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Tax Hunt Exploration

Action Script Action Script Action Script

Never fails. Fails if there is no Resource Region with Fails if no Exploration token on lands.
Exploration Token within 1 space. The Heroe's army moves up to its speed
The Enemy collects each type of to a nearest Region with Exploration
Resource equal to their current values The Hero's army moves 1 space toward Token on it.
on the Tax Chart. to a Resource Region with Exploration
Token on it. If ambiguity then priority is Priority
Never fail, even if the Enemy had Script.
maximum of each resource If ambiguity then priority is current
before Tax Action. least Resource, followed by Food, Ore, May initriate a Battle.
Mana and Judgement.
If on Sea Vessel, will go on sea to get a
May initriate a Battle. token. If at sea then try to get a Resource
Region (if not possible, then try to get
If triggers, the Action Card can not be token on sea).
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Priority Priority Trigger 1


Action Script

Humans: Food if not already on 3 Food Lizardfolk: Anytime, when an Enemy Army start
fields, then Standard. moving, they left one Serf if possible
Elves: Mana if not already on 3 Mana Undead: under the following conditions:
fields, then Standard. - the starting Region is a Resource
Dvarves: Ore if not already on 3 Ore Lionkin: Region,
fields, then Standard. - there is no Tower in the starting
Orcs: Swamp if not already on 3 Swamp region.
Goblins:
fields, then Standard. This is applying to the Land Army as
well as for the Vessels.
Birdfolk:
Standard: Current least Resource,
followed by Food, Ore, Mana and
Judgement. Merfolk:

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Action Script Action Script Action Script

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