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Alpha Game Platform® Setup

and Operation for Lottery


Systems

MK2-AGLOT-0001 [B]

6601 S. Bermuda Rd, Las Vegas, NV 89119 z 1-877- GO BALLY z www.ballytech.com


Alpha Game Platform® Setup and Operation for Lottery Systems

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

The following are trademarks of Bally Gaming, Inc.:

Alpha Game Platform, CineVision, S9000, and 4 Alarm Bonus.

All other product names and trademarks are the intellectual property of their respective owners.

This documentation contains confidential and proprietary information of Bally Gaming, Inc. No portion of this
document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any
purpose, without the express written permission of Bally Gaming, Inc.

The specifications and information contained in this documentation are subject to change without notice. All
statements, information, illustrations, specifications and recommendations in this documentation are believed to be
accurate but are provided without warranty of any kind, expressed or implied.

ii MK2-AGLOT-0001 [B]
Alpha Game Platform® Setup and Operation for Lottery Systems

Contents

Reader Comment Form

Chapter 1: Overview
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 2
Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 3

Chapter 2: Machine Setup


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Power On and Boot Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 1


RAM Clear. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 3
NVRAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 3
EEPROM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 3
RAM Clear Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 4
Configuration after a RAM Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 8

Chapter 3: System Menus


System Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 1
Operator Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 1
Attendant Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 1
Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 2
Status Message. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 3
Menu Navigation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 4
Screen Navigation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 5
Navigational Button Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 5
Text Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 6
Numeric Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 7

MK2-AGLOT-0001 [B] iii


Contents Alpha Game Platform® Setup and Operation for Lottery Systems

Date and Currency Formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 8


Date Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 8
Currency Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 8

Chapter 4: Accounting
Accounting Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 1
Machine Accounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 2
Machine Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 3
Machine Period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 4
Game Accounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 5
Game Master. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 6
Game Period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 7
Bill Accounting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 8
Bill Master. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 9
Bill Period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 10
Progressive Accounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 - 11
Progressive Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 12
Progressive Period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 13
Security Accounting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 - 14
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Error Accounting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 - 15
Clear Period Accounting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 - 16

Chapter 5: Diagnostics
Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 1
Version Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 2
Input/Output Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 5
Door I/O Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 6
Front Panel Board Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 6
Front Panel Board Outputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 8
Cabinet I/O Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 9
Cabinet Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 9
Cabinet Outputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 10
Processor I/O Diagnostics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 11
Processor Inputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 11
Processor Outputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 12
Video Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 13
Color and Alignment Adjustment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 14
Red Purity, Green Purity, and Blue Purity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 14

iv MK2-AGLOT-0001 [B]
Alpha Game Platform® Setup and Operation for Lottery Systems Contents

Dot Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 14
Graph Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 14
White Purity. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 14
Game Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 15
Game Diagnostics Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 15
Select Lines Button Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 16
Bet Per Line Button Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 16
Evaluate Button Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 16
Pays Button Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 16
Com Port Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 17
COM Port Screen Indications and Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 20
Memory Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 21
NYL (New York Lottery) Protocol Diagnostics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 22

Chapter 6: History
History. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1
History Screen Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 2
Game Play History. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 3
Event History. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 4

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


List of Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 5
Game Event History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 8
Money In-Out History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 9
Bill Acceptor History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 10
Cash Out History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 11
Hand Pay History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 12
Ticket In History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 13
Ticket Out History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 14
Card History. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 - 15
NYL (New York Lottery) Error History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 - 16

Chapter 7: Setup
Setup Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 1
Operator Setup Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 2
Attendant Setup Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 2
Out of Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 3
Touch Screen Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 5
Test Touch Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 6

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Contents Alpha Game Platform® Setup and Operation for Lottery Systems

Touch Screen Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 6


Sound Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 8
Printer Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 9
Game Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 - 11
Machine Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 - 12
Serial No. Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 13
IP Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 15
NYL (New York Lottery) Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 17
SDG Protocol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 18
Enrolling the Machine over Ethernet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 18
Enrolling the Machine over RS-485 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 20
Tilt Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 22
Clock Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 23
Progressive Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 24
External Signs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 25
On-Screen Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 26
Credit Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 - 27
Credit Setup screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 - 28

Chapter 8: Commands
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Out of Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 - 2
Reboot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 - 3
Cashout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 - 4
Reconnect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 - 5

Chapter 9: Attendant Intervention


CALL ATTENDANT Message
(All Uppercase Letters) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 - 1
Call Attendant! Message. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 - 2
Pending Tilts Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 - 2
Mechanical Printer Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 - 2
Call Attendant! Message with an Amount . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 - 3
Drop Procedure Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 - 4

Chapter 10: Ticket Types


Ticket Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 - 2

vi MK2-AGLOT-0001 [B]
Alpha Game Platform® Setup and Operation for Lottery Systems Contents

Chapter 11: Responsible Gaming Windows


Example - Austria Lottery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 - 2

Chapter 12: Tower Light Conditions


Tower Light Conditions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 - 1

Chapter 13: Troubleshooting


Error Conditions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 - 1
Awaiting Play Command Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 - 1
Checksum Failed Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 - 1
Protocol Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 - 1
System Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 - 2
Machine Suspension Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 - 2
Troubleshooting Solutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 - 2

Appendix A: Concepts
Lottery System Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .A - 1
Progressive Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .A - 1

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Types of Progressive Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 2
Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 2
Registration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 2
Awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A - 2

Appendix B: Custom Attributes


Management Terminal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 2
General Setup Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 2
Paper Low Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 3
Sound Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 3
Attract Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 3
Bonus Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 4
Game Play Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 4
User Feedback Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 4
Reel Spin Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 5
Celebration Sound Level. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 5
Sound 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 5
Sound 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 6
Sound 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 6
Enabling Celebration Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 6

MK2-AGLOT-0001 [B] vii


Contents Alpha Game Platform® Setup and Operation for Lottery Systems

Progressive Setup Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 7


Progressive Pool Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 7
Progressive Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 8
Progressive Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 8
Progressive In Video Enable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 8
Progressive In Video Lag Minutes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 9
Debug Setup Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 9
Debug Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B - 9

Index
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

viii MK2-AGLOT-0001 [B]


Alpha Game Platform® Setup and Operation for Lottery Systems Reader Comment Form

FAX this form to: 1-702-584-7710


ATTN: Technical Publications Dept. Reader Comment Form
Report an Error
Page ______ Description (Use additional pages as needed.) __________________________________
_________________________________________________________________________________
_________________________________________________________________________________
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Provide Feedback
Usefulness of This Guide
How do you use this guide? (Circle one.) Only as a reference All the time Not at all
Why do you use the guide this way? ____________________________________________________
This guide tells you everything you need to do your job. (Circle one.) Yes No
If no, what is missing? _______________________________________________________________
_________________________________________________________________________________

Ease-of-Use
Which do you use the most to find information? (Circle one.) Table of Contents Index
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

How clear, concise, and easy to follow are the procedures? ___________________________________
How could these procedures be easier to follow? __________________________________________
_________________________________________________________________________________

Organization of This Guide


Are the topics within each chapter grouped properly? ______________________________________
Is the document organized so topics are easy to find? Yes No
If no, which topics were not easy to find? ________________________________________________

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Reader Contact Information (If you would like to be contacted directly.)


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Telephone ________________________________ E-mail _________________________________

MK2-AGLOT-0001 [B] ix
Reader Comment Form Alpha Game Platform® Setup and Operation for Lottery Systems

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

x MK2-AGLOT-0001 [B]
Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 1
Overview

This document includes instructions for using the Alpha Game Platform (AGP) for Lottery Systems,
which is available in a variety of cabinets. The 4 Alarm Bonus game is used in this document to illustrate
features of the AGP that apply to any installed game.
This document may describe procedures for equipment that may not be applicable to all cabinet
configurations, or that may require additional components. Each regulatory Jurisdiction may have
controls, policies, and procedures that must be followed. You are responsible for understanding and
abiding by the rules that apply in your environment.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

MK2-AGLOT-0001 [B] 1-1


Chapter 1: Overview Alpha Game Platform® Setup and Operation for Lottery Systems

Specifications
These instructions are applicable to the following software:

Software Description Version

Alpha Game Platform® (AGP) Operating System Software and Game Platform Software
Media: CompactFlash (CF)

Jurisdiction

Austria, os.lgs.sdg.1.5.04 for Austria


or Equivalent Jurisdiction or higher

New York, United States, os.lgs.sdg.2.3.07 for New York


or Equivalent Jurisdiction or higher

Oklahoma, United States, os.lgs.sdg.1.03.21 for Oklahoma


or Equivalent Jurisdiction or higher

Washington, United States, os.lgs.sdg.1.04.21 for Washington


or Equivalent Jurisdiction or higher

Game Software Software Application for a Specific Game —


Media: CompactFlash (CF)

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


RAM Clear Software Software Tool used to Erase Data 20176B or higher
Media: CompactFlash (CF)

1-2 MK2-AGLOT-0001 [B] Specifications


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 1: Overview

Requirements
These instructions require the following hardware:
• The following cabinets are supported for Alpha Game Platform (AGP) for Lottery Systems:

Reference Cabinet

1 CineVision™

2 EVO, with Alpha Game Platform®

3 M9000

4 M92C3

5 S9000™

6 S9V20

7 V8700A

8 VT-100

9 VT-200
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

10 Other Compatible Bally Cabinet.

• If a Bill Acceptor is installed, then it must support your currency.


• If a Coin Acceptor is installed, then it must support your currency.

Requirements MK2-AGLOT-0001 [B] 1-3


Chapter 1: Overview Alpha Game Platform® Setup and Operation for Lottery Systems

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

1-4 MK2-AGLOT-0001 [B] Requirements


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 2
Machine Setup

This section includes the following setup instructions:


• Power On and Boot Sequence
• RAM Clear
• Configuration after a RAM Clear

Power On and Boot Sequence


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

There are two components of the machine that must be switched on, the Main power switch and the
µ-ATX power switch.

STEP 1. Position the Main power switch to on (1). The switch positions are on (1) and off (0).

STEP 2. Switch the µ-ATX power to the on position (to the right), to supply power to the logic board
assembly. This is a small switch labeled µ-ATX power on the front of the assembly. Switching
the power on executes a series of boot commands. After approximately one minute, the game
screen displays.

NOTE: The boot time may vary, depending upon the game. Some games containing large
amounts of graphics on a 256 MB CompactFlash™ may require up to ten minutes.

Power On and Boot Sequence MK2-AGLOT-0001 [B] 2-1


Chapter 2: Machine Setup Alpha Game Platform® Setup and Operation for Lottery Systems

The following is an example of a 4 Alarm Bonus game screen:

Figure 2-1: Game Screen

NOTE: Depending upon the state of the door, an error message displays until a
denomination is set, the machine is enrolled, and setup parameters configured. If
the door is open, then an error message may display. If the door is closed, then a
Call Attendant message may display. The errors are automatically corrected after
configuration parameters have been set and saved. For more information, see

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Configuration after a RAM Clear on page 2-8.

STEP 3. The game is ready to be configured by an Attendant or Technician, or played if configuration is


complete.If the game is powered on for the first time, then it may require a RAM Clear before
the game can be configured. For more information, see RAM Clear on page 2-3.

2-2 MK2-AGLOT-0001 [B] Power On and Boot Sequence


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 2: Machine Setup

RAM Clear
The term RAM Clear refers to erasing game information stored within the battery backed, Non-Volatile
Random Access Memory (NVRAM) and the Electronically Erasable Programmable Read-only Memory
(EEPROM). It reformats the memory and restores the system parameters to the default values.
A RAM Clear is required for the following conditions:
• During initial machine installation
• If NVRAM or the EEPROM fail
• If the operating system or game CompactFlash™ is changed
• When new or replacement hardware is added
• When a critical parameter such as the serial number must change

NVRAM
NVRAM stores all critical game information. It provides game recovery after a power failure. Located on
the motherboard, it consists of two redundant 512 KB Static Random Access Memory (SRAM) devices
and two batteries. The batteries have sufficient capacity to retain the contents of the SRAM devices for a
minimum of one year when no power is applied.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

EEPROM
The EEPROM is a 512 byte device located on the backplane. The EEPROM retains its information
indefinitely when power is removed. It is used to store critical game configuration parameters that are
changed infrequently, usually only one time after a RAM Clear.
The EEPROM is also used to store meter data periodically, at intervals of 100 games played, or when the
main door is opened. This feature allows the main electronic circuit board and ETX processor card to be
replaced in the field without losing the meter information for the previous 100 games.

RAM Clear MK2-AGLOT-0001 [B] 2-3


Chapter 2: Machine Setup Alpha Game Platform® Setup and Operation for Lottery Systems

RAM Clear Procedure


CAUTION: A RAM Clear also erases accounting data, machine settings, history logs, and
resets the accounting meters to zero. Record all accounting information
before executing a RAM Clear.

Complete the following steps to clear the NVRAM and EEPROM:

STEP 1. Choose one of the following to begin a RAM Clear:


Š For a new installation, go to Step 6.
Š For an existing machine, ensure there are no credits on the game. If the credit amount is not
zero, then cash out the balance.

STEP 2. Remove the cash box and re-insert it.

STEP 3. Print a master meter ticket from the Accounting, Machine Master menu. For more
information, see Machine Master on page 4-3.

STEP 4. Unenroll the game from any associated system, such as a game controller. For more
information, see Enrolling the Machine over Ethernet on page 7-18.

STEP 5. Document any machine or game setup options to be restored on the machine. These may

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


include the following:
Š Sound Settings
Š Serial Number
Š Printer Configuration Settings
Š Credit Setup Options
Š IP Settings
Š Communication Protocol Settings

STEP 6. Open the main door and switch the µ-ATX power to the off position.

STEP 7. Open the logic door and locate the operating system (OS) CompactFlash™ (CF) and game
CompactFlash™ (CF). The OS CF is in the top socket, the game CF is in the bottom socket.

NOTE: For some machines, the game CF is located in the front and the OS CF is located
in the back, upside down. To remove or insert the OS CF, slide out the main board
slightly.

STEP 8. Remove the OS CF and replace it with the RAM Clear CF.

2-4 MK2-AGLOT-0001 [B] RAM Clear


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 2: Machine Setup

STEP 9. Switch the µ-ATX power switch to the on position. The system will reboot and display the
RAM Clear menu. The following is an example of a RAM Clear menu:
----------------------------------------------------------------
SDG - RAM CLEAR - rev 2.0 - RAM: 512MB
----------------------------------------------------------------
Machine Type = VT0 Mac Adrs = 00:20:0C:22:74:1E
----------------------------------------------------------------
---> CLEAR ALL --- NVRAM & BP EEPROM
CLEAR NVRAM
CLEAR BP EEPROM
DIAGNOSTICS MENU
EXIT

PUSH - BET1 Button to Select...


TURN - KEY To Execute...
----------------------------------------------------------------

STEP 10. Press the BET 1 button (or illuminated button) on the deck to select one of the following from
the RAM Clear menu.

NOTE: For a new installation, select CLEAR ALL --- NVRAM & EEPROM, to erase
the EEPROM and ensure accounting accuracy.

For an existing installation, select CLEAR NVRAM, to re-install the game and
restore the configuration information stored in the EEPROM. The existing
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

configuration information will be reloaded into the NVRAM.

Š The CLEAR All --- NVRAM & BP EEPROM selection is the default. This option clears
the non-volatile RAM and the Jurisdictional EEPROM. Selecting this option will clear all
machine and game settings including the following: all history, all accounting information, the
serial number, and the IP address.
Š The CLEAR NVRAM selection clears the NVRAM. Selecting this option clears all game and
machine history. It retains all Master accounting information, the serial number, and the IP
address.
Š The CLEAR BP EEPROM selection clears the EEPROM. Selecting this option will retain all
game and machine history, all accounting information, the serial number, and the IP address.
Š The DIAGNOSTICS MENU is for Bally Technician’s use only.

STEP 11. Turn the Audit key to execute the selection. Or, press the BET 1 button (or illuminated button)
on the deck to cancel the selection.
----------------------------------------------------------------
ARE YOU SURE YOU WANT TO CLEAR ALL?

PUSH - BET1 Button to Cancel...


TURN - KEY To Execute...
----------------------------------------------------------------

RAM Clear MK2-AGLOT-0001 [B] 2-5


Chapter 2: Machine Setup Alpha Game Platform® Setup and Operation for Lottery Systems

STEP 12. Wait while the RAM Clear program shows the status of the program as it executes each step.

STEP 13. The RAM Clear program automatically detects the machine type. The RAM Clear successfully
completes when the following displays:
----------------------------------------------------------------
SDG - Set Chip - 1.0
----------------------------------------------------------------
Machine Type = VT0
----------------------------------------------------------------
New York Rev. 1.0
Washington Rev. 1.0
---> Austria Rev. 1.1
Oklahoma Rev. 1.0
Cash Exchange Terminal Rev. 1.0

PUSH - BET1 Button to Select...


TURN - KEY To Execute...
----------------------------------------------------------------

CAUTION: Ensure the Jurisdiction and revision numbers are correct for your installation.

STEP 14. Press the BET 1 button (or illuminated button) on the deck to select your Jurisdiction. For
example, Austria Rev. 1.1 is selected by pressing the BET 1 button twice, as shown
above.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


STEP 15. Turn the Audit key to execute the selection. In this example, since Austria Rev. 1.1 has
been selected, the message indicates that the Jurisdiction has been set to Austria. The following
message will display when the Jurisdiction setup is complete:
----------------------------------------------------------------
JURISDICTION SETUP COMPLETED SUCCESSFULLY
JURISDICTION SET TO AUSTRIA
PLEASE REPLACE OS and GAME FLASH and RESTART
----------------------------------------------------------------
# _

STEP 16. Switch the µ-ATX power to the off position.

STEP 17. Remove the RAM Clear CF.

STEP 18. Plug the OS CF into the top socket.

STEP 19. Plug the Game CF into the bottom socket.

STEP 20. Switch the µ-ATX power to the on position.

STEP 21. Reconfigure the machine. For more information, see Setup on page 7-1.

2-6 MK2-AGLOT-0001 [B] RAM Clear


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 2: Machine Setup

STEP 22. Enroll the machine with the system, such as a game controller. For more information, see
Enrolling the Machine over Ethernet on page 7-18 and Enrolling the Machine over RS-485 on
page 20.

STEP 23. Remove the cash box and re-insert it. The RAM Clear operation is complete.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

RAM Clear MK2-AGLOT-0001 [B] 2-7


Chapter 2: Machine Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Configuration after a RAM Clear


When the power is switched on after a RAM Clear, depending upon the state of the door, an error message
displays until a denomination is set, the machine is enrolled, and setup parameters configured.
If the door is open, then one or more of the following messages may display:
• Denomination Not Set
• Ticket Printer Not Set
• Protocol Off Line
• Gaming Rules Not Loaded
• Max Bet Not Set
If the door is closed, then a Call Attendant message may display. The maximum bet and other parameters
must be configured from the System Menus before placing the machine into service. For more
information, see Setup on page 7-1.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

2-8 MK2-AGLOT-0001 [B] Configuration after a RAM Clear


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 3
System Menus

System Menus
The Alpha Game Platform (AGP) contains two system menus, the Attendant menu and the Operator
menu. These menus provide access to view accounting information, to perform diagnostics, to review
game history, and to configure the machine. See Figure 3-1: Main Menu on page 3-2.

Operator Menu
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

All configuration options are available in the Operator menu. To access the Operator menu, open the
cabinet door and press the test button on the logic board assembly. The background screen of the
Operator menu is purple.

Attendant Menu
The Attendant menu is a sub-set of the Operator menu. For security, configuration is not available in the
Attendant menu. To access the Attendant menu, turn the key in the Audit Key switch. The background
screen of the Attendant menu is blue.

System Menus MK2-AGLOT-0001 [B] 3-1


Chapter 3: System Menus Alpha Game Platform® Setup and Operation for Lottery Systems

Main Menu
The Main menu of a system menu (Operator or Attendant menu) presents button icons to access
submenus for activating functions or viewing information. It also presents status messages and exceptions
(tilts).

NOTE: Not all button icons or options will appear on all machines. The actual appearance
depends upon the game, the Jurisdiction chip installed, and the options selected.
The date and currency formats shown on screens may vary, depending upon the
Jurisdiction. For more information, see Date and Currency Formats on page 3-8.

The following is an example of a Main menu:

Pending Status:
Accounting
(Setup or Operator) Menu Entered

(Status or Error Messages)


Diagnostics

History

Setup

Commands

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return Open Door M
To Game

Figure 3-1: Main Menu

The objects displayed in the Main menu are described in the following table:

Main Menu Object Description

Button Icons The Accounting, Diagnostics, History, Setup, and Commands button icons access
submenus for activating functions and viewing information. The Return to Game button
icon closes the menu and returns to the game.

Pending Tilts Any information about pending tilts, such as Denomination Not Set. For more information,
see Event History on page 6-4.

Messages Any applicable error message, such as Open Door M shown in the screen above (M
designates the Main door, B designates the Belly door). For more information, see Status
Message on page 3-3.

3-2 MK2-AGLOT-0001 [B] Main Menu


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 3: System Menus

Status Message
When a door is opened or closed, a status message displays. The message does not require Attendant
intervention. However, it will continue to display until a game is played. The Open Door or Closure
message may include a code indicating the door location. The following table lists door code descriptions:

Code Door

B Belly Door

D Drop Door

L Logic Door

M Main Door

V Bill Validator Door


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Main Menu MK2-AGLOT-0001 [B] 3-3


Chapter 3: System Menus Alpha Game Platform® Setup and Operation for Lottery Systems

Menu Navigation
The following is a graphical representation of the system menus. Features or settings depend upon the
game CompactFlash™ and the Jurisdiction chip installed. Therefore, some features may not be available.
Security related options are available only from the Operator menu.
Accounting Machine Accounting Machine Master

All menu items will not Game Accounting Machine Period

appear on all machines. Bill Accounting


Game Master
The actual appearance of submenus Progressive Accounting
Game Period
depends upon the game, the Security Accounting
Jurisdiction chip installed, and the Bill Master
Error Accounting
options selected. Bill Period
Clear Period Accounting

Progressive Master
Diagnostics Version Information
Progressive Period
Input/Output

Video Diagnostics Door I/O Diagnostics

History Pay Table Diagnostics Cabinet I/O Diagnostics

Com Port Diagnostics Processor I/O

Memory Diagnostics
Red Purity
Setup NYL Protocol Diagnostics
Green Purity

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Attendant Menu Options Game Play History Blue Purity

Out of Service Event History Dot Alignment

Touch Screen Setup Game Event History Graph Alignment

Sound Setup Money In-Out History White Temp

Printer Setup Card History


Bill Acceptor History
NYL Error History
Operator Menu Options Cash Out History

Out of Service Serial No. Setup Hand Pay History

Touch Screen Setup IP Setup Ticket In History

Sound Setup SDG Protocol Ticket Out History

Printer Setup Tilt Setup

Game Attributes Clock Setup

Machine Setup Progressive Setup

Credit Setup NYL Setup

Commands Out of Service

Reboot

Cashout

Reconnect

Figure 3-2: System Menu Navigation

3-4 MK2-AGLOT-0001 [B] Menu Navigation


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 3: System Menus

Screen Navigation
This section describes screen navigation and data entry tools. Navigating the screens, selecting menu
items, and entering settings are accomplished by touching a button icon or an active field on the touch
screen. An on-screen numeric keypad facilitates data entry into some of the configuration fields.

Navigational Button Icons


The following navigational button icons appear throughout the menus:

Button Icon Use

Closes the menu and returns to the game.


Return
to Game

Returns to the main menu.


Exit

Indicates that additional pages of information are available. Touch the button icon to
Next (or) view the next screen.
Next Page
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Informs of available pages of information. Touch the button icon to view the previous
Previous (or) screen.
Previous Page

If the machine contains a printer, then a ticket containing summary information is


Print printed.

Touching the button icon writes the displayed values into memory.
Save

Saves any changes entered.


Set

Screen Navigation MK2-AGLOT-0001 [B] 3-5


Chapter 3: System Menus Alpha Game Platform® Setup and Operation for Lottery Systems

Other button icons are presented according to the task or function accessed. The following are examples:

Data was modified.


Should the data be saved?

Yes No

Clear
Meters

Figure 3-3: Task and Function Button Icon Examples

Text Messages
Some machine processes may require additional steps for completion. Guidance may appear on screen as
in the following example:

Turn Keyswitch to exit.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Figure 3-4: Text Messages Providing Guidance

3-6 MK2-AGLOT-0001 [B] Screen Navigation


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 3: System Menus

Numeric Keypad
A keypad displays for entering or changing numerical values. Upon touching a data field that accepts an
entry, the keypad displays. Use it by touching each digit until the number is complete. The numbers
appear in the display area above the keypad digits when touched. The following actions are initiated by
touching the corresponding keypad button icon:

Back: erases the entry one digit at a time

Clear: erases the entire entry with one touch

Cancel: closes the keypad without saving entries

Enter: accepts the value

NOTE: A valid entry displays in green, while an invalid entry displays in red. A field that
is currently being edited displays in blue. Fields that are not currently being edited
display in black.

(Title)

(Data display field)


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

7 8 9 Back

4 5 6 Clear

1 2 3 Cancel

, 0 . Enter

Figure 3-5: Numeric Keypad Example

Screen Navigation MK2-AGLOT-0001 [B] 3-7


Chapter 3: System Menus Alpha Game Platform® Setup and Operation for Lottery Systems

Date and Currency Formats


The date and currency formats shown on screens may vary, depending upon the Jurisdiction. The formats
are described below.

Date Format
Dates display in the following formats, where dd indicates the two digit value for the day, mm indicates the
two digit value for the month, and yyyy indicates the four digit value for the year:
• mm/dd/yyyy
• dd.mm.yyyy

Currency Format
Currency types are indicated by symbols appropriate for the selected Jurisdiction. For example, if the
selected Jurisdiction is Austria, then the euro (€) symbol is shown to indicate the currency type. If the
selected Jurisdiction is in the United States, then the US Dollar ($) symbol is shown. Currencies display in
the following formats:
• US Dollar ($)
• Euro (€)

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

3-8 MK2-AGLOT-0001 [B] Date and Currency Formats


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 4
Accounting

Accounting Menu
The Accounting menu provides submenus for viewing machine and game financial statistics. The
submenus are Machine Accounting, Game Accounting, Bill Accounting, Progressive Accounting, Security
Accounting, Error Accounting, and Clear Period Accounting.

NOTE: Not all button icons or options will appear on all machines. The actual appearance
depends upon the game, the Jurisdiction chip installed, and the options selected.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

The date and currency formats shown on screens may vary, depending upon the
Jurisdiction. For more information, see Date and Currency Formats on page 3-8.

Machine Pending Status:


Accounting
Accounting Setup Menu Entered

Game
Diagnostics
Accounting

Bill
History
Accounting

Progressive
Setup
Accounting

Security
Commands
Accounting

Error
Accounting

Clear Period
Accounting

Return Open Door M


To Game

Figure 4-1: Accounting Menu

Accounting Menu MK2-AGLOT-0001 [B] 4-1


Chapter 4: Accounting Alpha Game Platform® Setup and Operation for Lottery Systems

Machine Accounting
Machine Accounting displays two submenus of statistics and percentages for the cabinet. Machine Master
records permanent, total accumulated financial statistics, while Machine Period records statistics that an
Operator or Attendant can reset to zero by touching the Clear Period Accounting button icon in the
Accounting submenu.

Machine Machine Pending Status:


Accounting
Accounting Master Setup Menu Entered

Game Machine
Diagnostics
Accounting Period

Bill
History
Accounting

Progressive
Setup
Accounting

Security
Commands
Accounting

Error
Accounting

Clear Period
Accounting

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return Open Door M
To Game

Figure 4-2: Machine Accounting and Submenus

4-2 MK2-AGLOT-0001 [B] Machine Accounting


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 4: Accounting

Machine Master
NOTE: The meter labels and contents depend upon the Jurisdiction and the features
provided by the Host system. On some screens, a ticket may also be known as a
voucher, depending upon the Jurisdiction. In this guide, a voucher is a ticket from
a video lottery terminal redeemable for cash. For more information, see your Bally
Technologies Glossary (MK5-SVMOD-0004).

The Machine Master screens display financial information accumulated by the accounting meters. The
Machine Master displays accounting meters that can not be reset. If a printer is connected, then touching
the Print Meters button icon provides a report containing summary information from the Machine
Master screens. The following are examples of Machine Master screens:

Machine Master
Total Played (Coins In) $0.00
Total Won $0.00
Coins Won (Coins out) $0.00
Jackpot Won (Jackpots) $0.00
Machine Hold% 0.00%
Machine Yield% 0.00%

Total In $0.00
Coin In $0.00
Bill In $0.00
Debit In $0.00
Cash Ticket In $0.00

Total Out $0.00


Coin Out $0.00
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Cash Ticket Out $0.00


Debit Out $0.00
Jackpot Hand Pay $0.00

Open Door M

Return to
Print Meters Next Exit
Game

Machine Master
Total Money to Drop $0.00
Bills and Coins to Drop $0.00
Bills to Drop $0.00
Coins to Drop $0.00
Tickets to Drop $0.00

Hopper Fill $0.00


Hopper Extra Coins Out $0.00

Total Games Played 0


Total Games Won 0
Total Games Lost 0

Physical Coins In 0
Physical Coins Out 0
Cash Ticket In 0
Cash Ticket Out 0
Jackpot Hand Pay 0

Open Door M

Return to
Previous Print Meters Exit
Game

Figure 4-3: Machine Master Screens

Machine Accounting MK2-AGLOT-0001 [B] 4-3


Chapter 4: Accounting Alpha Game Platform® Setup and Operation for Lottery Systems

Machine Period
The Machine Period screens display financial information accumulated by the period accounting meters
since they were last cleared. The Machine Period accounting meters accumulate the same financial
statistics as the Machine Master meters. Unlike Machine Master meters, an Operator or Attendant can
reset them to zero. For more information, see Clear Period Accounting on page 4-16. If a printer is
connected, then touching the Print Meters button icon provides a report containing summary
information from the Machine Period screens. The following are examples of Machine Period screens:

Machine Period
Total Played (Coins In) $0.00
Total Won $0.00
Coins Won (Coins out) $0.00
Jackpot Won (Jackpots) $0.00
Machine Hold% 0.00%
Machine Yield% 0.00%

Total In $0.00
Coin In $0.00
Bill In $0.00
Debit In $0.00
Cash Ticket In $0.00

Total Out $0.00


Coin Out $0.00
Cash Ticket Out $0.00
Debit Out $0.00
Jackpot Hand Pay $0.00

Open Door M

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return to
Print Meters Next Exit
Game

Machine Period
Total Money to Drop $0.00
Bills and Coins to Drop $0.00
Bills to Drop $0.00
Coins to Drop $0.00
Tickets to Drop $0.00

Hopper Fill $0.00


Hopper Extra Coins Out $0.00

Total Games Played 0


Total Games Won 0
Total Games Lost 0

Physical Coins In 0
Physical Coins Out 0
Cash Ticket In 0
Cash Ticket Out 0
Jackpot Hand Pay 0

Open Door M

Return to
Previous Print Meters Exit
Game

Figure 4-4: Machine Period Screens

4-4 MK2-AGLOT-0001 [B] Machine Accounting


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 4: Accounting

Game Accounting
Game Accounting displays two submenus of financial statistics and percentages for each installed game.
The data for each game is a subset of the machine accounting information. Game Master records
permanent financial statistics, while Game Period records financial statistics that an Operator or
Attendant can reset to zero by touching the Clear Period Accounting button icon in the Accounting
submenu.

Machine Game Pending Status:


Accounting
Accounting Master Setup Menu Entered

Game Game
Diagnostics
Accounting Period

Bill
History
Accounting

Progressive
Setup
Accounting

Security
Commands
Accounting

Error
Accounting

Clear Period
Accounting
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Return
To Game Open Door M

Figure 4-5: Game Accounting and Submenus

Game Accounting MK2-AGLOT-0001 [B] 4-5


Chapter 4: Accounting Alpha Game Platform® Setup and Operation for Lottery Systems

Game Master
Game Master meters display financial statistics, payback percentages, and other data for each individual
game installed in the cabinet. The Game Master Accounting screen displays financial data accumulated. If
more than one game is available, then the Previous Game and Next Game button icons present
information for each game installed. The following is an example of Game Master Accounting:

Game Master Accounting


Total Played (Coin In) $0.00
Total Won $0.00
Coins Won (Coins Out) $0.00
Jackpots Won (Jackpots) $0.00
Game Hold% 0.00%
Game Yield% 0.00%

Total Games Played 0


Total Games Won 0
Total Games Lost 0

4AlarmBonus5R9L
Open Door M

Return to
Exit
Game

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Figure 4-6: Game Master Accounting

4-6 MK2-AGLOT-0001 [B] Game Accounting


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 4: Accounting

Game Period
The Game Period Accounting screen displays financial data accumulated since they were last cleared. The
Game Period accounting meters accumulate the same statistics as the Game Master meters. Unlike Game
Master meters, an Operator or Attendant can reset them to zero. For more information, see Clear Period
Accounting on page 4-16. The following is an example of Game Period Accounting:

Game Period Accounting


Total Played (Coin In) $0.00
Total Won $0.00
Coins Won (Coins Out) $0.00
Jackpots Won (Jackpots) $0.00
Game Hold% 0.00%
Game Yield% 0.00%

Total Games Played 0


Total Games Won 0
Total Games Lost 0

4AlarmBonus5R9L
Open Door M

Return to
Exit
Game
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Figure 4-7: Game Period Accounting

Game Accounting MK2-AGLOT-0001 [B] 4-7


Chapter 4: Accounting Alpha Game Platform® Setup and Operation for Lottery Systems

Bill Accounting
The Bill Accounting button icon provides access to information about Bill Master and Bill Period
quantities of currency by denomination accepted by the Bill Acceptor. The Bill Period records quantities
that an Operator or Attendant can reset to zero by touching the Clear Period Accounting button icon in
the Accounting submenu.

Machine Bill Pending Status:


Accounting
Accounting Master Setup Menu Entered

Game Bill
Diagnostics
Accounting Period

Bill
History
Accounting

Progressive
Setup
Accounting

Security
Commands
Accounting

Error
Accounting

Clear Period
Accounting

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return Open Door M
To Game

Figure 4-8: Bill Accounting and Submenus

4-8 MK2-AGLOT-0001 [B] Bill Accounting


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 4: Accounting

Bill Master
The Bill Master screen displays a count of all bills accepted by the Bill Acceptor. If a printer is connected,
then touching the Print Meters button icon provides a report containing summary information from the
Bill Master screen. The following is an example of the Bill Master screen:

Bill Master
$ 1 Bills 0
$ 2 Bills 0
$ 5 Bills 0
$ 10 Bills 0
$ 20 Bills 0
$ 50 Bills 0
$100 Bills 0

Total Bills 0

Open Door M

Return to
Print Meters Exit
Game

Figure 4-9: Bill Master Screen

NOTE: The bill denominations counted vary, depending upon the Jurisdiction. For
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Jurisdictions using the US Dollar ($), the bill denominations counted are 1, 2, 5,
10, 20, 50 and 100. For Jurisdictions using the euro (€), the bill denominations
counted are 5, 10, 20, 50, 100, 200 and 500.

Bill Accounting MK2-AGLOT-0001 [B] 4-9


Chapter 4: Accounting Alpha Game Platform® Setup and Operation for Lottery Systems

Bill Period
The Bill Period screen displays a count of all bills accepted by the Bill Acceptor since the Bill Period
accounting meters were last cleared. The Bill Period accounting meters accumulate the same statistics as
the Bill Master meters. Unlike Bill Master meters, an Operator or Attendant can reset them to zero. For
more information, see Clear Period Accounting on page 4-16. If a printer is connected, then touching the
Print Meters button icon provides a report containing summary information from the Bill Period screen.
The following is an example of the Bill Period screen:

Bill Period
$ 1 Bills 0
$ 2 Bills 0
$ 5 Bills 0
$ 10 Bills 0
$ 20 Bills 0
$ 50 Bills 0
$100 Bills 0

Total Bills 0

Open Door M

Return to
Print Meters Exit
Game

Figure 4-10: Bill Period Screen

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

4 - 10 MK2-AGLOT-0001 [B] Bill Accounting


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 4: Accounting

Progressive Accounting
NOTE: The progressive menu items only appear on progressive games.

Progressive Accounting displays two submenus of progressive award statistics for progressive games.
Progressive Master records permanent, total progressive award statistics, while Progressive Period records
statistics that an Operator or Attendant can reset to zero by touching the Clear Period Accounting button
icon in the Accounting submenu.

Machine Progressive Pending Status:


Accounting
Accounting Master Setup Menu Entered

Game Progressive
Diagnostics
Accounting Period

Bill
History
Accounting

Progressive
Setup
Accounting

Security
Commands
Accounting

Error
Accounting

Clear Period
Accounting
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Return Open Door M


To Game

Figure 4-11: Progressive Accounting and Submenus

Progressive Accounting MK2-AGLOT-0001 [B] 4 - 11


Chapter 4: Accounting Alpha Game Platform® Setup and Operation for Lottery Systems

Progressive Master
NOTE: The meter labels and contents depend upon the Jurisdiction and the features
provided by the host system.

The Progressive Master screens display progressive award information accumulated by the accounting
meters. The Progressive Master displays accounting meters that can not be reset. If a printer is connected,
then touching the Print Meters button icon provides a report containing summary information from the
Progressive Master screens.
The following are examples of Progressive Master screens:

Progressive Master
Total Progressive Awards $0.00
Progressive Awards level 1 $0.00
Progressive Awards level 2 $0.00
Progressive Awards level 3 $0.00
Progressive Awards level 4 $0.00
Progressive Awards level 5 $0.00
Progressive Awards level 6 $0.00
Progressive Awards level 7 $0.00
Progressive Awards level 8 $0.00

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Open Door M

Return to
Print Meters Next Exit
Game

Progressive Master
Total Progressive Hits 0
Progressive Hits level 1 0
Progressive Hits level 2 0
Progressive Hits level 3 0
Progressive Hits level 4 0
Progressive Hits level 5 0
Progressive Hits level 6 0
Progressive Hits level 7 0
Progressive Hits level 8 0

Open Door M

Return to
Previous Print Meters Exit
Game

Figure 4-12: Progressive Master Screens

4 - 12 MK2-AGLOT-0001 [B] Progressive Accounting


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 4: Accounting

Progressive Period
The Progressive Period screens display progressive award information accumulated by the period
accounting meters since they were last cleared. The Progressive Period accounting meters accumulate the
same progressive award information as the Progressive Master meters. Unlike Progressive Master meters,
an Operator or Attendant can reset them to zero. For more information, see Clear Period Accounting on
page 4-16. If a printer is connected, then touching the Print Meters button icon provides a report
containing summary information from the Machine Period screens.
The following are examples of Progressive Period screens:

Progressive Period
Total Progressive Awards $0.00
Progressive Awards level 1 $0.00
Progressive Awards level 2 $0.00
Progressive Awards level 3 $0.00
Progressive Awards level 4 $0.00
Progressive Awards level 5 $0.00
Progressive Awards level 6 $0.00
Progressive Awards level 7 $0.00
Progressive Awards level 8 $0.00

Open Door M

Return to
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Print Meters Next Exit


Game

Progressive Period
Total Progressive Hits 0
Progressive Hits level 1 0
Progressive Hits level 2 0
Progressive Hits level 3 0
Progressive Hits level 4 0
Progressive Hits level 5 0
Progressive Hits level 6 0
Progressive Hits level 7 0
Progressive Hits level 8 0

Open Door M

Return to
Previous Print Meters Exit
Game

Figure 4-13: Progressive Period Screens

Progressive Accounting MK2-AGLOT-0001 [B] 4 - 13


Chapter 4: Accounting Alpha Game Platform® Setup and Operation for Lottery Systems

Security Accounting
Security Accounting displays counters for events affecting security such as opened doors, power failures,
and the number of games between events. The information includes the date and time of the occurrence.

NOTE: Cabinet configurations may vary. Some cabinets may not contain all of the doors
listed.

The following are examples of Security Accounting screens:

Security Accounting
Main Door Bill Stacker Access
Last Open 03/29/2006 17:26:33 Last Open 03/29/2006 17:26:33
Last Close 03/29/2006 17:26:33 Last Close 03/29/2006 17:26:33
Open Count 0 Open Count 0
Games Since Last 0 Games Since Last 0

Coin Drop Door Bill Stacker Access


Last Open 03/29/2006 17:26:33 Last Open 03/29/2006 17:26:33
Last Close 03/29/2006 17:26:33 Last Close 03/29/2006 17:26:33
Open Count 0 Open Count 0
Games Since Last 0 Games Since Last 0

Bill Validator Door Logic Door


Last Open 03/29/2006 17:26:33 Last Open 03/29/2006 17:26:33
Last Close 03/29/2006 17:26:33 Last Close 03/29/2006 17:26:33
Open Count 0 Open Count 0
Games Since Last 0 Games Since Last 0

Open Door M

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return to
Next Page Exit
Game

Security Accounting
Last power fail
Last Power Fail 03/29/2006 17:26:33
Last Power On 03/29/2006 17:26:33
Power off duration 20 days 23:44:53
Games since last 0

Open Door M

Return to Previous
Exit
Game Page

Figure 4-14: Security Accounting Screens

4 - 14 MK2-AGLOT-0001 [B] Security Accounting


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 4: Accounting

Error Accounting
The Error Accounting screen displays a cumulative log of hardware errors (the number of exceptions or
tilts) for the operational categories of the machine.

TIP: Use the Error Accounting screen for troubleshooting.

The following is an example of the Error Accounting screen:

Error Accounting
Coin In jams 0
Coin in tampers 0
Bill in jams 0
Bills rejected 0
Mechanical meter disconnects 0
Touch screen errors 0
Bill validator errors 0
Hopper empty 0
Hopper coin out jam 0
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Open Door M

Return to
Exit
Game

Figure 4-15: Error Accounting Screen

Error Accounting MK2-AGLOT-0001 [B] 4 - 15


Chapter 4: Accounting Alpha Game Platform® Setup and Operation for Lottery Systems

Clear Period Accounting


The Clear Period Accounting button icon accesses the Clear Period Meters screen. Touching the Clear
Meters button icon on the Clear Period Meters screen resets the Machine Period, Game Period, Bill
Period, and Progressive Period meter fields to zero. The following screens are affected:
• Machine Period screen
• Game Period screen
• Bill Period screen
• Progressive Period screen (for progressive games only)

TIP: Use the Clear Period Meters screen for some auditing functions.

The following is an example of the Clear Period Meters screen:

Clear Period Meters

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Open Door M

Return to Clear
Exit
Game Meters

Figure 4-16: Clear Period Meters Screen

4 - 16 MK2-AGLOT-0001 [B] Clear Period Accounting


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 5
Diagnostics

Diagnostics
The Diagnostics menu provides submenus to access information and tools to maintain, test, and
troubleshoot the machine components. The submenus are Version Information, Input/Output
Diagnostics, Video Diagnostics, Game Diagnostics, Com Port Diagnostics, Memory Diagnostics, and
NYL Protocol Diagnostics.

NOTE: The available submenus depend upon the Jurisdiction, games, and hardware
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

installed within the cabinet.

Version Pending Status:


Accounting
Information Setup Menu Entered

Input/Output
Diagnostics
Diagnostics

Video
History
Diagnostics

Game
Setup
Diagnostics

Com Port
Commands
Diagnostics

Memory
Diagnostics

NYL Protocol
Diagnostics

Return Open Door M


To Game

Figure 5-1: Diagnostics Menu

Diagnostics MK2-AGLOT-0001 [B] 5-1


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

Version Information
The Version Information button icon provides access to information about the operating system, game,
paytable, and Jurisdiction. The Version Information screen displays the part numbers of programmed
media installed in the machine. Media verification signatures are shown for the Operating System (OS)
CompactFlash™, game CompactFlash™ and miscellaneous items.

NOTE: The Version Information is used by Bally Customer Service as well as regulatory
agencies. To report problems accurately to Bally Customer Service, provide the
Version Information displayed on these screens.

Touch any MD5sum item on any of the Version Information screens to recalculate it and ensure the OS
and game CompactFlash™ software is correct for your Jurisdiction.
Touch the Next Page or Previous Page button icons to navigate through the Version Information screens.
If a printer is connected, then touching the Print button icon provides a report containing summary
information from the Version Information screens.
The following is an example of the OS Flash Version Information screen:

OS Flash Version Info


OS Media Version os.lgs.sdg.1.04.21
OS Media Time Wed Apr 25 22:08:21 2006
OS Media MD5sum No MD5sum Found!

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Boot Partition Version boot.gen3.2.01.03
Boot Partition Time Tue Jan 3 18:25:19 2006
Boot Partition MD5sum 41d04c249f920964e66c772612e4bf7a

Root Partition Version root.gen3.2.01.03


Root Partition Time Tue Jan 3 18:25:19 2006
Root Partition MD5sum 11488d46f9b909b55f0bdad1b6abcac9

AGP Partition Version agk.gen3.sdg.2.04.21


AGP Partition Time Tue Jan 3 18:25:19 2006
AGP Partition MD5sum 0ba87618d5d1ca59e05aa3a3610e0f47

DOOR OPEN M

Return to Print Next Page


Exit
Game

Figure 5-2: OS Flash Version Information

5-2 MK2-AGLOT-0001 [B] Version Information


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

The Game Flash Version Information screen displays information about the game media, game partition,
and game theme contained on the game CompactFlash™ card.

Game Flash Version Info


GAME Media Version 212089AsdSIM
GAME Media Time Wed Apr 25 22:08:21 2006
GAME Media MD5sum No MD5sum Found!

Game Partition Version law.game.cr200.ly.1.00,00sdSIM


Game Partition Time Tue Jan 3 18:25:19 2006
Game Partition MD5sum f77a5f8b5aa820989bf3c8ee7b066d04

Game Theme Version 4AlarmBonus5R9L.mmed.201.ly.1.00.00


Game Theme Time Tue Jan 3 18:25:19 2006
Game Theme Partition MD5sum 036916b6ee879b00d50111aa3ca502f68

DOOR OPEN M

Return to Previous Print Next Page


Exit
Game Page

Figure 5-3: Game Flash Version Information

The Paytable Version Information (GAME Flash) screen displays specific paytable and paytable partition
information.

Paytable Version Info (GAME Flash)


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Paytable Partition Version law20.ptbl.201.1.00


Paytable Partition Time Wed May 17 00:11:40 2006
Paytable Partition MD5sum 61e54907aa35c4123505be9dde88ee8d

Current Paytable ID S00329

paytable_01 Name S00533A


paytable_01 ID S00329
paytable_01 UPC 2233
paytable_01 Percentage n/a

DOOR OPEN M

Return to Previous Print Next Page


Exit
Game Page

Figure 5-4: Paytable Version Information (GAME Flash)

Version Information MK2-AGLOT-0001 [B] 5-3


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

The Miscellaneous Version Information screen displays information about the processor, bill acceptor,
and Jurisdiction.

Miscellaneous Version Info


Processor ID 00:20:0C:22:74:1E
IO Serial ID NOT APPLICABLE
Bill Validator Data BV (Bill Validator Version for Currency Type)
01FEB06 54EC B12
Ticket Printer Version Rev 36

Memory Remaining/Total KBytes 406164/506884

Manufacturer Sierra Design Group


Jurisdiction Part Number AT-AL-LY-001
Jurisdiction Name Austria

DOOR OPEN M

Return to Next
Exit
Game Page

Figure 5-5: Miscellaneous Version Information

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

5-4 MK2-AGLOT-0001 [B] Version Information


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

Input/Output Diagnostics
The Input/Output Diagnostics button icon provides a submenu to access the following test screens: Door
I/O Diagnostics, Cabinet I/O Diagnostics, and Processor I/O Diagnostics. The Input/Output Diagnostics
submenu is shown in the following example:

Version Door I/O Pending Status:


Accounting
Information Diagnostics Setup Menu Entered

Input/Output Cabinet I/O


Diagnostics
Diagnostics Diagnostics

Video Processor I/O


History
Diagnostics Diagnostics

Game
Setup
Diagnostics

Com Port
Diagnostics

Memory
Diagnostics

NYL Protocol
Diagnostics

Return Open Door M


To Game
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Figure 5-6: Input/Output Diagnostics and Submenus

Input/Output Diagnostics MK2-AGLOT-0001 [B] 5-5


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

Door I/O Diagnostics


The Door I/O Diagnostics button icon provides access to diagnostic screens listing deck buttons
(switches) that may be available on the machine.

Front Panel Board Inputs


Use the Front Panel Boards Inputs screen to diagnose problems with the deck buttons (switches) on a
machine. Access it through the Door I/O Diagnostics button icon. The switch settings for various
features are on (1) or off (0). The Front Panel Board Inputs screen displays labels that correspond to the
deck buttons and the current status of each switch (1=on, 0=off). Press a deck button (switch) to change
the corresponding switch value listed on the screen from 0 to 1 or 1 to 0.
The following is an example of Front Panel Board Inputs, the first screen of Door I/O Diagnostics:

Front Panel Board Inputs


Hold 1 Switch 0 Bet Max Switch 0
Hold 2 Switch 0 Bet 1 Switch 0
Hold 3 Switch 0 Coin-in 1 Switch 0
Hold 4 Switch 0 Coin-in 2 Switch 0
Hold 5 Switch 0 Coin-in 3 Switch 0
Hold 6 Switch 0 Coin-in 4 Switch 0
Service Switch 0 Coin-in 5 Switch 0
Start Switch 0 Coin-in 6 Switch 0
Cash Out Switch 0

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Note: Some inputs shown may not be present on this machine

DOOR OPEN M

Return to Next
Exit
Game Page

Figure 5-7: Front Panel Board Inputs

5-6 MK2-AGLOT-0001 [B] Input/Output Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

The following table contains Front Panel Board Input label descriptions:
Label Signal Function Tested

Hold Switches 1 Each switch assignment corresponds with a function of a game. The actual function and the
through 6 button legend depends upon the games and the peripherals installed in the cabinet. For
example, in a video poker hand, each hold switch would correspond to a card.

Service Switch Service or Change Button

Start Switch Spin/Rebet, Deal/Draw, or Start Button

Cash Out Switch Cashout or Print Ticket Button

Bet Max Switch Bet Max Button

Bet 1 Switch Bet 1 Button

Coin-in 1 Switch Upper Optical Coin Sensor

Coin-in 2 Switch Lower Optical Coin Sensor

Coin-in 3 Switch Coin Acceptor Detection Sensor

Coin-in Switches 4 Not Implemented.


through 6
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Input/Output Diagnostics MK2-AGLOT-0001 [B] 5-7


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

Front Panel Board Outputs


The Front Panel Board Outputs screen tests the external machine lamps used for player and Attendant
interaction, and is accessed through the Next Page button icon on the Front Panel Board Inputs screen.
Front Panel Board Outputs presents button icons to switch on each button lamp. Touch a button icon to
illuminate the corresponding external lamp, or touch the Auto Cycle button icon to automatically
illuminate each lamp once.
For example, when the Cash Out Lamp button icon is touched, the deck switch labeled Cash Out
illuminates. If it does not illuminate, then the bulb, LED or entire switch may be faulty and in need of
replacement. If it does not illuminate and a different field value changes, then the switch cable is
connected to the wrong switch. The following is an example of Front Panel Board Outputs, the second
screen of Door I/O Diagnostics:

Front Panel Board Outputs

Hold 1 Hold 6 Bet 1


Lamp Lamp Lamp

Hold 2 Service Bill Val


Lamp Lamp Lamp

Hold 3 Start Printer


Lamp Lamp Lamp

Hold 4 Cash Out Coin Acc


Lamp Lamp Lamp

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Hold 5 Bet Max Game Over Auto Cycle
Lamp Lamp Lamp

Note: Some outputs shown may not be present on this machine.

OPEN DOOR M

Return Previous
Exit
To Game Page

Figure 5-8: Front Panel Board Outputs

5-8 MK2-AGLOT-0001 [B] Input/Output Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

Cabinet I/O Diagnostics


The Cabinet I/O Diagnostics button icon provides access to diagnostic screens displaying the state of
cabinet switches that may be available on the machine.

Cabinet Inputs
Use the Cabinet Inputs screen to test the incoming signals of certain cabinet devices. The signal readings
for these tests are on (1) or off (0). A valid test for a connected device is indicated by a (1) in the test field.
The following is an example of Cabinet Inputs:

Cabinet Inputs
Slot Handle 0
Coin Out Switch 0
Hopper Motion 0
Hopper Full 0
Handle In 2 Switch 0
Meters Connected 0
Reversible Hopper 0

Note: Some outputs shown may not be present on this machine.

OPEN DOOR M
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Return Next
Exit
To Game Page

Figure 5-9: Cabinet Inputs

The following table contains Cabinet Input label descriptions:

Label Function

Slot Handle Tests the signal of the machine handle, if present.

Coin Out Switch Not implemented in this version.

Hopper Motion Not implemented in this version.

Hopper Full Tests the signal of the machine hopper, when full. Not implemented in this version.

Handle In 2 Switch Not implemented in this version.

Meters Connected Tests the signal of the mechanical meters to track credits bet and won, payments, and
number of bills accepted by the machine, if present. Not implemented in this version. The
Alpha Game platform software completes these accounting functions.

Reversible Hopper Tests the signal of a self-reversing hopper mechanism to clear coin jams (if present). Not
implemented in this version.

Input/Output Diagnostics MK2-AGLOT-0001 [B] 5-9


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

Cabinet Outputs
Use the Cabinet Outputs screen to test the outgoing Tower Light, bell, and slot handle release signals.
Access it through the Next page button icon on the Cabinet Inputs screen. Test individual devices by
touching the associated button icon, or touch the Auto Cycle button icon to automatically test each
device.

NOTE: The Cabinet Output diagnostic does not override the current state of the tower
lamp. If the lamp is already on, then it remains on regardless of state change
attempts through the diagnostic.

The following is an example of the Cabinet Outputs screen:

Cabinet Outputs

Candle 1 Slot Handle


Lamp Release

Candle 2
Lamp

Candle 3
Lamp

Candle 4
Lamp

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Bell
Auto Cycle

Note: Some outputs shown may not be present on this machine.

OPEN DOOR M

Return Previous
Exit
To Game Page

Figure 5-10: Cabinet Outputs

The following table contains Cabinet Output label descriptions:

Label Function

Candle 1 Lamp Attendant Lamp

Candle 2 Lamp Service Lamp

Candle 3 Lamp Not currently used.

Candle 4 Lamp Not currently used.

Bell Not currently used.

Slot Handle Release Not currently used.

5 - 10 MK2-AGLOT-0001 [B] Input/Output Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

Processor I/O Diagnostics


The Processor I/O Diagnostics button icon provides access to diagnostic screens displaying the state of
signals of processor related functions that may be available on the machine.

Processor Inputs
Use the Processor Inputs screen to test the incoming signals of processor related functions. The signal
readings for these tests are on (1) or off (0). A valid test for a connected device is indicated by a (1) in the
test field. The following is an example of Processor Inputs:

Processor Inputs
Operator Switch 0
Attendant Key 0
Logic Door 0
Coin Drop Door 0
Main Door 0
Bill Val Door 0
Low NV Batt 1 0

Note: Some outputs shown may not be present on this machine.

OPEN DOOR M

Return Next
Exit
To Game Page
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Figure 5-11: Processor Inputs

The following table contains Processor Input labels:

Label Description

Operator Switch The momentary switch labeled TEST located on the front of the PC Assembly.

Attendant Key The locking switch located on the cabinet exterior. (Audit Key)

Logic Door Either of two monitored locks: CompactFlash™ door lock or the PC Assembly lock.

Coin Drop Door The switch located on the cabinet, where it is actuated by opening the coin drop
access door.

Main Door Any of the switches actuated when any door providing access to the interior of the
cabinet opens.

Bill Val Door The switch actuated by the door securing the cash box.

Low NV Batt 1 The battery at the location labeled HLDR1 on the processor board.

Input/Output Diagnostics MK2-AGLOT-0001 [B] 5 - 11


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

Processor Outputs
Use the Processor Outputs screen to test the outgoing signals of processor related functions. Access it
through the Next Page button icon on the Processor Inputs screen. Test individual devices by touching
the associated button icon, or touch the Auto Cycle button icon to automatically test each device. The
following is an example of Processor Outputs:

Processor Outputs

LED 3

Auto Cycle

Note: Some outputs shown may not be present on this machine.

OPEN DOOR M

Return Previous
Exit
To Game Page

Figure 5-12: Processor Outputs

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

5 - 12 MK2-AGLOT-0001 [B] Input/Output Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

Video Diagnostics
Video Diagnostics provides submenus for evaluation and adjustment of the display. The submenus display
single color screens for red, green, blue, and white for purity adjustments using the color adjustment
controls on the monitor. There are also submenus that display dot and graph patterns for proper screen
alignment using the positioning adjustment controls on the monitor. The following is an example of Video
Diagnostics:

Version Red Pending Status:


Accounting
Information Purity Setup Menu Entered

Input/Output Green
Diagnostics
Diagnostics Purity

Video Blue
History
Diagnostics Purity

Game Dot
Setup
Diagnostics Alignment

Com Port Graph


Commands
Diagnostics Alignment

Memory White
Diagnostics Temp

NYL Protocol
Diagnostics
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Return Open Door M


To Game

Figure 5-13: Video Diagnostics and Submenus

NOTE: This section does not include touch screen setup and touch screen
communication diagnostics. For more information, see Touch Screen Setup on
page 7-5 and Com Port Diagnostics on page 5-17.

Video Diagnostics MK2-AGLOT-0001 [B] 5 - 13


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

Color and Alignment Adjustment


NOTE: This guide does not show examples of the color and alignment adjustment screens.
A CRT monitor showing discoloration in the corners may require degaussing.
Contact Bally Customer Service for degaussing information.

If the following color, dot, and graph alignment tests are not successful, then adjust the monitor:

Red Purity, Green Purity, and Blue Purity


The entire screen appearing red, green, or blue and the depth of color being uniform indicates a successful
color test.

Dot Alignment
The Dot Alignment screen tests spatial configuration of the monitor pixels. All dots appearing in a
uniform horizontal and vertical grid across the entire screen indicates a successful test.

Graph Alignment
The Graph Alignment screen tests linear configuration of the video monitor. All lines appearing in a
uniform horizontal and vertical grid across the entire screen indicates a successful test.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


White Purity
A completely white screen with no color tint indicates a successful test.

5 - 14 MK2-AGLOT-0001 [B] Video Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

Game Diagnostics
NOTE: The availability of game diagnostics depends upon the game and the hardware
installed within the cabinet.

Game Diagnostics provides the ability to evaluate the game display or peripheral devices associated with a
game. The devices may include stepper motor reels, a wheel feature, an animated bezel, or illuminated
stepper reel paylines.
Use the Game Diagnostics screens to test the validity of game win combinations, based on the currently
configured pay table. A pay table is a chart of pay amounts for each winning combination and number of
credits bet. Touch the Pays and Free Spin PT button icons to access Pay table information.
The reel stop positions show above each reel on the screen. A reel stop is the position of the center line
symbol from the top of the reel strip (for example, 10/164 designates the tenth symbol from the 164 total
symbols on that specific reel). Position each symbol by touching the top or bottom symbol on the reel.
To perform the tests, position the symbols on the desired lines and touch the Select Lines, Bet Per Line
and Evaluate button icons as described in this section.

Game Diagnostics Screen


The following is an example of a Game Diagnostics screen:
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Pays Evaluate Select Lines Bet Per


Line

Total Bet
FreeSpinPT
(or Bet) (Win) Game Paytable

(Reel Stop) (Reel Stop) (Reel Stop) (Reel Stop) (Reel Stop)

(GAME DISPLAY)
(Line Selections)

(Line Selections)

Open Door M

Return
Exit
To Game

Figure 5-14: Game Diagnostics Screen

Game Diagnostics MK2-AGLOT-0001 [B] 5 - 15


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

Select Lines Button Icon


The Select Lines button icon selects the number of pay lines used to evaluate game wins. Each time the
Operator touches the button icon, the next pay line adds to the selection. Touching the button icon with
all pay lines selected restarts the process and only selects Pay Line 1.

Bet Per Line Button Icon


The Bet Per Line button icon increases the wager amount for each selected line. The total bet equals the
bet per line multiplied by the number of lines selected. For example, if selecting nine lines and betting
three credits for each line, then the total bet is 27 credits.

Evaluate Button Icon


The Evaluate button icon causes the program to evaluate the possible winning combinations, based on
selected parameters, and calculates the cumulative game win.

Pays Button Icon


A Pays button icon is available on some games. Touching the button icon displays a pay table that is
identical to the pay table viewed by players on the main game screen. Use the pay table to interpret
winning game combinations based on credits bet and lines played.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

5 - 16 MK2-AGLOT-0001 [B] Game Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

Com Port Diagnostics


The Com Port Diagnostics screen provides the ability to view information received and transmitted
through the communication ports.

Version Pending Status:


Accounting
Information Setup Menu Entered

Input/Output
Diagnostics
Diagnostics

Video
History
Diagnostics

Game
Setup
Diagnostics

Com Port
Commands
Diagnostics

Memory
Diagnostics

NYL Protocol
Diagnostics

Return Open Door M


To Game
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Figure 5-15: Com Port Diagnostics

Com Port Diagnostics MK2-AGLOT-0001 [B] 5 - 17


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

The Com Port Diagnostics screen provides statistics for the number of packets transmitted and received
for each communication port available, as well as the active control lines. The Com Port Diagnostics
screen provides the following information for all communications ports:
• The COM port designation (for example, tty000 is COM port 0).
• The communications speed used by this port (for example, 9600 Baud).
• The number of packets transmitted since the machine was last rebooted (TX).
• The number of packets received since the machine was last rebooted (RX).
The following is an example of the Com Port Diagnostics screen:

Comm Port Diagnostics


tty M0: tx:1101 rx:1919 RTS/CTS/DTR
tty M1: tx;1548 rx:22324
tty M2: tx:1101 rx:1919 RTS/CTS/DTR
tty M3: tx;1548 rx:22324
tty M4: tx:1101 rx:1919 RTS/CTS/DTR
tty M5: tx;1548 rx:22324
tty M6: tx:1101 rx:1919 RTS/CTS/DTR
tty M7: tx;1548 rx:22324

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Open Door M

Return
Analyzer Exit
To Game

Figure 5-16: Com Port Diagnostics

The following table contains Comm Port Diagnostics labels:

Label Description

tty M0—M7 Terminal Type (UNIX) Ports 0—7

tx (number) Number of Packets Transmitted

rx (number) Number of Packets Received

RTS/CTS/DTR Communication control line mnemonic: RTS=ready to send, CTS=clear to send,


DTR=data terminal ready

5 - 18 MK2-AGLOT-0001 [B] Com Port Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

The Analyzer button icon provides additional information for a selected port. Touching the UART Port
field advances to the next communication port. The Counts button icon returns to the previous Com Port
Diagnostics screen. The Pause button icon stops the display of data for review. When the display is
stopped, the Pause button icon changes to Continue. Touching the Continue button icon restarts the
display of data. The following is an example of the Com Port Diagnostics Analyzer screen:

Com Port Diagnostics

UART Port 1
RX: 84 04 00 00 71 03 21 20 86 56 10 10 74 02 21 06 09 02 84 52 10 10 72 00 21 06 09 02 62 10 10 72 02 89
TX 00 00 00 00
RX: 60 48 10 10 74 01 20 21 09 06 02 62 52 10 10 72 00 21 20 06 06 09 02 62 10 10 72 72 56 10 68 22
TX: 00 00 00 00

Return
Counts Pause Exit
To Game

Figure 5-17: Com Port Diagnostics Analyzer


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

The following table contains Com Port Diagnostics labels:

Label Description

UART Port One of eight (0-7) communication ports.

RX Data received. The data displays in hexadecimal with a white font.

TX Data transmitted. The data displays in hexadecimal with a black font.

Com Port Diagnostics MK2-AGLOT-0001 [B] 5 - 19


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

COM Port Screen Indications and Troubleshooting

NOTE: To report problems accurately to Bally Customer Service, provide the


communication port information displayed. Bally Customer Service uses the
communication port information to diagnose system communication errors.

The following table contains communication port assignment descriptions:

Port Assignment Troubleshooting Information*

COM Port 0 Touch Screen Verify that the data changes when the screen is touched.

COM Port 1 Not used. —

COM Port 2 Bill Acceptor Verify that both TX (packets transmitted) and RX (packets received)
messages exist. The presence of both TX and RX messages indicate that
the Bill Acceptor and the processor are communicating.

COM Port 3 Printer The communication data displayed may vary depending upon the
selected printer. To translate the communication data, contact Bally
Customer Service. For additional information, see the manufacturer
specification manual for the selected printer.

COM Port 4 Card Reader If the machine contains a card reader for player loyalty club
participation, then verify that both TX (packets transmitted) and RX

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


(packets received) messages exist. The presence of both TX and RX
messages indicate that the card reader and the processor are
communicating.

COM Port 5 Game Controller The communication data is specific to the communication device (for
(for example, example, Lottery Game Controller). All messages transmitted from the
Lottery Game controller appear on the screen, regardless of the machine destination.
Controller) Only those messages that are sent from this machine appear.
The message values are interpreted as follows:
First two digits of message (55) - Beginning of message
Next two digits of message - Address of game
Last two digits of message (aa) - End of message

COM Port 6 Not used. —

COM Port 7 Not used. —

* The communication data displays in hexadecimal notation.

5 - 20 MK2-AGLOT-0001 [B] Com Port Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

Memory Diagnostics
The Memory Diagnostics screen displays the size of memory installed in the system and the amount of the
memory available, as shown in the following example:

Memory Diagnostics
pid rss vsz majfit minfit fname
340 13644 24120 442 55835 video
342 852 4056 200 20 timer
354 61216 64428 218 15219 sound
355 5984 14520 1282 1164 gamemgr
357 3556 42996 854 50 adgrans
358 1104 6312 258 30 lo.lucy
385 11756 21936 3048 300 gameApp

total used free buffers cached


Mem: 506884 198300 308584 2492 95012
-/+ buffers/ cache: 100796 406098

Open Door M

Return
Print Exit
To Game

Figure 5-18: Memory Diagnostics


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Memory Diagnostics MK2-AGLOT-0001 [B] 5 - 21


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

NYL (New York Lottery) Protocol Diagnostics


NOTE: The NYL Protocol Diagnostics menu items only appear for the New York Lottery
Jurisdiction.

The NYL Protocol Diagnostics button icon provides host, machine, and game information received from
the host for the New York Lottery.
The Site Controller Values screen provides machine and game information received from the host. The
machine and host values must be identical. Touching the Next button icon in the Site Controller Values
screen provides access to the Site Controller Attributes Screens.

TIP: To assist in troubleshooting system errors, take a digital picture of the screens.

The following is an example of the Site Controller Values screen:

Site Controller Values

Server IP Address N/A


Server Port 1
Instance ID 1
Local Transaction ID 0

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Session Balance 0
Session ID 1
Cash Balance 0
Coupon Balance 0
Session In Progress No
Player Logged In No
Last Transaction Type Unknown
Last Transaction Value

Last Failed Connection Unavailable


Last Succeed Lookup Unavailable
Last Failed Lookup 06/04/2006 14:36:09
Failed Lookup Count 5

Open Door M

Return
Next >> Exit
To Game

Figure 5-19: Site Controller Values Screen

5 - 22 MK2-AGLOT-0001 [B] NYL (New York Lottery) Protocol Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 5: Diagnostics

The Site Controller Attributes screens provide host information contained in the machine. The machine
and host values must be identical. The following are examples of the Site Controller Attributes screens:

Site Controller Attributes

devMGAMBillAcceptorEnabled True
inlMGAMAutoPlay False
sysMGAMKeepAliveInternal 3

sysMGAMConnectionTimeout 6
sitMGAMVoucherSeurityLimit 100000000
sitMGAMSessionBalanceLimit 60000
sitMGAMMessageCompressionThreshold 400

sitMGAMMLocationName
Company Name
sitMGAMLocationAddress
Address, City Name, NY XXXXX
sitMGAMVoucherExpiration

Open Door M

Return
<< Prev Next >> Exit
To Game

Site Controller Attributes


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

insMGAMPlayerTrackingPoints 0
insMGAMPenniesPerPoint 0

inlGameDescription
appMGAMVersionName 10529Aos.gen3.ny2.01.13
insMGAMPromotionalInfo
devMGAMGameFailures 0
devMGAMGames 0

Open Door M

Return
<< Prev Exit
To Game

Figure 5-20: Site Controller Attributes Screens

NYL (New York Lottery) Protocol Diagnostics MK2-AGLOT-0001 [B] 5 - 23


Chapter 5: Diagnostics Alpha Game Platform® Setup and Operation for Lottery Systems

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

5 - 24 MK2-AGLOT-0001 [B] NYL (New York Lottery) Protocol Diagnostics


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 6
History

History
History provides logs of recent game and machine events. The information includes the ability to recall
previous games played, bill and coin acceptor transactions, and all changes of the operational state. Use
the Game Play History button icon to verify the outcomes of the last 20 games played. The other button
icons access statistical logs of game and machine events. The submenus are Game Play History, Event
History, Game Event History, Money In-Out History, Card History, and NYL Error History.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

NOTE: The available submenus depend upon the Jurisdiction, games, and hardware
installed within the cabinet. The date and currency formats shown on screens may
vary, depending upon the Jurisdiction. For more information, see Date and
Currency Formats on page 3-8.

The following is an example of the History menu:

Game Play Pending Status:


Accounting
History Setup Menu Entered

Event
Diagnostics
History

Game Event
History
History

Money In-Out
Setup
History

Card
Commands
History

NYL Error
History

Return Open Door M


To Game

Figure 6-1: History Menu

History MK2-AGLOT-0001 [B] 6-1


Chapter 6: History Alpha Game Platform® Setup and Operation for Lottery Systems

History Screen Navigation


The History screens may display the following navigational button icons:
• Next Page – advances to the subsequent history screen
• Previous Page – returns to the preceding history screen
• Return to Game – returns to the Game Play screen
• Exit – returns to the Main menu

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

6-2 MK2-AGLOT-0001 [B] History


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 6: History

Game Play History


Game Play History displays the 20 most recently played games to accurately reconstruct and verify the
results of each game, including special features such as free spins. The type of information depends upon
the game installed. The game information (for example, game name, denomination, date, amount bet, and
amount won) displays in white text at the bottom of the screen.

CAUTION: The game only stores information from the last 20 games played. When
reconstructing the current result across multiple machines, use the Out of
Service function to remove machines from revenue operation. For more
information, see Out of Service on page 7-3 or Out of Service on page 2.

The game screen displays the date and time of game completion, the number of credits bet, the winning
pay line combinations, the cumulative game win, and the final credits on the game.
Use the Prior Game (or Previous Game) and Next Game button icons to navigate between successive
game screens. If the Next Game button icon does not show, then the game is the most recent of the 20
games. If the Prior Game (or Previous Game) button icon does not show, then the game is the oldest of
the 20 games.
In the example listed below, the player bet five credits per line on nine lines for a total bet of 45 credits.
One line had a winning pay combination of 12,500 credits. There are no additional line pays, so the
cumulative win is also 12,500 credits. The game shown is the most recent game because there is no Next
Game button icon. The following is an example of the Game Play History for a 4 Alarm Bonus game:
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

4 Alarm Bonus 94a Open Door M

Jackpot Hand Paid Win Credits:


Denom: $0.25 500
1 of 25
Return To Bet: 45 Previous 03/29/2006 Collected:
Win: 12500 10:14:25 125 Exit
Game Game

Figure 6-2: Last Game of 4 Alarm Bonus™

Game Play History MK2-AGLOT-0001 [B] 6-3


Chapter 6: History Alpha Game Platform® Setup and Operation for Lottery Systems

Event History
Event History is a chronological listing of 200 events or exceptions. The Event History button icon
provides event logs for viewing. An event is a specific action of input or output coming to or from a
component within the system, such as, routine status conditions (Main Door Open), procedural or
security (Setup Menu Entered), or error conditions that prevent game play (Denomination Not Set).

CAUTION: The game only stores information from the last 20 games played. When
reconstructing the current result across multiple machines, use the Out of
Service function to remove machines from revenue operation.For more
information, see Out of Service on page 7-3 or Out of Service on page 2.

TIP: To troubleshoot, use the Event History logs. For more information, see
Troubleshooting on page 13-1.

The following is an example of Event History.

Event History
03/29/2006 02:07:03 Power Up Restart
03/29/2006 02:07:03 Main Door Open Device ID = 19 Hex
03/29/2006 02:07:03 Protocol Off Line Device Code = 0 Hex
03/29/2006 02:07:04 Ticket Printer Com Error Device Code = 1 Hex
03/29/2006 02:07:05 Setup Menu Entered

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Open Door M

Return To Print Next Page


Exit
Game

Figure 6-3: Event History

6-4 MK2-AGLOT-0001 [B] Event History


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 6: History

List of Events
The following table lists events logged in the Event History screen:

NOTE: The events logged depend upon the Jurisdiction.

List of Events

Event

Bill Rejection Limit Exceeded

BillVal Acceptor Jam


BillVal Acceptor Jam Cleared

BillVal Com Error

BillVal Com Error Cleared

BillVal Device Error

BillVal Device Error Cleared

BillVal Door Closed


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

BillVal Door Open


BillVal Stacker Closed

BillVal Stacker Full

BillVal Stacker Full Cleared


BillVal Stacker Jam

BillVal Stacker Jam Cleared

BillVal Stacker Open

BillVal Tamper

BillVal Tamper Cleared

Cash Out Hand Pay Cleared


Cash Out Hand Pay Lockup

Coin Acceptor Device Error

Coin Acceptor Device Error Cleared

Coin Acceptor Jam

Coin Acceptor Jam Cleared

Coin Acceptor Tamper

Event History MK2-AGLOT-0001 [B] 6-5


Chapter 6: History Alpha Game Platform® Setup and Operation for Lottery Systems

List of Events

Event

Coin Acceptor Tamper Cleared


Denomination Not Set

Denomination Set

Drop Confirmation Closed


Drop Confirmation Opened

End of Game

Gaming Rules Not Loaded

Hard Meter 1 Connected


Hard Meter 1 Disconnected

Hard Meter 2 Connected

Hard Meter 2 Disconnected


Hard Meter 3 Connected

Hard Meter 3 Disconnected

Hopper Device Error

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Hopper Device Error Cleared

Hopper Empty

Hopper Empty Cleared

Hopper Full

Hopper Full Cleared

Hopper Jam
Hopper Jam Cleared

Hopper Runaway

Hopper Runaway Cleared


Hopper Tamper

Hopper Tamper Cleared

Logic Door Closed


Logic Door Open

Main Door Closed

Main Door Open

6-6 MK2-AGLOT-0001 [B] Event History


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 6: History

List of Events

Event

Nvram Battery Low


Nvram Battery Ok

Pay Win Hand Pay Cleared

Pay Win Hand Pay Lockup


Power Up Restart

Ready After Restart

Setup Menu Entered

Start of Game
Touch Screen Com Error

Touch Screen Com Error Cleared

Valid Bill Cleared Rejection Count


Wrong Bill Validator Type

Wrong Ticket Printer Type


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Event History MK2-AGLOT-0001 [B] 6-7


Chapter 6: History Alpha Game Platform® Setup and Operation for Lottery Systems

Game Event History


The Game Event History log is a chronological listing of game related events. The events recorded depend
upon the games installed in the cabinet. The following is an example of Game Event History:

Game Event History


(Game Event History information will display.)

Open Door M

Return
Exit
To Game

Figure 6-4: Game Event History

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

6-8 MK2-AGLOT-0001 [B] Game Event History


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 6: History

Money In-Out History


Money In-Out History provides submenus for viewing records for bills accepted, hopper payments,
Attendant payments, tickets accepted and dispensed, and bonus credits awarded. The following is an
example of the Money In-Out History submenu:

Game Play Bill Acceptor Pending Status:


Accounting
History History Setup Menu Entered

Event Cash Out


Diagnostics
History History

Game Event Hand Pay


History
History History

Money In-Out Ticket In


Setup
History History

Card Ticket Out


Commands
History History

NYL Error
History

Return Open Door M


To Game
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Figure 6-5: Transaction History and Submenus

Money In-Out History MK2-AGLOT-0001 [B] 6-9


Chapter 6: History Alpha Game Platform® Setup and Operation for Lottery Systems

Bill Acceptor History


The Bill Acceptor History screen shows the most recent 20 Bill Acceptor currency transactions. The basis
of this log is Cash In events, dates, and times. The appropriate currency symbol identifies the amount. For
example, if the currency type is euro, then the euro symbol € displays. The information includes the date,
time, and the amount of the bill. The following is an example of Bill Acceptor History:

Bill Acceptor History


03/29/2006 13:37:39 Cash In Bill Amount = $5.00
03/29/2006 13:37:39 Cash In Bill Amount = $5.00
03/29/2006 13:37:39 Cash In Bill Amount = $20.00
03/29/2006 13:37:39 Cash In Bill Amount = $10.00
03/29/2006 13:37:39 Cash In Bill Amount = $20.00
03/29/2006 13:37:39 Cash In Bill Amount = $5.00
03/29/2006 13:37:39 Cash In Bill Amount = $5.00
03/29/2006 13:37:39 Cash In Bill Amount = $5.00
03/29/2006 13:37:39 Cash In Bill Amount = $5.00
03/29/2006 13:37:39 Cash In Bill Amount = $100.00

Open Door M

Return
Exit
To Game

Figure 6-6: Bill Acceptor History

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

6 - 10 MK2-AGLOT-0001 [B] Money In-Out History


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 6: History

Cash Out History


Cash Out History provides the time, date, and the amount of credits redeemed. The appropriate currency
symbol identifies the amount. For example, if the currency type is euro, then the euro symbol € displays.
The following is an example of Cash Out History:

Cash Out History


03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $5.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $5.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $2.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $10.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $20.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $5.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $5.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $5.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $5.00
03/29/2006 13:37:39 Cash Out Complete Cash Out Amount = $100.00

Open Door M

Return
Exit
To Game

Figure 6-7: Cash Out History


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Money In-Out History MK2-AGLOT-0001 [B] 6 - 11


Chapter 6: History Alpha Game Platform® Setup and Operation for Lottery Systems

Hand Pay History


Hand Pay History provides the transaction number, time, date, and the amount of credits removed from
the machine by the Audit Key switch. A Hand Pay is a payment made to a player by an Attendant. A Hand
Pay does not include money dispensed from the gaming machine.
Hand Pays can result from a machine malfunction, or by operational policy that limits amounts dispensed
by the machine. Each Hand Pay generates the following two entries: Lockup (when the machine enters a
lockup condition) and Cleared (when an Attendant releases the lockup).
The appropriate currency symbol identifies the amount. For example, if the currency type is euro, then the
euro symbol € displays. The following is an example of Hand Pay History:

Hand Pay History


03/29/2006 13:37:39 Cash Out Hand Pay Lockup Cash Out Amount = $46.75
03/29/2006 13:44:21 Cash Out Hand Pay Cleared Cash Out Amount = $46.75
03/29/2006 14:23:40 Pay Win Hand Pay Lockup Win Amount = $46.75
03/29/2006 14:30:22 Pay Win Hand Pay Cleared Win Amount = $46.75

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Open Door M

Return
Exit
To Game

Figure 6-8: Hand Pay History

6 - 12 MK2-AGLOT-0001 [B] Money In-Out History


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 6: History

Ticket In History
The Ticket In History screen lists tickets accepted by the Bill Acceptor. The information for the last 35
tickets accepted includes the date, time, validation (barcode) number, and the amount. The appropriate
currency symbol identifies the amount. For example, if the currency type is euro, then the euro symbol €
displays. Each successful ticket transaction logs three events. The first event indicates that the system
accepted the ticket. The second event indicates that the game accepted the ticket and will stack it in the bill
stacker. The third event indicates that the ticket has been stacked in the bill stacker and the cash amount of
the ticket will be credited to the player.

NOTE: On some screens, a ticket may also be known as a voucher, depending upon the
Jurisdiction. In this guide, a voucher is a ticket from a video lottery terminal
redeemable for cash. For more information, see your Bally Technologies Glossary
(MK5-SVMOD-0004).

The following is an example of a successful ticket transaction in the Ticket In History:

Ticket In History
03/29/2006 20:37:26 Processing Ticket In ID 101002050002347469
Reason: Ticket accepted by GC Processing
03/29/2006 20:37:26 Ticket In ID 101002050002347469
Reason: Ticket ready to stack
03/29/2006 20:37:28 Ticket In Processing Complete Amount = $429.02
(No additional information)
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Open Door M

Return
Exit
To Game

Figure 6-9: Ticket In History

Money In-Out History MK2-AGLOT-0001 [B] 6 - 13


Chapter 6: History Alpha Game Platform® Setup and Operation for Lottery Systems

Ticket Out History


The Ticket Out History lists tickets and receipts dispensed by the gaming machine. The information for
the last 35 tickets and receipts dispensed includes date, time, event, validation (barcode) number, and
amount. The appropriate currency symbol identifies the amount. For example, if the currency type is
euro, then the euro symbol € displays. The following is an example of Ticket Out History:

Ticket Out History


03/29/2006 13:37:39 Cash Out Ticket Printed 100103050000171917 Amount = $5000.00
03/29/2006 13:44:21 Cash Out Ticket Printed 100103050000171956 Amount = $250.75
03/29/2006 14:18:20 Cash Out Ticket Printed 100103050000171980 Amount = $2.50

Open Door M

Return
Exit
To Game

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Figure 6-10: Ticket Out History

6 - 14 MK2-AGLOT-0001 [B] Money In-Out History


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 6: History

Card History
The Card History Screen lists information for player cards. An entry is created when a player card is
inserted or removed. The following is an example of Card History:

Card History
(Card History information will display.)

Open Door M

Return
Exit
To Game

Figure 6-11: Card History


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Card History MK2-AGLOT-0001 [B] 6 - 15


Chapter 6: History Alpha Game Platform® Setup and Operation for Lottery Systems

NYL (New York Lottery) Error History


NOTE: The NYL Error History menu items only appear for the New York Lottery
Jurisdiction.

The NYL Error History screen displays error information for the host and machine communication
protocol, ticket barcode, player loyalty club card, and Attendant card for the New York Lottery. The
following is an example of the Site Controller Values screen:

Site Controller Values

03/05/2006 17:45:42 Validate Voucher SRC_BarcodeNotFound


03/05/2006 17:45:48 Validate Voucher SRC_BarcodeNotFound

Open Door M

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return
Exit
To Game

Figure 6-12: Site Controller Values

6 - 16 MK2-AGLOT-0001 [B] NYL (New York Lottery) Error History


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 7
Setup

Setup Menu
The Setup Menu contains options that must be set or configured before the machine is operational. The
setup menu for Operators contains all configurable options. The setup menu for Attendants contains a
limited number of options. For more information, see System Menus on page 3-1.

NOTE: The available submenus depend upon the Jurisdiction, games, and hardware
installed within the cabinet.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Setup Menu MK2-AGLOT-0001 [B] 7-1


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Operator Setup Menu


The submenus found in the Operator Setup Menu are Out of Service, Touch Screen Setup, Sound Setup,
Printer Setup, Game Attributes, Machine Setup, and Credit Setup.

Out of Pending Status:


Accounting
Service Setup Menu Entered

Touch Screen
Diagnostics
Setup

Sound
History
Setup

Printer
Setup
Setup

Game
Commands
Attributes

Machine
Setup

Credit
Setup

Return Open Door M


To Game

Figure 7-1: Setup Menu (Operator)

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Attendant Setup Menu
The submenus found in the Attendant Setup Menu are Out of Service, Touch Screen Setup, Sound Setup,
and Printer Setup. All other setup menu items do not display in the Attendant menu.

Out of Pending Status:


Accounting
Service Attendant Menu Entered

Touch Screen
Diagnostics
Setup

Sound
History
Setup

Printer
Setup
Setup

Commands

Return Open Door M


To Game

Figure 7-2: Setup Menu (Attendant)

7-2 MK2-AGLOT-0001 [B] Setup Menu


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

Out of Service
The Out of Service function removes the machine from revenue operation without modifying the
hardware, disabling components, or switching off the power. After activation, a message displays until the
machine returns to service by turning the Audit key.

NOTE: The Out of Service menu item may be listed in the Commands Menu, depending
upon the Jurisdiction. For more information, see Out of Service on page 8-2.

Out of Pending Status:


Accounting
Service (Setup or Operator) Menu Entered

Touch Screen (Status or Error Messages)


Diagnostics
Setup

Sound
History
Setup

Printer
Setup
Setup

Game
Commands
Attributes

Machine
Setup

Credit
Setup

Return
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

To Game Open Door M

Figure 7-3: Out of Service

Touching the Out of Service button icon presents the Out of Service Selection screen as shown in the
following example:

~ Out of Service Selection ~

Open Door M

Return
Set Exit
To Game

Figure 7-4: Out of Service Selection

Out of Service MK2-AGLOT-0001 [B] 7-3


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Touching the Set button icon displays the Out of Service screen. The following is an example of an Out of
Service screen:

CLOSURE M GAME OVER OPEN DOOR M

~ OUT OF SERVICE ~

Figure 7-5: Out of Service Display

Turning the Audit key returns the machine to service.


The language shown may vary, depending upon the Jurisdiction. For example, the Out of Service screen
for the Austria Lottery displays “~ Gerät außer Betrieb ~”.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

7-4 MK2-AGLOT-0001 [B] Out of Service


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

Touch Screen Setup


The touch screen senses capacitive changes when an area contacts human skin and sends the horizontal
and vertical positioning coordinates to the MPU. Calibration assures accurate positioning in relation to
the button icons on the screen. Touching the Touch Screen Setup button icon provides the opportunity to
validate the calibration of the screen and presents calibration instructions as shown in the following
examples:

~ Touchscreen Calibration ~

Before entering “calibrating” center this window


on the monitor screen.

Turn “key-switch” to calibrate.

Press ‘start’ to exit.

Open Door M

Return Test
Exit
To Game Touch Screen

Figure 7-6: Touchscreen Calibration Screen


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

NOTE: When the main door is closed, access the Touchscreen Calibration screen by
turning the Audit Key twice. This section does not include color and screen
alignment. For more information, see Video Diagnostics on page 5-13.

Touch Screen Setup MK2-AGLOT-0001 [B] 7-5


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Test Touch Screen


The Test Touch Screen button icon provides a submenu to verify calibration accuracy. The machine is
enabled to mark each touched area, as shown in the following example. Each touch is indicated at the
point of contact. If marks do not appear at the point of contact, then use the touch screen calibration
screens to restore proper operation.

~ Touchscreen Test ~

Turn “key-switch” to exit

Open Door M

Figure 7-7: Touch Screen Test

NOTE: There is a limit to the number of marks that can display at one time. After reaching

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


capacity, new marks display while old marks no longer display.

Touch Screen Calibration


Turning the Audit key presents the touch screen calibration screens. Follow the on-screen instructions to
calibrate the touch screen. The following are examples of the touch screen calibration screens:

~ Touchscreen Test ~

Touch at the cross.

+ Open Door M

Figure 7-8: Touch Screen Test, Screen One of Three

7-6 MK2-AGLOT-0001 [B] Touch Screen Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

~ Touchscreen Test ~

Touch at the cross.

Open Door M

Figure 7-9: Touch Screen Test, Screen Two of Three

~ Touchscreen Test ~
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Turn “key-switch” to exit.

Open Door M

Figure 7-10: Touch Screen Test, Screen Three of Three

Touch Screen Setup MK2-AGLOT-0001 [B] 7-7


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Sound Setup
Sound Setup presents controls to set the volume and other qualities of audio. The screen displays the
current settings, which adjust by moving the slide controls. Touch the channel control bar and move it up
to increase volume and move it down to decrease the volume. Touching the area between the channel
controls adjusts both channels simultaneously. The values below each slide control indicate volume
ranges. The values for the volume number range from 0 to 100 and are set in increments of five. Touch the
Save button icon to save the new settings. The following is an example of Sound Setup:

~ Volume Setup ~

Master Wave

Open Door M

30 30 30 30

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return to
Save Exit
Game

Figure 7-11: Volume Setup Screen

The following table describes volume controls:

Control Function

Master Master volume control for the game. Note that the volume may also be adjusted on
the audio amplifier board.

Wave Volume control for wave sound files.

NOTE: If the audio amplifier board in the machine contains a volume control knob, then
it may also be used to adjust the volume. This feature depends upon the machine
configuration. Machine configurations may vary.

7-8 MK2-AGLOT-0001 [B] Sound Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

Printer Setup
Printer Setup provides an opportunity to identify the printer. Touching the Printer Setup button icon
presents a screen similar to the following example:

NOTE: Default values for the Printer Setup screen may vary, depending upon the
Jurisdiction.

~ Printer Setup ~
Printer Type not set

Printer Firmware Revision unknown

Printer Information unknown

Printer Ticket Size short

Player Warning Sound off


Save/Apply

Player Warning Message off

Ticket Sensor Delay 2

Ticket Sensor Duration 10


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Open Door M

Return
Exit
To Game

Figure 7-12: Printer Setup Screen, with Default Values

Touching the active field scrolls the available settings. For example, touching the Printer Ticket Size
provides two available settings, long or short. Each field must have an entry. Touching the Save/Apply
button icon records all selections to the machine memory.

Printer Setup MK2-AGLOT-0001 [B] 7-9


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

The following table describes the Printer Setup labels:

Label Default Description

Printer Type Not Set Sets the printer type that is installed in the system. Touching this field scrolls
through the available settings.

Printer Ticket Size Short Sets the ticket paper stock size used in the printer. In some jurisdictions this
setting does not have to be changed because the ticket size is set when the
machine is enrolled. For more information, see Ticket Types on page 10-1.

Player Warning Sound Off Sets the warning sound on or off. The Player Warning Sound is used to control
the sound when a ticket has been printed and the machine is waiting for the
player to remove it from the printer.
If the Player Warning Sound is set to off, then no sound is produced.
If the Player Warning Sound is set to on, then the machine will produce a
warning sound when a ticket has been printed and the player has not
removed it.

Player Warning Message Off Sets a warning message on or off. The Player Warning Message is used to
control a warning message when a ticket has been printed and the machine is
waiting for the player to remove it from the printer.
If the Player Warning Message is set to off, then no warning message is
produced.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


If the Player Warning Message is set to on, then the machine will produce a
warning message when a ticket has been printed and the player has not
removed it.

Ticket Sensor Delay 2 Sets a delay time period in seconds before producing a warning sound or
message. The Ticket Sensor Delay is used to control the time elapsed between
the printing of a ticket and the production of warning sounds and messages
when a ticket has been printed and the machine is waiting for the player to
remove it from the printer.
When a ticket is waiting for the player, the machine will wait for the specified
number of seconds before initiating a warning.

Ticket Sensor Duration 10 Sets a time period in seconds for the duration of warning sounds or messages
before they are automatically stopped. The Ticket Sensor Duration is used to
control the duration of warning sounds or messages before they are
automatically stopped when a ticket has been printed and the machine is
waiting for the player to remove it from the printer.
If the Ticket Sensor Duration is greater than zero, then the warning sounds or
messages will stop after the specified duration, even if the ticket has not been
removed.
If the Ticket Sensor Duration is set to zero, then the warning sounds or
messages will not stop until the ticket is removed.

7 - 10 MK2-AGLOT-0001 [B] Printer Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

Game Attributes
Game Attributes provides an opportunity to enable special game features.

NOTE: Some games do not have configurable features. If the game does not have any
configurable features, then no items will display in the Game Attribute screen.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Game Attributes MK2-AGLOT-0001 [B] 7 - 11


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Machine Setup
Machine Setup provides the Serial No. Setup, IP Setup, NYL Setup, SDG Protocol, Tilt Setup, Clock Setup,
and Progressive Setup submenus to enter identification numbers into memory and to provide protocol
configuration. The following is an example of Machine Setup:

CAUTION: Configure the serial number before enrolling the game in a player accounting
system.

Out of Serial No. Pending Status:


Accounting
Service Setup Setup Menu Entered

Touch Screen IP
Diagnostics
Setup Setup

Sound NYL
History
Setup Setup

Printer SDG
Setup
Setup Protocol

Game Tilt
Commands
Attributes Setup

Machine Clock
Setup Setup

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Credit Progressive
Setup Setup

Return Open Door M


To Game

Figure 7-13: Machine Setup and Submenus

7 - 12 MK2-AGLOT-0001 [B] Machine Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

Serial No. Setup


Serial No. Setup provides the opportunity to enter a serial number for the cabinet. The serial number is a
unique identifier for a specific machine. The embossed serial number is on the manufacturer
identification plate affixed to the cabinet. The value entered for Serial Number will remain in memory,
and can be retrieved remotely if the cabinet is connected to a network. The following is an example of
Serial No. Setup:

~ Serial No. Setup ~


Serial Number: Set Serial

~Machine Serial Number Not Set~

Open Door M

Return
Exit
To Game
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Figure 7-14: Serial No. Setup Screen

Touching within the number field presents a keypad for entering a number, as shown in the following
example:

~ Serial No. Setup ~

Serial Number
Serial Num Set Serial
123456

7 8 9 Back

4 5 6 Clear

1 2 3 Cancel

, 0 . Enter
~ er Not Set~

Open Door M

Return
Exit
To Game

Figure 7-15: Serial No. Setup Screen, Entry of Serial Number

Machine Setup MK2-AGLOT-0001 [B] 7 - 13


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Use the keypad to type in the serial number listed on the machine. Touching the keypad Enter button icon
places the keypad entry into the field as shown in the following example:

~ Serial No. Setup ~


Serial Number: 000000123456 Set Serial

~Machine Serial Number Not Set~

Open Door M

Return
Exit
To Game

Figure 7-16: Serial No. Setup Screen, Data Entered into Field

Upon entering a value into the active field, the Set Serial button icon becomes active. Touching the Set
Serial button icon at the right of the entry saves the entry. After saved, the entry can not be changed
without a RAM Clear. For more information, see RAM Clear on page 2-3.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

7 - 14 MK2-AGLOT-0001 [B] Machine Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

IP Setup
IP Setup provides an opportunity to identify the network IP settings. Touching the IP Setup button icon
presents a screen similar to the following example:

~ Machine IP Setup ~
Interface Name eth0

Hardware Address

IP Address
Save/Apply
IP

Subnet Mask 255.255.255.0

Gateway 0.0.0.0

Speed Auto
Duplicate
IP Check

Duplex Half

Open Door M
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Return
Exit
To Game

Figure 7-17: Machine IP Setup, Displayed with Default Values

Touch each field to select values or access a keypad to enter the corresponding network IP setting. Each
field must have an entry. Touching the Save/Apply IP button icon records all of the selections to the
machine memory.
Touching the Duplicate IP Check button icon verifies that the IP Address specified is not already in use
by another machine. If the address is unique, then the Duplicate IP Check will complete successfully with
the following message: “~Interface configuration up~”. If the address is in use by another machine, then
the Duplicate IP Check will complete with the following message: “~Duplicate Address Detected~”.

Machine Setup MK2-AGLOT-0001 [B] 7 - 15


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

The following table describes the IP Setup labels:

Label Default Value Description

Interface Name eth0 The interface name is the name of the interface used to communicate
between the machine and the system and game controller. Ethernet
connections require an interface name. The interface name is pre-configured
for the specific machine hardware. The interface name can not be changed.

Hardware Address — The hardware address is read from the Network Interface Card (NIC). This field
is also known as the MAC address. The hardware address can not be changed.

IP Address — The IP Address is the unique address of the machine when attached to a
TCP/IP network. The IP Address is established by the network administrator.
The IP Address must be set if the machine is using an Ethernet connection.
The IP address does not require setting if the machine is using an RS-485
connection.

Subnet Mask 255.255.255.0 The Subnet Mask is associated with the IP Address. Use it to specify the
subnetwork to which the IP Address belongs. The Subnet Mask depends
upon the network configuration established by the network administrator.
The Subnet Mask must be set if the machine is using an Ethernet connection.
The Subnet Mask does not require setting if the machine is using an RS-485
connection.

Gateway 0.0.0.0 The gateway is associated with the IP Address. Use it to specify a route for

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


protocol traffic to an external network. The gateway depends upon the
network configuration established by the network administrator. The
gateway setting applies only if the machine uses an Ethernet connection. The
gateway is optional, if the configuration does not require it. The gateway
does not require setting if the machine is using an RS-485 connection.

Speed Auto The speed is the communication speed of the Ethernet connection. Set the
speed to Auto (automatically negotiated), 10 MB/second, or 100 MB/second.

Duplex Half There is an association between the duplex and the speed setting. The
duplex setting can be either full or half. The duplex setting does not apply
when the speed setting is Auto.

7 - 16 MK2-AGLOT-0001 [B] Machine Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

NYL (New York Lottery) Setup


NOTE: The NYL Setup menu items only appear for the New York Lottery Jurisdiction.
Use either the default values or values specified by Bally Customer Service.

NYL Setup provides an opportunity to configure the broadcast mask and lookup port for the New York
Lottery. The broadcast mask restricts IP addresses to the broadcast. The lookup port is the User Datagram
Protocol (UDP) broadcast port used for contacting directory service. The following is an example of New
York Lottery Setup:

~ New York Lottery Setup ~

Broadcast Mask: 0 . 0 . 0 . 0

Lookup Port: 22046

Save

~New York lottery configuration~


Open Door M

Return
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Exit
To Game

Figure 7-18: New York Lottery Setup Screen

Touch each field to select values or access a keypad to enter the corresponding NYL setting. Each field
must have an entry. Touching the Save button icon records all of the selections to the machine memory.
The following is an example of the keypad displayed:

~ New York Lottery Setup ~

Dotted Decimal
Broadcast M 0.0
123456

7 8 9 Back
Lookup Por 22046
4 5 6 Clear

1 2 3 Cancel Save

~ , 0 . Enter iguration~

Open Door M

Return
Exit
To Game

Figure 7-19: New York Lottery Setup Screen, Entering the Broadcast Mask

Machine Setup MK2-AGLOT-0001 [B] 7 - 17


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

SDG Protocol
Touching the SDG Protocol button icon provides an opportunity to enter information about the system
and to enroll the machine in a gaming network. Enrolling the machine in a gaming network allows it to
send and receive ticket validation, financial, and game information. The contents of the configuration
menu depend on the mode of operation (RS-485 or Ethernet). Ethernet is the default mode of operation.
Touch the field next to each line item to set its value.

Enrolling the Machine over Ethernet


The following is an example of the SDG Protocol Setup screen for Ethernet:

~ SDG Protocol Setup ~


System Data: Paytable: S00329

Mode Ethernet

Port Config:
Serial Number: 123456
Link Data: Down

GC IP Address:

GC IP Port: 4000

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Disconnect Connect

Link:

Protocol: OffLine
Un Enroll Enroll
Address:

~Functions Disabled - Protocol Not Online~

Return Open Door M


Exit
To Game

Figure 7-20: SDG Protocol Setup (Ethernet)

After setting all values, touch the Connect button icon to connect the machine to the game controller.
After a connection is complete, touch the Enroll button icon to notify the game controller that the
machine is active, connected, and ready to use. A “Processing Enroll Request” message may display on the
screen while the game waits for the system to respond with an enrollment acceptance message. When the
message is replaced with “This Machine is Currently Enrolled,” the machine is ready for game play. Touch
the Return to Game button icon to return to the game screen or touch the Exit button icon to return to
the previous screen.

7 - 18 MK2-AGLOT-0001 [B] Machine Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

The following table describes the SDG Protocol Setup labels for Ethernet:

Label Description

Mode The Mode field allows the operator to change between Ethernet and RS-485 mode.
The Default is Ethernet.

Port Config The Port Config field is read-only. The field displays the interface name and the IP Address (if
applicable) information entered on the Machine IP Setup screen. For more information, see IP
Setup on page 7-15.

Serial Number The Serial Number field is read-only. The field displays the serial number entered on the
Machine Info Setup screen. For more information, see Serial No. Setup on page 7-13.

Link Data The Link Data field shows the status of the communication link between the machine and the
game controller.

GC IP Address The GC IP Address field allows the operator to set the IP Address of the game controller with
which this machine communicates. Touch the field and use the keypad to enter the IP Address
of the game controller.

GC IP Port The GC IP Port field allows the operator to set the TCP port number on the game controller used
to communicate with this machine.
The default value is 4000.

Link The Link field describes the process used to obtain the current status of the link displayed in the
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Link Data field.

Protocol The Protocol field displays the current status of the SDG protocol.

Address The Address field is a unique identifier the game controller uses for the SDG protocol to
communicate with the machine. Touch the Address field and use the keypad that displays on
the screen to type in the machine address. The machine address must be unique within a group
of machines connected to a single game controller.
For Ethernet Mode, the Address value range is between 1 and 98.

Disconnect Button The Disconnect button icon disconnects the machine from the game controller.

Connect Button The Connect button icon establishes a TCP/IP connection between the machine and the game
controller. This button icon changes to Cancel Connect after it is pressed. The operator can
cancel the connection request by pressing the Cancel Connect button icon.

Unenroll Button Touching the Unenroll button icon unenrolls the machine from the game controller.

Enroll Button Touching the Enroll button icon notifies the game controller that the machine is active,
connected, and ready for play.

Paytable The Paytable field displays the identification number of the game paytable in use. The number
must match the identification number on the game controller.

Machine Setup MK2-AGLOT-0001 [B] 7 - 19


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Enrolling the Machine over RS-485


The following is an example of the SDG Protocol Setup screen for RS-485:

~ SDG Protocol Setup ~


System Data: Paytable: S00329

Mode RS-485

Port Config: ttyM5: 38400 8:N:1


Serial Number: 123456
Link Data: Down

Protocol: OffLine
Un Enroll Enroll
Address

~Functions Disabled - Protocol Not Online~

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return Open Door M
Exit
To Game

Figure 7-21: SDG Protocol Setup (RS-485)

Touch the Enroll button icon to notify the game controller that the machine is active, connected, and
ready to use. A “Processing Enroll Request” message may display on the screen while the game waits for
the system to respond with an enrollment acceptance message. When the message is replaced with “This
Machine is Currently Enrolled,” the machine is ready for game play. Touch the Return to Game button
icon to return to the game screen or touch the Exit button icon to return to the previous screen.

7 - 20 MK2-AGLOT-0001 [B] Machine Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

The following table describes the SDG Protocol Setup labels for RS-485:

Label Description

Mode The Mode field allows the operator to change between Ethernet and RS-485 mode.
The Default is Ethernet.

Port Config The Port Config field is read-only. The field displays the serial interface name, the baud rate, and
the serial port configuration settings.

Serial Number The Serial Number field is read-only. The field displays the serial number entered on the
Machine Info Setup screen. For more information, see Serial No. Setup on page 7-13.

Link Data The Link Data field shows the status of the communication link between the machine and the
game controller.

Protocol The Protocol field displays the current status of the SDG protocol.

Address The Address field is a unique identifier the game controller uses for the SDG protocol to
communicate with the machine. Touch the Address field and use the keypad that displays on
the screen to type in the machine address. The machine address must be unique within a group
of machines connected to a single game controller.
For RS-485 Mode, the Address value range is between 1 and 32.

Unenroll Button Touching the Unenroll button icon unenrolls the machine from the game controller.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Enroll Button Touching the Enroll button icon notifies the game controller that the machine is active,
connected, and ready for play.

Paytable The Paytable field displays the identification number of the game paytable in use. The number
must match the identification number on the game controller.

Machine Setup MK2-AGLOT-0001 [B] 7 - 21


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Tilt Setup
Tilt Setup provides an opportunity to identify the tilt configuration settings. Touching the Tilt Setup
button icon presents a screen similar to the following example:

~ Tilt Configuration Setup ~

Bill Validator Stacker Open


Hard Tilt Soft Tilt

Tilt setting indicated by the green button.

Open Door M

Return
Exit
To Game

Figure 7-22: Tilt Configuration Setup

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Touching the Hard Tilt button icon selects hard tilt behavior for the listed configuration item and records
the selection into the machine memory. The default is Hard Tilt. Touching the Soft Tilt button icon
selects soft tilt behavior for the listed configuration item and records the selection into the machine
memory.
Currently, the tilt behavior can be changed for one configuration item, the Bill Validator Stacker Open
item.
The following table describes Tilt behavior:

Configuration Item Default Tilt Type Behavior Description

Bill Validator Stacker Open Hard Tilt Hard Tilt When the cash box has been removed and re-inserted, the top
lamp of the Tower Light blinks slowly until a game is played.

Soft Tilt When the cash box has been removed, the top lamp of the
Tower Light blinks slowly until the cash box has been
re-inserted.

7 - 22 MK2-AGLOT-0001 [B] Machine Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

Clock Setup
The machine clock is automatically synchronized with the system when the machine is enrolled.

CAUTION: To prevent record keeping discrepancies, do not set the time or date using this
menu.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Machine Setup MK2-AGLOT-0001 [B] 7 - 23


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Progressive Setup
NOTE: The progressive menu items only appear on progressive games.
The progressive levels depend upon the Jurisdiction and the features provided by
the host or central system.

Progressive Setup accesses a screen to configure external signs and enable progressive game on-screen
displays.

Out of Serial No. Pending Status:


Accounting
Service Setup Setup Menu Entered

Touch Screen IP
Diagnostics
Setup Setup

Sound NYL
History
Setup Setup

Printer SDG
Setup
Setup Protocol

Game Tilt
Commands
Attributes Setup

Machine Clock
Setup Setup

Credit Progressive
Setup Setup

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return Open Door M
To Game

Figure 7-23: Progressive Setup Menu

7 - 24 MK2-AGLOT-0001 [B] Machine Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

External Signs
The Configure External Sign screen provides access to configure an external sign attached directly to the
machine. The progressive level assigned to the external sign can be controlled. The Level field (top) allows
the assignment of one progressive level to the external sign. The Sign Type field (bottom) allows the
selection of an external sign.
The following entries are valid for the external sign type:
• no sign
• MIKOHN
• PALtronics
• Aurora, RS-485
• SDG/Bally Overhead
The following is an example of the Configure External Sign screen:

~ Configure External Sign ~

No level assigned to sign.


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

No sign type defined.

Open Door M

Return Save Next Page


Exit
To Game

Figure 7-24: Configure External Sign Screen

Touch the Next Page button icon to access the Configure On-Screen Displays screen. Touching the Save
button icon records the selection to the machine memory.

Machine Setup MK2-AGLOT-0001 [B] 7 - 25


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

On-Screen Displays
The Next Page button icon provides access to the Configure On-Screen Displays screen, which controls
the display of progressive meters in the game. Progressive levels that can be enabled are highlighted in
black on the screen. For example, a three level progressive is shown below. Only the first three levels are
highlighted in black, indicating they can be changed.
The following is an example of the Configure On-Screen Displays screen:

~ Configure On-Screen Displays ~

devSdgProgressiveInVideoEnabledLevel0 true

devSdgProgressiveInVideoEnabledLevel1 true

devSdgProgressiveInVideoEnabledLevel2 true

devSdgProgressiveInVideoEnabledLevel3 false

devSdgProgressiveInVideoEnabledLevel4 false

devSdgProgressiveInVideoEnabledLevel5 false

devSdgProgressiveInVideoEnabledLevel6 false

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


devSdgProgressiveInVideoEnabledLevel7 false

Open Door M

Return Previous Save


Exit
To Game Page

Figure 7-25: Configure On-Screen Displays Screen

Touch the Previous Page button icon to access the Configure External Sign screen. Touching the Save
button icon records the selection to the machine memory.

7 - 26 MK2-AGLOT-0001 [B] Machine Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

Credit Setup
NOTE: Not all fields will be active. The configurable items depend upon the gaming site,
regulatory agency, equipment installed, the game CompactFlash™, and the
Jurisdiction.

NOTE: The accounting host or central system may already provide the information
entered in this configuration menu and overwrite any setting entered.

Credit Setup provides the opportunity to establish the cash value of a credit and set limits for all credit
transactions. These settings are determined by the Operator according to Jurisdictional requirements.

Out of Pending Status:


Accounting
Service Setup Menu Entered

Touch Screen
Diagnostics
Setup

Sound
History
Setup

Printer
Setup
Setup

Game
Commands
Attributes

Machine
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Setup

Credit
Setup

Return Open Door M


To Game

Figure 7-26: Credit Setup

Credit Setup MK2-AGLOT-0001 [B] 7 - 27


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Credit Setup screen


CAUTION: Values configured through this page may be overwritten by values maintained
by the host or central system. The Max Bet value is not maintained by the host
or central system.

The Credit Setup button icon provides accesses to the settings involving game play money amounts and
limitations.
The parameters set from the Credit Setup screen include the Denomination, Max Bet, Bill Limit, Credit
Limit, Hopper Limit, Jackpot Limit, and Ticket Limit. Each category is accessed by touching the field,
which presents a keypad for entry. After entering the new amount, a confirmation message displays.
The following is an example of the Credit Setup screen:

~ Credit Setup ~
Denomination

Max Bet

Bill Limit

Credit Limit

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Hopper Limit Disabled

Jackpot Limit

Ticket Limit

Touch any highlighted field to change.


Open Door M

Return
Set Exit
To Game

Figure 7-27: Credit Setup Screen

7 - 28 MK2-AGLOT-0001 [B] Credit Setup


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 7: Setup

The following table describes the Credit Setup labels:

Label Description

Bill Limit The amount of money that can be inserted into a machine during one session. A session begins
when bills or coins are accepted and ends when the player cashes out. If the accepted bills or coins
plus the credit meter exceeds the Bill Limit, then the bills or coins are rejected. The available values
depend upon the Jurisdiction. If the Bill Limit value is greater than the Credit Limit, then the Credit
Limit configured for the game may take precedence over the Bill Limit.
Default Values: Austria, (€ 500,00), Oklahoma and Washington, USA ($3,000.00)

Credit Limit The maximum value of credits that may accumulate on the credit meter at any time. If tickets or
currency are inserted into the machine until the total value equals the Credit Limit value, then the
machine rejects any additional tickets, bills, or coins. If the Credit Limit value is exceeded by credits
won during game play, then the game dispenses the win amount by a hopper payment, cash ticket,
or a credit collect lockup.
For example, for the Austria Lottery, the default value of the Credit Limit is €10.000,00. If the
€10.000,00 is exceeded by credits won during game play, then the machine dispenses payment for
the win.
Default Values: Austria, (€ 10.000,00), Oklahoma and Washington, USA ($10,000.00)

Denomination The value of one credit. It establishes the number of credits accumulated for coins through the coin
acceptor and items through the Bill Acceptor. It determines the basis for values accumulated in the
accounting meters. It also determines the wagering denominations available to a player. The
denomination is configured by the host or central system.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Hopper Limit The maximum value that can be dispensed by the hopper in a single transaction. Any win that
equals or exceeds the Hopper Limit amount will cause the machine to enter a win lockup condition.
If a player selects Cash Out and the amount of credits exceeds the Hopper Limit, then the game goes
into a lockup. An Attendant must provide payment and turn the Audit Key to release the game for
additional play. The event is recorded in the Hand Pay History log.

Jackpot Limit The level for which a single win will cause the machine to display a jackpot win lockup. Any win that
equals or exceeds the Jackpot Limit amount will cause the machine to enter a lockup condition. An
Attendant must turn the Audit Key to print the Jackpot ticket (Hochgewinn ticket, in Austria) and
release the game for additional play. A Pay Win Hand Pay event is recorded in the Hand Pay History
log. The host or central system may overwrite the default setting.
Default Values: Austria, (€ 1.000,00), Oklahoma and Washington, USA ($1,200.00)

Max Bet The maximum amount that can be wagered per play. If configurable, available settings for Max Bet
values are listed on the screen. Invalid values are rejected.

Ticket Limit The maximum value for a ticket dispensed by the machine, without an Attendant. For values greater
than the Ticket Limit amount, an Attendant is required. If a player selects Cash Out and the amount
of credits exceeds the Ticket Limit, then the game enters a credit collect lockup condition. An
Attendant must turn the Audit Key to print the ticket and release the game for additional play. A
Cash Out Hand Pay event is recorded in the Hand Pay History log. The host or central system may
overwrite the default setting.
Default Values: Austria, (€ 5.000,00), Oklahoma and Washington, USA ($10,000.00)

Credit Setup MK2-AGLOT-0001 [B] 7 - 29


Chapter 7: Setup Alpha Game Platform® Setup and Operation for Lottery Systems

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

7 - 30 MK2-AGLOT-0001 [B] Credit Setup


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 8
Commands

The Commands menu provides submenus for removing credits from a machine, removing a machine
from service, reconnecting to a host, and rebooting a machine. The submenus are Out of Service, Reboot,
Cashout, and Reconnect.

NOTE: The availability of this menu depends upon the Jurisdiction.

The following is an example of the Commands menu:


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Out of Pending Status:


Accounting
Service Setup Menu Entered

Diagnostics Reboot

History Cashout

Setup Reconnect

Commands

Return Open Door M


To Game

Figure 8-1: Commands Menu

MK2-AGLOT-0001 [B] 8-1


Chapter 8: Commands Alpha Game Platform® Setup and Operation for Lottery Systems

Out of Service
The Out of Service function removes the machine from revenue operation without modifying the
hardware, disabling components, or switching off the power. After activation, a message displays until the
machine is returned to service by turning the Audit key.
Touching the Out of Service button icon presents the Out of Service Selection screen as shown in the
following example:

~ Out of Service Selection ~

Open Door M

Return
Set Exit
To Game

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Figure 8-2: Out of Service Selection

Touching the Set button icon presents the Out of Service screen. The Out of Service screen is shown in the
following example:

CLOSURE M GAME OVER OPEN DOOR M

~ OUT OF SERVICE ~

Figure 8-3: Out of Service Display

Turning the Audit key returns the machine to service.

8-2 MK2-AGLOT-0001 [B] Out of Service


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 8: Commands

Reboot
Touching the Reboot button icon presents the Clear Tilts and Reboot screen. Touching the Reboot button
icon on the Clear Tilts and Reboot screen provides an opportunity to reboot the machine from the menu.

TIP: When troubleshooting, use the Reconnect menu before using the Reboot button
icon to reboot the machine. For more information, see Reconnect on page 8-5.

The Clear Tilts and Reboot screen is shown in the following example:

~ Clear Tilts and Reboot ~

Use when Reconnect fails to solve the problem.


Are you SURE?

Open Door M
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Return
Reboot Exit
To Game

Figure 8-4: Clear Tilts and Reboot Screen

Reboot MK2-AGLOT-0001 [B] 8-3


Chapter 8: Commands Alpha Game Platform® Setup and Operation for Lottery Systems

Cashout
Touching the Cashout button icon presents the Cashout screen. Touching the Cashout button icon
provides a Cashout ticket at any time.

TIP: To troubleshoot when there are credits on a machine, use the Cashout button icon to
provide a ticket before troubleshooting.

The Cashout screen is shown in the following example:

~ Cashout ~

Are you SURE?

Open Door M

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Return
Cashout Exit
To Game

Figure 8-5: Cashout Screen

8-4 MK2-AGLOT-0001 [B] Cashout


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 8: Commands

Reconnect
Touching the Reconnect button icon presents the Clear Locks and Reconnect screen. Touching the
Reconnect button icon releases a locked machine and reconnects to the host.
The Clear Locks and Reconnect screen is shown in the following example:

~Clear Locks and Reconnect ~

Are you SURE?

Open Door M

Return
Reconnect Exit
To Game

Figure 8-6: Clear Locks and Reconnect Screen


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Reconnect MK2-AGLOT-0001 [B] 8-5


Chapter 8: Commands Alpha Game Platform® Setup and Operation for Lottery Systems

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

8-6 MK2-AGLOT-0001 [B] Reconnect


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 9
Attendant Intervention

This section includes information on conditions that require Attendant intervention.

CALL ATTENDANT Message


(All Uppercase Letters)
A CALL ATTENDANT message may appear during or at the end of game play. The Tower Light may flash
to signal an Attendant that the machine requires immediate attention. A CALL ATTENDANT message is
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

not specific. However, it locks the machine and prevents further game play. The message expands when
the Audit Key is turned.

CALL ATTENDANT

Figure 9-1: CALL ATTENDANT Message

The language format shown may vary, depending upon the Jurisdiction. For example, the CALL
ATTENDANT message for the Austria Lottery displays “SERVICE RUFEN.” A “SERVICE RUFEN”
message similar to the following may be shown:

SERVICE RUFEN

Figure 9-2: SERVICE RUFEN Message (Austria)

CALL ATTENDANT Message (All Uppercase Letters) MK2-AGLOT-0001 [B] 9-1


Chapter 9: Attendant Intervention Alpha Game Platform® Setup and Operation for Lottery Systems

Call Attendant! Message


A Call Attendant! message may appear during or at the end of game play. It locks the machine and
prevents further game play. The Tower Light flashes to signal an Attendant that the machine requires
immediate attention. A Call Attendant! message indicates a tilt event. For more information, see List of
Events on page 6-5. The event is recorded in the Event History log.
A Call Attendant! message similar to the following may be shown:

Call Attendant!

Figure 9-3: Call Attendant! Message

The language format shown may vary, depending upon the Jurisdiction. For example, the Call Attendant!
message for the Austria Lottery displays “Service Rufen!” A “Service Rufen!” message similar to the
following may be shown:

Service Rufen!

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Figure 9-4: Service Rufen! Message (Austria)

Pending Tilts Message


If the main door is opened while the Call Attendant! message is shown, then the message changes to
Pending Tilts and scans through outstanding tilts individually. A Pending Tilts message similar to the
following may be shown:

Pending Tilts
(Tilt)

Figure 9-5: Pending Tilts Message

Mechanical Printer Problem


A Call Attendant! message may indicate a mechanical problem with the printer. The Attendant may
correct the problem and either issue a ticket or issue a barcode number for the ticket from the Ticket Out
History log. The barcode number can be presented at a cashier terminal for redemption. For more
information, see Ticket Out History on page 6-14. If the problem can not be resolved, then a manual
payment may be paid to the player.

9-2 MK2-AGLOT-0001 [B] Call Attendant! Message


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 9: Attendant Intervention

Call Attendant! Message with an Amount


In the following cases, a Call Attendant! message is shown with an amount and the Tower Light flashes to
signal an Attendant that the machine requires immediate attention.
• A payment exceeded a pre-designated amount.
• A win exceeded the Jackpot Limit.
The Attendant must turn the Audit Key on the machine to release the lockup. The event is recorded in the
Hand Pay History log.
The following is an example of a Call Attendant! message with an amount:

Call Attendant!
$112.50

Figure 9-6: Call Attendant! Message with an Amount

NOTE: The currency format shown may vary, depending upon the Jurisdiction. For more
information, see Date and Currency Formats on page 3-8.

The language and currency format shown may vary, depending upon the Jurisdiction. For example, the
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Call Attendant! message for the Austria Lottery displays “Service Rufen!” and the currency format is
European. A “Service Rufen!” message similar to the following may be shown:

Service Rufen!
112,50

Figure 9-7: Service Rufen! Message with an Amount (Austria)

Call Attendant! Message with an Amount MK2-AGLOT-0001 [B] 9-3


Chapter 9: Attendant Intervention Alpha Game Platform® Setup and Operation for Lottery Systems

Drop Procedure Window


A Drop procedure is the process of removing coins or bills from a machine. If the machine contains a Bill
Acceptor and the Bill Acceptor Stacker is removed, then a pop-up window is shown. If a drop is being
performed (bills removed), then press the Yes button icon. If correcting a bill jam or if maintenance is
being performed (no bills removed), then press the No button icon.
The following is an example of a Drop procedure window:

Performing a drop?

Yes No

Figure 9-8: Drop Procedure Window

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

9-4 MK2-AGLOT-0001 [B] Drop Procedure Window


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 10
Ticket Types

This section includes information on Ticket Types. When a player cashes out on a machine that provides
tickets, the machine prints a ticket. Each ticket includes a barcode number. The first digit of the barcode
identifies the ticket type. The type of ticket printed depends on the amount of the ticket and the length of
time a player has been playing. If the machine is not connected to the host when a ticket is printed, then
the ticket must be redeemed at a cashier terminal.

NOTE: The ticket types may vary, depending upon the gaming site, regulatory agency,
equipment installed, and the Jurisdiction. A ticket may also be known as a
voucher, depending upon the Jurisdiction. In this guide, a voucher is a ticket from
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

a video lottery terminal, redeemable for cash. For more information, see your
Bally Technologies Glossary (MK5-SVMOD-0004). The date and currency
formats may vary, depending upon the Jurisdiction. For more information, see
Date and Currency Formats on page 3-8.

MK2-AGLOT-0001 [B] 10 - 1
Chapter 10: Ticket Types Alpha Game Platform® Setup and Operation for Lottery Systems

Ticket Types
The following types of tickets can be printed:

Name Type* Description

Cash 1 A ticket that can be redeemed for cash or re-inserted into a machine to
play games.

Jackpot, or 2 A ticket with a value exceeding the amount set in the Jackpot Limit field on
the Credit Setup screen. This ticket can not be used for game play and it
“Hochgewinn” in Austria
must be redeemed at a cashier terminal. For more information, see Credit
Setup on page 7-27.

Restricted 3 A ticket printed after a player has been playing for the maximum amount
of time allowed. This ticket can not be used for game play and it must be
redeemed at a cashier terminal. For more information, see Responsible
Gaming Windows on page 11-1.

Coupon Not A ticket that must be used for game play. It can not be redeemed at a
Applicable cashier terminal.

Limited Voucher Not A ticket printed when a single win exceeds the maximum amount for a
Applicable single win set by the host. The machine dispenses a ticket with the game
win amount. Any credits remaining on the machine are not included. This

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


ticket can not be used for game play and it must be redeemed at a cashier
terminal.
For example, for the New York Lottery, if a player wins more than $600.00
on a single game, then the machine will print a Limited Voucher.

Cash/Coupon Not A ticket that includes a combination of cash and coupon amounts.
Applicable

Payment Receipt Not A ticket that provides a record of payment. It can not be redeemed for cash
Applicable or re-inserted into a machine to play games.

* First digit of the barcode.

10 - 2 MK2-AGLOT-0001 [B] Ticket Types


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 11
Responsible Gaming Windows

This section includes information on the Responsible Gaming Window feature.

NOTE: The use of the Responsible Gaming Windows feature depends upon the
Jurisdiction.

To adhere to gaming regulations, each game has pop-up windows with times that are configurable from
the central system. Each window informs the player how long they have been playing and asks if they
would like to continue, provides a notification of automatic termination of game play, or provides
notification, automatically terminates game play and issues a cash out ticket.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

An example for the Austria Lottery is included in this section, demonstrating the use of Responsible
Gaming Windows.

MK2-AGLOT-0001 [B] 11 - 1
Chapter 11: Responsible Gaming Windows Alpha Game Platform® Setup and Operation for Lottery Systems

Example - Austria Lottery


In the following example for the Austria Lottery, the player must select the JA button icon to continue
playing. The windows are configured to display at the following times from the start of game play: 60, 90,
120, 145, and 150 minutes. The following is an example of a Responsible Gaming Window for 60 minutes:

Sie spielen bereits seit 60 Minuten.


Wollen Sie Weiterspielen?

JA NEIN

Similar windows are displayed after 90 minutes and after 120 minutes. After 145 minutes, a window
displays which informs the player that in five minutes, they will have played the maximum amount of time
and will be forced to cash out. The following is an example of a five minute warning:

In 5 Minuten erreichen Sie


die maximale Spiedldauer, bei
der Sie aufgefordert werden
Ihr Spiel zu beenden.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


OK

After 150 minutes, a final window informs the player that the maximum time of 150 minutes has been
played and game play is automatically terminated. The following is an example of an automatic
termination window:

Sie haben die maximale Spieldauer


von 150 Minuten erreicht. Das Spiel
wird automatisch beendet und ein
Ticket mit Ihrem Guthaben erstellt.

OK

When the player selects the OK button icon, the game ends and the machine prints out a ticket. If the
player does not select the OK button icon, then the machine automatically prints out a ticket after one
minute. This ticket is a restricted (type 3) ticket and can not be used in other player terminals. It can only
be redeemed at a cashier terminal. For more information, see Ticket Types on page 10-1.

11 - 2 MK2-AGLOT-0001 [B]
Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 12
Tower Light Conditions

Tower Light Conditions


This section includes information on Tower Light conditions. The Tower Lights indicate events that
require service or actions from an Attendant. For more information, see Event History on page 6-4.

NOTE: Tower Lights may vary, depending upon the machine type.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Each light has the following four states: Off, On, Slow Flashing, and Fast Flashing. A slow flashing light is
illuminated once every three-quarters of each second. A fast flashing light is illuminated four times in one
second. The two stage Tower Light contains two separate lights that are mounted in an enclosure on the
top of a machine, as shown below:

Service Light

Attendant Light

Figure 12-1: Tower Light

Tower Light Conditions MK2-AGLOT-0001 [B] 12 - 1


Chapter 12: Tower Light Conditions Alpha Game Platform® Setup and Operation for Lottery Systems

The following table describes the events indicated by the various light patterns:

Event First Light Second Light


(Attendant Light) (Service Light)

Normal Game Play Off Off

Main Door Open Off Fast

Coin Door Open Off Fast

Logic Door Open Off Fast

Tilt Fast Off

Change On Off

Lockup Condition Slow Slow


(Win, Jackpot Win, or Credit Collect)

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

12 - 2 MK2-AGLOT-0001 [B] Tower Light Conditions


Alpha Game Platform® Setup and Operation for Lottery Systems

Chapter 13
Troubleshooting

Error Conditions
This section includes information on system and machine suspension error conditions and
troubleshooting solutions. Many of the errors discussed in this section are recorded in the Event History
Log. For more information, see Event History on page 6-4.

Awaiting Play Command Message


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

A newly installed machine may display the Awaiting Play Command message until information is
received from the host. The Awaiting Play Command message indicates the status of the machine. It is not
an error condition.

Checksum Failed Message


A Checksum Failed Message indicates an incompatible software version. Verify the machine and host
software versions are correct.

Protocol Errors
Protocol errors indicate network connection error conditions related to the network state, machine state,
or machine setup. Verify the network and machine setup is correct. Verify the machine is communicating
with the host and network. For more information, see Machine Setup on page 7-12.

Error Conditions MK2-AGLOT-0001 [B] 13 - 1


Chapter 13: Troubleshooting Alpha Game Platform® Setup and Operation for Lottery Systems

System Errors
Program Error, RAM Corruption, and RAM Error indicate system problems resulting in complete
suspension of all system processes. All information regarding these errors must be documented before
turning the machine Audit Key.

TIP: To assist in troubleshooting system errors, take a digital picture of the game screen
before turning the machine Audit Key.

Machine Suspension Errors


In all cases of machine suspension errors, open the main door, examine and correct the device in error,
and then close the main door.

Troubleshooting Solutions
The following table lists errors and troubleshooting solutions:

Error System State Solution/Description

BillVal Acceptor Jam Machine is suspended. Check the Bill Acceptor for jammed bills.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


BillVal Com Error Machine is suspended. Check Bill Acceptor connector.

BillVal Device Error Machine is suspended. Replace the Bill Acceptor head.

BillVal Door Open Machine is suspended. Check Bill Acceptor door.

BillVal Port Error Machine is suspended. Test UART on I/O board.

BillVal Reject Error Machine is suspended. Replace the Bill Acceptor head.

BillVal Stacker Full Machine is suspended. Replace the cash box.

BillVal Stacker Jam Machine is suspended. Check the cash box for jammed bills.

BillVal Stacker Open Machine is suspended. Verify that the cash box is fully inserted.

BillVal system Error Machine is suspended. Test the processor board.

BillVal Tamper Machine is suspended. Check the bill path.

Coin in Device Error Machine is suspended. Check the coin acceptor and optics for coin jams.

* Error indicating a system problem. Record the error before turning the Audit key.

13 - 2 MK2-AGLOT-0001 [B] Troubleshooting Solutions


Alpha Game Platform® Setup and Operation for Lottery Systems Chapter 13: Troubleshooting

Error System State Solution/Description

Coin In Error Machine is suspended. Coin acceptor jam. Check the coin path.

Coin in system Error Machine is suspended. Check the I/O board.

Coin Out Error Machine is suspended. Hopper jam. Check the coin path.

Door Closed — None. The game restarts automatically.

Door Opened Game is suspended. Close the door.

Drop Door Open Machine is suspended. Check the drop door.

Extra Coins Out Machine is suspended. Hopper extra coin out.

Gaming Rules Not Loaded Machine is suspended. Enroll the machine with the host system.

Hard Meter 1 disconnected Machine is suspended. Check meter connection.

Hard Meter 2 disconnected Machine is suspended. Check meter connection.

Hard Meter 3 disconnected Machine is suspended. Check meter connection.

Hard Meter 4 disconnected Machine is suspended. Check meter connection.


Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Hard Meter 5 disconnected Machine is suspended. Check meter connection.

Hard Meter 6 disconnected Machine is suspended. Check meter connection.

Hopper Device Error Machine is suspended. Test the hopper.

Hopper Empty Machine is suspended. Fill the coin hopper and close door.

Hopper Runaway Machine is suspended. Machine is suspended. Check the hopper.

Hopper System Error Machine is suspended. Check the I/O board.

Hopper Tamper Machine is suspended. Check the hopper coin out switch.

Inappropriate Coin In Machine is suspended. Coin acceptor tamper.

Logic Door Open Machine is suspended. Not implemented at this time.

Low RAM Battery — NVRAM battery is low. Tower Light flashes and the event
is logged.

Power Reset — None. The device powers up automatically.

* Error indicating a system problem. Record the error before turning the Audit key.

Troubleshooting Solutions MK2-AGLOT-0001 [B] 13 - 3


Chapter 13: Troubleshooting Alpha Game Platform® Setup and Operation for Lottery Systems

Error System State Solution/Description

Program Error* All processes suspended. Turn the Audit Key. Record the fault information. Select
Restart using the test switch. Turn Audit Key again to
restart.

RAM Corruption* All processes suspended. Turn the Audit Key. Record the fault information. Select
Restart using the test switch. Turn the Audit Key again
to restart.

RAM Error* All processes suspended. Turn the Audit Key. Record the fault information. Select
Restart using the test switch. Turn the Audit Key again
to restart.

Reverse Coin In Machine is suspended. Coin acceptor jam.

Ticket Printer Not Set Machine is suspended. Configure the ticket printer type.

Touch Screen Calib Error Machine is suspended. Calibrate the touch screen.

Touch Screen Com Error Machine is suspended. Check the touch screen connectors.

Touch Screen Init Error Machine is suspended. Replace the touch screen controller.

Touch Screen Port Error Machine is suspended. Check the I/O board.

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Wrong Bill Validator Type Machine is suspended. Check the Bill Acceptor. Ensure it supports your
currency.

* Error indicating a system problem. Record the error before turning the Audit key.

13 - 4 MK2-AGLOT-0001 [B] Troubleshooting Solutions


Alpha Game Platform® Setup and Operation for Lottery Systems

Appendix A
Concepts

The following concepts are included in this section:


• Lottery System Games
• Progressive Games

Lottery System Games


Lottery system games are gaming systems where all machines are usually connected to an off-site host.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

The host transmits electronic lottery game information to the machine each time the player plays a game.
The machine interprets the electronic lottery game results and displays an entertainment sequence to
award the player the value indicated by the electronic lottery game information received. If the
communication network is busy, then the entertainment sequence provided to the player may be longer.
For example, if the network is busy, then the player may see a longer reel spin on the screen.
The results of the electronic lottery game are displayed as a slot type outcome or other game. If the value is
zero, then a losing outcome displays. If the value is greater than zero, then the winning outcome displays
as wins appropriate to the game theme. Then, the win is credited to the credit meter. If the win exceeds the
maximum amount for a single win set by the host, then the machine dispenses a ticket with the game win
amount. For more information, see Ticket Types on page 10-2.

Progressive Games
A progressive game is defined as either of the following:
• A system of pooling a portion of each wager into a cumulative fund that is available for a win.
• A game that increments the prize amount based on player participation.
The cumulative fund or incremental prize amount is the progressive jackpot. Progressive jackpots may be
won by either a specific symbol combination in a game or from the controlling agency managing the
progressive fund. For more information, see your Bally Technologies Glossary (MK5-SVMOD-0004).

Lottery System Games MK2-AGLOT-0001 [B] A-1


Appendix A: Concepts Alpha Game Platform® Setup and Operation for Lottery Systems

Types of Progressive Games


Progressive games may be standalone or linked as described in the following list:
• Standalone Progressive: A progressive award that can only be won on one machine.
• Linked Progressive: Several machines contributing to common jackpots. Linked progressive
machines are typically located in a single site.
• Wide Area Progressive: A progressive jackpot network linking several gaming sites. The games are
played for a prize funded by the controlling agency.

Configuration
To connect a game to a progressive fund, the progressive attributes must be set and the progressive game
must be registered with the host and controlling agency. Most setup items may be configured from a host
or management terminal. A progressive name defines a specific progressive configuration and prize fund.
If multiple progressive systems are planned, then each system must have a distinct name.
A progressive game typically displays the progressive jackpot values on the game screen, a top box screen
or overhead sign. The progressive jackpot display attributes may also be configured.

Registration

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


To connect a game to a progressive host, the following progressive and attribute information is set on the
machine:
• The progressive jackpot to which the connection is linked.
• The current progressive jackpot value used for display.
• The promotional text used for display.
After saved, the information can not be changed without a RAM Clear. For more information, see RAM
Clear on page 2-3.
If the machine is unable to communicate with the host, then all progressive displays may be blank until
communication is restored.

Awards
A progressive jackpot is awarded to a player after the machine draws a progressive win as a result of game
play. A winning outcome appropriate to a progressive win displays. The progressive game display, top box
screen, and overhead sign may enter a celebration mode for a short time. The progressive win is processed
by the machine according to the specified configuration. For example, the progressive win may increase
the credit meter or enter a win lockup condition.

A-2 MK2-AGLOT-0001 [B] Progressive Games


Alpha Game Platform® Setup and Operation for Lottery Systems

Appendix B
Custom Attributes

NOTE: The custom attributes only apply to the New York Lottery Jurisdiction.

Custom attributes for Bally Lottery Systems are defined in this section. Attributes are operating system
variables used by a management terminal for metering and control. The supported attributes depend
upon the game. When a game registers with a management terminal, it communicates the supported
attributes. An Operator may use the management terminal to configure the attribute values for a game or
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

group of games.
The following topics are included in this section:
• Management Terminal
• General Setup Attributes
• Progressive Setup Attributes
• Debug Setup Attributes

MK2-AGLOT-0001 [B] B-1


Appendix B: Custom Attributes Alpha Game Platform® Setup and Operation for Lottery Systems

Management Terminal
NOTE: For more information, see your management terminal vendor manual.

Use the following instructions to configure the custom Bally attributes:


1. Ensure the Operator has read and write privileges to change the custom attributes.
2. Access the Device Management screen from the menu on the left side of the management terminal
screen.
3. Select Device Management, Attribute Configuration.
4. Highlight the device or group of devices to be changed using the filter. The attributes shared by the
devices appear under the device tab.
5. Enter the changes.
6. Click Submit to change and save the attributes.

General Setup Attributes


Custom Bally attributes display on the management terminal and on the machine in the NYL Diagnostics

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


screen. Custom Bally attributes have prefixes starting with devSDG and devBally.
For custom Bally attributes that can be changed on both the management terminal and on the game, the
most recent change supersedes previous changes. For example, if the sound volume is set on a machine
and is changed through the management terminal, then the management terminal value supersedes the
value set on the machine. The management terminal limits access to view and change some custom Bally
attributes. If a custom Bally attribute does not appear on the management terminal, then contact your
management terminal vendor, Multimedia Games, Inc. at (512) 334-7500.

CAUTION: Management terminals may accept invalid values for custom attributes.

B-2 MK2-AGLOT-0001 [B] Management Terminal


Alpha Game Platform® Setup and Operation for Lottery Systems Appendix B: Custom Attributes

Paper Low Indicator


The Paper Low Indicator attribute enables or disables the flashing light on the printer bezel when the
detected paper level falls below approximately 40 sheets. This attribute may be changed at any time. The
sensitivity of the paper sensor may vary among printers. Therefore, the default value is Off.
Attribute Name: devSdgBlinkPrinterOnPaperLow
Default Value: Off
Minimum Value: Off
Maximum Value: On

Sound Volume
The Sound Volume attribute sets the overall sound volume for the machine. It is equivalent to altering
both the master and wave volume using the operator menu. This affects all machines. This attribute may
be changed at any time. The machines do not have uniform audio volume levels. Test several sound
volume settings to find the optimum setting.
Attribute Name: DevSdgVolume
Default Value: 60
Minimum Value: 0
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Maximum Value: 100

Attract Volume
The Attract Volume attribute sets the attract mode sound volume for the machine. It affects games that
support an attract sound volume.
Attribute Name: DevSdgSoundAttract
Default Value: 0
Minimum Value: 0
Maximum Value: 100

General Setup Attributes MK2-AGLOT-0001 [B] B-3


Appendix B: Custom Attributes Alpha Game Platform® Setup and Operation for Lottery Systems

Bonus Volume
The Bonus Volume attribute sets the bonus round sound volume for the machine. It affects games that
support bonus round sound volume.
Attribute Name: DevSdgSoundBonus
Default Value: 5
Minimum Value: 0
Maximum Value: 100

Game Play Volume


The Game Play Volume attribute sets the regular game play sound volume for the machine. It affects
games that support regular game play sound volume.
Attribute Name: devSdgSoundGamePlay
Default Value: 5
Minimum Value: 0
Maximum Value: 100

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


User Feedback Volume
The User Feedback Volume attribute sets the user feedback volume. The user feedback sounds include
button clicks and user selection sounds. It affects games that support user feedback volume.
Attribute Name: devSdgSoundUserFeedback
Default Value: 5
Minimum Value: 0
Maximum Value: 100

B-4 MK2-AGLOT-0001 [B] General Setup Attributes


Alpha Game Platform® Setup and Operation for Lottery Systems Appendix B: Custom Attributes

Reel Spin Time


The Reel Spin Time attribute sets the reel spin time in 1/10 second intervals. Note that the spin time is
affected by other factors, such as the game theme and host readiness.
Attribute Name: devSdgReelSpinInTenthsSecs
Default Value: 10
Minimum Value: 10
Maximum Value: 100
Not implemented.

Celebration Sound Level


The Celebration Sound Level attributes set the win amounts at which various celebration sounds are
played. The attribute values are in cents. A bell sound is played for each level to celebrate a win. The
sounds are part of the operating system. When a win occurs, the appropriate sound is played by
comparing the win amount in cents with the attributes.

Sound 1
Sound 1 is played if devSdgWinSoundDivision0 is not zero and the win amount is less than
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

devSdgWinSoundDivision1. The devSdgWinSoundDivision0 setting must be less than or


equal to the devSdgWinSoundDivision1 setting.
Attribute Name: devSdgWinSoundDivision0
Default Value: 0
Minimum Value: 0
Maximum Value: 1000000

General Setup Attributes MK2-AGLOT-0001 [B] B-5


Appendix B: Custom Attributes Alpha Game Platform® Setup and Operation for Lottery Systems

Sound 2
Sound 2 is played if devSdgWinSoundDivision1 is not zero and the win amount is greater than or
equal to devSdgWinSoundDivision0 and is less than devSdgWinSoundDivision2. The
devSdgWinSoundDivision1 setting must be less than or equal to the
devSdgWinSoundDivision2 setting.
Attribute Name: devSdgWinSoundDivision1
Default Value: 0
Minimum Value: 0
Maximum Value: 1000000

Sound 3
Sound 3 is played if devSdgWinSoundDivision2 is not zero and the win amount is greater than or
equal to devSdgWinSoundDivision2.
Attribute Name: devSdgWinSoundDivision2
Default Value: 0
Minimum Value: 0
Maximum Value: 1000000

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Enabling Celebration Sound
The devSdgWinSoundEnabled must be set to True for celebration sounds to be played.
Attribute Name: devSdgWinSoundEnabled
Default Value: False
Minimum Value: False
Maximum Value: True

B-6 MK2-AGLOT-0001 [B] General Setup Attributes


Alpha Game Platform® Setup and Operation for Lottery Systems Appendix B: Custom Attributes

Progressive Setup Attributes


NOTE: Progressive attributes are specific to progressive games.

In this section, X designates the number of progressive levels supported by a game. X may vary between
zero and seven. For example, a game supporting a single progressive level registers one of each of the
attributes described in this section and X equals zero.

Progressive Pool Name


NOTE: After saved, the Progressive Pool Name attribute can not be changed without a
RAM Clear. For more information, see RAM Clear on page 2-3.

The Progressive Pool Name attribute is used by the game to register for the correct progressive pool
defined by the .xldf file for the game. The Progressive Pool Name attribute setting for the progressive
level is required for progressive registration. It must be set for a new game installation or after a RAM
Clear. For more information, see RAM Clear on page 2-3.
Each progressive game registers with the management terminal for the number of Progressive Pool Names
for which it has been configured. For example, a single level progressive game will attempt to register for a
single attribute, devSdgProgressivePoolNameLevel0.
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

A machine pauses during registration until the Progressive Pool Name attribute is set on the management
terminal. To register a Progressive Pool Name, set the devBallyProgressivePoolNameLevel0
attribute to the Pool Name entry designated in the corresponding .xldf file. For example, to register a
Pool Name defined as S00514A-1.0CT-25000RS-25DN in an .xldf file, set the
devBallyProgressivePoolNameLevel0 attribute to S00514A-1.0CT-25000RS-25DN.
Attribute Name: devSdgProgressivePoolNameLevelX
Default Value: Null
Minimum Value: 0
Maximum Value: 7

Progressive Setup Attributes MK2-AGLOT-0001 [B] B-7


Appendix B: Custom Attributes Alpha Game Platform® Setup and Operation for Lottery Systems

Progressive Value
The Progressive Value attribute informs the game of the current progressive pool values. They are
registered automatically and do not require operator intervention. The Register Progressive message to
the host includes the Progressive Value attribute names. The host updates the attributes to reflect the
current progressive jackpot.
Attribute Name: devSdgProgressiveValueLevelX
Default Value: 0
Minimum Value: 0
Maximum Value: 1000000

Progressive Message
The Progressive Message attribute informs the game of the current promotional text. They are registered
automatically and do not require operator intervention. The Register Progressive message to the host
includes the Progressive Message attribute names. The host updates the attributes to reflect the current
progressive jackpot and any promotional text.
Attribute Name: devSdgProgressiveMessageLevelX
Default Value: Null

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Minimum Value: 0 Characters
Maximum Value: 255 Characters

Progressive In Video Enable


The Progressive In Video Enable attribute allows the display of progressive values and text on a video
screen. The game may be configured to show the progressive values and text. If the game supports the
display of progressive values on the display screen, then it enables the Progressive In Video Enable
attribute. It enables and disables the display of the progressive. It may be changed at any time.
Attribute Name: devSdgProgressiveInVideoEnabledlevelX
Default Value: Off
Minimum Value: Off
Maximum Value: On

B-8 MK2-AGLOT-0001 [B] Progressive Setup Attributes


Alpha Game Platform® Setup and Operation for Lottery Systems Appendix B: Custom Attributes

Progressive In Video Lag Minutes


The Progressive In Video Lag Minutes attribute sets the time interval for the periodic updates to the actual
progressive value, insSdgProgressiveValueLevelX. The display interpolates between the
displayed value and the actual progressive value to create a display showing an increasing value. The
Progressive In Video Lag Minutes attribute controls the rate at which the value increases. For example, if
the Progressive In Video Lag Minutes attribute is set to 15 and the current progressive value does not
change, then it will take 15 minutes for the displayed value to increase to the current value. This attribute
may be changed at any time.
Attribute Name: devSdgProgressiveInVideoLagMinutesLevelX
Default Value: 15
Minimum Value: 0
Maximum Value: 60

Debug Setup Attributes


This section describes debug attributes for troubleshooting.

Debug Log
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

The Debug Log attribute enables debug logging on the machine. Setting the Debug Log Level attribute to
a number greater than 0 records all progressive broadcasts to the machine event log. To avoid recording a
large number of progressive broadcasts, set the Debug Log attribute to 0. Use the Debug Log attribute for
troubleshooting signs or displays.
Attribute Name: devSdgDebugLogLevel
Default Value: 0
Minimum Value: 0
Maximum Value: 5

Debug Setup Attributes MK2-AGLOT-0001 [B] B-9


Appendix B: Custom Attributes Alpha Game Platform® Setup and Operation for Lottery Systems

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

B - 10 MK2-AGLOT-0001 [B] Debug Setup Attributes


Alpha Game Platform® Setup and Operation for Lottery Systems

Index

Symbols Austria Lottery Example


Credit Limit Default Value 7-29
µ-ATX 2-1, 2-4, 2-5, 2-6 Hochgewinn Ticket 10-2
Responsible Gaming Windows 11-2
SERVICE RUFEN Message 9-1
A Service Rufen! Message 9-2
Service Rufen! Message with an Amount 9-3
Accounting Menu 4-1 Ticket Types 10-2
Alpha Game Platform (AGP)
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Requirements 1-2
Specifications 1-2 B
Attendant Intervention
CALL ATTENDANT! Message 9-1 Bally Attributes B-1
Call Attendant! Message 9-2 Barcode 9-2
Call Attendant! Message with Hand Pay 9-3 Battery 5-11
SERVICE RUFEN Message 9-1 Bill Acceptor 7-22
Service Rufen! Message 9-2 Stacker Removal 9-4
Service Rufen! Message with Hand Pay 9-3 Bill Acceptor History 6-10
Attendant Key 5-11 Bill Accounting 4-8
Attendant Light 12-1 Bill Limit 7-29
Attendant menu 3-1 Bill Val Door 5-11
Attendant Setup Menu 7-2 Blinking Light 12-1
Attributes B-1
Debug Setup B-9
General Setup B-2 C
Progressive Setup B-2, B-7
Audio Amplifier 7-8 Cabinet Outputs 5-10
Audit Key 5-11 CALL ATTENDANT! Message 9-1
Call Attendant! Message 9-2
Call Attendant! Message with an Amount 9-3
Card History 6-15

MK2-AGLOT-0001 [B] IX - 1
Index Alpha Game Platform® Setup and Operation for Lottery Systems

Cash Out History 6-11 F


Cashout 8-4
Clear Period Accounting 4-2, 4-11 Flashing Light 12-1
Clock Setup 7-23 Format
Closure Message 3-3 Currency 3-8
Coin Drop Door 5-11 Date 3-8
Com Port Diagnostics 5-17 Front Panel Board Inputs 5-6
Com Port Diagnostics analyzer 5-19 Front Panel Board Outputs 5-8
Com Port Errors 5-20
Com Port Screen Indications 5-20
Com Port Troubleshooting 5-20 G
Commands Menu 8-1
CompactFlash™ 2-3 Game Accounting 4-5
Concepts A-1 Game Attributes 7-11
Credit Collect Lockup 7-29 Game Event History 6-8
Credit Limit 7-29 Game Play History 6-3
Credit Setup 7-28 General Setup Attributes B-2
Currency Format 3-8 Gerät außer Betrieb 7-4
Custom Attributes B-1

H
D
Hand Pay History 6-12

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Date Format 3-8 Hardware Address 7-16
Debug Setup Attributes B-9 History 6-1
Denomination 7-29 Bill Acceptor 6-10
Door I/O Diagnostics 5-6 Card 6-15
Dot and Graph Patterns 5-13 Cash Out 6-11
Drop Procedure Window 9-4 Event 6-4
Duplex 7-16 Game Event 6-8
Hand Pay 6-12
Money In-Out 6-9
E Screen Navigation 6-2
Ticket In 6-13
EEPROM 2-3 Ticket Out 6-14
Error Accounting 4-15 Hochgewinn 10-2
Error Conditions 6-5 Hopper Limit 7-29
Machine 13-2
System 13-2
Troubleshooting 13-2 I
Event History 6-4
Events 6-5 Interface Name 7-16
External Signs 7-25 IP Address 7-15
IP Setup 7-15

IX - 2 MK2-AGLOT-0001 [B]
Alpha Game Platform® Setup and Operation for Lottery Systems Index

J NYL Protocol Diagnostics 5-22


NYL Setup 7-17
Jackpot 10-2
Jackpot Limit 7-29
Jackpot Win Lockup 7-29 O

On-Screen Displays 7-26


L Open Door Message 3-3
Operator menu 3-1
Lockup Operator Setup Menu 7-2
Credit Collect Lockup 7-29 Operator Switch 5-11
Jackpot Win Lockup 7-29 Operators (Setup) menu 3-4
Win Lockup 7-29 Out of Service 7-3, 8-2
Logic Door 5-11 Overview 1-2
Lottery System Games
Concepts A-1
Low NV Batt 1 5-11 P

Pending Tilts Message 9-2


M Player Warning Message 7-10
Player Warning Sound 7-10
Machine Accounting 4-2 Power Switch
Machine Error 13-2 Main 2-1, 2-4, 2-5, 2-6
Copyright 2006 Bally Gaming, Inc. All Rights Reserved.

Machine Master 4-2 Printer Problem, Mechanical 9-2


Machine Period 4-2 Printer Setup 7-9
Machine Setup 7-12 Printer Ticket Size 7-10
Main Door 5-11 Printer Type 7-10
Main menu 3-2 Progressive Accounting 4-11
Management Terminal Progressive Games A-1
Attribute Setup B-2 Progressive Setup 7-24
Maximum Bet (Max Bet) 7-29 External Signs 7-25
Memory Diagnostics 5-21 On-Screen Displays 7-26
Message with Hand Pay 9-3 Progressive Setup Attributes B-7
Money In-Out History 6-9 Purity Adjustments 5-13

N R

New York Lottery RAM Clear 2-3


Attribute Setup B-1 Reboot 8-3
NYL Error History 6-16 Reconnect 8-5
NYL Protocol Diagnostics 5-22 Requirements 1-2
NYL Setup 7-17
NVRAM 2-3
NYL Error History 6-16

MK2-AGLOT-0001 [B] IX - 3
Index Alpha Game Platform® Setup and Operation for Lottery Systems

Responsible Gaming Ticket Type


Automatic Termination 11-1 Cash 10-2
Warning 11-1 Hochgewinn 10-2
Windows 11-1 Jackpot 10-2
Restricted 10-2
Type 1 10-2
S Type 2 10-2
Type 3 10-2
SDG Protocol Setup Tilt
Ethernet 7-18 Hard Tilt 7-22
RS-485 7-20 Soft Tilt 7-22
Security Accounting 4-14 Tilt Setup 7-22
Security Message Touch Screen Calibration 7-6
Closure 3-3 Touch Screen Setup 7-2
Serial No. Setup 7-13 Tower Light Conditions
Service Light 12-1 Events Indicated 12-1
SERVICE RUFEN Message 9-1 Transaction History 6-9
Service Rufen! Message 9-2 Troubleshooting 13-2
Service Rufen! Message with an Amount 9-3 Com Port 5-20
Site Controller Values 5-22
Sound Setup 7-2, 7-8
Specifications 1-2 V
Speed 7-16

Copyright 2006 Bally Gaming, Inc. All Rights Reserved.


Status Message Version Information 5-2
Open Door 3-3 Volume Control 7-8
Subnet Mask 7-16 Voucher. See Ticket.
System Error 13-2
System Menus 3-1
W

T Warning Message
Responsible Gaming 11-1
Test Touch Screen 7-6 Ticket 7-10
Ticket 10-2 Warning Sound
Player Warning Message 7-10 Ticket 7-10
Player Warning Sound 7-10 Wave Sound Files 7-8
Ticket In History 6-13 Win Lockup 7-29
Ticket Limit 7-29
Ticket Out History 6-14
Ticket Sensor Delay 7-10
Ticket Sensor Duration 7-10

IX - 4 MK2-AGLOT-0001 [B]

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