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Manual
The heart of OCTA is the 8 channel mixer,
which can hold up to 8 sound sources,
each with its individual settings.
The mixer page provides a general overview with a big picture of the sound sources loaded.
Click on an Instrument name or on the small instrument picture to load individual Sound Sources to each
channel.
On Drum & Percussion instruments, klick "Show keys“ in the lower right of the interface
to see the keyboard mapping all available samples
Main Page
Here you can adjust some global parameters and a lot of individual settings for all channels.
"Transpose“ up to 36 semitones
up or down.
"Tune“ fine tunes the sound.
By default that’s CC2 and CC3, but you can change the MIDI
CCs on the settings page.
The orange key is the "Repetition Key“ which triggers the last note or
chord you have played. Great for fast repetitions of percussive instru-
ment. Easily play a realistic tremolo e.g. on a Marimba.
You can assign the position of the repetition key on the settings page
Effects Page
Up to 21 Effects can be assign simultaneously to any instrument channel
- 6 Insert Effects, which work as Master Effects for the whole instrument.
Instrument - Presets
Open the drop-down menu Click the camera icon to switch the
and select any of the Snapshots. Instrument Header to the Snapshot View.
Channel - Presets
To load a clean version of the sound source, load the "Default Setting“
There are several presets for each sound source available with pre-programmed Effects, Envelope,
filter and other settings.
To load a new sound without changing a channels settings load with "Source only“
The Sound sources are tagged and organized in various Categories.
To save a Channel Preset, select an empty preset slot, click "save“, enter a name and description and
click "Apply“
List of Instruments:
Drums/Percussion
Hang Percussion
Drum Kit
Perc. Wood
Perc. Metal
Perc. Mix
Sequencer Page
The heart of Chris Hein - OCTA is its powerful Sequencer.
8 independent sequencer channels provide endless possibilities to create stunning movements.
Select the sequence page in the Top menu and activate the sequencer by
clicking the green light.
Clicking the green light at the bottom of each channel, activates or de-activates the
sequencer for each channel individually.
This way you can play some channels and have other channels playing the programmed
sequence on top.
On the top left, we have some global controls for the sequence.
"Chord Time“ sets the time in milliseconds, to recognise the incoming notes
as a chord.
It‘s hard to play all notes of a chord exactly at the same time,
that’s why the sequencer waits 20 milliseconds for incoming notes to recog-
nise them as a chord.
20ms is usually enough time for chord recognition but you may need to
adjust this.
"Start“ and "End“ sets the time when the sequence begins and stops.
- Instant plays the sequence immediately when a note is pressed.
- Beat, 1/2 bar or bar starts or ends the sequence on the next beat or bar.
With these settings you are always in time with DAW tempo and the sequen-
cer will always play to the end of the beat or bar. However you can prolong
sequencer playback with a sustain pedal!
On the right side, we also have some global controls for the sequence.
"Variations“
Each sequence can have up to 12 variations.
You can select the variations from the drop down menu at the right side of
the interface.
Or you simply press the variation keys, displayed in green on the keyboard.
On the right hand sight of the interface are also some global controls for each se-
quencer channel.
"1/16“ You can change the Note division from 16th notes to triplets.
"64“ A Sequence can have up to 64 steps. Set the amount of steps from one to 64.
"Speed“ The Sequence can be played at half time, normal or double time.
Select double time for example to enable 32th notes.
"Copy Paste Init “ You can copy and paste all channel settings from one
channel to any other.
Or clear the whole channel by clicking "init“.
"Page“ Each page contains 16 steps. You can have up to 4 pages of steps.
Select the page you want to edit.
Click again to loop the page you are working on, so you can focus on just this page
Don’t forget to turn off loop, when you are ready.
Copy, paste and initialize single pages.
Now, to the actual sequence:
"Velocity“ here you set the keyboard velocity for each step.
"Volume“ lets you change the volume, independently from the volume fader in the mixer.
"Panorama“ spreads the steps in the stereo field.
"Transpose“ works in a range of 36 semitones up and down, that’s a range of 6 octaves
"Tune“ changes the tuning. Use shift click on all functions for fine editing.
"Length“ lets you change the duration of each step.
Usually you will use the bar graph to draw the values with the mouse,
but you can also type in a certain value by double clicking in the corresponding field.
"Notes“ Here you decide which notes of a chord you want to hear.
This section is complex but is indeed the reason why I named it "Sequencer“ rather than
arpeggiator!
I designed the Sequencer to encourage the adventurous musical spirit whereby you can play in
any chords or single notes and it will follow your playing without any need to think about scales,
major or minor.
It‘s a great tool for arriving at pleasing harmonies and surprising sonic textures!
"highest note“ "1st note“ "2nd note“ "3rd note“ "4st note“ act like guitar strings.
They play the single notes of the chord you play.
Multiple notes can be selected and added together.
Keep in mind, if you assign a step to a second note,
but play only one note, no sound will be audible on this step.
"Filter“ lets you animate the filter by drawing a line for CutOff and resonance of the filter,
if the filter is activated in the Effects page.
You can switch to the Effects page with the button "Filterpage“
to make your adjustments there, and you can switch back to the Sequencer
with the corresponding button on the Effects page.
You can choose a filter curve from sine, square and triangle.
Adjust the amplitude of the curve and change the frequency of the filter curve.
And of course you can draw the curve for CutOff and resonance manually.
"Send FX“ lets you automate the Effects, selected in the Effects page as send effects.
Activate a send effect to prepare it for automation, and draw the send level, (intensity) of the effect.
A great function, if for example you want a reverb only on the snare sound of a groove,
or a delay only on certain notes of a sequence, the possibilities are endless.
"Drum Groups“ are a little bit different, because, of course ,they don’t follow the chords you play.
In the sequence page, clicking on "key 1“opens up the menu of drum articulations available.
Click on a name to assign a drum articulation to a step.
Click and move the mouse to hear and adjust the actual velocity
Click "No Sound“ to clear a step
You can assign up to 4 drum layers together on a single channel.
Click "Edit Keys“ to select a drum sample by playing notes on your keyboard.
Close the window by click "Close“ or press the actual step again.
Settings Page
The Settings Page holds various global parameters, the MIDI CC assignments
and the X-Y Pad Automation.
Each channel can have its individual MIDI CC for Volume, Pan, Filter Cut Off and Resonance
The MIDI CCs let you automate all these functions in your DAW.
If you have a hardware MIDI controller with 8 faders, you can handle these functions like on a
hardware mixer.
The OCTA-Pad can be automated with the sequencer or here on the settings page,
if you want to use the OCTA-Pad without any sequence running.
First, make sure, on the Main Page, all or at least a few channels are assigned to the OCTA-Pad.
But you can also record the Pad Movement within the
instrument. Activate "Pad Automation“, click record,
press a note and move the cursor in the XY-Pad.
The recording stops, when the selected length
of the sequence is over.
Assign the MIDI CCs for Vibrato Intensitiy and Vibrato Speed