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VOCABULARY MASTERY
(A STUDY WILL BE CONDUCTED AT MADRASAH ALIYAH MUHAMMADIYAH O1 MEDAN )
By :
MUHAMMAD ILHAM
2002050063
5. BASIC ASSUMPTION
Games activities can increase the students’ mastering of vocabulary.
Mastery of vocabulary is very important because without mastery of
vocabulary, student cannot increase their English competence in listening,
speaking, writing, and reading.
6. RESEARCH QUESTION
Is using game media in teaching and learning process effective?
7. HYPOTHESIS
In teaching and learning vocabulary through games can improve students’ mastery
of vocabulary.
8. SIGNIFICANCE OF THE STUDY
This study is expected to get the result that will be useful for readers, in terms of:
As an input data for the English teachers about the using games in the
classroom and the importance of vocabulary in teaching English.
To motivate students to increase their vocabulary.
Directly, the writer’s knowledge can be developed by investigating the topic.
Benefit
By using the guessing game method the benefits are:
1. Students feel more relaxed in following the lesson so that it will be easy for
them to enter the lesson.
2. Using games will stimulate students to speak English.
3. Using games will be more fun for students.
4. Enrich students' English vocabulary.
Using games in learning English, students get their own interest in learning.
Games have an influence on increasing students' interest and motivation to learn
English. As well as stimulating students to speak English so that it will improve the
ability to speak English.
T1 X T2
The design above means that the teacher gives them pre-test before using
games then gives them post-test after teaching several times using games.
2. Population and Sample
Population
Population is the area in which you are trying to get information from. According
to Burns (1990 : 62) “Population is an entire group of people or objects or events
which all have at least one characteristics one common, and must be defined
specially and unambiguously”.
In this study, the population is the students of MA Muhammadiyah 01 Medan
Sample
Sample is a section of your population that you are actually going to survey.
McMillan and Schumacher (1984:32) say that: “Sample is a group of subjects
selected from the population.” The sample of this research is the second grade
students at MTs Tarbiyah Tondano. They consist of 21 students.
3. Data Collection
The writer gives the students the pre-test and post-test used to test the two
groups of student. Pre-test and post-test are the same in form as well as its content
but the time and aim are different.
Firstly, both the experiment class and controlled class were given the pre-test
before the lesson is begun to know the students knowledge of the material that will
be taught. Secondly, both the experiment class and control class were given the
same materials but with the different techniques of presentation. The experiment
class was given the games technique and the control class without games. The last
step in the experiment is giving the post-test to the two classes, class A and class B.
post-test giving after the lesson is finished, to know students taught
4. Instrument
The data will be collected through a test. The test will be in form of written test,
they are objective and essay test. There are pre-test and post-test. The test is
arranged according to the material given.
5. Data analysis
In analyzing the obtained data, the writer will use mean score formula : Hatch
and Farhady (1082 : 30) stated that ;
= Mean score
= All score of the sample
N = Total number of students
The data presented in frequency distribution, computation or mean score X and
standard deviation and the entire test can be presented on frequency polygon.