
The College of Computer Studies is a center of excellence in computer studies and a dependable and reliable
choice in producing competent, responsible, skilled, and morally upright individuals that conform to the scientific,
technological, and professional demands and requirements of the business, industries, and communities.

Mission
The College of Computer Studies is committed to provide accessible, responsive, efficient, and quality
pedagogy in computer studies that promotes holistic development of the students imbued with the core values –
responsibility, involvement, commitment and excellence. Moreover, the College prepares the students to be creative,
innovative, and globally competitive individuals equipped with the skills, virtues, and academic development in
information technology education programs and related disciplines.

BSIT Program Goal


Generally, the goal of the Bachelor of Science in Information Technology program is to produce graduates
who are globally competitive in the field of information technology and are equipped with proper values, skills, and
attitudes of true professionals.

BSIT Program Objectives


Specifically, the program has the following objectives:
1. Provide practical knowledge and skills in the operation, installation, management, and administration of
information technology system;
2. Promote lifelong learning and the competencies learned leads to the development of the full potential of the
students;
3. Produce competent, responsive, and IT-skilled graduates capable of conducting advanced studies and
research in the field of information technology; and
4. Build a capacity of personal, social values, and self-reliance in the service areas of information technology
education.

CORE VALUES
MinSU plants Resilience, Integrity Commitment and Excellence

PROGRAM OUTCOMES:
1. Apply knowledge of computing science, and mathematics appropriate to the discipline.
2. Understand best practices and standards and their applications.
3. Analyze complex problems, and identify and define the computing requirements appropriate to its solution.
4. Identify and analyze user needs and take them into account in the selection, creation, evaluation and
administration of computer-based systems.
5. Design, implement, and evaluate computer- based systems, processes, components, or programs to meet
desired needs and requirements under various constraints.
6. Integrate IT-based solutions in the user environment effectively.

Course Syllabus in ITC 111 – INTRO TO COMPUTING Page 1 of 9


COLLEGE OF COMPUTER STUDIES
7. Apply knowledge through the use of current techniques, skills, tools and practices necessary for the IT
profession.
8. Function effectively as a member or leader of a development team recognizing the different roles within a
team to accomplish a common goal.
9. Assist in the creation of an effective IT project plan.
10. Communicate effectively with the computing community and with society at large about complex computing
activities through logical writing, presentations, and clear instructions.
11. Analyze the local and global impact of computing information technology on individuals, organizations and
society.
12. Understand professional, ethical, legal, security and social issues and responsibilities in the utilization of
information technology.
13. Recognize the need for an engage in planning self-learning and improving performance as a foundation for
continuing professional development.
14. Applies the principle and concepts of entrepreneurial management in IT business.
15. Shares ideas, concepts, and principles and skills relevant to the computing industry

COURSE DESCRIPTION:
This course provides an overview of the Computing Industry and Computing profession, including Research
and Application in different fields; an Appreciation of Computing in different fields such as Biology, Sociology,
Environment and Gaming; an Understanding of ACM Requirements; an Appreciation of the history of computing; and
knowledge of the Key Components of Computer Systems (Organization and Architecture), Malware, Computer
Security, Internet protocols. HTML 4/5 and CSS.

COURSE OUTCOMES:
At the end of the semester, the students must have:
1. explained fundamental principles, concepts and evolution of computing systems as they related to different
fields;
2. expanded on the recent developments in the different computing knowledge areas;
3. analyzed solutions employed by organizations to address different computing issues.

LINK TO PROGRAM OUTCOMES:


PROGRAM OUTCOMES
Course After completing this course,
Outcomes: the students must have: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

CO1. Explain fundamental


principles, concepts and
I E E D D
evolution of computing systems
as they related to different fields
CO2. Expand on the recent
developments in the different E E D
computing knowledge areas
CO3. Analyze solutions
employed by organizations to
E E D D D D D
address different computing
issues

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COLLEGE OF COMPUTER STUDIES
COURSE OUTLINE:
Teaching/ Learning
Week Course Outcomes Topics Assessment
Activities
Week 1 At the end of the Introduction
(5 hours) semester, the students
must have: 1. MinSCAT Vision, • Mentor’s discussion • Recitation
Mission, Goal, • Presentation of MinSCAT • Short Quiz
1. Explained the Objectives and Vision, Mission, Goal, • Individual assignment
VMGO and core Policies Objectives, Polices, Rules
values of the 2. Classroom and Regulation including
institution management the classroom
2. Exemplified the 3. Grading system and management set-up
VMGO and core requirements • Setting the course
values 4. Course Syllabus requirements
3. Applied the core • Inquiry and class
values interaction
4. Reflected on the
value of institution’s
academic policies
internalized the
VMGO, core values
of the college as
well as the
academic policies
Week At the end of the topic, The Computer Industry: • Lecture using LED TV/ LCD • (All of this assessment
2 the students must Careers and Ethics Projector, Laptop, will be done through
(5 hours) have: whiteboard and marker Google Classroom,
1. The Computer and IT (recorded or live) Module and/or Social
1. Explained industries • Giving of assignment Media Platforms)
fundamental 2. Career for Computer research using Books and • Worksheet (module/
principles, concepts Professionals Internet (e-library) google classroom)
and evolution of 3. Professional Ethics • Online Think-Pair Share • Self-assessment (google
computing systems 4. Work Area Safety and Thru Messages/Calls forms)
as they related to Ergonomics • Problem Solving • Game-Based Learning
different fields • Brainstorming (Group Platform (e.g. Kahoot)
. Message/Video Call) • Quizzes,
• Peer Teaching (Thru Online Activities/Exercises
message/call) (written/recorded/google
• Small Group Work (Google classroom)
Meet: as scheduled) • Paper and Pencil Test
• Laboratory (google classroom,
Exercises/Activity recorded, proctored)
(Delivered thru • Oral Questions (Live thru
LMS/distributed Google Meet/recorded)
modules/softcopies) • Muddiest Point
• Peer • Checking of Peer
Evaluation(written/online) Evaluation with Rubric
• Online Discussion (as (written/google
scheduled) classroom)
• Video Demonstration • Assignment with Rubric
• Online Teaching Thru (written/recorded/submitt
Video conferencing, Social ed to google classroom)
media platforms, Mobile, • Assessment/Reflection
messaging apps

Course Syllabus in ITC 111 – INTRO TO COMPUTING Page 3 of 9


COLLEGE OF COMPUTER STUDIES
Teaching/ Learning
Week Course Outcomes Topics Assessment
Activities
Week At the end of the topic, Evolution of Computing • Lecture using LED TV/ LCD • (All of this assessment will
3 the students must Projector, Laptop, be done through Google
(5 hours) have: 1. Brief History of whiteboard and marker Classroom, Module
Computer (recorded or live) and/or Social Media
1. Expanded on the 2. Generation of • Giving of assignment Platforms)
recent Computer research using Books and • Worksheet
developments in 3. Classification of Internet (e-library) (module/google
the different Computer • Online Think-Pair Share classroom)
computing 4. The Modern Thru Messages/Calls • Self-assessment (google
knowledge areas Computer • Problem Solving forms)
Applications • Brainstorming (Group • Game-Based Learning
Message/Video Call) Platform (e.g. Kahoot)
• Peer Teaching (Thru Online • Quizzes,
message/call) Activities/Exercises
• Small Group Work (Google (written/recorded/google
Meet: as scheduled) classroom)
• Laboratory • Paper and Pencil Test
Exercises/Activity (google classroom,
(Delivered thru recorded, proctored)
LMS/distributed • Oral Questions (Live thru
modules/softcopies) Google Meet/recorded)
• Peer • Muddiest Point
Evaluation(written/online) • Checking of Peer
• Online Discussion (as Evaluation with Rubric
scheduled) (written/google
• Video Demonstration classroom)
• Online Teaching Thru • Assignment with Rubric
Video conferencing, Social (written/recorded/submitt
media platforms, Mobile, ed to google classroom)
messaging apps • Assessment/Reflection
Week At the end of the Computer Architecture and • Lecture using LED TV/ LCD • (All of this assessment will
4-6 semester, the students Organization Projector, Laptop, be done through Google
(15 hours) must have: whiteboard and marker Classroom, Module
1. Elements of a (recorded or live) and/or Social Media
1. Expanded on the Computer • Giving of assignment Platforms)
recent 2. Von Neumann research using Books and • Worksheet
developments in Architecture Internet (e-library) (module/google
the different 3. Data Representation • Online Think-Pair Share classroom)
computing 4. The Binary System Thru Messages/Calls • Self-assessment (google
knowledge areas 5. Data Manipulation • Problem Solving forms)
• Brainstorming (Group • Game-Based Learning
Message/Video Call) Platform (e.g. Kahoot)
• Peer Teaching (Thru Online • Quizzes,
message/call) Activities/Exercises
• Small Group Work (Google (written/recorded/google
Meet: as scheduled) classroom)
• Laboratory • Paper and Pencil Test
Exercises/Activity (google classroom,
(Delivered thru recorded, proctored)
LMS/distributed • Oral Questions (Live thru
modules/softcopies) Google Meet/recorded)
• Peer • Muddiest Point
Evaluation(written/online)

Course Syllabus in ITC 111 – INTRO TO COMPUTING Page 4 of 9


COLLEGE OF COMPUTER STUDIES
Teaching/ Learning
Week Course Outcomes Topics Assessment
Activities
• Online Discussion (as • Checking of Peer
scheduled) Evaluation with Rubric
• Video Demonstration (written/google
• Online Teaching Thru classroom)
Video conferencing, Social • Assignment with Rubric
media platforms, Mobile, (written/recorded/submitt
messaging apps ed to google classroom)
Week At the end of the Introduction to Operating • Lecture using LED TV/ LCD • (All of this assessment will
7-8 semester, the students System Projector, Laptop, be done through Google
(10 hours) must have: whiteboard and marker Classroom, Module
1. What Operating (recorded or live) and/or Social Media
1. Expanded on the Systems Do • Giving of assignment Platforms)
recent 2. Computer-System research using Books and • Worksheet
developments in Organization and Internet (e-library) (module/google
the different Architecture • Online Think-Pair Share classroom)
computing 3. Operating-System Thru Messages/Calls • Self-assessment (google
knowledge areas Structure and • Problem Solving forms)
Operations • Brainstorming (Group • Game-Based Learning
Message/Video Call) Platform (e.g. Kahoot)
• Peer Teaching (Thru Online • Quizzes,
message/call) Activities/Exercises
• Small Group Work (Google (written/recorded/google
Meet: as scheduled) classroom)
• Laboratory • Paper and Pencil Test
Exercises/Activity (google classroom,
(Delivered thru recorded, proctored)
LMS/distributed • Oral Questions (Live thru
modules/softcopies) Google Meet/recorded)
• Peer • Muddiest Point
Evaluation(written/online) • Checking of Peer
• Online Discussion (as Evaluation with Rubric
scheduled) (written/google
• Video Demonstration classroom)
• Online Teaching Thru • Assignment with Rubric
Video conferencing, Social (written/recorded/submitt
media platforms, Mobile, ed to google classroom)
messaging apps • Assessment/Reflection

MIDTERM EXAMINATION - WEEK 9 (1 hour)

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COLLEGE OF COMPUTER STUDIES
Teaching/ Learning
Week Course Outcomes Topics Assessment
Activities
Week At the end of the Computer Security • Lecture using LED TV/ • (All of this assessment
10 - 11 semester, the students LCD Projector, Laptop, will be done through
(10 hours) must have: 1. What is Security? whiteboard and marker Google Classroom,
2. Threats and Attacks (recorded or live) Module and/or Social
1. Analyzed solutions 3. Security Tools • Giving of assignment Media Platforms)
employed by 4. Cryptography research using Books and • Worksheet
organizations to Internet (e-library) (module/google
address different • Online Think-Pair Share classroom)
computing issues Thru Messages/Calls • Self-assessment (google
• Problem Solving forms)
• Brainstorming (Group • Game-Based Learning
Message/Video Call) Platform (e.g. Kahoot)
• Peer Teaching (Thru • Quizzes,
Online message/call) Activities/Exercises
• Small Group Work (Google (written/recorded/google
Meet: as scheduled) classroom)
• Laboratory • Paper and Pencil Test
Exercises/Activity (google classroom,
(Delivered thru recorded, proctored)
LMS/distributed • Oral Questions (Live thru
modules/softcopies) Google Meet/recorded)
• Peer • Muddiest Point
Evaluation(written/online) • Checking of Peer
• Online Discussion (as Evaluation with Rubric
scheduled) (written/google
• Video Demonstration classroom)
• Online Teaching Thru • Assignment with Rubric
Video conferencing, Social (written/recorded/submitt
media platforms, Mobile, ed to google classroom)
messaging apps • Assessment/Reflection

Week At the end of the Computer Networks • Lecture using LED TV/ • (All of this assessment
12 - 13 semester, the students LCD Projector, Laptop, will be done through
(10 hours) must have: 1. Network whiteboard and marker Google Classroom,
Fundamentals – (recorded or live) Module and/or Social
1. Analyzed solutions Some Terminology • Giving of assignment Media Platforms)
employed by 2. Protocols research using Books and • Worksheet
organizations to 3. The Internet – Its Internet (e-library) (module/google
address different Architecture • Online Think-Pair Share classroom)
computing issues 4. The Internet – The Thru Messages/Calls • Self-assessment (google
TCP/IP Reference • Problem Solving forms)
Model • Brainstorming (Group • Game-Based Learning
5. The World Wide Web Message/Video Call) Platform (e.g. Kahoot)
• Peer Teaching (Thru • Quizzes,
Online message/call) Activities/Exercises
• Small Group Work (Google (written/recorded/google
Meet: as scheduled) classroom)
• Laboratory • Paper and Pencil Test
Exercises/Activity (google classroom,
(Delivered thru recorded, proctored)
LMS/distributed • Oral Questions (Live thru
modules/softcopies) Google Meet/recorded)
• Peer • Muddiest Point
Evaluation(written/online)

Course Syllabus in ITC 111 – INTRO TO COMPUTING Page 6 of 9


COLLEGE OF COMPUTER STUDIES
Teaching/ Learning
Week Course Outcomes Topics Assessment
Activities
• Online Discussion (as • Checking of Peer
scheduled) Evaluation with Rubric
• Video Demonstration (written/google
• Online Teaching Thru classroom)
Video conferencing, Social • Assignment with Rubric
media platforms, Mobile, (written/recorded/submitt
messaging apps ed to google classroom)
Week At the end of the Hypertext Mark-up • Lecture using LED TV/ • (All of this assessment
14 - 15 semester, the students Language LCD Projector, Laptop, will be done through
(10 hours) must have: whiteboard and marker Google Classroom,
1. HTML Basics (recorded or live) Module and/or Social
1. Analyzed solutions 2. HTML Tags • Giving of assignment Media Platforms)
employed by 3. HTML Character research using Books and • Worksheet
organizations to Entities Internet (e-library) (module/google
address different 4. HTML Font, • Online Think-Pair Share classroom)
computing issues Background and Thru Messages/Calls • Self-assessment (google
Colors • Problem Solving forms)
5. HTML Layouts • Brainstorming (Group • Game-Based Learning
Message/Video Call) Platform (e.g. Kahoot)
• Peer Teaching (Thru • Quizzes,
Online message/call) Activities/Exercises
• Small Group Work (Google (written/recorded/google
Meet: as scheduled) classroom)
• Laboratory • Paper and Pencil Test
Exercises/Activity (google classroom,
(Delivered thru recorded, proctored)
LMS/distributed • Oral Questions (Live thru
modules/softcopies) Google Meet/recorded)
• Peer • Muddiest Point
Evaluation(written/online) • Checking of Peer
• Online Discussion (as Evaluation with Rubric
scheduled) (written/google
• Video Demonstration classroom)
• Online Teaching Thru • Assignment with Rubric
Video conferencing, Social (written/recorded/submitt
media platforms, Mobile, ed to google classroom)
messaging apps • Assessment/Reflection
Week At the end of the Cascading Style Sheet • Lecture using LED TV/ LCD • (All of this assessment
16 - 17 semester, the students Projector, Laptop, will be done through
(10 hours) must have: 1. What is CSS? whiteboard and marker Google Classroom,
2. Anatomy of CSS (recorded or live) Module and/or Social
1. Analyzed solutions 3. Style Sheet Syntax • Giving of assignment Media Platforms)
employed by 4. Attaching Styles research using Books and • Worksheet
organizations to 5. Linking to External Internet (e-library) (module/google
address different Style Sheets • Online Think-Pair Share classroom)
computing issues 6. Margins and Padding Thru Messages/Calls • Self-assessment (google
7. CSS Styles ID's, • Problem Solving forms)
Classes, and Pseudo- • Brainstorming (Group • Game-Based Learning
classes Message/Video Call) Platform (e.g. Kahoot)
• Peer Teaching (Thru • Quizzes,
Online message/call) Activities/Exercises
• Small Group Work (Google (written/recorded/google
Meet: as scheduled) classroom)

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COLLEGE OF COMPUTER STUDIES
Teaching/ Learning
Week Course Outcomes Topics Assessment
Activities
• Laboratory • Paper and Pencil Test
Exercises/Activity (google classroom,
(Delivered thru recorded, proctored)
LMS/distributed • Oral Questions (Live thru
modules/softcopies) Google Meet/recorded)
• Peer • Muddiest Point
Evaluation(written/online) • Checking of Peer
• Online Discussion (as Evaluation with Rubric
scheduled) (written/google
• Video Demonstration classroom)
• Online Teaching Thru • Assignment with Rubric
Video conferencing, Social (written/recorded/submitt
media platforms, Mobile, ed to google classroom)
messaging apps • Assessment/Reflection

FINAL EXAMINATION - WEEK 18 (1 hour)

COURSE POLICIES:
1. Students are expected to comply with all the requirements of the course.
2. Students should be able to attend 80% of the required hours for the course.
3. Deliverables should be submitted on or before due date.
4. Three times of tardiness is equivalent to 1 absent.
5. Active participation individually or in group is expected.
6. Student shall abide the instructor/professor’s policy on the submission of learning outputs based on the
metrics and deadlines given.

COURSE REQUIREMENTS
• Attendance
• Midterm and Final Examinations
• Course Project
• Case Studies

GRADING SYSTEM:
Formative Assessment (Quizzes, assignments, performance tasks,
case studies, portfolios & others) = 60%
Summative Assessment (Midterm and Final Exam) = 40%
Total Grade = 100%

Total grade for Midterm 100%


Total grade for Final Term 100%
Final Grade = (Midterm Grade + Tentative Final Grade)/2

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COLLEGE OF COMPUTER STUDIES
LEARNING RESOURCES

Textbooks

Shelly, Gary B. and Vermaat, Misty E. (2010). Cengage Learning Asia Pte. Ltd.
Silberschatz, et.al.,(2013). Operating Systems Concept, John Wiley and Sons, Inc., USA
Whitman, Michael E. and Mattrord, Herbert J. (2013). Principles of Information Security, Cengage Learning
June Jamrich Parson and Dan O. (2014). New Perspective on Computer Concepts, Cengage Learning
HTML5 and CSS3 All-in-One for Dummies. (2014). John Wiley & Sons, Inc.

Prepared by:

JENNIE T. FERNANDO
Assistant Professor I

Reviewed by

CHRISTINE A. LUZON-GERMAN, MSIT


BSIT Program Chairperson

Approved:

JOHN EDGAR S. ANTHONY, MSIT


Dean, College of Computer Studies

Course Syllabus in ITC 111 – INTRO TO COMPUTING Page 9 of 9

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