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reflex response by being paired with the

Learning original unconditioned stimulus.


• Learning – any relatively permanent – Conditioned means "learned."
change in behavior brought about by
experience or practice. – A neutral stimulus can become
a conditioned stimulus when
– When people learn anything, paired with an unconditioned
some part of their brain is stimulus.
physically changed to record
what they have learned. – Wala akong reaction dati,
natutunan ko lang. Ex. Natakot
– Any kind of change in the way akong dumaan sa lugar kung
an organism behaves is saan ako kinagat ng aso
learning.
• Conditioned response (CR) - learned
Pavlov and Classical Conditioning reflex response to a conditioned
• Ivan Pavlov – Russian physiologist stimulus.
(person who studies the workings of the – Sometimes called a conditioned
body) who discovered classical reflex.
conditioning through his work on
digestion in dogs. – CS – ice cream truck

• Classical conditioning - learning to make – CR – salivation when hear ice


a reflex response to a stimulus other cream truck bell
than the original, natural stimulus that
– Wala akong reaction dati,
normally produces the reflex.
natutunan ko lang. Ex. Natakot
Classical Conditioning Concepts akong dumaan sa lugar kung
saan ako kinagat ng aso
• Unconditioned stimulus (UCS) - a
naturally occurring stimulus that leads
to an involuntary response.

– Unconditioned means
"unlearned" or "naturally
occurring."

– external: exampleTao, bagay,


hayop, pangyayari

• Unconditioned response (UCR) - an


involuntary response to a naturally
occurring or unconditioned stimulus.

– Matik reaction mo

• Conditioned stimulus (CS) - stimulus


that becomes able to produce a learned
Classical Conditioning Concepts
• Acquisition - the repeated pairing of the
NS and the UCS; the organism is in the
process of acquiring learning.

– Although classical conditioning


happens quite easily, there are
a few basic principles that
researchers have discovered:

• The CS must come before the UCS.

• The CS and UCS must come very close


together in time—ideally, only several
seconds apart.

• The neutral stimulus must be paired


with the UCS several times, often many
times, before conditioning can take
place.

• The CS is usually some stimulus that is


distinctive or stands out from other
competing stimuli.

• Stimulus generalization - the tendency


to respond to a stimulus that is only
similar to the original conditioned
stimulus with the conditioned response.

• Stimulus discrimination - the tendency


to stop making a generalized response
to a stimulus that is similar to the
original conditioned stimulus because
the similar stimulus is never paired with
the unconditioned stimulus.

– discriminate yong possible


response from 1 situation to
another

• Extinction - the disappearance or


weakening of a learned response
following the removal or absence of the
unconditioned stimulus (in classical
conditioning) or the removal of a
reinforcer (in operant conditioning).
– Nawawala Operant Conditioning
• Spontaneous recovery – the • Operant conditioning - the learning of
reappearance of a learned response voluntary behavior through the effects
after extinction has occurred. of pleasant and unpleasant
consequences to responses.
– Learning is a relatively
permanent change in behavior. • Modification of behavior
– Bumabalik si • Thorndike’s Law of Effect - law stating
response/behavior. that if a response is followed by a
pleasurable consequence, it will tend to
– when the unconditioned
be repeated, and if followed by an
stimulus is repeated with the
unpleasant consequence, it will tend
conditioned stimulus.
not to be repeated.
• Higher-order conditioning - occurs
• Good grades, study even more
when a strong conditioned stimulus is
paired with a neutral stimulus, causing Skinner’s Contribution
the neutral stimulus to become a
second conditioned stimulus. • Behaviorist; wanted to study only
observable, measurable behavior.

– Reinforce.
Conditioned Emotional Response
– Nag aral ako kasi may reward
 Conditioned emotional response (CER) -
emotional response that has become • Gave "operant conditioning" its name.
classically conditioned to occur to – Operant - any behavior that is
learned stimuli, such as a fear of dogs or voluntary.
the emotional reaction that occurs
when seeing an attractive person. • Learning depends on what happens
after the response — the consequence.
– CERs may lead to phobias –
irrational fear responses.

– If you witness a terrible car


accident, you might develop a
fear of driving.
Reinforcement Shaping
• Reinforcement - any event or • Shaping - the reinforcement of
stimulus, that when following a simple steps in behavior that lead to
response, increases the probability a desired, more complex behavior.
that the response will occur again.
– Successive approximations -
– Primary reinforcer - any small steps in behavior, one
reinforcer that is naturally after the other, that lead to a
reinforcing by meeting a particular goal behavior.
basic biological need, such as
– Mag introduce ng bagong
hunger, thirst, or touch.
behavior in a step-by-step
– To increase or decrease manner
behavior
Other Classical Conditioning Concepts
– Secondary reinforcer - any
• Extinction – occurs if the behavior
reinforcer that becomes
(response) is not reinforced.
reinforcing after being paired
with a primary reinforcer, • Operantly conditioned responses
such as praise, tokens, or also can be generalized to stimuli
gold stars. that are only similar to the original
stimulus.
Positive and Negative Reinforcement
• Spontaneous recovery
• Positive reinforcement - the
(reoccurrence of a once
reinforcement of a response by the
extinguished response) also happens
addition or experiencing of a
in operant conditioning.
pleasurable stimulus.
• One way to deal with a
• Negative reinforcement - the
child’s temper tantrum is to
reinforcement of a response by the
ignore it. The lack of
removal, escape from, or avoidance
reinforcement for the
of an unpleasant stimulus.
tantrum behavior will
– Example: Taking aspirin for a eventually result in
headache is negatively extinction.
reinforced – removal of
headache!
– May gusto akong tanggalin
– Leaving early from the house
to avoid traffic jams
Schedules of Reinforcement • Variable ratio schedule of
reinforcement - schedule of
• Partial reinforcement effect - the reinforcement in which the number of
tendency for a response that is responses required for reinforcement is
reinforced after some, but not all, different for each trial or event.
correct responses to be very resistant
to extinction. • Unpredictable yong response:
hindi mo masabi kung kelan
• Reward sa quiz pero not all the magbibigay ng reward si
time. teacher. / gambling or lottery
• Continuous reinforcement - the games
reinforcement of each and every Punishment
correct response.
• Punishment - any event or object that,
• Laging may plus 2 every quiz. when following a response, makes that
• Fixed ratio schedule of reinforcement - response less likely to happen again.
schedule of reinforcement in which the • May tatanggalin: cellphone
number of responses required for
reinforcement is always the same. • Punishment by application - the
punishment of a response by the
• Fixed reward: plus 2 kung mag- addition or experiencing of an
recite every meeting ng unpleasant stimulus.
dalawang beses
• Punishment by removal - the
• Variable interval schedule of punishment of a response by the
reinforcement - schedule of removal of a pleasurable stimulus.
reinforcement in which the interval of
time that must pass before Punishment has several drawbacks.
reinforcement becomes possible is
• Severe punishment my cause avoidance
different for each trial or event.
of the punisher instead of the behavior
• Unpredictable: plus 2 kung mag being punished
recite every other meeting
• Severe punishment may encourage
other meeting/discussions.
lying to avoid punishment
• Fixed interval schedule - of
• Severe punishment creates fear and
reinforcement schedule of
anxiety
reinforcement in which the interval of
time that must pass before
reinforcement becomes possible is
always the same.

• Weekly quiz or every after 2


meetings.
Four ways to Modify Behavior • Behavior modification - the use of
operant conditioning techniques to
Reinforcement Punishment bring about desired changes in
Positive (Adding) Something Something behavior.
valued or unpleasant
desirable • Using reinforcement
Positive Punishment
• Token economy - type of behavior
Reinforcement by
modification in which desired behavior
Example: application
getting a gold example: is rewarded with tokens.
star for good getting a
behavior in spanking for
school disobeying

Negative Something Something


(Removing/Avoiding) unpleasant valued or
desirable
Negative Punishment
reinforcement by Removal
• Time-out - a form of mild punishment
Ex: avoiding a Ex: Losing a
ticket by privilege by removal in which a misbehaving
stopping at a such as animal, child, or adult is placed in a
red light going out special area away from the attention of
with friends others.

– Essentially, the organism is


Negative Reinforcement Versus Punishment by being "removed" from any
Removal possibility of positive
Example of Negative Example of Punishment by reinforcement in the form of
Reinforcement Removal attention.

Stopping at a red light to Losing the privilege of • Applied behavior analysis (ABA) –
avoid getting in an driving bc you got into too modern term for a form of behavior
accident many accidents modification that uses shaping
techniques to mold a desired behavior
Mailing an income tax Having to lose some of or response.
return by April 15 to avoid your money to pay the
paying a penalty penalty for late tax filing – asd

Obeying a parent before Being “grounded” (losing


the parent reaches the your freedom) because of
count of “three” to avoid disobedience.
getting a scolding

Behavior Modification
Observational Learning – Bandura • MOTIVATION

• Observational learning - learning new – Finally, the learner must have


behavior by watching a model perform the desire to perform the
that behavior. action.

• Learning/performance distinction - – (An easy way to remember the


referring to the observation that four elements of modeling is to
learning can take place without actual remember the letters AMIM,
performance of the learned behavior. which stands for the first letters
of each of the four elements).
• Natutunan kahit hindi mo
ginagawa

5.12 Bandura’s Bobo Doll Experiment


In Albert Bandura’s famous Bobo doll
experiment, the doll was used to demonstrate
the impact of observing an adult
model performing aggressive behavior on the
later aggressive behavior of children. The
children in these photos are imitating the adult
model’s behavior even though they believe they
are alone and are not being watched.

Four Elements of Observational Learning

• ATTENTION

– To learn anything through


observation, the learner must
first pay attention to the model.

• MEMORY

– The learner must also be able to


retain the memory of what was
done, such as remembering the
steps in preparing a dish that MEMORY
was first seen on a cooking
• Memory - an active system that
show.
receives information from the senses,
– Long/short term organizes and alters it as it stores it
away, and then retrieves the
• IMITATION
information from storage.
– The learner must be capable of
• Processes of Memory:
reproducing, or imitating, the
actions of the model.
– Encoding - the set of mental encoding, storage, and retrieval 
operations that people perform
on sensory information to
convert that information into a
form that is usable in the
brain’s storage systems.

– Storage - holding onto


information for some period of
time.

– Retrieval - getting information


that is in storage into a form
that can be used.  Parallel distributed processing (PDP)
Models of Memory model

• Information-processing model – Model of memory in which


memory processes are
– Model of memory that assumes proposed to take place at the
the processing of information same time over a large network
for memory storage is similar to of neural connections.
the way a computer processes
memory in a series of three – Kulay, hugis, at galawa ng isang
stages. bagay, tao at ibapa,

• Levels-of-processing model

– Model of memory that assumes


information that is more
"deeply processed," or
processed according to its
meaning rather than just the
sound or physical
characteristics of the word or
words, will be remembered
more efficiently and for a longer
period of time.

6.1 Three-Stage Process of Memory Sensory Memory


Information enters through the sensory system,
• Sensory memory - the very first stage of
briefly registering in sensory memory. Selective
memory, the point at which information
attention filters the information into short-term
enters the nervous system through the
memory, where it is held while attention
sensory systems.
(rehearsal) continues. If the information
receives enough rehearsal (maintenance or • Base sa Nakita, nadama, na-
elaborative), it will enter and be stored in long- amoy, narinig atbpa.
term memory.
• Iconic memory - visual sensory memory, in the experiment who are then asked
lasting only a fraction of a second. to recall the numbers in order.

• Capacity – everything that can – Conclusions are that the


be seen at one time. capacity of STM is about seven
items or pieces of information,
• Duration - information that has
plus or minus two items, or
just entered iconic memory will
from five to nine bits of
be pushed out very quickly by
information.
new information, a process
called masking. "magical number" = 7

• Naalala ko ang itsura ng kwarto • Chunking – bits of information are


kahit nakapikit. combined into meaningful units, or
chunks, so that more information can
• Eidetic imagery - the rare ability to
be held in STM.
access a visual memory for 30 seconds
or more. • Maintenance rehearsal - practice of
saying some information to be
• Naalala ko ang image city kahit
remembered over and over in one’s
once palang nakita
head in order to maintain it in short-
• Echoic memory - the brief memory of term memory (STMs tend to be
something a person has just heard. encoded in auditory form).

• Naala ko ang lyrics kahit tapos • Duration of STM - lasts from about 12
na ang tugtog to 30 seconds without rehearsal.

• Capacity - limited to what can • STM is susceptible to interference


be heard at any one moment
• (e.g., if counting is interrupted,
and is smaller than the capacity
of iconic memory • have to start over).

• Duration – lasts longer that Long-Term Memory


iconic — about 2 to 4 seconds
• Long-term memory (LTM) - the system
Short-Term Memory of memory into which all the
information is placed to be kept more
• Short-term memory (STM) (working
or less permanently.
memory) - the memory system in which
information is held for brief periods of • Elaborative rehearsal - a method of
time while being used. transferring information from STM into
LTM by making that information
– Selective attention – the ability
meaningful in some way.
to focus on only one stimulus
from among all sensory input. • Association sa word na gustong
maalala. Ex. Name: sandy.
• Digit-span test – memory test in which
Associated to sand. beach
a series of numbers is read to subjects
Types of LTM
• Procedural (nondeclarative) memory - such as knowledge of language and
type of long-term memory including information learned in formal
memory for skills, procedures, habits, education.
and conditioned responses. These
• General knowledge. Kasaysayan
memories are not conscious but are
ng pilipinas
implied to exist because they affect
conscious behavior. • Episodic memory - type of declarative
memory containing personal
• Skills: drive, bike, walk, play
information not readily available to
piano
others, such as daily activities and
• Declarative memory – type of long-term events.
memory containing information that is
• personal knowledge.
conscious and known (memory for
Highschool graduation
facts).
Figure 6.5 Types of Long-Term Memories
• Facts: like Events, bday, world
Long-term memory can be divided into
events, dinner kahapon
declarative memories, which are factual and
Procedural (Nondeclarative) LTM typically conscious (explicit) memories, and
nondeclarative memories, which are skills,
• Skills that people know how to do.
habits, and conditioned responses that are
• Also include emotional associations, typically unconscious (implicit). Declarative
habits, and simple conditioned reflexes memories are further divided into episodic
that may or may not be in conscious memories (personal experiences) and semantic
awareness. memories (general knowledge).

• Anterograde amnesia - loss of memory


from the point of injury or trauma
forward, or the inability to form new
long-term memories. Usually does NOT
affect procedural LTM.

• Nakalimutan na may biniling


gamit pagdating sa bahay. Or
nakaimutan ang ginagawa.

• Procedural memory often called implicit


memory - memory that is not easily Cues to Help Remember
brought into conscious awareness. • Retrieval cue – a stimulus for
remembering.

Declarative LTM • Nakakatulong si environment


para maalala ang isang bagay
• All the things that people know. pangyayari, or bagay
• Semantic memory - type of declarative • Encoding specificity - the tendency for
memory containing general knowledge, memory of information to be improved
if related information (such as • Identify information
surroundings or physiological state)
• False positive – error of recognition in
available when the memory is first
which people think that they recognize
formed is also available when the
some stimulus that is not actually in
memory is being retrieved.
memory.
• Same room kung saan nag aral,
• Distorted recollection: naalala
higher chance of retrieval
mo na pinatay mo ang ilaw
Recall pero. Hindi pala

• Recall - type of memory retrieval in Automatic Encoding and Flashbulb Memories


which the information to be retrieved
• Automatic encoding - tendency of
must be "pulled" from memory with
certain kinds of information to enter
very few external cues.
long-term memory with little or no
– Retrieval failure – recall has effortful encoding.
failed (at least temporarily).
• Naalala mo ang lunch mo
• Tip of the tongue phenomenon. kahapon.

• Serial position effect - tendency of • Flashbulb memories - type of automatic


information at the beginning and end of encoding that occurs because an
a body of information to be unexpected event has strong emotional
remembered more accurately than associations for the person
information in the middle of the body remembering it.
of information.
• Significant memories na
– Primacy effect - tendency to nangyari sayo or other people
remember information at the that can trigger emotions
beginning of a body of
Memory Retrieval Problems
information better than the
information that follows. • Misinformation effect - the tendency of
misleading information presented after
– Ex. Mas-naaalala mo ang “una
an event to alter the memories of the
at huling” word or object sa
event itself.
listahan.
• False memory syndrome - the creation
– Recency effect - tendency to
of inaccurate or false memories through
remember information at the
the suggestion of others, often while
end of a body of information
the person is under hypnosis. [false
better than the information
mem of traumatic event]
ahead of it.
• Evidence suggests that false memories
Recognition
cannot be created for just any kind of
• Recognition - the ability to match a memory.
piece of information or a stimulus to a
– The memories must at least be
stored image or fact.
plausible.
Forgetting – Ebbinghaus newer information prevents or
interferes with the retrieval of older
• Curve of forgetting - a graph showing a
information.
distinct pattern in which forgetting is
very fast within the first hour after • New memories interfere to
learning a list and then tapers off retrieve old memories
gradually.

• decline of memory

• retention in time

• Distributed practice - will produce


better retrieval than massed practice

• “spacing” learning activities

• May break time between


activity/study

Forgetting: Encoding Failure

• Encoding failure - failure to process


information into memory.

• information doesn't get into


memory.

• Due to lack of attention.

Forgetting: Interference Theory


MOTIVATION AND
• Proactive interference - memory
retrieval problem that occurs when EMOTION
older information prevents or interferes
Motivation- the process by which activities are
with the retrieval of newer information
started, directed, and continued so that physical
• Old memories interfere to what or psychological needs or wants are met.
you are currently trying to
learn.

• Retroactive interference - memory


retrieval problem that occurs when
• Drive- a psychological tension and
physical arousal arising when there is a
need that motivates the organism to act
in order to fulfill the need and reduce
the tension.
o Internal need- what pushes you
to finish what you stared, short-
Extrinsic motivation- type of motivation in
or long-term goals. What makes
which a person performs an action because it
you continue your to dos,
leads to an outcome what is separate from or
dreams, goals etc. A habit that
external to the person
you can develop.
-Trophies, money, social recognition or • Drive Reduction Theory- approach to
praise. motivation that assumes behavior
arises from physiological needs that
cause internal drives to push the
Instinct Approaches to Motivation organism to satisfy the need and reduce
tension and arousal
Instinct- The biologically determined and innate o Biological needs ex: hunger,
patterns of behavior the exist in both people
thirst and pooping
and animals.
• Primary drives- those drives that
Biological instinct- fixed and inborn involve needs of the body such as
patterns of behavior. Important for an hunger and thirst
organism’s survival—such as fear, cleanliness, • Acquired (Secondary) drives- those
parent, love, sympathy, sociability drives that are learned through
experience or conditioning, such as the
Instinct approach- approach to motivation that need for money or social approval
assumes people are governed by instincts o Extrinsic motivation ex: money,
similar to those of animals. reward. External reason
• Homeostasis- the tendency of the body
to maintain a steady state

Drive Reduction Theory of Motivation Three Types of Needs


• Need- a requirement of some material • Need for Achievement (nAch)- a
(such as food or water) that is essential need that involves a strong desir e
for survival of the organism. to succeed in attaining goals, not
o As human beings. What are only realistic ones but also
your needs? Such as food, challenging ones.
water and shelter.
o Achieve success and the better with much lower arousal
motive of an individual to levels, so they might feel
avoid failure compelled to seek out soothing
o They will see value in their and relaxing activities
success in difficult
challenges • Sensation seeker- someone who needs
• Need for Affiliation (nAff)- the need more arousal than the average person.
for friendly social interactions and o Ex: daredevils’ activity
relationships with others.
Incentive Approaches to Motivation
o Urge to form friendships
and attachments and to join • Incentives- things that attract or lure
organizations and enjoy people into action
social gatherings
o A need for open and
sociable interpersonal
relationships
• Need for Power (nPow)- the need
to have control or influence of
• Incentive approaches- theories of
others.
motivation in which behavior is
o To hold control and
explained as a response to the external
authority over another
stimulus and its rewarding properties.
person and influence and
• Expectancy-value theories- incentive
change their decision in
theories that assume the actions of
accordance with his own
humans cannot be predicted or fully
needs or desires.
understood without understanding the
Arousal Approach to Motivation beliefs, values, and the importance that
a person attaches to those beliefs and
• Stimulus motive- a motive that appears values at any given moment in time
to be unlearned but causes an increase o If you think that certain tasks
in stimulation such a curiosity. have value, then huge
o Exploration and curiosity. This possibility that you’ll do better
occurs when you sense in the activity.
something in the environment
that grabs your attention
• Arousal theory- theory of motivation in
which people are said to have an
optimal (best or ideal) level of tension
that they seek to maintain by increasing
or decreasing stimulation MASLOW HEIRARCHY OF NEEDS
o People are motivated to
• Self-actualization- according to Maslow
perform actions in order
the point that is seldom reached at
o Higher level of arousal, which
which people have sufficiently satisfied
out exciting and stimulating
activities. Other people may do
the lower needs and achieved their full o Etiquette, rules, and
human potential conventions of societal
o Fulfilling the basic needs acceptance how, when, or
• Peak experiences- according to Maslow, where to express your
times in a person’s life during which emotions.
self- actualization is temporarily o Ex: appropriate emotion at the
achieved. funeral
o To finding their true selves.
Common Sense Theory of Emotion
Tapping your potential
o Creative work, music, and • A stimulus leads to an emotion, which
scientific discovery then leads to bodily arousal

Self-Determination Theory of Motivation


• Self-determination theory (SDT) –
Theory of human motivation in which
that social context of an action.
• Intrinsic motivation- type of motivation
in which a person performs an action
because than act itself is rewarding or
satisfying in some internal manner
o Determined and motivated to
obtain what you want without James-Lange Theory of Emotion
external reinforcement Theory in which a physiological reaction leads
o Driven by a need to grow and to labeling of an emotion
gain fulfillment

Elements of Emotion
• Emotion- the “feeling” aspect of
consciousness, characterized by a
certain physical arousal, a certain
behavior that reveals the emotion to
Cannon-Bard Theory of Emotion
the outside world, and an inner
awareness of feelings. Theory in which the physiological reaction and
o It is your response to the the emotion are assumed to occur at the same
environment /situation. time.
Pleasant or unpleasant.
o Internal

• Display rules- learned ways of


controlling displays of emotion in social
settings.
Cognitive Arousal Theory of Emotion
• Cognitive arousal theory- theory of
emotion in which both the physical
arousal and the labeling of that arousal
based on cues from the environment
must occur before the emotion in
experienced
• Schacter and Singer’s Study of Emotion
o Interpretation about the
stimulus. Together with
physical response

Facial Feedback Hypothesis

Theory of emotion that assumes that facial


expressions provide feedback to the brain
concerning the emotion being expressed
which in turn causes and intensifies the
emotion.

Dahil sa facial expression mo kaya nag


induce ng fear.

Cognitive Mediational Theory

A stimulus must be interpreted (appraised)


by a person in order to result in a physical
response and an emotional reaction.

Interpretation. Ex: threat or danger


• concrete or specific set of
COGNITION rules, guidelines, or
Thinking and Mental Images properties. Shapes, object

• Thinking (cognition) - mental activity • Natural concepts - concepts people


that goes on in the brain when a person form as a result of their experiences in
is organizing and attempting to the real world.
understand information and • knowing how to put on
communicating information to others. pants to what a mountain looks
• reasoning, decision-making, like. Not fix
and problem-solving. Ex. • Prototype - an example of a concept
Solving problems. puzzle that closely matches the defining
• Mental images - mental representations characteristics of a concept.
that stand for objects or events and • A platypus is a "fuzzy" natural
have a picture-like quality. concept
• Daydreaming/visualization
Problem-Solving
• While reading a book
• Problem solving - process of cognition
Concepts that occurs when a goal must be
reached by thinking and behaving in
• Concepts - ideas that represent a class certain ways.
or category of objects, events, or
activities. • discover, analyze, and solve
problems
• Idea, notion, ex, basic concept
of psychology. • Trial and error (mechanical solution) –
problem-solving method in which one
• Superordinate concept - the most possible solution after another is tried
general form of a type of concept, such until a successful one is found.
as "animal" or "fruit."
• Algorithms - very specific, step-by-step
• Basic level type - an example of a type procedures for solving certain types of
of concept around which other similar problems
concepts are organized, such as "dog," • Instructions so you can follow
"cat," or "pear." a task. Ex. How to build
• Subordinate concept – the most specific something
category of a concept, such as one’s pet • Heuristic - an educated guess based on
dog or a pear in one’s hand. prior experiences that helps narrow
• All mansions are houses, but down the possible solutions for a
not all houses are mansions problem. Also known as a "rule of
thumb."
• Formal concepts - concepts that are
defined by specific rules or features. • mental shortcuts that allow
people to solve problems
• Representative heuristic – Problem-Solving Barriers
assumption that any object (or
person) sharing characteristics • Functional fixedness - a block to
with the members of a problem solving that comes from
particular category is also a thinking about objects in terms of only
member of that category. their typical functions.

• Pag tanggal ng hindi • Isang function lang. cup if for


importanteng variable. drinking only

• Availability heuristic - • Mental set - the tendency for people to


estimating the frequency or persist in using problem-solving
likelihood of an event based on patterns that have worked for them in
how easy it is to recall relevant the past.
information from memory or • Focused sa isang solution
how easy it is for us to think of
related examples. • Confirmation bias – the tendency to
search for evidence that fits one’s
• After reading an article beliefs while ignoring any evidence that
about lottery winners, does not fit those beliefs.
you start to
overestimate your own • Hindi ko papansinin ang info na
likelihood of winning hindi align sa belief ko. Or
the jackpot. You start maghahanap ako ng evidence
spending more money nag susuport sa belief ko
than you should each Creativity
week on lottery tickets.
• Creativity- the process of solving
• Means–end analysis - heuristic
problems by combining ideas or
in which the difference
behavior in new ways.
between the starting situation
and the goal is determined and – Convergent thinking - type of
then steps are taken to reduce thinking in which a problem is
that difference. seen as having only one answer,
and all lines of thinking will
• the problem solver
eventually lead to that single
begins by envisioning
answer, using previous
the end, or ultimate
knowledge and logic.
goal.
• 1 Solution to multiple
problems. Meron
tamang sagot. Math
problems.

– Divergent thinking – type of


thinking in which a person
starts from one point and
comes up with many different –
ideas or possibilities based on
that point (kind of creativity).

• Solution to multiple
problems. No right or
wrong answer. Your
meaning of beauty.

• Gardner’s Theory

– Multiple intelligences -
verbal/linguistic, musical,
logical/mathematical,
visual/spatial, movement,
interpersonal, intrapersonal,
naturalists and existential
intelligence.

– multiple intelligences proposes


Intelligence that people are not born with
all of the intelligence they will
• Intelligence - the ability to learn from
ever have.
one’s experiences, acquire knowledge,
and use resources effectively in Gardner’s Nine Intelligences
adapting to new situations or solving
problems.

– Ability to understand concepts,


application of knowledge,
reasoning, self-awareness,
logic. etc

• Spearman’s Theory

– g factor – the ability to reason


and solve problems, or general
intelligence.

– s factor – the ability to excel in


certain areas, or specific
intelligence.
and then multiplying that quotient by
100.
Theories of Intelligence
• Stanford-Binet Intelligence Test yields
• Triarchic theory of intelligence - Robert an IQ score.
J. Sternberg
•  memory and reasoning. also
• Sternberg’s theory that there are three assess problem-solving skills,
kinds of intelligences: analytical, short-term memory, the ability
creative, and practical. to follow instructions, and
– Analytical intelligence - the attention.
ability to break problems down • Wechsler Intelligence Tests yield a
into component parts, or verbal score and a performance score,
analysis, for problem solving. as well as an overall score of
• requires you to intelligence.
compare, contrast, •  verbal comprehension,
evaluate, analyze, or perceptual reasoning, working
make a logical memory and processing speed.
judgment
Development of IQ Tests
– Creative intelligence - the
ability to deal with new and • Standardization - the process of giving
different concepts and to come the test to a large group of people that
up with new ways of solving represents the kind of people for whom
problems. the test is designed.

• produce new products, • uniformity


ideas, or inventing a
• Validity - the degree to which a test
new
actually measures what it’s supposed to
– Practical intelligence – the measure.
ability to use information to get
• test of intelligence should
along in life and become
measure intelligence
successful.
• Reliability - the tendency of a test to
• Purpose:
produce the same scores again and
Adaptation to, shaping of, again each time it is given to the same
and selection of people.
environments.
• test is considered reliable if we
IQ Tests get the same result repeatedly.

• Intelligence quotient (IQ) - a number


representing a measure of intelligence,
resulting from the division of one’s
mental age by one’s chronological age
Intellectual disability
• Developmentally delayed - condition in
which a person’s behavioral and
cognitive skills exist at an earlier
developmental stage than the skills of
others who are the same chronological
age. A more acceptable term for
intellectual disability.

– Intellectual disability or
developmental delay is a
condition in which IQ falls
below 70 and adaptive behavior
Giftedness
is severely deficient for a
person of a particular • Gifted - the 2 percent of the population
chronological age. falling on the upper end of the normal
curve and typically possessing an IQ of
– Hindi fully developed in a
130 or above.
particular age compared to
mainstream. motor function, • Performs higher levels of tasks.
speech and language, cognitive, Ex. Rapid memory, easy to
play, and social skills. understand complex task, deep
intense feelings, vivid
• Four levels of delay are:
imaginations etc
– Mild: 55–70 IQ
Does Giftedness Guarantee Success?
– Moderate: 40–55 IQ
Heredity and Environment and Intelligence
– Severe: 25–40 IQ
• Stronger correlations are found
– Profound: Below 25 IQ. between IQ scores as genetic
relatedness increases.
• Causes of developmental delay include
deprived environments, as well as • Genes play role of a child
chromosome and genetic disorders and having high IQ.
dietary deficiencies.
• Heritability of IQ is estimated at 0.50.

• The Bell Curve - book that made widely


criticized claims about the heritability of
intelligence.

• Charles Murray:
• Black people in the U.S. score
lower on average than white
people 

Emotional intelligence – the awareness of and


ability to manage one’s own emotions as well as
the ability to be self-motivated, able to feel
what others feel, and socially skilled. Viewed as
a powerful influence on success in life.

Stabilized your emotions , as well as


understanding people’s emotions

elements:

self-awareness, self-regulation, motivation,


empathy, and social skills

Ways to Improve Thinking


• Mental activity that requires creativity
and the use of memory abilities, such as
working crossword puzzles and reading
books, can help to keep the brain fit.

• Meditation, Playing memory card


games

• Exercise. Sudoko, chess etc


DEVELOPMENTAL
Developmental Research Designs

• Human development - the scientific • Cross-sequential design - research


study of the changes that occur in design in which participants are first
people as they age from conception studied by means of a cross-sectional
until death. design but also followed and assessed
for a period of no more than six years.
• Stages of human beings live,
cognitively, emotionally and Nature versus Nurture
physically.
• Nature - the influence of our inherited
• Longitudinal design - research design in characteristics on our personality,
which one participant or group of physical growth, intellectual growth,
participants is studied over a long and social interactions.
period of time.
• Temperament, predisposed to
• the same individuals to detect diseases, and mental disorders
any changes that might occur
over a period of time. • Nurture - the influence of the
environment on personality, physical
growth, intellectual growth, and social
interactions.

• Cultivated, someone is raised,


socioeconomic status, early
childhood experiences,
education, and daily habits.

• Behavioral genetics – focuses on nature


vs. nurture.

Genetics and Development


• Genetics - the science of inherited
traits.
• Cross-sectional design - research design
in which several different age groups of • DNA (deoxyribonucleic acid) - special
participants are studied at one molecule that contains the genetic
particular point in time. material of the organism.
• Gene - section of DNA having the same
arrangement of chemical elements.

– Dominant - referring to a gene


that actively controls the
expression of a trait.

 PP [capital letter] • Chromosome - tightly wound strand


of genetic material or DNA.
– Recessive - referring to a gene
that only influences the • Chromosome disorders include
expression of a trait when Down syndrome, Klinefelter’s
paired with an identical gene. syndrome, and Turner’s syndrome,
 pp [small letter] whereas genetic disorders include
PKU, cystic fibrosis, sickle cell
anemia, and Tay-Sachs disease.
• Normally, each cell in the human
body has 23 pairs of chromosomes
(46 total chromosomes). Half come
from the mother; the other half
come from the father. 
• Conception - the moment at which a
Mendel Box
female becomes pregnant.
• B=Brown eyes b=Blue eyes
• fetus develops inside a
• 75% have brown eyes. woman's womb or uterus. 40
25% have blue eyes weeks
• Ovum - the female sex cell, or egg.
• Fertilization - the union of the
ovum and sperm.
• Germinal period - first two weeks
after fertilization, during which the
zygote moves down to the uterus
and begins to implant in the lining
embryo name for the developing
organism from two weeks to eight
weeks after fertilization.
• Zygote - cell resulting from the • Embryonic period - the period from
uniting of the ovum and sperm; two to eight weeks after
divides into many cells, eventually fertilization, during which the major
forming the baby. organs and structures of the
organism develop.
– Critical periods - times during
which certain environmental
influences can have an
Conception and Twins impact on the development
of the infant.

• Monozygotic twins - identical twins – Teratogen - any factor that


formed when one zygote splits into can cause a birth defect.
two separate masses of cells, each • Fetal period - the time from about
of which develops into a separate eight weeks after conception until
embryo. the birth of the child.
• Dizygotic twins - often called – 8-9th week to 38 weeks after
fraternal twins, occurring when two fertilization
eggs each get fertilized by two
different sperm, resulting in two – Fetus - name for the
zygotes in the uterus at the same developing organism from
time. eight weeks after fertilization
to the birth of the baby.

Physical Development in Infancy and


Childhood
Periods of Pregnancy
• Four critical areas of adjustment for
the newborn are:
– Respiration
– Digestion
– Circulation
– Temperature regulation
Figure 8.6 Six Motor Milestones
• Infants are born with reflexes that Shown here are (a) raising head and chest
help the infant survive: sucking, —2 to 4 months, (b) rolling over—2 to 5
rooting, Moro (startle), grasping, months, (c) sitting up with support—4 to 6
and Babinski. months,
• The senses, except for vision, are
fairly well developed at birth.
• Gross and fine motor skills develop
at a fast pace during infancy and
early childhood. Figure 8.6 (continued) Six Motor
Milestones
(d) sitting up without support—6 to 7
Shown here are (a) grasping reflex; (b) months, (e) crawling—7 to 8 months, and
startle reflex (also known as the Moro (f) walking—8 to 18 months. The motor
reflex); (c) rooting reflex (when you touch milestones develop as the infant gains
a baby‘s cheek it will turn toward your greater voluntary control over the muscles
hand, open its mouth, and search for the in its body, typically from the top of the
nipple); body downward. This pattern is seen in the
early control of the neck muscles and the
much later development of control of the
legs and feet.

Figure 8.4 (continued) Five Infant Reflexes


(d) stepping reflex; and (e) sucking reflex.
These infant reflexes can be used to check
the health of an infant’s nervous system. If
a reflex is absent or abnormal, it may
indicate brain damage or some other Stages of Language Development
neurological problem. • Cooing - “oohs” and “aahs.”
• Babbling - “ma”, “da” or “um”. 
• One-word speech (holophrases) –
dada, mama, go, mine
• Telegraphic speech- “I hungry”
Language acquisition device - governs the
learning of language during infancy and
early childhood
Guiding the child in her/his words. Ex. Give,
you will say gave. [if past tense]
.
Noam Chomsky 
Piaget’s Stage Theory
Immunizations
• Sensorimotor stage - Piaget’s first
• Immunizations are far less
stage of cognitive development in
dangerous than the diseases they
which the infant uses its senses and
are designed to prevent and are one
motor abilities to interact with
of the most effective weapons in the
objects in the environment.
fight against infectious diseases.
– uses senses to learn things
• Vaccine for baby: Hepatitis B
(HepB) Haemophilus influenzae type b about both themselves and
disease  their environment
– inborn reflexes such as
sucking and looking.
Cognitive Development
– Object permanence - the
• Cognitive development - the knowledge that an object
development of thinking, problem exists even when it is not in
solving, and memory scheme (plural sight.
schemas) a mental concept formed
through experiences with objects •  if you place a toy
and events under a blanket,
knows it is there and
• Acquiring of knowledge can actively seek it.
• And the building/developing • Preoperational stage - Piaget’s
of brain/mental ability. second stage of cognitive
development in which the preschool
child learns to use language as a
means of exploring the world.
– Egocentrism - the inability to –  young child's
see the world through difficulty mentally
anyone else’s eyes. reversing a sequence
of events to their
• he believes all the
starting point.
world to think like
himself.
– Centration - in Piaget’s • Concrete operations stage - third
theory, the tendency of a stage of cognitive development in
young child to focus only on which the school-age child becomes
one feature of an object capable of logical thought processes
while ignoring other relevant but is not yet capable of abstract
features. thinking.
• kids are not only able to start
thinking about how other
people view and experience
the world, they even start to
use this type of information
when making decisions or
solving problems. 

• Formal operations - Piaget’s last


– Conservation - in Piaget’s stage of cognitive development in
theory, the ability to which the adolescent becomes
understand that simply capable of abstract thinking.
changing the appearance of • Able to solve a problem
an object does not change logically, able to think
the object’s nature. abstract due to experiencing
the world
Attachment
• Attachment - the emotional bond
between an infant and the primary
caregiver.
– Irreversibility - in Piaget’s • tremendous impact that continues
theory, the inability of the throughout life.
young child to mentally
reverse an action. – Secure - willing to explore,
upset when mother departs
but easily soothed upon her
return.
– Avoidant – unattached;
explore without "touching
base."
• This attachment style
might be a result of
abusive or neglectful
caregivers.
– Ambivalent - insecurely
attached; upset when
mother leaves and then
angry with mother upon her
return.
• As a result of poor
parental availability,
these children cannot
depend on their
Erikson’s First Four Stages
primary caregiver to
be there when they • Trust versus mistrust - first stage of
need them. personality development in which
the infant’s basic sense of trust or
mistrust develops as a result of
– Disorganized-disoriented – consistent or inconsistent care.
insecurely attached and
• Autonomy versus shame and doubt -
sometimes abused or
second stage of personality
neglected; seemed fearful,
development in which the toddler
dazed, and depressed.
strives for physical independence.
• Lack of a clear
• Initiative versus guilt - third stage of
attachment pattern is
personality development in which
likely linked to
the preschool-aged child strives for
inconsistent caregiver
emotional and psychological
behavior. In such
independence and attempts to
cases, parents may
satisfy curiosity about the world.
serve as both a
source of comfort • Industry versus inferiority - fourth
and fear stage of personality development in
which the adolescent strives for a
ERIKSON’S STAGEES OF DEVELOPMENT
sense of competence and self- well-being of the next generation
esteem. through career or volunteer work.
Gender Role Development • Ego integrity - sense of wholeness
that comes from having lived a full
life and the ability to let go of
• Gender- the behavior associated regrets; the final completion of the
with being male or female. ego.

• people perceive themselves


and each other, how they act
Theories of Aging
and interact
• Activity theory - theory of
• Gender identity - perception of
adjustment to aging that assumes
one’s gender and the behavior that
older people are happier if they
is associated with that gender.
remain active in some way, such as
Erikson’s Fifth Stage volunteering or developing a hobby.

• Identity versus role confusion - fifth • Being busy and productive


stage of personality development in makes you happy as adults
which the adolescent must find a
• Cellular clock theory - based on the
consistent sense of self.
idea that cells only have so many
Physical Changes and Aging times that they can reproduce; once
that limit is reached, damaged cells
• Adulthood begins in the early
begin to accumulate.
twenties and ends with death in old
age. • Wear-and-tear theory - as time goes
by, repeated use and abuse of the
– Divided into young
body’s tissues cause it to be unable
adulthood, middle
to repair all the damage.
adulthood, and late
adulthood. • gradual deterioration of the
cells and tissues of the body
Erikson’s Last Three Stages
via wear and tear.
• Intimacy - an emotional and
psychological closeness that is based
on the ability to trust, share, and Stages of Death and Dying
care, while still maintaining a sense
• Denial
of self.
• Anger
• Generativity - providing guidance to
one’s children or the next • Bargaining
generation, or contributing to the
• Depression
• Acceptance

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