Professional Documents
Culture Documents
Spectral
Retainers
"Please, my childe... Please. Leave me be. Please. Do not
harm my link. Please. I'll serve you again."
The Necromancer smiled, his perpetually rotted teeth a While using the Binding Fetter (Oblivion ●), a
mix of yellows and blacks, contrasted against his purple lips necromancer may study a spirit’s fetter, learning its
and pale skin. Shade on a successful Intelligence + Oblivion roll
against a Difficulty of 3. On a Critical Win, the
haracters may purchase dots in the necromancer also learns the spirit’s Strength.
Retainers Background to represent the
service of a spirit summoned, compelled,
and bound into their fetter by the
Spirit Mechanics
performance of the requisite Oblivion Ceremonies. A spirit’s Strength (i.e. its Retainer dot value)
determines three aspects, summarized below and
Spiritual
detailed in the tables on the following page:
1
TORONTO BY NIGHT
2
SPECTRAL RETAINERS
Spirit Strength
strength primary secondary desperation
(dot value) pool pool pool abilities
● 4 2 1 Manifestation ●
Manifestation ●●
●● 6 3 1 Shade Power ● (Secondary Pool)
Shade Power ● (Primary Pool)
●●● 8 5 2 Shade Power ●● (Secondary Pool)
Shade Power ●● (Primary Pool)
●●●● 10 7 2 One Other Shade Power* ● (Secondary Pool)
* chosen by the Storyteller from any other Shade, according to the spirit’s personality and background
Spirit Powers
shade powers
Banshee ● Wail — Manipulate the emotions of all listeners, as Awe or Daunt (Presence)
●● Forebode — Glimpse the future, as Premonition (Auspex).
Haunter ● Inhabit — Conceal self inside an object, evading wards and detection.
●● Hijack — Control the inhabited object.
Poltergeist ● Helter — Manipulate objects crudely and slowly (Desperation Pool when roll required).
●● Skelter — Manipulate objects expertly (Primary Pool when roll required).
Skinrider ● Ride-Along — Occupy the body of a mortal, seeing and hearing what they perceive.
3
TORONTO BY NIGHT