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PSYC111: INTRODUCTION TO PSYCHOLOGY

MIDTERM
1st Semester I AY 2023-2024 Student: ______________
Lecturer: _______________ Section: ______________

TOPIC 3. Conditioned Stimulus (CS)


SUB-TOPIC ↳ is a stimulus that becomes able to produce a
SUB-SUB TOPIC learned reflex response by being paired with the
original unconditioned stimulus.
MODULE 6
4. Conditioned Response (CR)
LEARNING
↳ is defined as a relatively permanent change in ↳ is the learned reflex response to conditioned
behavior that occurs as a result of experience. stimulus.
Behavior changes that are due to maturation or to RULES OF CLASSICAL CONDITIONING
temporary conditions.
1. The Conditioned Stimulus (CS) must come before
↳ it is the process of acquiring new understanding,
the Unconditioned Stimulus (UCS)
knowledge behaviors, skills, values, attitudes, and
preferences. 2. The Conditioned Stimulus (CS) and Unconditioned
Stimulus (UCS) must come very close together in
2 BASIC KINDS OF LEARNING time, ideally, only several seconds apart.
1. Non-Associative Learning 3. The Conditioned Stimulus (CS) must be paired with
↳ It involves learning about single stimulus and the Unconditioned Stimulus (UCS) several times,
it includes habituation and sensitization. often many times, before conditioning can take
a) Habituation – characterized by a place.
decreased behavioral response to an
innocuous (harmless) stimulus. TERMS TO REMEMBER
b) Sensitization – an increase in a  Acquisition
behavioral response to an intense ↳ is when the conditioned stimulus and
stimulus. unconditioned stimulus are repeatedly to paired
2. Associative Learning to create an association.
↳ It involves learning relationships among  Stimulus Generalization
events. ↳ is the tendency to respond to a stimulus that
↳ A response is associated in a particular is only similar to the original conditioned
stimulus. stimulus with the conditioned response.
↳ Stimulus or experience occurs before the  Extinction
behavior and then gets paired or associated
↳ is the disappearance or weakening of a
with the behavior.
learned response following the removal or
↳ Includes classical conditioning and
absence of the unconditioned stimulus.
instrumental conditioning.
 Stimulus Discrimination
CLASSICAL CONDITIONING
↳ is the tendency to stop making a generalized
↳ Is a learning to make a reflex response to a response to a stimulus that is similar to the
stimulus other than original, natural stimulus that
original conditioned stimulus because the
normally, produces the reflex or response.
similar stimulus is never paired with the
➢ Ivan Pavlov: was a Russian physiologist, who unconditioned stimulus.
discovered classical conditioning through his
OPERANT CONDITIONING
work on digestion in dogs.
↳ is the learning of voluntary behavior through the
ELEMENTS OF CLASSICAL CONDITIONING effects of pleasant and unpleasant consequences
1. Unconditioned Stimulus (UCS) to responses.
↳ is a naturally occurring stimulus that leads to THORNDIKE’S LAW OF EFFECT
an involuntary response.
↳ is a law stating that if a response is followed by a
2. Unconditioned Response (UCR) pleasurable consequence, it will tend to be
↳ is an involuntary response to a naturally repeated, and if followed by an unpleasant
occurring or unconditioned stimulus. consequence, it will tend not to be repeated.
BURRHUS FREDERIC SKINNER SCHEDULES OF REINFORCEMENT
↳ viewed that classical conditioning was far too 1. Continuous Reinforcement – is the reinforcement
simplistic to be a complete explanation of of each and every correct response.
complex human behavior. 2. Intermittent Reinforcement – is giving
↳ For him consequences of the behavior determine reinforcement to a certain behavior but not after
whether the behavior will be repeated in the future each one. It also has a specific schedule which can
or not. be by ratio or by interval.
↳ According to Skinner, there are two kinds of
a) Ratio – involves number of responses.
consequences that are influential when it comes
b) Interval – involves time.
to operant conditioning namely; reinforcement
and punishment. RATIO
TWO KINDS OF CONSEQUENCES 1. Fixed Ratio – fixed number of responses must be
1. Reinforcement made to receive a reward.
↳ Increases motivation to repeat the desired e.g., A worker gets paid every after 100 rags
behavior which can be a positive Reinforcement sewn.
or a Negative Reinforcement.
a) Positive Reinforcement – giving a reward 2. Variable Ration – the ration varies; when the
to the subject to maintain, repeat, or acquire reward will be given is unpredictable.
the desired behavior. (binibigay ang gusto)
e.g., Playing a slot machine.
e.g., Buying a toy for a child after he
passed the exams.
INTERVAL
b) Positive Reinforcement – rewarding the 1. Fixed Interval – rewards is given after a specific
subject by taking away unpleasant things period of time.
for the subject. (inaalis ang ayaw)
e.g., Giving the salary every 2 weeks.
e.g., If your daughter cleaned her room,
she will not wash the dishes the entire 2. Variable Interval – length if time is varied or
day. unspecific.

2. Punishment e.g., Giving a reward every 10-20 minutes of the


↳ Decrease motivation of the subject for him not child reading a book.
to repeat the undesired behavior which can be
a Positive Punishment or a Negative Punishment.
a) Positive Punishment – giving negative
consequences to the subject after he
commit an undesired behavior. (binibigay ang
ayaw)

e.g., Spanking a child after doing


something wrong.
SOCIAL COGNITIVE THEORY
b) Negative Punishment – removing favorable ↳ According to Albert Bandura the proponent of
things for the subject after he commit an Social Cognitive Theory, there are two concepts of
undesired behavior. (inaalis ang gusto) behavior namely the observational and the
enactive learning.
e.g., Taking away gadgets after a
student failed his subjects. 1. Observational Learning
↳ involves learning new behavior by
watching a model perform a certain
Positive Reinforcement Binibigay ang gusto behavior.
↳ It allows people to learn without
Negative Reinforcement Inaalis ang ayaw performing any behavior.
2. Enactive Learning
Positive Punishment Binibigay ang ayaw ↳ involved learning by only thinking and
evaluating the consequences.
Negative Punishment Inaalis ang gusto
OBSERVATIONAL LEARNING 3. Retrieval
 Modeling – is the heart of Observational Learning. ↳ getting information that is in storage into a
form that can be used.
IT HAS 3 PRINCIPLES:
1. People are most likely to model high-status people.
2. People who lack skill or status are most likely to
model.
3. People tend to model behavior that they see is
rewarding.

BANDURA’S BOBO DOLL EXPERIMENT


↳ In Albert Bandura’s famous Bobo doll experiment,
the doll was used to demonstrate the impact of
observing and adult model performing
aggressive behavior on the later aggressive
behavior of children.
↳ The children in are imitating the adult model’s
SENSORY MEMORY
behavior even though they believe they are alone
↳ It is the very first stage of memory.
and are not being watched.
↳ The point at which information enters the nervous
↳ Bandura gathered 4-6 years old children in a room.
system through the sensory systems.
↳ Children watched a film with an adult aggressive ↳ Information that enters in the sensory memory will
to the bobo doll. only last less than a second if not rehearsed.
↳ As a result, most of the children copied the
1. Iconic memory
aggressive behavior of the adult towards the bobo
↳ is the visual sensory memory, what you see
doll.
at the very moment.
4 PROCESS OF OBSERVATIONAL LEARNING 2. Eidetic imagery
1. Attentional Processes ↳ is the ability to remember an image in so
↳ To learn anything through observation, the much detail, clarity, and accuracy that it is
learner must first pay attention to the model. as though the image were still being
perceived.
2. Retentional Processes
3. Echoic memory
↳ The learner must also be able to retain the
↳ is the brief memory of something a person
memory of what was done, such as has just heard.
remembering the steps in preparing a dish that
4. Olfactory memory
was first seen on a cooking show.
↳ refers to the recollection of odors.
3. Reproduction Processes
↳ The learner must be capable of reproducing, SHORT-TERM MEMORY (STM)
or imitating the actions of the model. ↳ is also known as the working memory.
4. Incentive and Motivational Processes ↳ It is the memory system in which information is
held for brief periods of time while being used.
↳ There must be something that would make the
learner continue what he learned such as an 1. Selective attention
incentive or motivation. ↳ is the ability to focus on only one stimulus
from among all sensory input. Without
MEMORY attention, the information in the sensory
↳ refers to the processes that are used to acquire, memory will not be processed by the STM.
store, retain, and later retrieve information. There 2. Maintenance rehearsal
are three major processes involved in memory:
↳ is the practice of saying some information
encoding, storage, and retrieval.
to be remembered over and over in one's
PROCESS OF MEMORY head in order to maintain it in short-term
1. Encoding memory
↳ the set of mental operations for people e.g. Your mother told you to buy toyo,
perform on sensory information to convert that suka, paminta, asukal, asin on a sari-
information into a form that is usable in the brain’s
sari store near your house. You will
storage systems.
repeat it on your your mind, mentally
2. Storage or verbally.
↳ holding to information for some period of time.
3. Chunking
↳ are bits of information are combined into
meaningful units, or chunks, so that more
information can be held in STM.

e.g., Memorizing a phone number sequence


of 09123456789 would be chunked into 0912-
345-678.

LONG-TERM MEMORY (LTM)


↳ is the system of memory into which all the
information is placed to be kept more or less RETRIEVAL
permanently.  Retrieval cue
↳ is a stimulus for remembering.
 Elaborative Rehearsal
↳ is a method of transferring information 1. Recall
from STM into LTM by making that ↳ is a type of memory retrieval in which the
information meaningful in some way. information to be retrieved must be
"pulled" from memory with very few external
e.g., Associating words to another word cues.
with an existing meaning or using 2. Retrieval failure
mnemonics. ↳ occurs when recall has failed at least
temporarily which is also known as tip of the
TYPES OF LONG-TERM MEMORY tongue phenomenon.
1. Procedural Memory
3. Serial position effect
↳ Also known as Non-declarative Memory or ↳ is the tendency of information at the
Implicit Memory beginning and end of a body of
↳ It is a type of long-term memory including information to be remembered more
memory for skills, procedures, habits, and accurately than information in the middle of
conditioned responses. the body of information.
Note: These memories are unconscious but are a. Primacy effect
implied to exist because they affect conscious ↳ tendency to remember
behavior. information at the beginning of a
2. Declarative Memory body of information better than the
↳ It is a type of long-term memory containing information that follows.
information that is conscious and known. b. Recency effect
↳ It contains facts, concepts, events, and ↳ tendency to remember
experiences. information at the end of a body of
↳ It has two subgroups namely the semantic and information better than the
episodic memory. information ahead of it.
a. Semantic Memory AUTOMATIC ENCODING
↳ A type of declarative memory containing ↳ is the tendency of certain kinds of information to
general knowledge, such as knowledge enter long-term memory with little or no effortful
of language and information learned in encoding.
formal education.
 Flashbulb memories
e.g., Mathematical formulas, laws in ↳ is a type of automatic encoding that occurs
physics, concepts in Psychology. because an unexpected event has strong
emotional associations for the person
b. Episodic Memory remembering it
↳ A type of declarative memory containing
personal information not readily available
to others, such as daily activities,
experiences, and events.
e.g., Birthdays, anniversaries,
special events.
FORGETTING COGNITION
1. Encoding failure ↳ comes from the Latin verb cognoscere, meaning "a
↳ involves failure to process information into getting to know, or knowledge," combining com,
memory. "together," and gnoscere, "to know."
2. Decay ↳ is a mental activity that goes on in the brain when
a person is organizing and attempting to
↳ involves loss of memory due to the passage of
understand information and communicating
time, during which the memory trace is not used.
information to others.
3. Disuse
↳ is a type for decay, assuming that memories that MENTAL IMAGES
are not used will eventually decay and ↳ are mental representations that stand for objects
disappear. or events and have a picture-like quality that
occurs when the relevant object, event, or scene is
AMNESIA not actually present to the senses.
1. Retrograde amnesia
↳ involves loss of memory from the point of some CONCEPTS
injury or trauma backwards, or loss of memory ↳ are ideas that represent a class or category of
for the past. objects, events, or activities.
2. Anterograde amnesia 1. Superordinate concept
↳ involves loss of memory from the point of injury or ↳ is the most general form of a type of
trauma forward, or the inability to form new concept, such as "animal" or "fruit."
long-term memories. 2. Formal concepts
↳ are concepts that are defined by specific
rules or features.
3. Natural concepts
↳ are concepts people form as a result of
their experiences in the real world.
4. Prototype
↳ is an example of a concept that closely
3. Dissociative Amnesia matches the defining characteristics of a
↳ is a condition in which the person is unable to concept.
remember vital information in a way that has ↳ It is an early sample, model, or release of a
nothing to do with a normal forgetfulness and product built to test a concept or process.
commonly seen in individuals who have ↳ This term is used in a variety of contexts,
witnessed a violent crime or experienced an including semantics, design, electronics,
accident. and software programming.
a. Generalized Amnesia
PROBLEM SOLVING
↳ amnesia involves the person's entire
↳ is a process of cognition that occurs when a goal
life.
must be reached by thinking and behaving in certain
b. Localized Amnesia
ways.
↳ involves no memory of a specific
traumatic event that took place. 1. Trial and error (mechanical solution)
c. Selective Amnesia ↳ is problem-solving method in which one
↳ only selective parts of events that possible solution after another is tried
occurred in a defined period of time. until a successful one is found.
4. Dissociative fugue 2. Algorithms
↳ is a type of amnesia that is caused by an extreme ↳ are very specific, step-by-step procedures
psychological trauma which makes the person for solving certain types of problems.
travel from one place to another without 3. Heuristic
remembering his own identity and the reason ↳ is an educated guess based on prior
why he traveled. experiences that helps narrow down the
5. Infantile amnesia possible solutions for a problem. Also known
↳ refers to the inability to retrieve memories from as a "rule of thumb."
much before age 3.
a. Autobiographical memory – the memory
for events and facts related to one's
personal life story after age 3.
PROBLEM SOLVING BARRIERS
1. Functional fixedness
↳ is a block to problem solving that comes from
thinking about objects in terms of only their
typical functions.
2. Mental set
↳ is the tendency for people to persist in using
problem-solving patterns that have worked
for them in the past.
3. Confirmation bias
↳ is the tendency to search for evidence that fits
one's beliefs while ignoring any evidence that
does not fit those beliefs.
CREATIVITY 3. Triarchic Theory of Intelligence
↳ is the process of solving problems by combining ↳ Sternberg's theory that there are three kinds of
ideas or behavior in new ways. intelligences:

1. Convergent thinking a. Analytical intelligence


↳ is a type of thinking in which a problem is ↳ the ability to break problems down
seen as having only one answer, and all into component parts, or analysis, for
lines of thinking will eventually lead to that problem solving.
single answer, using previous knowledge and b. Creative intelligence
logic. ↳ the ability to deal with new and
2. Divergent thinking different concepts and to come up with
↳ is a type of thinking in which a person new ways of solving problems.
starts from one point and comes up with c. Practical intelligence
many different ideas or possibilities based ↳ the ability to use information to get
on that point (kind of creativity). along in life and become successful.
INTELLECTUAL DISABILITY
↳ Also called (intellectual developmental disorder) is a
disorder with onset during the developmental
period that includes both intellectual and
adaptive functioning deficits in conceptual, social,
and practical domains. The following three criteria
must be met:
DIAGNOSTIC CRITERIA
a. Deficits in intellectual functions
b. Deficits in adaptive functioning
INTELLIGENCE c. Onset of intellectual and adaptive deficits is
during the developmental period
↳ is the ability to learn from one's experiences,
acquire knowledge, and use resources effectively Note: Specify the severity: mild, moderate,
in adapting to new situations or solving problems. severe, profound

THEORIES OF INTELLIGENCE EMOTIONAL QUOTIENT


1. Spearman's Theory ↳ is the awareness of and ability to manage one's
a. G factor – the ability to reason and solve own emotions as well as the ability to be self-
problems, or general intelligence. motivated
↳ able to feel what others feel, and socially skilled.
b. S factor – the ability to excel in certain
↳ viewed as a powerful influence on success in life.
areas, or specific intelligence.
2. Gardner's Theory
↳ Multiple intelligences – verbal/linguistic,
musical, logical/mathematical, visual/spatial,
movement, interpersonal, intrapersonal,
naturalists and existential intelligence.
DEVELOPMENTAL PSYCHOLOGY CONTINUITY VS DISCONTINUITY
HUMAN DEVELOPMENT 1. Continuity
↳ This refers to systematic changes and continuities ↳ A belief that human development is gradual
in the individual that occur between conception to and a continuous process overtime.
death or from "womb to tomb" e.g., You are shy during your childhood.
3 BROAD DOMAINS OF HUMAN DEVELOPMENT Gradually, when you grow up, you tend to
overcome this shyness over time, slowly.
1. Physical Development
↳ Growth of body organs, functioning of 2. Discontinuity
physiological systems including the brain, ↳ A belief that changes happens suddenly or in a
physical signs of aging and changes in motor series of abrupt shifts.
abilities.
2. Cognitive Development e.g., You are shy during your childhood but due to
a certain event, you met someone who drastically
↳ Changes in perception, language, learning,
changed your behavior to the point that you
memory, problem solving, and other mental
already overcame your shyness.
processes.
3. Psychosocial Development UNIVERSALITY VS CONTEXT SPECIFIC
↳ Changes in personal and interpersonal 1. Universality
development such as motives, emotions, ↳ A notion that all people, despite the cultural
personality, interpersonal skills, and differences, develops in the same way.
relationships. ↳ Development is common to all
DEFINITION OF TERMS e.g., Asians develop the same way as Westerners.
1. Developmental Psychology
↳ It is a scientific approach which aims to 2. Context-Specific
explain growth, change, and consistency ↳ A notion that people from different context and
through out the life span of a person. environment has their own aspects of
development
2. Pathology
↳ Study and diagnosis of a disease through e.g., Women reach their maturity faster than men.
examination.
3. Psychopathology NORMATIVE VS IDIOGRAPHIC
1. Normative
↳ Study and diagnosis of mental illnesses or
mental disabilities through examination. ↳ A notion that there is a norm in development.
4. Developmental Psychopathology e.g., At the average of age of 2 years old, a child
↳ Study of changes in abnormal behavior. must learn how to speak.

ISSUES IN DEVP 2. Idiographic


↳ Studying a single or special case in
• Nature vs Nurture • Activity vs Passivity development cannot be applied to all people.
• Continuity vs • Goodness vs
Discontinuity Badness e.g., A child who is abandoned at the young age will
• Normative vs • Universality vs never learn how to speak.
Idiographic context-specific
ACTIVITY VS PASSIVITY
NATURE VS NURTURE 1. Activity
1. Nature ↳ Humans are active in influencing and creating
↳ A belief that a certain behavior in inherited from their own behavior by choosing to explore
the parents. and control their environment.
↳ A belief that humans are born with innate ↳ Active people are the explorative, builders, and
abilities to develop. they have their own firm opinions.
↳ Humans develop by their own will.
2. Nurture
↳ Humans control their environment.
↳ A belief that behavior is not inherited but
rather, are purely, influenced by the 2. Passivity
environmental factors. ↳ Humans are shaped by forces beyond their
↳ Humans are born in a tabula rasae (blank state) control.
and they learn completely through ↳ Passive people let their environment decide for
experiences. them.
↳ They just receive what their environment Examples:
offers them for their own convenience.
• Girl A got pregnant at the age if 30. She is
↳ They are easily influenced by other people.
happily married, and financially stable. Girl A
e.g., "Bahala na!" or "Go with the flow na lang!" will develop through happiness and positivity.
• Girl B got pregnant at the age of 14, She is still
GOODNESS VS BADNESS studying and financially unstable. Girl B will
1. Goodness develop with anxiety.
↳ Humans are born good with an intuition of
what is right and wrong.
GENDER AND SEXUALITY
↳ People will develop into positive directions as
long as society will not interfere with their PHYSICAL DIFFERENCES
natural tendencies. 1. Primary sex characteristics
2. Badness ↳ are sexual organs present at birth and directly
↳ Humans are born bad, selfish and it is the involved in human reproduction.
environment's responsibility to teach people a. Vagina – the tube that leads from the
how to behave in human way. outside of a female's body to the opening
3. In the middle.. of the womb.
↳ According to John Locke, people are born in b. Uterus – the womb in which the baby
tabula rasae or in a blank state, waiting to be grows during pregnancy.
written or filled in by experiences that will c. Testes (testicles) – the male sex glands.
determine behavior. d. Ovaries – the female sexual glands.
↳ People are neither good nor bad but in a blank e. Scrotum – external sack that holds the
state where they could develop in any direction testes.
depending on their environment. f. Prostate gland – gland that secretes
most of the fluid holding the male sex cells
FORCES IN DEVP or sperm.
↳ In explaining why people develop the way they do; g. Penis – male sex organ.
scientists usually consider four interactive factors or
2. Secondary sex characteristics
forces. These are:
↳ are sexual organs and traits that develop at
• Biological Factors puberty and are indirectly involved in human
• Psychological Factors reproduction.
• Socio-cultural Factors
I. Female Secondary Sex Characteristics
• Life-cycle Factors
a. Growth spurt
1. Biological Factors b. Fat deposits
↳ This includes all genetic and health related c. Onset of the menstrual cycle – monthly
factors that affect development such as DNAs. shedding of the blood and tissue that line
2. Psychological Factors the uterus in preparation for pregnancy
when conception does not occur
↳ It includes all internal perceptual, cognitive,
d. Mammary glands – glands within the
emotional, and personality factors that affect
breast tissue that produce milk when a
development.
woman gives birth to an infant.
3. Socio-cultural Factors e. Breast development
↳ Includes interpersonal, societal, cultural and f. Widening hips Pubic hair
ethnic factors that affect development.
II. Male Secondary Sex Characteristics
e.g., Asians are more collectivist compared to a. Enlarged larynx (Adam's apple)
Westerns in terms of interpersonal relationships b. Deepening voice
specifically independence. c. Facial and chest hair
d. Pubic hair
4. Life Cycle Factors e. Coarser skin texture
↳ These are the changing factors every f. Large increase in heigh
developmental stages that affects
development such as age, financial stability GENDER
and social support system. ↳ the psychological aspects of being male or
↳ For the reason that two same events can have female.
different effect in development depending on  Gender roles – the culture's expectations for
the timing when it happened in a person's life. masculine or feminine behavior, including
attitudes, actions, and personality traits associated
with being male or female in that culture.
 Gender typing – the process of acquiring gender SEXUAL ORIENTATION
role characteristics. ↳ a person's sexual attraction preference for
 Gender identity – the individual's sense of being members of a particular sex.
male or female. 1. Heterosexual
INFLUENCES ON GENDER ↳ person attracted to the opposite sex.
1. Biological influences 2. Homosexual
↳ hormones and chromosomes ↳ person attracted to the same sex.
3. Bisexual
2. Environmental influences
↳ person attracted to both men and women.
↳ parenting, surroundings, and culture on the
formation of gender identity. SEXUAL DYSFUNCTION
GENDER ROLES ↳ a problem in sexual functioning.
1. Social learning theory 1. Organic or stress induced dysfunction
↳ gender identity is formed through ↳ sexual problem caused by physical
reinforcement of appropriate gender behavior disorder or psychological stress.
as well as imitation of gender models.
Hypoactive sexual desire, sexual aversion, female
2. Gender schema theory sexual arousal disorder, male erectile disorder, male
↳ theory of gender identity acquisition in which orgasmic disorder, female orgasmic disorder,
a child develops a mental pattern, or schema, premature ejaculation, vaginismus, and
for being male or female and then organizes dyspareunia.
observed and learned behavior around that
schema STIS
 Androgyny – is a characteristic of possessing the ↳ Sexually transmitted infections (STI)
most positive personality characteristics of ↳ It can affect the sexual organs and the ability to
males and females regardless of actual sex. reproduce and may result in pain, disfigurement,
and even death.
OTHER DIFFERENCES ↳ Common bacterial sexually transmitted infections
1. Cognitive differences (STI) are: Chlamydia, syphilis, and gonorrhea.
↳ male advantage in mathematical and spatial These are readable with antibiotics.
skills and a female superiority in verbal skills. 1. Viral sexually transmitted infections (STI)
2. Emotional expression ↳ Include genital herpes (caused by the
↳ males tend to talk with each other in a "report" herpes simplex virus that also causes cold
style, whereas females tend to talk to each other sores) and genital warts (caused by the
in a "relate" style human papillomavirus)
↳ Neither can be cured and both can lead to
SEXUAL RESPONSE complications such as increased risk of
1. Excitement cancer
↳ beginning of sexual arousal.
2. AIDS or acquired immune deficiency
2. Plateau syndrome
↳ physical changes beginning in first stage ↳ Sexually transmitted viral disorder that
continue. causes deterioration of the immune
3. Orgasm system and eventually results in death
↳ a series of rhythmic contractions of the due to complicating infections that the
muscles of the vaginal walls or the penis, also body can no longer fight.
the third and shortest phase of sexual ↳ There are drug treatments but no cure.
response.
a. Semen fluid – released from the penis at
orgasm that contains the sperm.
4. Resolution
↳ the final phase of the sexual response in which
the body is returned to a normal state.
a. Refractory period – time period in males
just after orgasm in which the male cannot
become aroused or achieve erection.

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