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Contemporary Philippine
Arts from the Regions

Quarter 2
Module 1

Mediums in
Contemporary
Art
Contemporary Philippine Arts from the Regions – Grade 12
Quarter 2 – Module 1: Mediums in Contemporary Art
First Edition, 2020

Republic Act 8293, Section 176 states that no copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand


names, trademarks, etc.) included in this module are owned by their respective
copyright holders. Every effort has been exerted to locate and seek permission to use
these materials from their respective copyright owners. The publisher and authors
do not represent nor claim ownership over them.

Published by the Department of Education - Schools Division of Pasig City

Development Team of the Self-Learning Module

Writer: Maria Christian Jallina S. Sampang


Editors:
Reviewers:
Illustrator:
Layout Artist:
Management Team: Ma. Evalou Concepcion A. Agustin
OIC-Schools Division Superintendent
Aurelio G. Alfonso, Ed. D.
OIC-Assistant Schools Division Superintendent
Victor M. Javeña, Ed. D.
Chief, School Governance and Operations Division and
OIC-Chief, Curriculum Implementation Division

Education Program Supervisors

Librada L. Agon, Ed. D. (EPP/TLE/TVL/TVE)


Liza A. Alvarez (Science/STEM/SSP)
Bernard R. Balitao (AP/HUMSS)
Joselito E. Calios (English/SPFL/GAS)
Norlyn D. Conde, Ed. D. (MAPEH/SPA/SPS/HOPE/A&D/Sports)
Wilma Q. Del Rosario (LRMS/ADM)
Ma. Teresita E. Herrera, Ed. D. (Filipino/GAS/Piling Larang)
Perlita M. Ignacio, Ph. D. (EsP)
Dulce O. Santos, Ph. D. (Kindergarten/MTB-MLE)
Teresita P. Tagulao, Ed.D. (Mathematics/ABM)

Printed in the Philippines by Department of Education – Schools Division of


Pasig City
Contemporary Philippine
Arts from the Regions

Quarter 2
Self-Learning Module 1
Mediums in
Contemporary Art
Introductory Message

For the facilitator:

Welcome to the Contemporary Arts from the Philippine Regions (Grade 12)
Module on Mediums in Contemporary Art!

This Self-Learning Module was collaboratively designed, developed, and


reviewed by educators from the Schools Division Office of Pasig City headed by its
Officer-in-Charge Schools Division Superintendent, Ma. Evalou Concepcion A.
Agustin, in partnership with the City Government of Pasig through its mayor,
Honorable Victor Ma. Regis N. Sotto. The writers utilized the standards set by the K
to 12 Curriculum using the Most Essential Learning Competencies (MELC) in
developing this instructional resource.

This learning material hopes to engage the learners in guided and independent
learning activities at their own pace and time. Further, this also aims to help learners
acquire the needed 21st century skills especially the 5 Cs, namely: Communication,
Collaboration, Creativity, Critical Thinking, and Character while taking into
consideration their needs and circumstances.

In addition to the material in the main text, you will also see this box in the
body of the module:

Notes to the Teacher


This contains helpful tips or strategies that
will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
For the learner:

Welcome to the Contemporary Philippine Arts from the Regions Module on Mediums
in Contemporary Art!

The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action, and purpose. Through our hands we may learn, create, and
accomplish. Hence, the hand in this learning resource signifies that you as a learner
is capable and empowered to successfully achieve the relevant competencies and
skills at your own pace and time. Your academic success lies in your own hands!

This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning material while being an active learner.

This module has the following parts and corresponding icons:

Expectations - These point to the set of knowledge and skills


that you will learn after completing the module.

Pretest - This measures your prior knowledge about the lesson


at hand.

Recap - This part of the module provides a review of concepts


and skills that you already know about a previous lesson.

Lesson - This section discusses the topic in the module.

Activities - This is a set of activities that you need to perform.

Wrap-Up - This section summarizes the concepts and


application of the lesson.

Valuing - This part integrates a desirable moral value in the


lesson.

Posttest - This measure how much you have learned from the
entire module.
EXPECTATIONS
By the end of this lesson, the learner is expected to…
1. identify the mediums used in Contemporary Art;
2. and show understanding of the lesson by identifying artworks that make
use of the mediums and materials discussed in the lesson.

PRETEST

Choose the letter of the best answer and write it on the blank provided before the
number.

______ 1. The following programs are used in filmmaking, except for…

A. ProCreate C. FilmoraGo

B. StudioBinder D. Adobe Premiere

______ 2. It is one of the digital libraries used in sharing academic and professional
texts.

A. Scribd C. Spotify

B. AutoCAD D. Final Draft

______ 3. The following are the major kinds of musical instruments, except for…

A. Wind C. Brass

B. Electric D. Percussion

______ 4. Intaglio printing makes use of etching ink and a tool called ______ to make
engravings on a metal plate.

A. Scraper C. Gesso

B. Squeegee D. Burin

______ 5. Most watercolor brands make use of __________ as the binder.

A. Water C. Gum Arabic


B. Safflower Oil D. Acrylic polymer

LESSON

Every artwork makes use of a medium – It is the material, tools, or programs an


artwork is made with, as well as where they are posted (digital/online). Some also
refer to it as the type an artwork falls under, such as painting, drawing, and
sculpture. Artists have their own way of using a medium or material, and it is called
technique. Along with technique, artists also make use of craftsmanship, is the
skill of doing what can be done in a medium and the ability to do it (Fieldman, 1981).
Because of the advancement of technology, Contemporary Art now utilizes media in
creating and publishing artworks.
Mediums Used in Contemporary Art
1. Visual Arts pieces are posted on websites such as DeviantArt, Facebook, Twitter,
Instagram, Pinterest, and Tumblr. Other artists also post videos of how they create
their works on YouTube and, sometimes, Tiktok.
• The most common mediums used in creating drawings include graphite
pencils, charcoal, pen & ink, colored pencils, chalk, and oil pastels. While the
surfaces used in drawings include sketch paper, illustration board, and
sandpaper.
• Painting mediums include watercolor, oil paint, and acrylic. Binder is the
material which makes each painting medium unique. It is the substance that
hold the pigment, which provide the color, together. Most watercolor brands
make use of Gum Arabic. Oil paints commonly use Linseed Oil, but other
brands also use Safflower Oil or Poppy Seed Oil. Finally, acrylic paint’s binder
is acrylic polymer.
The watercolor, oil, and acrylic paints make use of different mediums unique
to them. For watercolor, it makes use of a masking fluid, paper tape, and three
kinds of watercolor paper, namely, cold press, hot press, and rough. For oil
paint, artists use different kinds of oils, solvents, alkyd, varnish, and canvas
are utilized. And acrylic painting mediums include gel medium, glazing
medium, and retarding medium.
Lastly, other tools and mediums used in painting include easels, palette,
palette knives, and brushes.
• Sculpting utilizes several materials, including wood, glass, metal, fabric,
rubber, wax, stone, and various materials combined called “found objects”.
Additionally, tools are also used in making sculptures, such as molds and
texture tools, scrapers, calipers, modeling tools, cutters, and trimming tools.
• In printmaking, artists make use of a template that is made of either wood
or metal, and sometimes even rubber, then ink is applied with a roller brush
on the template and pressed onto paper or fabric.
Along with the materials mentioned above, each kind of printmaking
technique also utilizes different materials. In relief printing, artists use block
printing ink, as well as carving tools in creating the pattern on the template.
Intaglio printing makes use of etching ink and a tool called “burin” to make
engravings on a metal plate. Lastly, serigraphy makes use of a mesh screen,
squeegee, and stencil.
• The most common materials used in Philippine Architecture are concrete,
wood, steel, plastic, stone, textile, glass, brick, and bamboo. Additionally,
architects work with different tools, such as pens, tracing papers, laser
distance meter, measuring tools (triangle, scale, rulers, T-squares), scale
figures, as well as computer programs like Adobe Photoshop, AutoCAD, and
SketchUp.
• Photography’s medium is a camera, and it 8 of the most common kinds are
DSLR, mirrorless, point and shoot, smartphone, medium format,
instant/polaroid, action, and 360 cameras. Images can remain in digital
formats, such as JPEG or JPG, PNG, GIF, TIFF, and RAW, but they can also
be printed on glossy, matte, canvas, transfer, and sticker papers.

2. Performing Arts
• Music mediums can either be vocal or instrumental. Vocal music is performed
by one or more singers through their voice, while instrumental music is when
musicians create music with instruments. Musical instruments have 5 major
kinds: wind (e.g. flute, clarinet, harmonica), brass (e.g. trumpet, trombone,
French horn), percussion (e.g. triangle, xylophone, drums), string (e.g. harp,
guitar, violin), and electronic (e.g. piano keyboards, synthesizers, rhythm
machines).
Popular programs and websites where music is accessible are YouTube,
Spotify, and SoundCloud.
• In dance, the human body is the main medium used in creating art. Not only
that, but the use and relationship of dance with sound, movement, and space
are also used as mediums.
• Theater productions use different mediums, including costumes, makeup,
lighting, space, set, props, actions, and dialogue.

3. The mediums used in Literary Arts are words and language. Due to the rising
popularity of electronic literature, literary works, like short stories and novels, are
now getting posted in websites such as Wattpad, Archive of Our Own, and even
Twitter.
Furthermore, audio books are also getting popular because of services like Audible
and Google Audiobooks.
Lastly, academic and professional texts are also shared in digital libraries such as
Scribd, Academia, Research Gate, Google Scholar, and LinkedIn.
4. Media Arts utilize media technologies, such as televisions, radio, and both
computer hardware and software, to create and produce art.
• Filmmaking, just like the ones mentioned in photography, makes use of
cameras, however, digital file formats of films are different from images, such
as AVI, WMV, MP4, MKV, FLV, and SWF.
There are a lot of processes done in producing films, hence a variety of
computer programs are used. In writing a screenplay, the popular programs
are Final Draft and StudioBinder. In editing and rendering, Final Cut Pro for
Apple products and Adobe Premiere and Adobe After Effects for Windows PCs
are popular, but due to the convenience and improvements in the capabilities
of mobile devices, KineMaster and FilmoraGo are among the popular choices.
• In digital painting, graphic tablets with computer programs are used by
artists. Graphic tablets have different kinds, such as digitizer pen tablets,
monitor tablets, tablet PCs, and mobile tablets (iPad, Android tablets). Popular
programs in computers include Adobe Photoshop and Illustrator, Corel
Painter, and Clip Studio Paint, then for mobile, ProCreate, Ibis Paint, and
Adobe Illustrator Draw.
• In traditional animation, artists use pencils, papers, and tracing papers.
However, nowadays, artists have transitioned to graphic tablets, just like in
digital painting. Popular animation programs include Adobe Flash, Adobe
After Effects, Autodesk Maya, and even Microsoft PowerPoint.

ACTIVITY
Answer the following statements in at least 5-10 sentences (5 points each).
1. What mediums have you tried among the ones discussed in the modules?
Enumerate all.
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2. Give an account about your positive and negative experience in using the
mediums you enumerated in question no. 1.
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3. In which medium do you think you excel the most? Why do you think so?
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4. Which among the mediums discussed would you like to try or be better at?
Why?
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WRAP-UP

In 3-5 sentences, write about what you learned today.


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VALUING

What is the significance of today’s lesson?


__________________________________________________________________________________
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POSTTEST

Choose the letter of the best answer and write it on the blank provided before the
number.

______ 1. Mesh screen, squeegee, and stencil are used in which art form?

A. Sculpting C. Intaglio
B. Serigraphy D. Architecture

______ 2. Acrylic paint’s binder is _______________.

A. Acrylic Polymer C. Pigment

B. Gum Arabic D. Linseed Oil

______ 3. The digital formats JPEG or JPG, PNG, GIF, TIFF, and RAW are used in
which art form?

A. Music C. Music

B. Filmmaking D. Photography

______ 4. ___________ makes use of programs such as Final Cut Pro, StudioBinder,
and Adobe Premiere.

A. Filmmaking C. Visual Arts

B. Digital Painting D. Theater

______ 5. The following are kinds of tablets, except for…

A. Monitor tablet C. Touch tablet

B. Digitizer pen tablet D. Tablet PC

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