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Magias Principais
Boost Strenght NH 14
Gasta -3 de fadiga, mínimo de 1
Não gasta turno para conjurar
Dura 2 turnos
Fireball
Throw a ball of fire from one hand. This has 1/2D 25, Max 50, Acc 1. When it strikes something,
it vanishes in a puff of flame. This spell is likely to ignite flammable targets.
Cost: Any amount up to your Magery level per second, for three seconds.
The fireball does 1d burning damage per energy point.
Time to cast: 1 to 3 seconds.
Prerequisites: Magery 1, Create Fire, and Shape Fire.
Explosive Fireball
Creates a fireball that affects both its target and things nearby. This has 1/2D 25, Max 50, Acc 1. Can be
thrown at a wall, floor, etc. (at +4 to hit) to catch foes in the blast. The target and anyone closer to the
target than one yard takes full damage. Those further away divide damage by three times their distance
in yards (round down).
Cost: Any amount up to twice your Magery level per second, for three seconds.
The fireball does 1d burning damage per full 2 points of energy.
Time to cast: 1 to 3 seconds. Prerequisite: Fireball.
Magias
Cores (Colors)
Regular
Changes the color of any light. The spell must be cast on the source of the light. If the caster concentrates,
multiple color-changes are possible with the same spell.
Duration: 1 minute.
Cost: 2 to cast. 1 to maintain (but the change is permanent on a Continual Light spell).
Prerequisite: Light.