Professional Documents
Culture Documents
Learning Goals
Structure of Class
AND BEYOND
• 2 AR-Commerce
• 3 VR-Commerce
4
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN
Based on data from eMarketer, Inc., 2019h, 2019i. Laudon and Traver (2019) p. 465
Privacy in M-Commerce
• Phone is continously connected to nearby cell towers
• Apple encrypts this information
• Android sends it to its servers
• Geo-location shared in apps (UBER, Google Maps, etc.)
• Persistent location tracking
• Android and Apple assign anonymous add tracking number to each
smartphone user
• Apps then share this id with third-parties which connect it to user‘s browser
usage
• Cookies not needed because of identification via sim card, etc.; app-
usage
BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer 9
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN
Watch:
https://www.youtube.com/watch?v=PAZFQarJdk8&feature=youtu.be
Watch:
https://www.youtube.com/watch?v=hrfBNecqxOE
BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer 11
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN
Watch:
https://www.youtube.com/watch?v=PGByvh25uE0&feature=youtu.be
• 2 AR-Commerce
• 3 VR-Commerce
13
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN
By Ronald Azuma
3D visualization in real-time that unites physical surroundings with virtual elements
D
Jaron Lanier
By Ivan Sutherland
Indeed, in the ultimate display one will not look at that world through a window, but will be immersed in it.
D
By Steve Bryson
Virtual Reality refers to the use of three-dimensional displays and interaction devices to explore real-time
D
computer-generated environments.
xR Overview - Rauschnabel
AR Technologies
• Video see-through technology: the digital content is embedded in a video of the
reality (like in movies). This method is used in smartphones and tablets.
Magic Leap 2
Microsoft‘s HoloLens
Watch:
https://www.youtube.com/watch?v=uIHPPtPBgHk
In-View In-Situ
• Content is
• Content is scaled and
anchored in the
fixed on the screen of
world and is only
the AR device
partially visible
• many forms of on the screen of
interaction of classical the AR device,
2D presentations can depending on
be used the user position
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN
Source: https://www.recode.net/2017/11/1/16592238/amazon-app-augmented-reality-ar-view-3d
https://www.youtube.com/watch?v=UudV1VdFtuQ&feature=youtu.be
Action Time
• 2 AR-Commerce
• 3 VR-Commerce
26
Motivation – Increasing Popularity of VR
“It‘s not about escaping reality, it is about making reality
better“ (Zuckerberg, 2017)
https://www.vrheads.com/least-painful-way-set-htc-vive-lighthouses
Oculus Quest 2
Google CardBoard
Virtual Saturn, Release date: Sep.15th 2017, Vers. 1.2.1 App Download: https://www.viveport.com/apps/799c68c4-3ef7-4681-ad9c-db2c32638315
Macy’s VR Furniture
https://www.flickr.com/photos/kompott/6190158306
Prof. Dr. Jella Pfeiffer The Future of AI-Based Consumer Assistance Systems 38
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN
Future of VR?
https://www.youtube.com/watch?v=-2UT2KcnJiE
Summary
Trends in Mobile/AR/VR-Commerce
M-Commerce B2C is larger than desktop B2C commerce
Privacy is an important issue in m-commerce
M-commerce offers interesting opportunities for marketing
AR and VR Commerce are gaining interest
Technology evolves fast
Devices are available for the consumer market
The future will show whether it will be used tremendously
Outlook:
Q&A
Literature
• Azuma, R. T. 1997. “A Survey of Augmented Reality,” Presence: Teleoperators & Virtual Environments (6:4), pp. 355–385.
• Meißner, M., Pfeiffer, J., Pfeiffer, T., & Oppewal, H. (2019). Combining virtual reality and mobile eye tracking to provide a naturalistic
experimental environment for shopper research. Journal of Business Research, 100, 445-458.