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Bachelor: E-Commerce

11. New Trends in E-Commerce (VR, AR, mobile)


Prof. Dr. Jella Pfeiffer
BWL XII: Digitalisierung, E-Business und Operations Management

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 1
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Learning Goals

• You know about the importance of mobile


commerce, can differ between types of
mobile software and apps and the possibilities
for mobile advertising
• You are sensitive about privacy issues
regarding m-commerce
• You know the difference between AR and VR
• You have an idea of what is possible with AR
and VR and might be interesting commerce
applications in the future

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 2
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Structure of Class

AND BEYOND

STAYING New Trends in


SUCCESSFUL E-Commerce (VR, AR,
BECOMING mobile)

SUCCESSFUL How to stay safe and


secure in the e-
WHAT TO DO commerce
How to implement and
measure an e-commerce environment?
HOW DOES IT What is offered in business‘ success? Security and Payment
e-commerce? Implementation and User System
WORK Products and Services Evaluation
in Electronic How do companies
How does it Commerce How do customers digitally trade with one
technically work? behave and what do we another?
Technologies, How do e-commerce learn from their reviews? B2B Commerce
Standards and companies create Customers in E-
Architecture value? Commerce
E-Commerce Business
Models How to get the
customer‘s attention?
E-Commerce Marketing
and Advertising
© Katemangostar/Freepik
BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer 3
Management
Agenda
• 1 Mobile E-Commerce

• 2 AR-Commerce

• 3 VR-Commerce

4
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Internet Access in the United States, 2018

Laudon and Traver (2019) p. 48

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 5
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

The Growth of Retail M-commerce Worldwide

Based on data from eMarketer, Inc., 2019h, 2019i. Laudon and Traver (2019) p. 465

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 6
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Mobile Presence Design Considerations


Feature Implications For Mobile Platform
Hardware Mobile hardware is smaller, and there are more resource
constraints in data storage and processing power.
Connectivity The mobile platform is constrained by slower connection
speeds than desktop websites.
Displays Mobile displays are much smaller and require simplification.
Some screens are not good in sunlight.
Interface Touch-screen technology introduces new interaction
routines different from the traditional mouse and keyboard.
The mobile platform is not a good data entry tool but can
be a good navigational tool.

• Mobile first design


• Desktop website design after mobile design
• Most efficient Laudon and Traver (2019) p. 216

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 7
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Developing a Mobile Website and Building Mobile


Applications
Types of m-commerce software
• Mobile website
• Responsive web design (RWD): CSS site adjusts layout of site according to device screen
resolutions
• Adaptive web design (AWD): Server delivers different templates or versions of site optimized
for device

• Mobile Web app (e.g., ebay.com)


• Native app (e.g., WhatsApp)
• Hybrid app (e.g., Uber)

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 8
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Privacy in M-Commerce
• Phone is continously connected to nearby cell towers
• Apple encrypts this information
• Android sends it to its servers
• Geo-location shared in apps (UBER, Google Maps, etc.)
• Persistent location tracking
• Android and Apple assign anonymous add tracking number to each
smartphone user
• Apps then share this id with third-parties which connect it to user‘s browser
usage
• Cookies not needed because of identification via sim card, etc.; app-
usage
BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer 9
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Domino's – Piece of the Pie Rewards

Watch:
https://www.youtube.com/watch?v=PAZFQarJdk8&feature=youtu.be

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 10
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Domino‘s Pizza Game: Pizze Hero

Watch:
https://www.youtube.com/watch?v=hrfBNecqxOE
BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer 11
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Burger King's - Burn That Ad

Watch:
https://www.youtube.com/watch?v=PGByvh25uE0&feature=youtu.be

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 12
Management
Agenda
• 1 Mobile E-Commerce

• 2 AR-Commerce

• 3 VR-Commerce

13
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Definitions Augmented Reality

A computer-generated extension of the perception of reality


D

By Ronald Azuma
3D visualization in real-time that unites physical surroundings with virtual elements
D

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 14
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Definitions Virtual Reality

Jaron Lanier

By Ivan Sutherland
Indeed, in the ultimate display one will not look at that world through a window, but will be immersed in it.
D

By Steve Bryson
Virtual Reality refers to the use of three-dimensional displays and interaction devices to explore real-time
D
computer-generated environments.

Von vanz - https://www.flickr.com/photos/vanz/144476323/in/set-72057594131744996/, CC BY 2.0,


https://commons.wikimedia.org/w/index.php?curid=1707896
BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer 15
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Reality – Virtuality Continuum

Milgram and Kishino (1994)


BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer 16
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

xR Overview - Rauschnabel

Rauschnabel et al. (2022)


BWL XII: Digitalisierung, E-Business und Operations
17
Management
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AR Technologies
• Video see-through technology: the digital content is embedded in a video of the
reality (like in movies). This method is used in smartphones and tablets.

• Optical see-through technology: the digital content is displayed on a


transparent display between the eye and reality. This method is used in most
SmartGlasses (not Google Glass!)
https://www.newdirection.de/blog/5-branchen-augmented-reality#chfy-coo-save

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 18
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Optical See-Through Systems

Epson Moverio BT-300

Magic Leap 2

Lenovo Think Reality A3


Vuzix Blade Upgraded
Microsoft HoloLens 2
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Microsoft‘s HoloLens

Watch:
https://www.youtube.com/watch?v=uIHPPtPBgHk

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 20
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Two Types of AR Visualization

In-View In-Situ
• Content is
• Content is scaled and
anchored in the
fixed on the screen of
world and is only
the AR device
partially visible
• many forms of on the screen of
interaction of classical the AR device,
2D presentations can depending on
be used the user position
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Shopping with Augmented Reality Apps

Source: https://www.recode.net/2017/11/1/16592238/amazon-app-augmented-reality-ar-view-3d

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 22
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

AR App: Ikea Place

https://www.youtube.com/watch?v=UudV1VdFtuQ&feature=youtu.be

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 23
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Action Time

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 24
Management
Agenda
• 1 Mobile E-Commerce

• 2 AR-Commerce

• 3 VR-Commerce

26
Motivation – Increasing Popularity of VR
“It‘s not about escaping reality, it is about making reality
better“ (Zuckerberg, 2017)

Mark Zuckerberg, Keynote Oculus Connect 2017 (10/11/17)

Retailers believe in the potential of applying VR technology (Grewal et al. 2017)


First VR environments: Buy+ (Alibaba), virtualSATURN (MediaOnline), IKEA VR (IKEA)
https://www.youtube.com/watch?v=wFcqQX0Gimo&t=632, last accessed on
06/01/18, 9:10 am
BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer
Management
VR systems
• Need to update the presented computer graphical renderings to
match the rendered perspective to the current perspective of the
user
• With low latency of these updates, ideally below 5ms
• If latency is too high, simulator sickness can occur

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 28
Management
CAVE: Cave Automatic Virtual Environments
• Collaborative Environment
• Update of the graphical rendering with 30 Hz or faster
• Typical latency 30ms to 50ms

Meißner et al. 2017

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 29
Management
Head-Mounted Displays
• Update of the graphical rendering with 90 Hz – 120
Hz or faster and latency around 11 ms – 8ms
• Valve Index has visual stereo display controllers for
tracking the hands
• Uses lighthouses for room scale tracking of the head
and controller position

https://www.vrheads.com/least-painful-way-set-htc-vive-lighthouses

• Left Picture: Oculus Rift DK2 and a Razer Hydra


controller for interaction
• Uses Oculus sensor for tracking the head position in a
smaller interaction space
BWL XII: Digitalisierung, E-Business und Operations
Prof. Dr. Jella Pfeiffer 30
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Technologies Consumer Market

Valve Index Oculus Rift PlayStation VR 2

Oculus Quest 2
Google CardBoard

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 31
Management
Example Virtual Saturn

Virtual Saturn, Release date: Sep.15th 2017, Vers. 1.2.1 App Download: https://www.viveport.com/apps/799c68c4-3ef7-4681-ad9c-db2c32638315

BWL XII: Digitalisierung, E-Business und


Prof. Dr. Jella Pfeiffer 32
Operations Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Macy’s VR Furniture

Macy’s VR Furniture, Release date: Mar..19th 2018, https://vimeo.com/260797254

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 33
Management
Your Turn

 Have you ever been in VR?


 Have you ever used augmented reality?
 How did you feel?

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 34
Management
Information Overload In Stores
Tomorrow we have
friends visiting. How can I
find this muesli without
I've been buying the
hazelnut but with lots of
same muesli for 10 years.
raisins that their little one
I want something else!
wants?

https://www.flickr.com/photos/kompott/6190158306

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 35
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Our Idea to solve this problem

Augmented-reality user assistance systems that


(1) build on eye-tracking technology and
(2) are applicable in the physical and the virtual shopping environment.

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 36
Management
A user assistance system that builds on eye-tracking
technology

Using eye- We envision a system that:


tracking
Detects if help is needed Detects the search
situation

Infers the required Decides when to interfere


information

Supports the user and


monitors her

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 37
Management
Will VR Shopping really happen?
 Display of products in real-size  Hardware equipment needed
and 3D
 Difficulties to walk and control
 Integration of others motion (Lau et al. 2014)
(sales assistants and shoppers)
(Dzardanova et al., 2017, Morotti et al., 2020)  Feeling uncomfortable and
 Increases hedonistic aspects like cybersickness (Martinez-Navarro et al.
enjoyment (Peukert et al. 2019) 2018; Liu & Uang 2016)

 Larger brand recall (Martinez-Navarro et  Technical issues still decrease


al. 2018) and less price sensitivity usefulness (Peukert et al. 2019)
(Meißner et al. 2020, van Herpen et al. 2016)
 Larger variety of product choices
(Meißner et al. 2020)

Prof. Dr. Jella Pfeiffer The Future of AI-Based Consumer Assistance Systems 38
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Future of VR?

https://www.youtube.com/watch?v=-2UT2KcnJiE

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 39
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Summary
Trends in Mobile/AR/VR-Commerce
 M-Commerce B2C is larger than desktop B2C commerce
 Privacy is an important issue in m-commerce
 M-commerce offers interesting opportunities for marketing
 AR and VR Commerce are gaining interest
 Technology evolves fast
 Devices are available for the consumer market
 The future will show whether it will be used tremendously

Outlook:
 Q&A

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 40
Management
JUSTUS-LIEBIG-UNIVERSITÄT GIESSEN

Readings and Literature


Readings
• Laudon, K. C., and Traver, C.G. 2019. E-commerce 2019: business. technology. society (15th global ed.). Pearson, p. 559, 214-217

Literature
• Azuma, R. T. 1997. “A Survey of Augmented Reality,” Presence: Teleoperators & Virtual Environments (6:4), pp. 355–385.
• Meißner, M., Pfeiffer, J., Pfeiffer, T., & Oppewal, H. (2019). Combining virtual reality and mobile eye tracking to provide a naturalistic
experimental environment for shopper research. Journal of Business Research, 100, 445-458.

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 41
Management
Thanks for Your Attention

BWL XII: Digitalisierung, E-Business und Operations


Prof. Dr. Jella Pfeiffer 42
Management

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