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Sol square reconstruction

So, if you have read my Astro Magick Essentials, you already know I am not very fond of the
magick square for Sol (Sun). The reason at the time was I didn’t know how the traditional version
of the square was created. I even went as far and presented my custom version for the magick
square created with the LUX method.

What is a Magick square

Magick square is a type of square where the sum of numbers in rows, columns and diagonals is the
same number. For the Sol square this sum is 111.

This is what the Sun square looks like:

6 32 3 34 35 1

7 11 27 28 8 30

19 14 16 15 23 24

18 20 22 21 17 13

25 29 10 9 26 12

36 5 33 4 2 31

As an example, if we add the first row together:

6 + 32 + 3 + 34 + 35 + 1 = 111

This works for every row, every column, and both diagonals.
So, how was the original square created?

This is the part where it gets interesting. I think my readers already know how the rest of the
planetary squares were created. The squares with odd numbers of rows can be created using the
Siamese methods, and the squares for Jupiter and Mercury were made by combining two squares
together using a substitution square as a lead.
By messing around I found out the Sol square is actually assembled from 4 different squares. I have
named these squares as follows:
• 1
• 2
• 4
• 8
The naming might look a bit weird at first. I named them this way because in case there was some
match between the squares, the final transformation table would make that visible. So, for example,
if the number in the cell matched with both squares 2 and 4, the resulting number would be 6,
making it obvious to be 2+4.

Square 1
First square is pretty self-explanatory. It looks like this:

6 5 4 3 2 1

12 11 10 9 8 7

18 17 16 15 14 13

24 23 22 21 20 19

30 29 28 27 26 25

36 35 34 33 32 31

Just 1, 2, 3, up to 36, going from right to left. If we try to match the numbers in this square with the
one in the Sol square and write 1 where they match, and 0 where they don’t, we will get the first
part of the substitution table. That first part looks like this:
1 0 0 0 0 1

0 1 0 0 1 0

0 0 1 1 0 0

0 0 1 1 0 0

0 1 0 0 1 0

1 0 0 0 0 1

As you can see, we got a nice symmetry with the diagonal cross, similar to one in the Jupiter square.
Awesome!
Square 2

This is where it all goes to hell. This is square 2:

1 2 3 4 5 6

7 8 9 10 11 12

13 14 15 16 17 18

19 20 21 22 23 24

25 26 27 28 29 30

31 32 33 34 35 36

And this is the table we get if we match it together with the Sol square:

0 0 2 0 0 0

2 0 0 0 0 0

0 2 0 0 0 0

0 2 0 0 0 0

2 0 0 0 0 0

0 0 2 0 0 0

As you can see, the full symmetry is gone. But we still have some symmetry on a single axis. Not
so bad, could be worse. And, it will be worse.
Square 4

So, again, this is the square 4:

31 32 33 34 35 36

25 26 27 28 29 30

19 20 21 22 23 24

13 14 15 16 17 18

7 8 9 10 11 12

1 2 3 4 5 6

And this is the table of matches with the Sol square:

0 4 0 4 4 0

0 0 4 4 0 4

4 0 0 0 4 4

0 0 0 0 4 0

0 0 0 0 0 4

0 0 0 4 0 0

The symmetry is sort of there on a single diagonal, if you made an axis from the right top corner, to
the bottom left corner, it is somewhat symmetric.
Square 8

The final square for the substitution. This is the square 8:

36 35 34 33 32 31

30 29 28 27 26 25

24 23 22 21 20 19

18 17 16 15 14 13

12 11 10 9 8 7

6 5 4 3 2 1

Let’s match it with the original Sol square and write 8 where they match, we will get the following
table:

0 0 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0

8 0 0 0 0 8

0 0 8 8 0 0

0 8 0 0 8 0

This is similar to the symmetry for square 2, but rotated 90 degrees counterclockwise.
Final transformation table

If we combine all these together, we will obtain the final transformation table containing numbers 1,
2, 4, and 8. These numbers mean substitute the value in this cell, with the value of the correct
square, so if there is number 1 in the top-left corner, substitute it with the value from the same
place in square 1

1 4 2 4 4 1

2 1 4 4 1 4

4 2 1 1 4 4

8 2 1 1 4 8

2 1 8 8 1 4

1 8 2 4 8 1

In case you wanted to see it in color:


Where the problem lies

So, the transformation table is usually tied to the seal of the planet. As an example, this is the
transformation table of the Jupiter square:

1 0 0 1

0 1 1 0

0 1 1 0

1 0 0 1

And this is the seal of Jupiter:

It is clear how we get that symbol from that square, right?

Now, let’s take a look at the symbol for Sol:

In a weird way this does match with a transformation table we have found.
This is what happens when we put the Sol seal on the top of our transformation square:

We can clearly see the match.


Further investigation

By comparing the seal of the planet with the transformation square, we can clearly see that we are
on the right track. However, that doesn’t mean we know WHY the transformation square looks this
way. Why was this particular method chosen to create the square instead of eg the LUX method?
Was it just a random trial and error that lead into a working Magick square?

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