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Concepts of Educational Technology

“Educational technology as the selection,


development, managing, and use of appropriate
technological processes and resources.”

• The teacher and the learner should be able to


select technologies which can help learners attain
the intended outcome of instruction.
• The teacher can give modules to the students to
work on their own during important meetings held
during class time.
“Educational Technology as the choice of
appropriate principles in the preparation and
utilization and alternative teaching strategies.”

• As application of theory and practices,


Educational Technology has five domains namely,
Design, Development, Utilization, Management,
and Evaluation of processes and resources for
learning.
The figure
illustrates the five
domains of
Educational
Technology which
gives one a big
picture of the
theories and
practices involved
in applying the
varied concepts
that cover it.
These are the Domains Description
brief descriptions Establishing a framework to guide in
Design
of each of the planning the educational technology.

domains of Developme Using design or framework, materials are


nt produced and developed.
educational
Implementing and using the learning
technology. Utilization
materials used to enhance knowledge and
skills of learners. It is also known as the
action phase.
Monitoring, assessing, and giving judgement
on the extent of usefulness of the learning
Evaluation
material in achieving the expected
outcomes.
It is applied in the implementation of all the
Management different domains and its effect on the
outcomes of learning.
Domains of Educational Technology
Domain 1- Design

The theory and practice of design includes


Instructional System Design (ISD), instructional
strategies, and learner’s characteristics.
Technology is based on a theory. Theories are
results of expert’s studies. Technology utilizes
theories to build or develop tools and gadgets. The
most related theory to technology is
constructivism. Here are some reasons why
constructivism facilitates knowledge construction.
1. Constructivism provides representation of
reality.
2. Constructivism represents the natural
complexity of the real world.
3. Constructivism represents authentic tasks which
focus on contextualizing rather than abstracting.
4. Constructivism provides real world case-based
learning environments rather than pre-
determined instructional events.
5. Constructivism fosters reflexive practice.
6. Constructivism promotes context and content.
Practice is repeated action in applying a particular
theory.
Domain 2- Development
The theory and practice of development of
educational technology includes print technologies,
audio technologies, still visuals, audio-visual
technologies, information and communication
technologies, electronic technologies, and
integrated technologies.
Domain 3- Utilization
The theory and practices of utilization of
educational technology includes media utilization,
implementation, institutionalization and policies
and regulations.
Domain 4- Management
The theory and practices of management of
educational technology includes project
management, resource management,
management of delivery and diffusion of
innovation.
Domain 5- Evaluation
The theory and practice of evaluation of educational
technology includes problem analysis, measurement,
formative evaluation, and summative evaluation.

This phase shows different processes involved in


judging the worth of the materials produced.
Technology Focus

The focus on integration of technology will be on


facilitating and enhancing the teaching-learning
episodes undertaken by both the teacher and the
students.
Technological competence

This refers to the ability to use with ease and


confidence the equipment, tools or gadgets.

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