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Fallout Shelter Synth Solo Rules v2
Fallout Shelter Synth Solo Rules v2
On the Synth’s turn, follow the orders on the table on the second page. The first order
should be carried out. If this is not possible, move to the next order. Proceed in this
fashion until the Synth has placed a dweller.
Where an order has ‘OR’, if the first part of that order cannot be performed, continue
along the order until the condition are met. If they are not, proceed to the next order.
‘IF’, ‘ONLY’ and ‘UNLESS’ indicate that an order should only be performed when certain
requirements are met.
When the Synth is instructed to purchase an item, fight or obtain resources, the tables on
page 3 outline the Synth’s priorities in these situations. Start with the first option in the
table. If there is still more than one definitive option, keep working down the relevant
table to determine the Synth’s priority and eliminate ties between multiple options.
If at anytime there are multiple possible choices that the orders are unable to resolve, the
Synth will always prioritise obtaining happiness, utilising neutral or Synth owned spaces,
using a space that obtains SPECIAL training or using a space that blocks
the human player.
This variant was designed by Adam Ryder. Contact through BGG.com @Trembot.
I hope you enjoy playing. After a couple of games, running the Synth becomes
intuitive and varied. Feedback welcome.
All copyrights remain the full property of their respective owners (Bethesda & Fantasy Flight Games) 1
This variant rule set is intended for personal fan use only.
SYNTH VARIANT - A Fan-made Automata for Solo Play
SYNTH ORDERS
5 Obtain
7 Prioritise most expensive room, unless a duplicate. Place room far left of level.
11 Use space that grants Prioritise that Synth does not have for, then in
order of S.P.E.C.I.A.L
12 Fight lowest strength enemy. Prioritise then Synth rooms. Ignore Fight table
13