Professional Documents
Culture Documents
Refresher Course
WHAT TO EXPECT
PROFESSIONAL EDUCATION
LET Competency:
Choose appropriate principles in the preparation and utilization of the conventional and
non-conventional technology tools as well as traditional and alternative teaching strategies
Basic Concepts
Educational Technology
As a process, it is the theory and practice of design, development, utilization, management
and evaluation of processes and resources for learning.(Association for Educational
Communications and Technology, 1994)
As a product, it includes the product of this process such as programmed texts, TV
programs, computer software, audio-visual media, interactive-multimedia, and entire
courses of instruction. (Hackbarth, 1996)
As a profession, it is composed of various job categories such as media technicians, media
specialists, instructional developers etc. (Hackbarth, 1996)
As a discipline, it is an academic specialty within the larger discipline of education such as
graduate degree programs, scholarly journals, and books. (Hackbarth, 1996)
Technology Integration
It is the process of determining where and how technology fits into teaching and learning.
Roblyer (1997) cited in Williams, Michael D. (2000). Integrating Technology into Teaching
and Learning.
1. ADDIE Model
The ADDIE model is a systematic instructional design model consisting of five phases:
(1)Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation.
The five phases of ADDIE are as follows:
Analysis
During analysis, the designer identifies the learning problem, the goals and objectives, the
audience’s needs, existing knowledge, and any other relevant characteristics. Analysis
also considers the learning environment, any constraints, the delivery options, and the
timeline for the project.
Design
A systematic process of specifying learning objectives. Detailed storyboards and
prototypes are often made, the look and feel, graphic design, user-interface and content
are determined here.
Development
The actual creation (production) of the content and learning materials based on the
Design phase.
Implementation
During implementation, the plan is put into action and a procedure for training the learner
and teacher is developed. Materials are delivered or distributed to the student group. After
delivery, the effectiveness of the training materials is evaluated.
Evaluation
This phase consists of (1) formative and (2) summative evaluation. Formative evaluation
involves gathering information during the early stages of the design process with the focus
on finding out whether efforts are relating as planned, uncovering any obstacle, barriers or
unexpected opportunities that may have emerged, and identifing mid-project adjustments
and corrections which can help insure the success of the project. Summative evaluation
is the process of collecting data following implementation of the project in order to
determine its effectiveness and satisfy the instructional objectives.
The ASSURE model is an Instructional Systems Design (ISD) process that was
modified to be used by teachers in the regular classroom. The ISD process is one which
teachers and trainers can use to design and develop the most appropriate learning
environment. This was constructed by Robert Heinich, Michael Molenda of Indiana University
and James D. Russell of Perdue University.
Analyze Learners
State Objectives
Select Media and Materials
Utilize Media and Materials
Require Learner Participation
Evaluate and Revise
Principles in the Selection and Utilization of Educational Technologies
Principle Description
Meaningfulness They should contain purposive activities. They must contribute to the growth
& development of learners
Purpose They must be focused on helping learners to motivate them in the learning
process.
Appropriateness They should be appropriate to the level intended in terms of:
1.) vocabulary level 3. methods of development
2.) difficulty of concepts 4. interest
Breadth They should encompass all round development of varying group of learners.
Usefulness/Utility They must be useful to a particular teacher as s/he works for a particular
group of learners. Audio-visual aid must help the teacher to deliver the
subject matter in a better way as well as helping the learners to learn the
subject matter
Communication They must relay information clearly and effectively.
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Effectiveness
Principle Description
(contd.)
Authenticity They must present accurate up to date dependable information.
Responsiveness They must be responsive to the needs and demands of the society
Interest They should catch the interest of the users, stimulate curiosity or
satisfy the need to know and encourage creativity and imaginative
response among users.
Cost Effectiveness The cost per student of media presentation diminishes as the number
of students using it increases.
Presentation They must be presented at the right time and at the right way
Portability (Handy) They must be handy for the teachers and students to handle it well
Correctness Correct facts or information must be in the materials for a better
learning process
Simplicity They must be simple but inspiring for the learners and should not
confuse them. They must be simple but show creativity.
Assessment The purpose of evaluating the technology is needed for further
revisions and improvements.
1. Human Factors
1.1. Learner factors – refers to learner differences that can influence media choice.
a.) Individual differences
Research suggests that learners differ in:
their preference for learning: by observing (visual learners) or by listening
(aural learners)
their perception of a given message: a factor of past experience, and often a
cultural difference exists
their understanding of the conventions used by various media: language &
technical drawings used
b.) Attention span
Factors that affect how long a learner can attend to one type of task
age and interest
learners’ motivation
c.) Number of Learners
Select media that are well suited to the group size you have or, if this is difficult, modify
the group or structure to media you have
d.) Physical disabilities of learners (poor vision, hearing, dyslexia, color blindness,
etc).
1 2.) Teacher factors - refers to those factors that affect the success of media
implementation.
2. Instructional Method
The method of instruction dictates or limits our choice of presentation media. Is it self-
regulated learning method or lecture/expository?
3. Practical Constraints
Administrative and economic constraints both limit the choice of methods and
media
1.) Objectives 3. . Time
2.) Availability 4. Resources
Provides unique opportunities for students to practice, demonstrate and critique communication
skills
Supplies information through multisensory delivery channels, allowing students with various
learning styles to assimilate and apply knowledge
Expands classroom “walls” and links students and teachers in national and international
exchanges
For technology to have the desired impact on improved teaching and learning, several
conditions must be in place:
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Shared vision for technology integration – This requires coordinated school and district
planning with teachers and other personnel at all levels, budgeting yearly amounts for
technology purchases with incremental funding, emphasizing teacher training, matching
technology to curriculum needs, and keeping current and building in flexibility.
Standards and curriculum support – Technology and content- area standards are designed
to support each other.
Required policies – Policies are in place to ensure legal/ethical use, safe, Internet use, and
equity.
Access to hardware, software and other resources – There is adequate funding, purchasing
procedures are organized and effective, and procedures are in place to set up and maintain
technology resources.
Technical assistance – Continuing support for diagnostic and maintenance problems for
teachers’ and students’ computers.
Appropriate teaching and assessment approaches – Teaching strategies that are matched
to needs, and assessment strategies that are matched to the type of learning being
measured.
Inquiry Approach
This is a systematic view of finding answers to daily inquiries; suggesting solutions to
problem situations or simply finding expressions for one’s curiosity. This is sometimes referred
as Problem Solving Method with the following steps: Statement of the problem, formulating
hypotheses, gathering of data, checking hypotheses, and formulating conclusions.
Experiential Learning
According to Johnson & Johnson (1994) experiential learning is based upon three
assumptions:
1. that you learn best when you are personally involved in the learning experiences.
2. that knowledge has to be discovered by yourself if it is to mean anything to you or
make difference in your behavior.
3. that commitment to learning is highest when you are free to set your own learning
goals and actively pursue them within a given framework.
Integrative Approach
This approach emphasizes an inter-disciplinary approach to teaching.
Example: values education is integrated in teaching Math or any subject area.
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Constructivist Approach
This is an approach wherein students continuously revisit previously accumulated
experiences and understanding and reconstruct or recreate new concepts as they interact daily
with the environment. In this approach, the:
learners are trained to be reflective, inquisitive, discoverers, critical thinkers and
creative.
teachers serve as the pathfinder of the pupil’s prior knowledge about a concept by
providing creative and inquiry-oriented experiences. They serve as bridges over which
they invite their students to cross, then, having facilitated their crossing joyfully
collapse, encouraging them to create bridges of their own.
2.1. Informative Tools are applications which provide vast amounts of information in
various formats (e.g., text, sound graphics or video, Multimedia encyclopedias).
2.2. Communicative Tools are systems which enable easy communication between the
teacher and the students or among students beyond physical barrier of the classroom.
(e.g., email, electronic bulletin boards, chat, teleconferencing and electronic
whiteboards.)
Two categories of Communicative Tools
2.2.1. Synchronous (e.g., chat or videoconferencing) enables real time (that is,
simultaneous) communication.
2.2.2. Asynchronous (e.g, email and electronic bulletin boards), on the other hand,
are messaging systems in which the exchange of information between people
is not ‘live’, but is somehow delayed.
2.3. Productivity/Constructive Tools are general-purpose tools that can be used for
manipulating information, constructing one’s own knowledge or visualizing one’s
understanding. Common examples of productivity tools are shown below.
2.4. Situating Tools are systems which situate users in an environment where they may
‘experience’ the context and happenings. (e.g., Simulations, Virtual Reality). A flight
simulation program is an example of a situating Tool because it places the user in a
simulated flying environment.
Internet – consists of thousands of connected computer networks around the world that connect
millions of computers. The Internet is also referred to s the “Net”, the “Information Superhighway,” and
“Cyberspace”.
2. Information Scavenger Hunts Popular way for teaching students how to find and
Retrieval/ Direct use information resources available on the
Instruction internet.
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Distance Education – refers to an organized instructional program in which teacher and learners are
physically separated.
o Synchronous distance education refers to situations where teacher and students meet at the
same time but in different places, as in live video broadcast or an audio teleconference.
o Asynchronous distance education refers to circumstances where both time and place are
different.
o Hybrid Courses are courses that combine the elements of face-to-face teaching and learning
with elements of distance education.
Traditional model – instructor with group learners in classroom, training center or lab
Correspondence
Large-group lecture
Telecourse by broadcast or videotape
Two-way, interactive videoconference
Computer-based instruction
o Can range from independent study to instructor facilitated
o Can range fro textual drill and practice to fully interactive multimedia
Internet or intranet web-based instruction
o Can range from independent study to instructor facilitated
o Can range from textual drill and practice to dully interactive multimedia (within
learners’ access bandwidth limitations)
Self-paced programs that include a variety of combinations of instructor or tutor and print or
mediated modules or learning packs
Combinations and unique, custom systems
REFERENCES
Barron et al. (2002). Technologies for Education. A Practical Guide. 4th ed. USA: Greenwood
Publishing.pp. 3-8
Dick et al. (2001). The Systematic Design of Instruction 5th Ed. New York: Longman Addison-Wesley
Educational Publishers Inc.
Duffy et al. ((2003) Teaching and Learning with Technology. New York. Pearson Education Inc.
Gagne R., Briggs L. and Wager 4th edition (1992). Principles of Instructional Design. Orlando: Harcourt,
Brace, Javanovich
Hachbarth, Steven. (1996) The Educational Technology Handbook. A Comprehensive
Guide.: Process and Products for Learning. New Jersey: Educational
Technology Publications.
Heinich, et al. (1993). Instructional Media and the New Technologies of Instruction.
Hutchinson et al. (1995). Using Information Technology a Practical Introduction to
Computers & Communications. Chicago: IRWIN
Kemp J., Harper and Row (1985). The Instructional Design Process. New York
Leshin, C. B., Pollock, J., & Reigeluth, C. M. (1992). Instructional Design Strategies and
Tactics. Englewood Cliffs, NJ: Education Technology Publications.
Newby et al. (2006) Instructional Technology for Teaching and Learning. 3 rd ed. New
Jersey. Prentice Hall, Inc.
Norton, Priscilla and Wilburg, Karin M. (2003). Teaching with Technology: Designing Opportunities to
Learn.
Roblyer, .M. D. (2006). Integrating Educational Technology into Teaching. New Jersey: Pearson
Education, Inc.
Venketaiah, N. (2004). Educational Technology. New Delhi: APH Publishing Corporation
Williams, Michael D. (2000). Integrating Technology into Teaching and Learning.
Concepts and Application . An Asia Pacific Perspective. Singapore: Prentice
Hall. Pearson Education Asia Pte Limited.p.37