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PLAYBOOKS!

Philosophy, Stealth, Rhyming, Self-Confidence, Tidiness, Determination


Pick a playbook. Each one features two unique moves. _______________________________________
TROOPER
Pick one of the two starter stat spreads, then assign these to the P, -1S, R, SC, T, -2D / P, -2S, R, SC, T, -1D
remaining stats: +2 +1 0 -1
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CHARM BOMB With My Bear Hands!
P, -2S, R, SC, -1T, D / P, -1S, R, C, -2T, D
Your body is a weapon, to great effect
Just a Spoonful!
Im Kind Of A Big Deal! Honey soothes all ills. Roll +Rhyming. Solitude is required.
When meeting an NPC for the first time, you may declare up to 3 F: You are Not Okay. Take -2 Self-Confidence until your
things they have heard about you. For each thing you say, the state is Prime
GM says one too C: You are Okay. Heal up to Hurt, or improve one State
A: You are Okay. Heal up to Shaken, or improve one State
Generosity!
When an NPC accepts a present from you, take +1 to Make
Friends! with them for a while _________________________________________
SOULSEEKER
P, S, R, -1SC, T, -1D / P, S, R, -1SC, T, -2D
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WISECRACKER Breaking Bread!
P, -2S, R, -1SC, T, D / P, -1S, R, -2SC, T, D When you share something together with an NPC you may ask
the GM questions about them and receive truthful answers. The
4.0! more you share, the more questions you get, up to 3
While acting on information gained from a Do Homework! move, You Look Nice Today!
take +1 When you make another PC feel really good about themselves,
Thanks Buddy!* you both take +1 Self-Confidence for a while
When your pet helps you, take +1 to ____________(any 1 stat)

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_________________________________________ CURIO
FIDDLER -1P, S, -2R, SC, T, D / -2P, S, -1R, SC, T, D
-1P, S, R, SC, -2T, D / -2P, S, R, SC, -1T, D
Omnomnom!*
Do-Re-Mi! When you eat a toy/metal/clothes/art/weapon/gem/_______
Your music can calm bees. Roll +Rhyming (not bees) you may ask the GM for its secrets
F: they are enraged You!
C: they chill out
At the start of a fight, you may declare the fate of 1 NPC. The
A: they chill out and you earn the queens respect. Take +1
GM will make it happen, but you take -2 to Do Crimes! til the
forward to Beekeep! that hive
fight is over
The Power of Friendship!
You are always Okay while protecting an ally

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_________________________________________ KNICK KNACK
SNEAKY BOY P, S, -1R, SC, -2T, D / P, S, -2R, SC, -1T, D
-2P, S, R, SC, T, -1D / -1P, S, R, SC, T, -2D
Infinite Hexagons!*
Surprise! You can make almost anything you set your mind to. The GM
When attacking from behind or a hiding place, take +1 to Do will ask you questions then declare time, cost, downsides,
Crimes! and/or materials needed
Dont Mind Me! EpiPen!
You can trick bees into thinking you are one of them for a while. Each session, you may reroll any 1 F roll
Roll Beekeep!
F: They see through it, and you are now their enemy
C: They fall for it, but you are extra vulnerable to all
harm
A: They fall for it _________________________________________
*Chat with the GM before you use this move for the 1st time.
Make notes on how it will consistently work.
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