development, managing, and use of appropriate technological processes and resources.”
• The teacher and the learner should be able to
select technologies which can help learners attain the intended outcome of instruction. • The teacher can give modules to the students to work on their own during important meetings held during class time. “Educational Technology as the choice of appropriate principles in the preparation and utilization and alternative teaching strategies.”
• As application of theory and practices,
Educational Technology has five domains namely, Design, Development, Utilization, Management, and Evaluation of processes and resources for learning. The figure illustrates the five domains of Educational Technology which gives one a big picture of the theories and practices involved in applying the varied concepts that cover it. These are the Domains Description brief descriptions Establishing a framework to guide in Design of each of the planning the educational technology.
domains of Developme Using design or framework, materials are
nt produced and developed. educational Implementing and using the learning technology. Utilization materials used to enhance knowledge and skills of learners. It is also known as the action phase. Monitoring, assessing, and giving judgement on the extent of usefulness of the learning Evaluation material in achieving the expected outcomes. It is applied in the implementation of all the Management different domains and its effect on the outcomes of learning. Domains of Educational Technology Domain 1- Design
The theory and practice of design includes
Instructional System Design (ISD), instructional strategies, and learner’s characteristics. Technology is based on a theory. Theories are results of expert’s studies. Technology utilizes theories to build or develop tools and gadgets. The most related theory to technology is constructivism. Here are some reasons why constructivism facilitates knowledge construction. 1. Constructivism provides representation of reality. 2. Constructivism represents the natural complexity of the real world. 3. Constructivism represents authentic tasks which focus on contextualizing rather than abstracting. 4. Constructivism provides real world case-based learning environments rather than pre- determined instructional events. 5. Constructivism fosters reflexive practice. 6. Constructivism promotes context and content. Practice is repeated action in applying a particular theory. Domain 2- Development The theory and practice of development of educational technology includes print technologies, audio technologies, still visuals, audio-visual technologies, information and communication technologies, electronic technologies, and integrated technologies. Domain 3- Utilization The theory and practices of utilization of educational technology includes media utilization, implementation, institutionalization and policies and regulations. Domain 4- Management The theory and practices of management of educational technology includes project management, resource management, management of delivery and diffusion of innovation. Domain 5- Evaluation The theory and practice of evaluation of educational technology includes problem analysis, measurement, formative evaluation, and summative evaluation.
This phase shows different processes involved in
judging the worth of the materials produced. Technology Focus
The focus on integration of technology will be on
facilitating and enhancing the teaching-learning episodes undertaken by both the teacher and the students. Technological competence