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Build Tax Attack

Player may Follow Player may Follow Player may NOT Follow

Try one of the following actions. If fail Perform ALL following actions. Try one of the following actions. If fail
then try the next one. Do not try next then try the next one. Do not try next
one, if an action succesfully triggered. one, if an action succesfully triggered.

Upgrade City Tax Vessel Order


Hunt In addition: Exploration Land Order
Exploration March Out
Attack Nearby
If drawn in Battle, pay Ore Hunt
to upgrade C.C. if able. Exploration

Attack
First Strike 1 Defend
Charge
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Attack
Siege 2 Defend
Conscripts
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Attack
Conscripts 3 Defend
Barricade
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Research Recruit Recruit


Player may Follow Player may Follow Player may Follow

Try one of the following actions. If fail


Perform ALL following actions. Try one of the following actions. If fail then try the next one. Do not try next one,
then try the next one. Do not try next if an action succesfully triggered.
one, if an action succesfully triggered. "Additionally" do not break to try next.

Recruit Mercenary or Siege (to C.C.) Insane: Additionally recruit a Serf (to Hero)
Research
Recruit Preference (to C.C.) Recruit Mercenary or Siege (to Hero)
In addition: Exploration Land Order
Recruit Random (to C.C.)
March Out
Recruit Unit (to C.C.)
Recruit Random (to Hero)
Hunt Recruit Unit (to Hero)
Exploration Hunt
Exploration

Attack
Charge 4 Defend
First Strike
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Attack
Siege 5 Defend
Conscripts
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Attack
First Strike 6 Defend
Charge
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Build Attack Solo Game Setup


Player may Follow Player may NOT Follow Script

Before the game, find and put Action


Try one of the following actions. If fail Try one of the following actions. If fail Script "Recruit Preference" aside.
then try the next one. Do not try next then try the next one. Do not try next Then Roll or Set a Dice (D6) and place
one, if an action succesfully triggered. one, if an action succesfully triggered. it on the card in the top left corner.
When the "Recruit Preference" occurs
Tower Build Vessel Order on an Action Card or an Action Script,
Vessel Order Land Order do action on the "Recruit Preference"
Vessel Build March Out indicated by the Dice.
Hunt Small Order
Exploration Hunt Next, select the level of your game
Exploration among: Easy, Medium Hard and Insane.
Whenewer you see this option, follow
your choice.
Attack
Conscripts 7 Defend
Barricade
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Attack
Charge 8 Defend
First Strike
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Recruit Random Recruit Unit Land Order
Action Script Action Script Action Script

Fails if the active Hero is in a Vessel, or is


Fail if not enought resources to Recruit Fails if not enought resources to Recruit in C.C. or on Land with an army smaller
indicated unit(s) or if there are no indicated unit or if there are no than 3 units (counted excluding Vessels
indicated unit type in the supply. indicated unit type in the supply. and units inside Vessels).
Move the army (at least 2 units) up to
Roll D6 and recruit exactly the indicated Serfs > Warriors: Warrior to the nearest player army that is less
Unit(s), or fail. Serfs <= Warriors: Serf than or equal to its Natural Strength
6: Air Vessel (when calculating Strength, remember
5: Sea Vessel If less Warriors than Serfs in play, about Trigger 1 Script). May initiate a
4: Warrior + Serf then recruit a Warrior, Battle in a different region than the
3: Warrior otherwise recruit a Serf. Target region, if the region is on the way
2: Serf of the Enemy's Army. If the Army won
1: Recruit Mercenery or Siege Check Trigger 2 Script. the Battle, follow the Trigger 3 Script.

Check Trigger 2 Script. Gain 1 VP if the action initiates a Battle.


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Recruit Mercenary
Attack Nearby or Siege
March Out
Action Script Action Script Action Script

- Fails if you play without expansion(s).


- Fails if Enemy C.C. are on Level 1. Fails if the active Hero is not in C.C.
Fails if there are no player armies nearby,
- Fails if Enemy C.C. are on Level 2 or there are less than 4 units in C.C.
or the player armies nearby are too strong.
and the Enenmy already have including Hero (counted excluding
a Mercenery or a Siege in his army. Vessels and units inside the Vessels).
This Enemy Hero and its whole army - Fails if Enemy already have
move up to to attack the nearest a Mercenery and a Siege in his army. Create an army up to 5 land units
player army that is less than or equal to
Check for Purchase opportunities of containing active Hero, Warriors and at
its Natural Strength (do not left a Serf
Mercanery and Siege by the Enemy first. least one Serf if able. Move the army up
behind from Trigger 1 Script).
If the Enemy don't have both: to to the nearest and weakest Player
a Mercenary and a Siege, then randomize army.
Gain if the action initiates a Battle.
between them and then recruit one at random.
May initiate a Battle in a different region.
If the Enemy have a Mercenary or a Siege, then
select the type which he don't have and then
recruit one by random.
Gain if the action initiates a Battle.

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Research Upgrade City Tower or Vessel


Action Script Action Script Action Script
Not used in the version,
Fails if the Enemy does not have Fails if the Enemy does not have but
Failsleft
if no for potential
Resources to Build either of
enough to cast the spell. below object.
enought to pay for next Level of C. C. future versions
The Enemy pays and casts this TOWER OR VESSELS
CAPITAL CITY TRACK
Enemy Hero’s spell in the Spell Book,
earning its . The Enemy pays Resources to Build,
The Enemy pays to advance its
the priority order of Building is:
Capital City’s token 1 Level.
Medium, Hard, Insane: 1
Tower (anywhere, needs Serf)
After Cast, if the Enemy have 5 or more
2
Air Vessel
3
Sea Vessel
Mana, Spend 3 to gain . If drawn in Battle, pay Ore
Tower - as far from C.C. as possible.
to upgrade C.C. if able.
If ambiguity then priority is Priority
Script.
The new Vessel is placed in the C.C.

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Tax Hunt Exploration
Action Script Action Script Action Script

Fails if no Exploration token on Lands.


Never fail, even if the Enemy had Fails if there is no Resource Region with
maximum of each resource before Tax Exploration Token within 1 space. The Heroe's army moves up to
Action. Easy, Medium: 1 Move
The Hero's army moves 1 space toward Hard, Insane: 2 Moves
Easy: The Enemy collects 2 type of to a Resource Region with unrevealed its speed to a nearest Region on the
Resources he has the least, equal to Exploration Token on it. Enemy's Land with unrevealed Exploration
Token on it. If no Regions on the Enemy's
their current values on the Tax Chart.
Land, then look at Player's Land.
If ambiguity then priority is Food If ambiguity then priority is current
and Mana. least Resource, followed by Food, Ore, If ambiguity then priority is Priority Script.
Mana and Judgement. May initiate a Battle.
Medium, Hard, Insane: The Enemy
collects each type of Resource equal If triggers, the Action Card can not If on Sea Vessel, will go on sea to get a
to their current values on the Tax be followed by the Player. token. If at sea then try to get a Resource
Chart. Region (if not possible, then try to get
token on sea). .
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Priority Priority Trigger 1


Script Script Action Script

Lizardfolk: Fails if no Serf(s) in the Enemy's Army.


Standard: Current least Resource, followed
by Food, Ore, Mana and Judgement.
Anytime, when an Enemy Army start
Undead:
moving, they left one Serf if possible
Humans: Food if not already on 3 Food
under the following conditions:
fields, then Standard.
Lionkin:
- the starting Region is a Resource
Elves: Mana if not already on 3 Mana Region,
fields, then Standard. Goblins:
- there is no Tower in the starting
Dvarves: Ore if not already on 3 Ore fields, region.
then Standard. Birdfolk:

Orcs: Swamp if not already on 3 Swamp Merfolk:


fields, then Standard.

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Trigger 2 Trigger 3 Vessel Order


Action Script Action Script Action Script

Fails if the active Hero is not in a Vessel.


Anytime, if an empty Vessel is in the Fails if no Warrior(s) and Serf(s)
If activated Hero is on a Vessel:
same region than Enemy's units, they in the victorious army.
- With Warrior - move up to the Vessel
imediatelly get on to the Vessel. speed to the nearest player army that is
Select at Random a Warrior or a Serf in
If possible, then it shold be the less than or equal to its Natural Strength.
the victorious army, and:
active Hero, then a Hero. If ambiguity then Judgement decides.
Easy: destroy him. - With Serf - move up to the Vessel
Next, if Warrior(s) and Serf(s) are speed to the nearest not controlled
presents in the same region, roll D6 Medium: Immediately put him into C.C. region on the Enemy Land. If ambiguity
for each free seat on the Vessel. Hard: Do "Exploration Action" using then check priority on Priority Script. If
In result 1-3 place a Serf on the only him. so, left the Serf in the region in purpose
Vessel. In result 4-6 place a Warrior to gaining Resources.
on the Vessel. Insane: Do nothing (left him in the - Alone - move the Vessel direct to the
victorious army). C.C. in purpose to take an Unit (even it
is farther than the Vessel speed). Check
Trigger 2 Script.
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Tower Build Vessel Build Recruit Preference
Action Script Action Script Action Script

Fails if the Enemy has no Resources to Fails if the Enemy has no Resources to This Action fails, if his conditions are not
build a Tower in farthest Resource build either of Vessels. meet or the Enemy has no resources
Region with his Serf. for it realization.
The Enemy pays Resources to Build a 1: Fails.
The Enemy looking for a farthest Vessel, the priority order is: 2: If Enemy C.C. are on level 1 then
Resource Region with his Serf to Upgrade the C.C.
build a Tower. Air Vessel 3: Do "Recruit Unit" Action Script
If ambiguity then priority is Priority Sea Vessel 4: Recruit Sea Vessel
Script. 5: Recruit Air Vessel
Depending on difficulty level, place it: 6: If no Mercanery and Siege in the
Easy, Medium: to C.C. Enemy Camp, follow the "Recruit
Hard, Insane: to Hero Mercanery or Siege", ignoring Fails
section.
Check Trigger 2 Script. .v2.alfa.04
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Small Order
Action Script Action Script Action Script

Fails if active Hero is in a Vessel.

The Enemy Hero and its army move


up to to attack the nearest and
weakest Player army, that is less than or
equal to its Natural Strength
(remember about Trigger 1).

Gain if the action initiates a Battle.

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Action Script Action Script Action Script

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