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assassin

PREP
Gear Coin Assemble your main weapons and armor from these lists bonds
Ammo OOO mw1 mw4 Fill in at least 1 PC name bellow.
Rations OOOOO • compact (easily hidden) • plasma (2 piercing, +1 damage,
chose 1 mark Gear... • masterwork (+1 forward to hack and dangerous) • I was once ordered to kill
 Narc-Gear OOOOO ....instead of mania slash or volley) • mono (precise, 1 piercing) _______________, but I did not.
mw2 • silver (special cases)
 Data-Gear OOOOO ...for +1 Discern Reali - • masterwork (+1 forward to hack and • _______________ hired me to kill
ties hold • flechette (area, +1 to volley, max someone for them.
range(near)) slash or volley)
• las (recover) mw5 • _______________ has no respect for
chose 1 more • needle (weaken or stun, silent, -2 • sword (reach)
piercing) • knife (hand, precise) death, so I have no respect for them.
 Load-out A • shiruken (2 piercing) • throwing knives (reach-near, -1 ammo,
• _______________ killed my master, but
• gas (stun or weaken, area, max recover)
•mw1______mw2_______mw3 ________ range(close)) • bow (close-near, two-handed) they do not know it.
• mw4_________mw5_________ mw3
• gun (close-far, two-handed) ar1
• rifle (close-far, two-handed) • mesh (+1 armor, easily hidden)
 Load-out B • pistol (hand-near) • flak (+2 armor, awkward)
•mw1______mw4_______mw5 ________ • grenades (hand-close, indirect, area, ar2
• mw1_________mw2_________ dangerous, -1 ammo) • bodyglove (worn, easily hidden)
p2: empty eyes, feverish eyes, tormented
eyes
 Armor
p4: all black like a shadow, strange or
• ar1__________ar2__________ frighting masks, concealing cloaks
calling moves
Take this and chose 1
 Conditioning: There's a killer inside you  Shadow: When you FOLLOW AN NPC THROUGH  Transformation Technique:When you
waiting to be triggered. Chose the trigger: AN URBAN ENVIRONMENT , roll +WIS. ON A 10+ , DISGUISE YOURSELF AS ANOTHER PERSON,spend 1
all 3. ON A 7-9, chose 1: mania. You disappear from play. At any time,
 Seeing injustice
• Gain a useful bit of information about when you want to enter play again you can
 Seeing blasphemies or evil declare a minor NPC to actually be you.
your quarry, the GM will tell you what
 Being ignored or belittled When you do, roll+WIS. ON A 10+, explain
• Your quarry isn’t aware of your presence what undercover deed you managed to accom-
 When your expectations fail • You discover your quarry’s final destination plish. ON A 7-9, your disguise was compro-
 Excessive noise mised at some point – the GM will tell you
 Seeing certain patterns of light or color  Know Your Target: When you PREPARE TO the consequences.
ENGAGE A TARGET YOU HAVE SHADOWED, roll+INT.
 Hearing a certain phrase or tone
ON A HIT, you gain a flash of insight as to
 Losing a contest what your target is thinking at this very
 One Hit, One Kill: When you HACK AND
When you're FACED WITH YOUR TRIGGER , set your moment--take +1 forward against them. ON A SLASH OR VOLLEY, ON A 12+, you may spend
mania to DEX and roll+WIS. O N A 10+, gain mania. You deal your damage one additional
10+, you also realize a way to isolate them time for each point of mania spent
+1 mania. ON A 7-9, if you attack the and yourself from anyone who would interfere.
source of the trigger, gain +1 mania. If you
don’t, lose 1 mania. ON A MISS, you com-  Mental Strength: When you WOULD ROLL
pletely flip out--the source of the trigger and  Ebb and Flow: When you HACK AND SLASH or +STR FOR A MOVE, you may spend 1 mania
everyone or everything around it must die! V OLLEY, ON A 10+, you also gain +1 mania. to roll +WIS instead.
You may spend mania 1-for-1 to:
• Make a well-aimed strike that ignores  Sixth Sense: You're never caught by surprise.
armor.  Spider Run: When you ATTEMPT TO RUN ON
When AN ENEMY WOULD GET THE DROP ON YOU , ANY SOLID OR LIQUID SURFACE FOR A FEW
• Perfectly parry an attack, taking no dam- you get to act first instead and, if you're
age. MINUTES, even if it would not normally support
holding mania, take a +1 forward. you, spend 1 mania and you do it. This also
• Make a powerful strike, deal +1d6 dam- applies to gravity defying things like running
age.
 Ninja Vanish: When you THROW A SMOKE upside down.
• Create an advantage, gaining +1 forward
acting against the target. BOMB AT YOUR FEET , name your escape rout or
hiding place. Spend 1 ammo and 1 mania  Multi-Class: Chose a move from another
and, just like that, you're there -- either gone Calling
or hiding.
_____________________________

MANIA
head-hunter
PREP
Gear Coin Assemble your main weapons and armor from these lists bonds
Ammo OOO mw1 mw4 Fill in at least 1 PC name bellow.
Rations OOOOO • heavy (+2 damage, awkward) • iron or silver (special cases)
chose 1 mark Gear... • combi (+1 damage and chose 2 • plasma (2 piercing, +1 damage, • I worry about the ability of
 Wild-Gear OOOOO ...instead of rations mw2s) dangerous) _______________ to survive.
 War-Gear OOOOO ...instead of ammo • compact (easily hidden) • chain (messy)
• masterwork (+1 forward to hack and • electro (energized) • _______________ is soft, but I will
slash or volley) mw5 make them hard like me.
mw2 • club (reach)
• shot (area, +1 to volley, max • fist (hand) • I have worked for _______________ be-
chose 1 more range(near)) • sword (reach) fore and they owe me for it.
 Load-out A • bolt (+1 damage, messy, glutton) • knife (hand, precise)
• auto (-1 ammo (area)) • spear (close, -1 ammo (near), re- • ____________________ owes me their
•mw1______mw2_______mw3 ________ • las (recover) cover) life whether they admit it or not.
• mw4_________mw5_________ • frag (forceful, messy, -2 piercing) ar1
• gas (stun or weaken, area, max • flak (+2 armor, awkward)
range(close)) • mesh (+1 armor, easily hidden)
 Load-out B • web (immobilize) • hide and fur (+1 armor, insulating)
• mw2_________mw3_________ mw3 ar2
• gun (close-far, two-handed)
• mw2_________mw3_________ • coat (worn)
• pistol (hand-near) • vest (worn)
• mw5_________ • grenades (hand-close, indirect, area, p2: wary eyes, focused eyes, hardened
• armor (2 armor, worn, awkward, eyes
dangerous, -1 ammo)
 Armor • rifle (close-far, two-handed)
-easily hidden)
p4: military cast-offs, rough hides and
• ar1__________ar2__________
trophies, chains and a great coat
calling moves
Take this
 Wanted: When you ENTER A STEADING AND  Hunt and Track: When you FOLLOW A TRAIL  Draw A Bead: When you TAKE A MOMENT TO
CHECK THE WANTED POSTERS, roll+WIS. ON A OF CLUES, roll+WIS. ON A HIT, you follow the LINE UP YOUR SHOT AT A TARGET, gain +1 ongo-
10+ you learn of 2 local threats (criminals or trail until there’s a significant change in it. ON ing to hit that target with a Volley until
monsters), the reward for capturing or killing A 10+ , choose 1: they’ve escaped your gaze. Take -1 ongoing
them, and take +1 ongoing against each of to hit any other enemy until you have ended
• Gain a useful bit of information about this effect.
them. ON A 7-9 you are told of 1 local your quarry, the GM will tell you what
threat (criminals or monsters), the reward for • Determine what caused the trail to end
capturing or killing them, and take +1 ongoing  Cover Me: When ANOTHER PC ATTEMPTS TO
against it. ON A MISS, there’s a wanted poster AID YOU, the bond counts as +1 higher.
of you! The reward for you is your levelx10  No Trespassing: when you TAKE TIME TO TRAP
coin. Take -1 ongoing when dealing peacefully AN AREA , roll+INT. ON A 10+ , hold 2. ON A
with any figure of law while in the steading. 7-9, hold 2 and the GM holds 1. ON A MISS ,  Focused Fire: When you VOLLEY AT AN ENEMY ,
hold 1 and the GM holds 2. When SOMEONE your next attack against that same foe deals
and chose 1 MOVES THROUGH THE PREPARED AREA , spend hold +1d6 damage.
1-for-1 to:
 Gather Food: When you SPEND A COUPLE • stop their movement, pinning them in place  Merciless: When you DEAL DAMAGE, deal +1d4
HOURS IN THE WILDERNESS GATHERING FOOD , you momentarily damage.
can find enough food to feed Level+WIS num- • deal your damage with a deadly trap or
ber of people. The food might not be particu- surprise attack
larly nice, but it’ll get them through the day • suddenly appear anywhere in the area  Multi-Class: Chose a move from another
without consuming rations. Calling
 Hunter’s Prey: When you SPOUT LORE ABOUT _____________________________
 Tough as Nails: You gain +1 armor. A CREATURE, use WIS instead of INT. ON A
12+, in addition to the normal effects, you get
to ask the GM any one question about the
subject.
vagabond
PREP
Gear Coin Assemble your main weapons and armor from these lists bonds
Ammo OOO mw1 ar1 Fill in at least 1 PC name bellow.
Rations OOOOO • slug (forceful) • flak (+1 armor, +1 ongoing to de-
chose 1 mark Gear... • shot (area, +1 to volley, max fend) • This is not my first job with
 Wild-Gear OOOOO ...instead of rations range(near)) • hide and fur (+1d4-2 variable armor) ______________.
 Scav-Gear OOOOO ...instead of prep mw2 ar2
• gun (close-far, two-handed) • vest (worn) • I heard stories of ___________ long
 Lux-Gear OOOOO ...for +1 Carouse hold before I ever met them in person.
• pistol (hand-near) • cloak (worn)
mw3 • _______________ trusted me with a se-
chose 1 more • club (reach) cret.
• knife (hand, precise)
• staff (close, two-handed) • _______________ does not trust me,
and for good reason.

take these

 Load-out A
• mw1_________mw2_________
• mw3_________
 Armor p2: wide eyes, old eyes, trustworthy eyes
• ar1__________ar2__________ p4: thread-bare finery, a layered mis-mash
of cloths, sturdy work-ware
calling moves
Take this
 Wide-Wanderer: When you ARRIVE IN A NEW  Liquid Courage: While INEBRIATED and until  Life of the Party: When you CAROUSE, ON A
STEADING ask the GM about any important tra- you rest, take +1 armor but roll+CON. ON A 12+, choose as many options as you like.
ditions, rituals, and so on, they’ll tell you what 10+ You are fully functional. ON A 7-9, People will talk about this party for years to
you need to know. If you've been there choose 1, but you can't chose one when that come, and you've become a local celebrity.
before (your call), tell the GM when. They’ll condition is already marked. ON A MISS ,
tell you how it’s changed since then. choose 2:
 Your Reputation Precedes You: When you
• You are Shaky, mark it. FIRST MEET SOMEONE WHO SHOULD HAVE HEARD OF
and chose 1
• You become Confused, mark it. YOU (your call), roll+Cha. ON A 10+, tell the
• You are feeling Sick, mark it. GM two things they’ve heard about you. ON A
 I Know a Guy: When you PUT OUT THE WORD Remove the condition after you've rested for
that you need access to something or some- 7-9, tell the GM one thing they’ve heard, and
at least 6 hours. the GM tells you one thing.
one, roll+CHA. ON A 10+, choose 1. ON A
7-9, choose 2. ON A MISS, choose 3, and
there's a hangup. The GM will let you know  Bamboozle: When you PARLEY WITH SOMEONE,
 Disarming Charm: When you SPEAK WITH
what went wrong. ON A HIT, you also take +1 forward with SOMEONE, roll+CHA. ON A HIT, they must
them.
• It costs a lot of money answer truthfully. For NPCs: ON A 10+, you
• It will take a while before you get any can ask three questions from the list. ON A
results  A Lover In Every Port: When you ARRIVE 7–9, you can ask one question. For PCs: ON
• You will need to go out of your way to SOMEWHERE YOU'VE ALREADY BEEN (your call), A 10+, you can ask one question, and they
get it roll+CHA. ON A 10+, there's an old flame of must answer truthfully. ON A 7-9, you can
• You will owe someone a favor for this yours who is willing to assist you somehow. ask one question and they can ask one ques-
ON A 7-9, they're willing to help you, for a tion and both of you must answer truthfully.
price. ON A MISS, your romantic misadventures • Whom do you serve?
 Rumor Monger: When you GO OUT IN A
make life more complicated for the party.
POPULATED AREA AND SPREAD RUMORS about a • What do you wish I would do?
person, place, or thing, roll+CHA. ON A 10+, • How can I get you to ______?
choose two. ON A 7-9, choose one.  Lucky: When you MAKE C AMP, set your luck • What are you really feeling right now?
• Most everyone believes you to 3. When you roll a miss, you may spend • What do you most desire?
• The rumors travel as fast as is reason- 1 luck and re-roll. ON A HIT, explain how you
able succeeded by sheer fortune and good luck.  Multi-Class: Chose a move from another
• Nobody can trace the rumor to you However, your luck can run out. When you Calling
HOLD 0 LUCK, you take -1 ongoing until you
gain more. _____________________________

LUCK
dreadnought
PREP
Gear Coin Assemble your main weapons and armor from these lists bonds
Ammo OOO mw1 p2 Fill in at least 1 PC name bellow.
Rations OOOOO • shot (area, +1 to volley, max • las (recover)
chose 1 mark Gear... range(near)) • rail (ignore armor) • _______________ helped me repair my
 Mech-Gear OOOOO ...instead of soul • las (recover) • plasma (2 piercing, +1 damage, mecha at a crucial time.
 War-Gear OOOOO ...instead of ammo mw2 dangerous)
• pistol (hand-near) • frag (forceful, messy, -2 piercing) • _______________ knows a secret about
• gun (close-far, two-handed) • krak (2 piercing) my mecha!
• auto (-1 ammo (area))
mw3 • My mecha remembers _______________
chose 1 more • knife (hand, precise) p3
• cannon (near-far, messy, reload, im- even though I do not.
• wrench (reach)
plant)
ar1 • missile launcher (near-far, indirect, • _______________ is in constant danger,
chose 1 more • flak (+1 armor, +1 ongoing to de- area, reload, implant) I will keep them safe.
 Load-out A fend)
• mesh (+1 armor, easily hidden) p4
• mw1_________mw2_________ • electro (energized)
ar2 • chain (messy)
• bodyglove (worn, easily hidden) • plasma (2 piercing, +1 damage,
 Load-out B • vest (worn) dangerous)
• mw3_________ p1 p5
• heavy (+2 damage, awkward) • sword (close)
• combi (glutton and chose 2 p2s) • axe (close) p2: sharp eyes, remote eyes, innocent eyes
 Armor • masterwork (+1 forward to either hack • maul (close, +1 damage, two-handed) p4: a sleek shinny mecha, a biomechanical
and slash or volley) • fist (reach) mecha, a crude bolted together mecha
• ar1__________ar3__________
calling moves
Take these
 Robojock: You have a powerful mecha suit  Hold Together: When you TAKE DAMAGE WHILE  Gunlugger: When you VOLLEY WITH A HEAVY,
nearly twice your size. It is unique and only YOU ARE IN YOUR MECHA SUIT , negate that dam- CANNON, BATTERY, OR LAUNCHER WEAPON, your
you can operate it. Other suits exist, but none age by marking systems damage: base damage is 1d10.
of them quite like yours.
 CRIPPLED: Your Movement Methods are
• When you WEAR YOUR MECHA SUIT, you disabled. The mecha can still walk.  The Big Boom: When you ANCHOR YOUR
have 2 armor, and can use the suit as MECHA AND AIM THE BIG GUN , name its target,
a weapon with a range of Reach.  DISABLED: Your Advanced Systems are mark ammo, and roll+INT. ON A 10+, it's
• When you HACK & SLASH IN YOUR SUIT, disabled. Their bonuses do not apply. dead. ON A 7-9, deal your damage+1d10 and
roll +INT instead of +STR.  DISARMED: Your Primary Weapons are dis- chose 1:
Choose your suit's Primary Weapon: abled. The mecha itself can still be used • Someone or something takes advantage of
as a close weapon. your immobility.
•p1________p2________p3_________ When you MAKE CAMP, spend 1 soul to • You cause serious collateral damage.
and Secondary Weapon remove 1 systems damage. When all three
are marked, your suit is an inoperable wreck-- • Your mecha suit is damaged. HOLD
it will take a week and 3 soul to rebuild. TOGETHER and mark systems damage.
• p4__________p5___________ After firing, it takes time to reload.
Choose your mecha suit's Movement Method:
 Kaiju Fighter: When you HACK AND SLASH A
 Cover Fire: When you
 A RACHNOID: Move along vertical surfaces MONSTER LARGER THAN YOU or DEFY ITS DANGER,
MARK AMMO WHILE
(that can hold your weight) just as well DEFENDING, get +1 hold.
take +1.
as you would the ground.
 T READS/WHEELS: Move along the ground  Rain of Lead: When you VOLLEY AT A TARGET
 Walk Through Walls: When you TRY TO WITH THE HORDE TAG, if you kill it, any left
at incredible speeds. SMASH THROUGH SOMETHING, roll+STR. ON A 10+ over damage rolls over to another target with
 ROCKETS: Skim the treetops at incredible you break through with no trouble, ON A 7-9, the horde tag.
speeds, or take to the clouds. choose one:
 JUMPER: Jump incredible heights, and take • You collapse it onto yourself and are  Demolitionist: When YOU USE EXPLOSIVES TO
no damage from controlled falls. briefly trapped before busting through. DESTROY AN OBSTACLE,mark 1 Ammo and
Choose your mecha suit’s Advanced Systems: • It’s too strong to knock down. roll+INT. ON A 10+, choose 3. ON A 7-9
 A IMING SYSTEMS: When you VOLLEY IN • It’s going to take some time to bust choose 2:
YOUR SUIT, roll +INT instead of +DEX.
through. • You destroy your target.
ON A MISS, you’ll probably be stuck or • It doesn’t take a very long time.
 COVERED COCKPIT: When IN YOUR SUIT, trapped halfway through.
you have 4 armor (sealed). • Nothing of value is damaged.
• You can recover debris and explosive
 S ENSORS: When you DISCERN REALITIES IN  Draw Their Fire: When you MAKE YOURSELF A residue equal to 1 Gear.
YOUR SUIT, ask one additional question, BIG DAMN TARGET, roll+Con. ON A 10+, they
even on a miss. treat you as the most obvious threat and
ignore your companions, take +2 damage  Multi-Class: Chose a move from another
 S HIELDS: When you DEFEND IN YOUR SUIT, Calling
gain 1 additional hold, even on a miss. ongoing against them. ON A 7–9, only a few
fall prey. _____________________________
magus
PREP
Gear Coin Assemble your main weapons and armor from these lists bonds
Ammo OOO mw1 mw4 Fill in at least 1 PC name bellow.
Rations OOOOO • combi (glutton and chose two mw4s • iron (special cases)
chose 1 mark Gear... or mw2s) • plasma (2 piercing, +1 damage, • By my calculations, _______________
 Mech-Gear OOOOO ...instead of rations • heavy (+2 damage, awkward) dangerous) will play an important role in the
• compact (easily hidden) • force (+1 damage, messy) events to come.
 Data-Gear OOOOO ...for +1 Discern Reali- • masterwork (+1 forward to hack and • electro (energized)
ties hold slash or volley) mw5 • _______________ is keeping an impor-
• ornate (+1 forward to parlay) • staff (close, two-handed) tant secret from me.
chose 1 more mw2 • knife (hand, precicse)
• las (recover) • axe (reach) • _______________ is woefully misin-
 Load-out A • slug (forceful) • maul (reach, +1 damage, two-handed) formed about the universe; I will teach
• needle (weaken or stun, silent, -2 them all that I can.
•mw1______mw2_______mw3 ________ piercing) ar1
• mw4_________mw5_________ • rad (weaken, 2 piercing, dangerous) • flak (+1 armor, +1 ongoing to de-
mw3 fend)
• pistol (hand-near) • shield (+1 ongoing to defend)
 Load-out B • gun (close-far, two-handed) ar2
•mw1______mw4_______mw5 ________ • coat (worn)
• mw2_________mw3_________ • vestments (worn) p2: cold eyes, inquisitive eyes, calculating
• apron (worn) eyes
 Armor p4: greasy coveralls and goggles, austere
white cassocks, long coats and gas-
• ar1__________ar2__________ masks
calling moves
Take this
 Techno-Wizardry: You start with a Technical  The Great Work: When you GO TO YOUR  Let Me See That: When you tAKE A FEW
Manual and research notes on 3 first level FORGE AND MAKE OR MODIFY SOMETHING, tell the MOMENTS TO HANDLE OR EXAMINE SOMETHING
processes of your choice. When you level up, GM what you’re trying to achieve. It'll happen, INTERESTING, ask the GM two of the following
learn a new process of your level of lower. but the GM will give you one to four of the questions. The GM must answer truthfully.
When you RUN A MACHINE BUILT AND CALIBRATED following conditions: • What does this do?
FOR A SPECIFIC PROCESS, roll+INT. ON A 10+, it • It’s going to take days/weeks/months • Who made this?
runs smoothly, and may be run again. ON A • First you must ____ • What’s wrong with this, and how might I
7-9, it runs, but choose one: • You’ll need help from ____ fix it?
• You cannot run it again until you rebuild • It will require a lot of money and/or soul
and recalibrate. • The best you can do is a lesser version,  Servo-Skull: Choose a specialization:
• It scrambles your calibrated machines—take unreliable and limited
-1 ongoing to Techno-Wizardry until the  ASSISTANT: You never need to reload or
• You will risk danger from ____ dig through your pouches in a tight spot—
next time you rebuild and recalibrate.
it will do it for you
• You draw unwelcome attention or put  The New Flesh: When you GO TO YOUR
yourself in a spot. The GM will tell you  GUARD: take +1 ongoing to Defend.
FORGE DURING DOWNTIME, roll+INT. ON A HIT,
how. chose one piece of equipment; give the item  RESEARCH: take +1 ongoing to Spout Lore.
If you’re already have processes running with the "implanted" tag. ON A 10+, chose 2 addi-  SCOUT: When you UNDERTAKE A PERILOUS
ongoing effects, take -1 to Techno-Widardry for
each one running. tional benefits for the new implant. ON A 7-9, JOURNEY, take 2 roles.
RE-BUILD AND RECALIBRATE: When you sPEND chose 1 and the GM will chose 1 drawback. You only get the bonus while it’s within reach.
UNINTERRUPTED TIME (AN HOUR OR SO) WORKING
When your SERVO-SKULL IS DESTROYED, you can
ON YOUR MACHINES, you:  Highly Logical: When you USE STRICT rebuild it in a couple of days.
• Uncalibrate all machines. DEDUCTION TO ANALYZE YOUR SURROUNDINGS, use
• Spend 1 soul. WIS instead of INT to discern realit ies. ON A  I'll Make My Own Friends: When you
• Rebuild and recalibrate machines with new
12+, ask the GM any 3 questions, not limited SPEND DOWNTIME MAKING A HIRELING, spend 1 to

processes of your choice from those by the list. 5 soul and roll +INT. ON A 10+ , it has +3
you've learned whose total levels don’t Loyalty. ON A 7-9, it has +2 Loyalty. ON A
exceed your own level+1.  Enchanter: When you CHARGE UP FROM A LEY - MISS, it has +0 Loyalty. In any case, your
If someone else operates one of your LINE, take +1 forward to Techno-Wizardry. new hireling has [soul spent] points worth of
machines, they can only run the operation skills and Cost: Regular repairs and fine-tuning.
once and must defy danger to do so cor-  Jury-Rig: When you QUICKLY FIX, RE -PURPOSE, _____________________________
rectly. OR FABRICATE A DEVICE ON THE SPOT, roll+INT.
ON A 10+ , it'll hold together just as long as _____________________________
and chose 1 you need it to. ON A 7-9, it works, but... _____________________________
 Fount of Knowledge: When you SPOUT LORE • ...not for long.
ABOUT SOMETHING NO ONE ELSE HAS ANY CLUE • ...there's a weird quirk / complication to it.  Multi-Class: Chose a move from another
ABOUT, take +1. • ...but it needs 1 soul. Calling
_____________________________

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