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The Development of the Problematic Online Gaming Questionnaire

INTRODUCTION:

We, researchers from Grade 12 Paranaque, Students of Sto.Tomas National Highshool. We are conducting
a research on “Time Spent on Online Games and Academic Performance of Grade 10 Students”. Rest
assured that your response will be kept confidencial and will be restricted for research purposes only.
Thank you very much.

CONCENT

I willingly concent to participant in this research. I understand that participating in this research is
voluntary and that I am free to withdraw my concent to participate at anytime in this study.

Signature of Respondent

PERSONAL INFORMATION

Name ( Required ) :_________________ Gender: ______________

Age : __ Section: _______________

Are you a Gamer? Yes No Time Spent on Gaming a Day:___________

INSTRUCTION : The following consists 15 questions divided into three: Overuse , Immersion , and Withdrawal.
Please rate each item using the following scale:

1 – Never 2 – Rarely 3 – Sometimes 4 – Very Frequently 5 – Always

“ Hindi kailanman ” “ Bihira ” “ Minsan ” “ Napakadalas ” “ Palagi ”

A. Overuse 1 2 3 4 5
1. How often do you feel that you should reduce the amount of time you spend on
gaming?
“ Gaano kadalas mong nararamdaman na dapat bawasan ang oras na nilalaan
mo sa paglalaro? “
2. How often do you unsuccessfuly try to reduce the time you spend on gaming?
“ Gaano kadalas na bigo kang bawasan ang iyong oras na nilalaan mo sa
paglalaro ?”
3. How often do you feel that gaming causes problems for you in your life?
“ Gaano kadalas mong nararamdaman na ang paglalaro ng online games ay
nakakapagbigay ng problema sa iyong buhay? ”
4. How often do you neglect your studies, work or other important duties because
of your gaming?
“ Gaano kadalas mong nakakalimutan ang iyong pag – aaral, trabaho at iba
pang mahahalagang bagay dahil nang lamang sa paglalaro ng online games? ”
5. How often do you neglect your task at home in order to play games more?
“ Gaano kadalas mong nakakalimutan ang mga gawaing bahay upang mas
makapaglaro ng marami? ”
B. Immersion 1 2 3 4 5
6. How often do you lose track of time when gaming?
“ Gaano kadalas na hindi mo na namalayan na napakaraming oras na pala
ang lumipas habang naglalaro ng online games? ”
7. How often do you play longer than originally planned?
“ Gaano kadalas kang naglalaro ng mas matagal kaysa sa orihinal na binalak
mong oras. ”
8. How often are you so immersed in gaming that you forget to eat?
“ Gaano kadalas kang naglalaro ng sobra na dumating na sa punto na
nakakalimutan mo nang kumain? ”
9. How often do you argue with your parents and/or your partner because of
gaming?
“ Gaano ka kadalas makipagtalo sa iyong mga magulang at sa iyong
karelasyon dahil sa paglalaro? ”
10. How often do you play games when you should be sleeping?
“ Gaano ka kadalas mag laro na sa oras na iyon ay dapat kanang matulog? ”
C. Withdrawal 1 2 3 4 5
11. How often do you try to keep the amount of time you spent on gaming secret
from people around you?
“ Gaano kadalas mong sinubukan na isekreto ang dami ng oras na iyong
ginugol sa paglalaro ng online games sa mga taong nakapaligid sayo? ”
12. How often do get restless or irritable if you are unable to play games for a few
days?
“ Gaano ka kadalas hindi makapakali kung hindi ka makapaglaro ng ilang
araw? ”
13. How often do you get irritable, restless or anxious when you cannot play games
as much as you want?
“ Gaano ka kadalas maging irritable, nababalisa o hindi mapakali kung hindi
ka makapaglaro sa oras na gusto mo? ”
14. How often do you feel depressed or irritable when not gaming only for these
feelings to disappear when you start playing?
“ Gaano ka kadalas nalulumbay o naiirita kapag hindi ka nakapaglaro
yayamang ang mga damdaming ito ay nawawala kapag nagsimula kang
maglaro? ”
15. How often do you think to yourself ( just a few minutes more and then I’ll
stop ) ?
“ Gaano kadalas mong naiisip habang naglalaro na ( ilang minuto pa titigil na
ako )? ”

References

Zsolt Demetrovics1*, Ro´bert Urba´n1, Katalin Nagygyo¨ rgy1,3, Judit Farkas1,3, Mark D. Griffiths2*,Orsolya Pa
´pay1,3, Gyo¨ ngyi Ko¨ ko¨ nyei1, Katalin Felvinczi1, Attila Ola´h1: The Development of the Problematic Online
GamingQuestionnaire (POGQ)

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