You are on page 1of 17

Axi

eInf
ini
tyCar
dsBegi
nner
’s Att
ack+tot
hisAxi
ewhen Axi
eat
tacksf
ir
st
Gui
de att
acki
ngBeast
,BugorMech
Target
s AquaVitali
ty(1Energy)–80
Damageand40Shi eld:
Angr
yLam (
1Energy)–110 Successfulat
tacksrestor
e
Aqua Damageand40Shiel
d:Deal 50HPf oreachAnemonepar t
Axi
eInf
ini
tyAquaCar
ds 120%damagei
fthisAxi
e’s thi
sAxieposseses
HPisbel
ow50%
AquaCar dshav ean Aquaponics(1Energy )–80
advantagewi t
hBug,Beast Fi
shHook( 1Ener
gy )–110 Damageand40Shi eld:
andMechbutar eweak Damageand30Shi eld:Appl
y Successf
ul at
tacksrestor
e
againstPlant,
Duskand Att
ack+tothi
sAxiewhen 50HPf oreachAnemonepar t
Reptil
e.Mor eonspeedand at
tacki
ngPlant
,Reptil
eor thi
s
HP. DuskTarget
s
Swall
ow( 1Ener
gy)–80
Tai
lSl
ap(0Ener
gy)–30 Upstream Swi
m( 1Energy)– Damageand30Shi el
d:Heal
Damage:Gai
nEner
gywhen 110Damageand30Shi eld: thi
sAxiebythedamage
comboedwit
hanotherpl
ant ApplySpeed+tothisAxiefor i
nfli
ctedwit
hthi
scard
2roundswhencomboedwi t
h
Cri
msonWat er(1Ener
gy)– anot
herAquaticClassCard Shi
pwreck(1Ener
gy)–60
130Damage20Shi el
d: Damageand90Shield:Appl
y
Tar
geti
njuredenemyifthi
s WaterSphere(
1Energy)– Att
ack+tothi
sAxi
eifthis
Axi
eisbelow50%HP 110Damageand30Shi el
d: shi
eldbr
eaks
ApplyChi
llt
otargetf
or2
Scal
eDart(
1Energy)–120 seconds. DeepSeaGore(1Ener
gy)–
Damageand30Shield:Dr
aw 50Damageand80Shield:
acardi
ftar
geti
sinlastst
and SpinalTrap(1Ener gy)–100 Add30%tothi
sAxie’
sshiel
d
Damageand20Shi eld: whenAtt
acki
ng
Her
o’sBane(1Ener
gy)–120 Pri
orit
izeidl
et ar
getwhen
Damageand30Shiel
d:End comboedwi t
hatl east2 Chi
tinJump(1Energy)–30
Tar
get’
sLastSt
and additi
onalcards Damageand30Shi el
d:
Pri
ori
ti
zeFur
thestTarget
StarShuri
ken(1Energy)– Shell
Jab(
1Energy
)–100
115Damageand10Shi eld: Damageand50Shiel
d:Deal Shelter(
1Energy)–0
Targetcannotent
erlast 130%whenatt
acki
nganidle Damageand115Shi el
d:
standift
hiscardbri
ngsit
s tar
get Disablecri
ti
calst
ri
kesonthi
e
HPt ozero Axieduringthi
sround
BlackBubbl
e(1Ener
gy)–
Swif
tEscape(1Energy
)– 100Damageand40Shi el
d:
110Damageand20Shi eld: ApplyJi
nxtotar
getf
or2
Appl
ySpeed+tothisAxie rounds
whenatt
acked.
Fl
ankingSmack(
1Energy)–
Cl
am Sl
ash(1Ener
gy)–110 100Damageand40Shield:
Damageand40Shiel
d:Appl
y Deal120%damagei
fthis
Damageand20Shield:
Deal whencomboedwi
thatl
east
10%addit
ional
damagefor 2othercar
ds
eachal
l
iedBugAxie
MerryLegion(
1Energy)–65
Beast HareDagger(1Energy)–120 Damageand85Shi el
d:Add
Axi
eInf
ini
tyBeastCar
ds Damageand30Shi eld:Dr
aw 20%shieldtot
hisAxi
ewhen
acardifthi
sAxieatt
acksat pl
ayedwithchain
Beastcardshav ean thebeginni
ngoftheround
advantageagainstRept
il
e, WoodmanPower( 1Ener
gy)
DuskandPl antbutareweak Nit
roLeap(1Energy)–115 –50Damageand100Shi el
d:
againstAqua,DawnandBi r
d. Damageand35Shi eld: Addshieldequalt
othe
Moreoncr it
icalst
ri
keand Al
waysstri
kefi
rstifthi
sAxi
e damaget hi
scardsdeal
sto
damage. i
sinLastStand Plantt
arget
s

Heroi
cReward(0Ener gy)– RampantHowl (1Energy )– Juggli
ngBal
l
s(1Ener
gy)–
50Damage0Shi eld:
Dr awa 110Damageand40Shi eld: 40Damageand30Shiel
d:
car
dwhenat t
ackingan ApplyMorale+toy ourteam Str
ike3ti
mes
Aquat
ic,
Bir
dorDawnTar get for2roundsifthisAxie
att
ackswhileinLastSt and Gerbi
lJump(1Ener gy)–40
SelfRal
ly(
0Energy
)–0 Damageand20Shi el
d:Ski
p
Damageand30Shi el
d:Apply NutCr ack(
1Energy)–105 thecl
osestt
argetifther
eare
2Mor al
e+tot
hisAxiefor2 Damageand30Shi eld:
Deal 2moreenemiesr emaining
rounds. 120%damagewhen
comboedwi thanot
herNut
LunaAbsor
b(0Ener
gy)–0 crackercar
d
Damageand0Shiel
d:Gai
n1
Ener
gy Deat
hMark(1Energy)–90
Damageand30Shield:
Apply
Si
nisterStr
ike(
1Ener
gy)– Let
halt
otar
geti
fthisAxie’
s
130Damageand20Shi el
d: HPisbel
ow30%
Deal 250%damageoncri
ti
cal
str
ikes Pier
cingSound(1Energy)–
80Damageand40Shi el
d:
RevengeAr
row(1Energy)– Destroy1oryouropponent
’s
125Damageand25Shi el
d: Energy
Deal150%damageift
his
Axi
eisonlastst
and NightSteal(1Energy)–80
Damageand10Shi el
d:St
eal
BranchCharge(1Ener
gy)– 1energyf r
om your
125Damageand25Shi eld: opponentswhencomboed
Incr
easecri
tchanceby20%if withanothercard
chainedorcomboedwith
anotherpl
antcar
d Si
ngl
eCombat(1Energy)–
75Damageand0Shield:
SugarRush(
1Ener
gy)–120 Guar
ant
eedcri
ti
cal
stri
ke
chai
nedwi
thanot
herPl
ant Steal1energyfr
om y
our
card opponentwhencomboed
Pl
ant withanothercar
d
CarrotHammer( 1Energy)–
Axi
eInf
ini
tyPl
antCar
ds 70Damageand40Shi eld: GasUnleash(1Ener gy)–30
Plantcardshav
ean Gain1energyifthi
sAxie’s Damageand20Shi eld:Appl
y
advantageagai
nstBir
d,Dawn Shiel
dbreaks.Canonly poisoneachtimethiscardis
andAquabutar eweak tr
iggeronceperround usedtoattackordefend
againstBug,MechandBeast
. AquaDeflect( 1Energy)–70 Shr
oomsGr ace(
1Energy)–
Mor eonHPandDef ense. Damageand80Shi eld: 0Damageand40Shi el
d:
Cat
tail
Slap(0Energy
)–20 Cannotbetar getedby Healt
hisAxi
efor120HP
Damageand30Shi el
d:Dr
aw Aquati
cCar dsi fthi
sAxiehas
teammatesr emai ni
ng OctoberTr
eat(1Energy)–0
acardifst
ruckbyaBeast
, Damageand115Shi eld:
BugorMechCar d VeganDiet(1Ener
gy )–65 Drawacardifthi
sAxie’s
CleanseScent(
0Energy
)–0 Damageand65Shi eld:Heal shiel
ddoesn’
tbreakthis
Damageand50Shi el
d: thi
sAxiebythedamaget his round
Remov eal
ldebuff
sfr
om thi
s cardi
nfl
ict
sonapl anttar
get
Heali
ngAroma(1Ener
gy)–0
Axie Tur
nipRocket(
1Energy
)– Damageand40Shiel
d:Heal
Refresh(0Ener gy
)–0 60Damageand80Damage: thi
sAxief
or120HP
Damageand50Shi eld: Tar
getabirdi
fcomboedwi
th
2ormorecards For
estSpir
it(1Ener
gy)–0
Remov ealldebuffsfrom a Healf
rontteammatefor190
teammat einfront(samerow) LeekLeek( 1Ener
gy )–60 HP
ofthisAxie Damageand80Shi eld:
When
hit
,disabl
etheatt
acker’s Sweetparty
-Heal f
ront
Pri
ckl
yTrap(
1Energy)–110 teammat ef
or270hp.i f
Damageand20Shiel
d:Deal rangedcardsnextround
ther
e'snofrontteammat es,
120%damageift
hisAxi
e Drai
nBite(1Ener
gy)–55 healthi
saxieinstead.
att
acksl
ast Damageand55Shi el
d:Heal
WoodenStab(1Energy)– thi
sAxiebythedamagethis
105Damageand40Shi eld: cardi
nfl
ict
Deal120%damageifthis AquaStock(1Energy
)–45
Axi
e’
sShiel
dbreaks Damageand80Shi el
d:Gain
SpicySurpr
ise(1Ener
gy)– 1ener
gyifthisAxi
eisstr
uck
90Damageand50Shi el
d: byanAquaticCard
Disabl
etarget’
smouthcards SeedBull
et(1Ener
gy)–30
nextround Damageand30Shi el
d:
BambooClan(1Ener
gy)–80 Targett
hefast
estenemy
Damageand70Shiel
d: Veget
abl
eBi
te(1Ener
gy)–
I
ncrease20%damagewhen 30Damageand30Shiel
d:
t
hisAxi
e’
sHPi
sbel
ow50% CoolBr
eeze(1Ener
gy )–110
Damageand30Shield:Appl
y
Headshot(1Energy)–130 Chi
ll
totar
get2rounds
Damageand0Shi el
d:Di
sabl
e
target
’shor
ncardsnext Feat
herImage(1Energy)–
round 100Damageand50Shi eld:
Deal120%whenchainedwith
Bi
rd Hear tBreak(1Energy)–120 anot
herLungeCard
Damageand20Shi eld:Appl
y
Axi
eInf
ini
tyBi
rdCar
ds Mor ale-toenemyfor2 PuffySmack( 1Energy)–
rounds 100Damageand50Shi el
d:
Bir
dcar dshaveanadv antage Skiptar
getsthatareinthe
againstBug,MechandBeast Bl
ackmai l
(1Energy)–120 LastStand.
butareweakagai nstPlant, Damageand10Shi el
d:
Dusk, andRept
il
e.Mor eon Transf
eralldebuf
fsonthi
s SmartShot(
1Ener gy)–50
SpeedandMor ale. Axietotar
get Damageand10Shi el
d:Skip
thecl
osestt
argetifther
ear e
Eggbomb(1Ener
gy)–120 2moreenemiesr emaining.
Damageand0Shiel
d:Apply
All
OutShout(
0Energy)– Aromaonthi
sAxieunt
ilnext Soot
hingSong(1Energy)–
140Damageand40Shi el
d: round 50Damageand0Shi eld:
I
nfli
ct30%oft
hisAxi
e’
smax Appl
ysleeptot
arget
HPt oi
tsel
f AirForceOne(1Energy
)–
120Damageand30Shi el
d: SunderArmor( 1Energy)–40
Ball
oonPop( 0Ener
gy)–40 Deal 120%damagewhen Damageand90Shi eld:
Add
Damageand0Shi el
d:Apply chainedwit
hanotherTrump 20%shiel
dt othisAxiefor
Feartotar
getfor1tur
n.I
f Card eachdebuffitposseses
defendi
ng,appl
yFeartosel
f
unti
lnextr
ound PeaceTreat
y(1Energy
)– DarkSwoop(1Ener
gy)–25
120Damageand30Shi el
d: Damageand0Shiel
d:Tar
get
Tri
pleThr
eat(0Energy)–30 ApplyAt
tack-ont
arget fast
estenemy
Damageand10Shi eld:
Att
acktwiceift
hisAxiehas I
ll
-omened(1Energy)–110
anydebbufs Damageand30Shi eld:
Appl
y
Ji
nxtotar
getfor2rounds
Cockadoodl
edoo(0Ener
gy)–
0Damageand40Shi el
d: I
nsectiv
ore(1Energy)–110
ApplyAtt
ack+tot
hisAxi
e Damageand40Shi el
d:
TargetBugclassenemyif
RiskyFeat
her(1Ener
gy)– thi
sAxie’sHPisbelow50%
140Damageand10Shi el
d:
Apply2Attack-t
othi
sAxi
e. Earl
yBir
d( 1Ener
gy)–110
Damagean20Shi el
d:Deal
Pat
ientHunt
er(
1Energy
)– 120%damagei ft
hisAxi
e
130Damageand0Shiel
d: att
acksfi
rst
Tar
getanAquat
iccl
assif
Disgui
se(0Energy)–20 Randomlydiscar
d1card
Damageand20Shi el
d:Gai
n fr
om yourenemy’shand
1energywhencomboedwi th
anotherpl
antcard BugSignal(
1Ener gy)–80
Damageand60Shi el
d:Steal
Buzzi
ngWind(0Energy)–10 energyfr
om youropponent
Damageand30Shield:Appl
y whenchainedwithanother
Bug Fragi
l
etot
argetunt
ilnext “BugSignal
”Card
round
Axi
eInf
ini
tyBugCar
ds GrubSur
prise(1Energy)–80
Dul
lGr i
p(1Energy
)–120 Damageand50Shi eld:
Apply
Bugcardshaveanadv antage Damageand0Shi eld:Deal Feart
oshieldedt
argets
agai
nstPlant
,Dusk,and 30%mor edamaget o
Repti
l
ebutareweakagai nst shi
eldedtar
gets BloodTast
e(1Energy)–70
Aqua,DawnandBi r
d.Mor e Damageand40Shi el
d:Heal
onHPandMor al
e. Terr
orChomp( 1Energy
)– thi
sAxiebythedamage
120Damageand30Shi eld: i
nfli
ctedwi
ththi
scard
ApplyFeart
ot argetf
or2
tur
nswhenpl ayedinaChain Anestheti
cBait(
1Energy)–
GrubExplore(0Energy)–60 60Damageand90Shi el
d:
Damageand0Shi eld:
Deal BugSplat(
1Energy)–110 Applystunwhenstruckby
200%damagewhen Damageand50Shi el
d:Deal AquaticorBi
rdClasscards.
att
ackinginLastStand. 50%mor edamagewhen Canonl yt
ri
ggeronceper
Axie’
sLastStandendsaf t
er att
acki
ngBugtargets round.
i
tat t
acks.
All
ergi
cReacti
on(1Energy)– Sti
ckyGoo( 1Ener
gy)–40
Mysti
cRush(0Ener
gy)–40 100Damageand30Shi eld: Damageand60Shi eld:
Stun
Damageand0Shiel
d:Appl
y Deal130%damageto attackerift
hisAxi
e’
sShield
Speed-t
otar
getf
or2rounds debuff
edtar
gets breaks.Canonlytr
iggeronce
SunderCl
aw( 0Energy)–30 perr ound.
Bar
bStr
ike(1Ener
gy)–100
Damageand10Shi eld: Damageand50Shiel
d:Appl
y ChemicalWarf
are(
1Energy)
Randomlydiscar
d1car d poi
sontotar
getwhenpl
ayed –30Damageand40Shi eld:
fr
om yourenemy’shand i
nachain ApplyStencht
oenemyfor1
MiteBi
te(
0Ener
gy )–30 round
BugNoise(
1Energy)–100
Damageand0Shield:
Add Damageand40Shield:
Appl
y Numbi ngLecr
eti
on(
1Energy)
100%moredamagewhen Att
ack-t
otar
get
. –30Damageand40Shi eld:
comboedwit
hanothercar
d. Disabl
etarget
’smel
eecar
d
ScarabCurse(1Energy)– nextround
TwinNeedle(0Ener
gy)–30 100Damageand40Shi eld:
Damageand0Shi el
d:30 Targetcannotbehealedunti
l
Damageand0Shi el
d:At
tack nextround
twi
cewhencomboedwi th
anothercar
d. Thi
rdGl
ance(1Energy)–90
Damageand50Shield:
At
tack-t
opoi
sonedt
arget
s. Kotar
oBit
e( 1Energy
)–80
Damageand20Shi el
d:Gai
n
WhySoSer i
os(1Energy
)– 1energyi
ftargeti
sfast
er
90Damageand50Shi el
d: thant
hisAxie
Healt
hisAxiebydamage
i
nfl
ict
edwiththi
scardto Chomp( 1Energy)–80
Aquati
ctar
gets. Damageand50Shi eld:
Appl
y
Rept
il
e Stuntoenemywhen
Cri
ti
calEscape(1Energy)– comboedwi t
hatleast2
Reptil
ecardshav ean 90Damageand30Shi el
d: addit
ional
cards
advantageagainstAqua, Reducedamaget akenby
DawnandBi r
dbutareweak 15%thisround. TinySwi
ng(
1Energy)–80
againstBeast,MechandBug. Damageand40Shiel
d:Deal
MoreonHPandgood ScaleDart(
1Energy)–90 150%damageaf
terround4.
debuffs. Damageand60Shi eld:
Generate1ener
gywhen JarBarr
age(1Energy )–70
Tinycatapul
t-r
efl
ect50%of att
ackingabuff
edtarget. Damageand10Shi el d:
rangeddamagebackat Att
acksthatbreakthisAxie’
s
attacker
. I
voryChop(1Ener
gy)–80 shi
eldcannotdoaddi ti
onal
Damageand70Shiel
d:Draw damage.Canonl yt
rigger
VineDagger(0Energy)–20 acardi
fthi
sAxie’
sshi
eld onceperround.
Damageand30Shi eld: br
eaks
Doubleshi
eldfr
om thiscar
d PooFling(
1Energy)–30
whencomboedwi thaplant Spi
keThrow( 1Energy)–80 Damageand40Shi el
d: Appl
y
card. Damageand50Shi eld: Stenchtot
argetunt
ilendof
Tar
getenemywi t
hlowest round.
Venom Spr
ay(0Ener
gy)–10 shi
eldwhencomboedwi t
h2
Damageand20Shiel
d:Appl
y ormorecards. Bul
kwark(1Ener
gy)–20
Poi
sontotarget
. Damageand70Shi el
d:
Nil
eStri
ke(1Energy)–80 Ref
lect40%ofmelee
Scal
yLunge(1Energy)–100 Damageand60Shi eld:Appl
y damagebacktoattacker
Damageand50Shi el
d:Deal Speed-t
otargetf
or2r ounds.
120%damagewhenchai ned SneakyRai
d(1Energy )–20
wit
hanother“
Lunge”card. Surpr
iseI
nvasi
on(1Energy) Damageand40Shi eld:
–80Damageand60Shi eld: Targett
hefur
thestenemy
Disarm(1Energy)–100 Deal130%damageiftar
get
Damageand40Shi eld:Appl
y i
sfastert
hanthi
sAxie Sli
pper
yShiel
d–10Damage
Speed-toat
tackerfor2 and135Shiel
d:Add15%of
rounds. Overgr
owKer ati
n(1Ener
gy ) thi
sAxieshi
eldt
oadjacent
–80Damageand20Shi eld: teammates
Neur
oToxin(
1Ener
gy )–100 Recover20shiel
dpertur
n
Damageand50Shi
eld:Appl
y
Howexact
lyi
sAxi
eInf
ini
typl
ayed?
Thecor
egamehast womodes.Advent
uremodepi
tsthepl
ayeragai
nstcomput
er-
cont
rol
l
edenemi
es.
Thepl
ayergoest
hrought
hel
evelsonebyoneli
keCandyCr
ush.
Withever
ywin,thepl
ayer
’sAxi
esgainexper
iencepoints.Pl
ayer
sneedt
orepl
ayear
li
erl
evel
stogai
n
enoughexper
iencepoi
ntstopr
ogressthr
oughat ougherlev
el.
Li
kemanymobi l
egamesaswel l
,theplayerisgi
venli
mi t
edenergypointsperday.Ini
tscurrentf
orm,
the
pl
ay erhas20energypoi
ntst
ouseonei thertheAdventuremodeorthepl ayer
-ver
susplayermode(PVP)
,
whichpitsareal
personagai
nstanotherperson,
andwhi chwe’l
lgettolater
.

Eachmat
chcost
s1ener
gypoi
nt.

Wheny ou’
verunoutofenergy,
youcanactual
lysti
l
lpl
ay.Buti
fyoudo,
youdon’
tear
nexper
iencepoint
s
any
mor einAdv ent
uremode.Youwil
lsti
l
learntheSLP–refer
ri
ngtoSmoot
hLovePoti
on–t hei
n-game
cur
rencythatcanbeconvert
edint
otradi
ti
onalfi
atmoney.

Play
erswanttheexperi
encepoi
ntstoreacht
hel
evel
sthatal
l
owthem toreach50SLPs(t
heAdv
ent
ure
modeSLPear ni
ngscap)inthel
eastamountoft
ime.Hi
gherl
evel
sgeneral
lyprov
idemor
eSLPs,
but
ther
e'sapoi
ntofdimini
shingr
etur
ns.

Whent
hispointi
sreached,pl
ayer
scanoptt
ost
oplevel
i
ngthei
rAxi
e,anduset
hei
rener
gypoi
ntsi
nPVP
modei
nsteadwheretheycanpotent
ial
l
year
nmoreSLPs.
Axi
eandPVPbasi
cs
Theplay
ers’
thr
eeAxieshav
efourski
ll
seach,
repr
esentedbycar
ds.Ati
tscor
e,it
’sacr
ossbet
ween
Pokémonandcardgamesli
ke,wel
l,t
hePokemontradi
ngcardgameorMagic:TheGat
heri
ng.

I
neachr ound,pl
ayer
sarerandoml
ydealtthecardst
hatthei
rAxiespossess.Howaplay
erpl
aysdepends
onthecardstheyhavebeendeal
t,whatcardst
heythi
nktheopposingteam wil
lpl
ay,
howmanyenergy
poi
ntstheyhave,andhowmanyener gypoi
ntstheyt
hinktheopposi
ngteam has.

Justt
ocl
ari
fy,
theener
gypoi
ntsusedwi
thint
hemat
char
edi
ff
erentf
rom t
heener
gypoi
ntsy
stem
ref
err
edt
othatcanbeusedt
ostartamatch.

I
namat
ch,
thegoal
ist
obr
ingt
het
hreeenemyAxi
es’
hitpoi
ntst
ozer
ofi
rst
.
Eachcardhasanattackanddef
enserat
ing,
aswel
lasal
i
tanyofot
herpossi
blest
atusef
fect
ssuchas
poison,
stun,
fear
,andafewothers.

Theatt
ackrat
ingofacardi
sanumbershowinghowmanyhitpoi
ntsi
tcant
akefrom theenemywhil
ethe
def
enserat
ingshowstheext
raamountofhi
tpoi
ntsi
taddst
oaplayer
’sAxi
ejustfort
hatspeci
fi
cround.

Thesearesomeoft hethi
ngsthatplay
erstakeinconsi
derat
ionwhenpl
anningthei
rat
tacksanddefense.
Someti
mesi t’
sbett
ertouseallyourmostpower f
ulat
tacks,
someti
mesit’
sbesttopoisonorstunt
hem,
andsometimesit’
sbett
ertonotat t
ackatallandgai
nmor eener
gyint
henextroundforamor epowerful
att
ackagainstapowerf
uldefensiv
eenemy .

Oft
enti
mes, i
t’
sami ndgame.Youwanttokeept
heopponentguessi
ngwhatyournextr
ealmovesare.
Yourskil
linj
ukesandbluf
fi
ngandatmanagingwhi
chcardstouseandwhichtokeepforanot
herr
ound
canaffectwhet
heryouwinthematchornot
.

It
'sv
eryengagi
ng,andify
ouwanttowi
n,y
ouneedt obel
ockedi
n,car
eful
l
ycount
ingt
heenemy
'scar
ds,
ener
gypoint
s,andall
theelement
swe'
vement
ioned.

ThePVPex
per
ience
Ther
e’sr
eal
ski
l
linv
olv
edi
nget
ti
ngt
hrought
hePVPr
anksofAxi
eInf
ini
ty,
li
keanycompet
it
ivePVPgame.

Asinmulti
play
eronl
i
nebat
tl
earenasl
i
keDot
a2orbattl
eroyaleshooter
slikeApexLegends,t
hemor e
youconcent
rateoni
mpr
ovi
ngyourgame–asopposedtojustcr
uisi
ngthroughmatches–t hefast
er
y
ou’
l
lgetbet
ter
.
Experi
enceinclassi
ct ur
n-basedJRPGsl
i
ketheFi
nalFant
asygameswil
lal
socer
tainl
yhelpasi
t’
sagame
ofcal
culat
ingther i
ghtamountofdamagetodeal
,andnotusi
ngtoomanycar
dsthatleav
eyouwith
nothi
nginthenextr ound.

Toputitinboxi
ngpar
lance,
swingingwildl
ylikeanout
-of-
contr
olboxerwil
loft
enleadtoknockout
counter
punchesfr
om t
heenemy .Often,
it’
sbesttohaveacontroll
eddamageoutput:pokesandjabsand
maybeapowerpunchf r
om ti
met otimebef oregoi
ngforarealhaymakeryou’
remoreorlesscert
ainwil
l
connect.
Wil
lyouoptt
o"pass"ar
oundinordertosav
et hatr
ound'sener
gypointsfort
henextr
oundanddeal
a
massiv
eblowint
henextround?You'
recompletel
ydefensel
essthough,andt
heenemycoul
dpotent
ial
l
y
hi
tyouwit
hamassi v
eblow.

Inthisscenari
o,whatyou'
rehopi
ngt ohappenisthatt heenemyuseshisdefensi
vecardsinst
ead
becauset hatmeanstheywastedthei
renergyandt heircar
dsforanatt
ackthatdidn'
thappen.It
's
i
ncrediblysati
sfy
ingwheny oumaket hecor
rectpredicti
on,andt
hat'
swhathaskeptmepl ayi
ng,andqui
te
addictedforsomet i
me.

Feel
i
ngouthowyourenemypl
aysi
sabigpartofknowingwhentothrowy
ourbestshot
s.It’
sagameof
i
nchessometi
mes,wi
thsomematchesendi
ngwiththevi
ctoremer
gingwi
thj
usttheti
niestsl
iv
erof
heal
th.
The'
l
astst
and'
element
:exci
ti
ng
Laststandsareacruci
alpartofcl
osemat ches.AnAxiecouldgointoal
aststandwhenanattack
reducesit
shitpoi
ntstozerobutbarelyso.Wheni nl
aststand,
theAxiei
sgivenonetofourt
urnbars,
whichisanumberdependentonanAxi e’
s“morale”st
at.Whenalltur
nbarsareusedup,t
heAxiedies,
somet i
mesev enwi
thoutitbei
ngattacked.
Forexample,
whenanenemyAxi eatt
acksanotherAxi
easidefrom t
heAxi
ethat’
salr
eadyi
n“laststand,

i
tcountsasoneturn,
andonet urnbarisremoved.AnenemyAxi ecoul
dal
sojustuseanot
herstrong
att
ack,andbedonewithi
t.Again,i
talldependsonthesi
tuat
ion.

All
theseel
ement s,al
ongwithamov eti
merthatput
spressur
eontheplayer
s,r
eall
ymakethePVPmode
ver
y,ver
yexciti
ng.Especi
all
yifyou’
renewt
ocar dgames,i
t’
samazingl
yfuntofi
gureoutwhi
chat
tacks,
ski
ll
sordefensiv
emaneuv erstouse.
Ican'
tspeakyetabouthowexactl
yitcomparestoot
hercar
dgamesli
keMagicorHear
thst
onethough
becauseIhav
en'tpl
ayedthose.ButIt
hinkIcansayt
hatAxi
e'scar
dsy
stem i
sn'
tcompl
etel
ynew.Itf
eel
s
novelt
houghforputt
ingint
hatPokémonf l
avor.

Thebl
ockchai
nel
ement
s,whichwe'
l
ldi
scussi
nanot
herar
ti
cle,
arewhatmaket
hegameuni
quer
ightnow
i
nthel
argergami
ngl
andscape.

Thecardgamei sactual
l
ypr et
tyaccessi
blet
oo,whichi
softenagoodthi
ngf
oranygamelooki
ngtogrow
i
tsplay
erpopulati
on.Andt hesi
zeofthepopulat
ionmatt
ersalotf
orPVPgames–toofew,andyou’
l
l
havetr
oubl
efindingamat ch.Thi
sisn’tt
hecasewithAxi
e.
Fastmat
chmaki
ng
Matchesstarti
namatt
erofseconds–andlesswait
ing,
morepl
ayi
ngalwaysmakesf
oragood
experi
ence.Nogamer
,nomatterthepl
atf
orm,hasev
erwishedf
orl
ongerl
oadti
mesormult
ipl
ayerl
obby
waiti
ngperiod.

Withmatchesstar
ti
ngquickl
y ,y
ousimplyhavetoplayaf ewrounds,swi
peupt ousecar
ds,
and
fr
om ther
eit’
seasytounderstandthel
ogic.OnereasonI’veneverpl
ayedMagic:TheGat
her
ing
i
sitalwaysseemedsointi
mi dati
ngwit
hallthewrit
tentextonthecardthatcoul
dbequit
e
esoter
ict
ocasualobser
vers.

Forthosewhohav eneverplay
edany t
hingtur
n-basedbef
ore,
theAdventur
emodeisthepl
acet
ost
art
l
earning.Ther
e’snorealt
utori
albutanyoneexceptthemostt
ech-
avoidantcanl
ear
nthi
s.

Whil
eit
’seasyt
olearn,
goinguptheplayerr
ankingl
adderi
sadif
fer
entmat
teralt
oget
herify
ou’re
i
nexper
iencedi
nthesetypesofgames.Experi
encedpl
ayer
swil
ldemoli
sht
otalnewbi
es,j
ustli
keany
compet
iti
vegame.

AsI
'
vesai
d,r
eadi
ngski
l
ledenemi
esi
sar
eal
chal
l
enge,
andi
t’
sal
way
sal
ear
ningexper
ienceseei
nghow
t
heyuset
hei
rcar
ds,
andhowt
heymanaget
omakey
ouuset
hewr
ongcar
ds.

Isupposet hesamecouldbesaidformanysuccessf
ulcar
dgamesbutagain,I

veneverreall
yplay
ed
those.Isupposepokercounts?ThatI

vepl
ayed,andit
’ssi
mil
art
othatbecauseofal
lthebluff
ingand
misdirect
ionyou’
retr
yingtodo.

Somemor
epol
i
sh,
ser
veri
mpr
ovement
sneeded
There'
sbeensomeserversl
owdownfrom timetoti
me,whichhavel
edtoacouplelostmatchesforme.
Whenitslowsdown,someti
mesyouwon' tbeabl
etoswipeacardforpl
ay,ort
oresetyourcardsel
ect
ion.
Thosemat cheswer
everyfr
ust
rat
ingespecial
l
ywhenyou'r
etryi
ngtowinSLP.

Sometimesaswell
,thegamei
ssl
owt oupdatetheSLPy ouwon.Thetimeatwhichthedai
l
yenergyy
ou
useforstar
ti
ngSLP-
earni
ngPVPorexper
iencepoint
s-ear
ningAdvent
urematchesissomet
imes
i
nconsist
ent.

Thegamecan'
tbei
nconsi
stenti
nref
reshi
ngt
heener
gybecauset
imeandmoneyar
einv
olv
ed.

Thesear
ethebi
tsi
nthegamet
hatneedpol
i
shi
ng.

Oneot
hert
hingt
hatbugsmei
sthi
sonei
nconsi
stencyi
nthedesi
gn:

There'
samov et
hatwil
lal
l
owy outodest r
oyenemyenergy.I
tdi
splay
samessaget hatenemyener
gyhas
beendestroy
edi
fpul
ledoffcor
rect
ly.Butthemessagesti
l
lappear
sev eni
ftheenemyhadnoenergyt
o
bedestroy
ed.

Thi
swoul
dbef
inebutt
her
eseemst
obesomei
nconsi
stencywi
thanot
herski
l
lthatal
l
owsy
out
ost
eal
e
nergy
.Whenyoustealf
rom anenemythathasener
gyt
obest
olen,
thegamedispl
aysamessaget
ell
ing
youyou'
vest
olenener
gy.Whentheenemyhasnoenergyt
obestol
en,nomessageisdi
spl
ay–unl
ikethe
casewit
hthedest
royener
gymov e.

May beit
'sarealdesi
gnchoi
ce?I'v
enotgiventhatenought
houghtactuall
y,andwoul
dlovetohearf
rom
thedeveloper
s,ifi
thadbeendeli
berat
e.Iwoul
dal solov
etopi
cktheirbrai
nsontheaesthet
icsoft
he
Axiesthemselvesandthel
argergameofcourse.

Al
lIknowi
sthat
,becausemoneyi
sinv
olv
ed,
it'
simpor
tantf
ort
hegamet
obui
l
dtr
usti
nal
li
tsaspect
s.
Andt
hatmeanshav
ingt
hel
evel
ofpol
i
shast
hebestt
ri
ple-
Ast
udi
ovi
deogames.

Howhar
disi
tto'
gi
tgud'
?

Axi
esbecomegr
eeni
shsoul
saf
terdeat
h

Ihadasmuchf
unpl
ayi
ngAxi
easIdi
dpl
ayi
ngt
heot
hercompet
it
ivegamesIment
ionedear
li
er.

HowdoesAxi
ecompar
etot
hesegamesi
nter
msoft
hel
ear
ningcur
ve?

Iwoul
dsayAxi
e,i
nitscurr
entst
ate,i
sfareasi
ert
ogeti
ntothanmyafor
ementionedgamesofchoi
ce.
Oft
en,y
ou’
ll
hearpl
ayersofal
lmulti
play
ergamescompl
aini
ngthatt
hey’
renotwinni
ngenough.
Atonepoi
ntoranother
,they
’reoft
enmetwit
hthephrase:“Gi
tgud.
”Basi
cal
l
y:st
opcompl
aini
ng,
the
gamehasnoproblems,youjustneedt
ogetgoodatplayi
ngit
.

Let
’sgetbackt
othegamesI

vet
ri
edt
ogi
tgudat
.

Apexi sthefir
stmult
ipl
ayercompet
iti
veshooterI
’v
epl ay
edonacontr
oll
er,
soIbasical
l
ystart
edfr
om
scratch.ArenaofVal
orisalsomyfir
stMOBA.I ’
veputinmaybe500hoursi
ntoApex.AndIthi
nkIonl
y
start
edt ogainsomesuccessatthe200thhourmar k.

I
’v
eplay
edmaybe80to90hour
sofAr
enaofVal
or,
andIst
art
edt
opl
aywi
thsomemeasur
eofsuccessat
maybet
he30t
hhour.

Soy
oucanseeher
ethatApexhast
hest
eeperl
ear
ningcur
ve.

ForAxieInf
ini
ty,
Ithinkittookmemay be16to18hour
sbeforeIstar
tedtogai
nsomesuccess.Af ter
theseini
ti
alst
arti
nghour s,I
’vewonmaybe50%ofmymat ches.Sofrom mypersonalexperi
ence,Arena
ofValori
salmostt wotimesashar dt
olear
nwhil
eApexismor ethan10timeshardertolearnthanthe
corecardbatt
lesinAxie.Of ,
course,
theAxiesyouuseplayav er
y,verybi
gpar talso.AndI ’v
ebeen
l
entaprett
ygoodteam ofAxi
es–roughl
ytwi
cei
nval
ueast
hecor
efl
oorl
evel
3-Axi
eteam
cost
ingaboutP30,
000curr
entl
y.

Myteam waschosenandl entt


omebyanexper tpl
ayer
,somyteam wasal
readybui
lttosucceed,
Ijust
hadtopl ay.Idi
dn’thavetogothroughtheprocessofbui
ldi
ngmyownAxieteam wheresynergi
eshaveto
becruciall
yconsideredtobesuccessful
.Learni
ngtobuil
dteams,
theequi
val
entofbuil
dingadeckin
tr
adi
tionalcardgames, isawholeotherlear
ningcur
ve.

Whyar
ewemappi
ngoutt
hel
ear
ningcur
ve?Becauset
hel
engt
hoft
hel
ear
ningcur
vemi
ghtcor
respond
t
othetotalamountofhoursyou’
dwanttoplaythegamebefor
eyourinter
estst
art
stol
evel
off
.The
l
ongeryourbegi
nnerhoursar
e,thel
ongeryou’
ll
playthegamefor
,itseems.

Again, l
etmebeverycleart
hatmyassessmentoft helengthplayerint
erestisjustbasedonmyown
experiencepl
ayi
ngcompet i
tiv
egames.Tof i
ndoutt herealfi
gureforsustainedplayeri
nteresti
nAxiefor
allt
ypesofplayer
s(breeders,bat
tl
ers,
deckbui
lders,we'l
lgettothoseinournextar ti
cle,
alongwit
ht he
blockchainel
ements)
,well,
Isupposetherewouldbeal otofcompl exmat hinvolv
ed.

Axieissodi
fferentf
rom tr
adi
ti
onal
gamesbecauseitat
temptstobri
nginmoneyfrom t
hetradi
ti
onal
economyandi ntoadigi
talwor
ld–int
heend,cr
eati
ngthisseemingl
yamorphous,
hard-
to-
immediatel
y-
deciphermi
xoft hetwo.

Butitisalsoqui
tesi
milartoagamei nthesensethathowlongy
ou’l
lst
ayinAxie’
sdigi
tal
wor
ldi
s
dependentonhowwel litkeepsyouengaged,chal
lenged,
sti
mul
atedorent
ert
ained,
andhowwel
lthe
developermanagestheplayercommunity.

Topr i
ghtcornerishowmanycar dshehadLASTr ound..
.youget3cardsperround.
..soifauserhad4
cards.
..used2...thent
heywouldhave5car dstochoosef r
om thi
sround.
..
.bott
om rightiswhat'
ssti
l
l
avail
ablefrom hisdeckbef
orereset
..
.eachcardcanonl yappeart
wicebeforeadeckr eset.
..sot
he
str
eameri sprobablykeepi
ngtr
ackofwhi chcri
ti
calcards

u
j
xj
xj
x

You might also like