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PHYSICS
a science that deals with matter and energy and their interactions
A. Measurement
a. SI Units
• Standard metric unit; easy interpretation of physical quantities
• Scientific Notations
Figure 1. Commonly used in Physics problems are kilo, milli, micro, nano.
b. Unit Conversion
c. Dimensional Analysis
• For counter-checking formulas and answers
• Must be dimensionally consistent
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PRACTICE QUESTION
Check whether each of the following equations is dimensionally correct:
1. s = vt
2. v = m + 2as
3. s = vt + 0.5a𝑡 2
where
s = [length] m = [mass]
v = [length/time] t = [time]
2
a = [length/time ]
1. Correct
2. Not Correct. They are not dimensionally consistent
3. Correct
d. Significant Figures
B. Vector Quantities
a. Scalar (magnitude ONLY) V.S. Vector (magnitude + ALWAYS with direction)
i. Scalar: distance, speed, mass, temperature
ii. Vector: displacement, velocity, force, acceleration
b. Vectors always have an arrow sign above
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c. Vector Components
• Cross/Vector Product
o RHR: Right Hand Rule
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PRACTICE QUESTION
Suppose a vector has components of Ax = 2m and Ay = -2m. Find the angle the
vector, 𝐴⃗ makes with respect to the horizontal.
C. Laws of Motion
I. Newton’s Law of Motion
• 1st Law: Law of Inertia
o An object at rest will remain at rest unless acted on by an unbalanced force. An
object in motion continues in motion with the same speed and in the same
direction unless acted upon by an unbalanced force.
• 3rd Law: For every action, there’s an equal and opposite reaction.
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Physics Module – Week
PRACTICE QUESTION
A ball was thrown upwards with a velocity of 5m/s. Find the magnitude of the
acceleration of the ball after 3 seconds. Assume downward motion to be negative
PRACTICE QUESTION
Inday is driving at 25.0 m/s and begins to accelerate at a constant rate of -1.0
m/s2. Eventually she comes to a complete stop.
a. Represent Inday’s accelerated motion by sketching a velocity-time graph.
Use the velocity-time graph to determine this distance.
b. Use kinematic equations to calculate the distance that Inday travels.
Answer: There are two ways to get distance: (1) Area (2) Kinematics
a.
The distance traveled can be found by a calculation of the area between the line
on the graph and the time axis.
Area = 0.5*b*h = 0.5*(25.0 s)*(25.0 m/s)
Area/Distance = 313 m
b.
© physicsclassroom.com
VII. Free-Falling
: same with kinematics but gravity (g = 9.8 m/s)
1. 𝑣 = 𝑣0 − 𝑔𝑡
𝑣+ 𝑣0
2. ∆𝑦 = ( )𝑡
2
1
3. ∆𝑦 = 𝑣0 𝑡 − 𝑔𝑡 2
2
4. 𝑣 2 = 𝑣0 2 − 2𝑔∆𝑦
(max height)
1 2
𝑦 = 𝑣0 𝑡 sin 𝜃 − 𝑔𝑡
2
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W= weight (Newton or N)
m = mass (Kilogram or kg)
𝑚
g = gravity (9.8 2 )
𝑠
X. Circular Motion
𝑣2
𝑎𝑐 =
𝑟
(centripetal acceleration: always towards the center of circular path)
v = velocity (m/s)
r = radius (m)
XI. Collision
Perfectly Elastic No loss of kinetic energy
What to use?
𝑚1 𝑣1 + 𝑚2 𝑣2 = 𝑚1 𝑣1 ′ + 𝑚2 𝑣2 ′
Elastic Part of kinetic energy is converted into another form of energy like
heat or sound
Perfectly Inelastic Greatest loss of kinetic energy, colliding objects stick together and
effectively become one object
What to use?
𝑚1 𝑣1 + 𝑚2 𝑣2 = (𝑚1 + 𝑚2 )𝑣′
The total momentum of a system does not change if there are no net external forces acting on it.
𝑚1 𝑣1 + 𝑚2 𝑣2 = 𝑚1 𝑣1 ′ + 𝑚2 𝑣2 ′
D. Force
a. Kinds of Forces
i. Normal Force: the support force exerted upon an object that is in contact
with another stable object
iv. Friction
𝐹𝑓 = 𝜇𝑁
(Frictional Force)
𝐹𝑓 = frictional force
𝜇s = coefficient of static friction / 𝜇k = coefficient of kinetic friction
𝑁 = normal force
*Static Friction: friction on a body with no relative motion. Kinetic Friction: friction
on a moving body
2. Scattering
a. When atoms of transparent materials are not smoothly
distributed over distances greater than the length of a light
wave
3. Reflection of Light
a. Occurs when light hits the boundary of two materials
b. Some of light hitting the boundary will be reflection in the
first material
4. Refraction
a. Bending of a light ray as it passes through from one
substance to another
b. Sound
: physical phenomenon that stimulates the sense of hearing
: human hearing takes place: 15 Hz to 20,000 Hz
i. Properties of Sound
1. Frequency: number of cycles/oscillations in a given time (unit: Hz)
2. Amplitude: volume of sound: height of the wave
3. Quality: tones of different instruments
4. Intensity: measured in decibels (dB)
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ii. Decibel Scale: used to compare sound intensities + can be used to compare
voltages
c. Wave: disturbance that carries energy through a medium
i. Types
1. Mechanical Waves: requires medium (water waves)
2. Electromechanical: NOT requires medium (light)
ii. Motion of Medium:
1. Transverse
: right angles to the direction of wave
: ex. light
2. Longitudinal
: parallel to the direction of wave
: ex. sound
REFERENCES
Young, H. D., & Freedman, R. A. (2015). University physics with modern physics. Boston:
Addison-Wesley.