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TDP Battlecharged Rulebook Preview PDF
TDP Battlecharged Rulebook Preview PDF
1
COMPONENTS
WELCOME TO
THE BATTLE!
Long ago, the world was divided in two:
6 Energy Dice
Will you charge into battle with Soren or
128 Action Cards
Rayla? Guide animal companions with
(8 × 16-Card Action Decks) 8 Hero Cards
kind-hearted Ezran? Wield dark
magic with Viren or Claudia? Or master
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GAME SETUP
Setting up a game of The Dragon Prince: Battlecharged is easy!
1. Pick teams: Split all players into two teams. Each player 3. Choose a map and starting zones: Each team then rolls a
then chooses which hero(es) they will control during the die. The high roller gets to pick the map and assign starting
game. Team size varies based on the number of players: zones for this battle. Place the map in the center of the play
area, with five victory tokens nearby.
» 2 players: each player controls 2 heroes.
4. Place miniatures: Each team places their miniatures in their
» 3 players: one player controls 2 heroes, while the other
side’s starting zone. Find the four-pointed stars on the map.
two players form a team, with each controlling 1 hero.
The squares that touch these stars are the starting zones.
» 4 players: each player c
ontrols 1 hero (depicted below).
5. Draw cards: Each player draws their starting hand:
For 5-6 player games, see the special rules on page 15.
» If you control 1 hero, draw to your hand size of 4 cards.
2. Prepare heroes: Give each player an energy die and
» If you control 2 heroes, draw to your hand size of 7 cards.
sufficient health tokens for each of their heroes, along
with those heroes’ miniatures, hero card, and 16-card 6. Begin play: The team that lost the die roll decides which
action decks (each marked with a matching 3-letter code). team will play first. Play will proceed clockwise around the
table. If a team has two players, they should sit next to each
Use energy dice and health tokens to set each hero’s energy
other as they will each take their turns in sequence before
and health to their starting values.
the opposing team takes their turn.
Heroes on the same team should be given the same color
base rings to help tell friend from foe.
First player rule: In 2-4 player games, the team that
Each player then shuffles their deck and places it face-down
plays first may not play any Attack cards on their first
on the table. A player controlling two heroes must shuffle
turn(s).
their two decks together.
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HERO CARDS AND ENERGY
Each hero has their own hero card, which contains important information
Your hero’s affinity symbol (if any)
about that hero’s capabilities. Hero cards remain in play for the entire game.
indicates their connection to magic.
This is your hero’s starting (and maximum) health ( ). This is your hero’s starting energy ( ). To play a card
To track a hero’s health, place that many tokens on with a cost, you must pay that much . Rotate your
their hero card. Each point of damage ( ) done to a hero energy die to keep track of how much you have.
removes one token from their card. When all tokens A hero may charge past their starting , but can never
have been removed, your hero is knocked out. For more on have more than 5 (or less than 0) even if a card or effect
knockouts, see page 7. would give you more than 5 .
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TURN ORDER AND ACTION CARDS
On your turn, each hero you control may Once you have played a card:
play:
» If it is an Ongoing card, place it next to
» One Move card (or Basic Move), AND your hero card. It remains in play.
» One Attack card (or Basic Attack), AND » If the card has a icon, it may affect
» Any number of Technique, React, or a future turn. Place it by the battle map
Ongoing cards. until its effects have expired.
A hero’s actions may be played in any » Otherwise, place it face-up in a
order. If you control two heroes, you may discard pile next to your action deck.
play their cards in any order. If you do not wish to play any more
actions, or are unable to do so, end
To play a card, reveal it and pay the
your turn. Discard any unwanted
energy cost ( ) listed in its top left
cards and then draw up to your
corner. You must pay that energy even if
hand size. If your deck has
another card effect cancels your card.
run out of cards, shuffle
You must resolve one card’s effects your discard pile to form
before playing another. a new draw deck.
Make sure to pay attention to your hero’s charging ability! Some heroes can
charge during a turn, while other charging abilities trigger at the end of the turn.
Each hero can play one Move You may play any number of Technique, Ongoing, and React cards per turn
and one Attack per turn. (as long as you pay their costs).
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MOVEMENT AND TERRAIN
Every Move card indicates how many squares your hero can move on their turn. You do not have to use all of your movement, but
you must always move all at once. There are two types of movement:
RUNNING ( ) cannot cross squares that are blocked (marked with white borders)
or hazardous (marked with red borders).
Each square of movement may be made diagonally or Heroes may not run ( ) through:
orthogonally. Here, Callum (using his Basic Move) uses • Blocking terrain (outlined in white), or two squares of
his first square of movement to move northeast of his blocking terrain meeting at a corner
Callum’s Basic Move allows starting position. • Walls (edged in white)
him to run ( ) 3 squares. • Hazardous terrain (outlined in red)
JUMPING ( ) can cross any square, but may not move through walls.
Jumps ( ) may move through hazardous terrain, marked by Doors, ladders, and stairs are only passable by using the
red outlines, but a hero can never end their move on hazardous two squares connected by a black arrow. Even if you are
The Leap card allows a hero terrain (or be placed there by a card effect played by another using a jump ( ), you cannot move diagonally through
to jump ( ) 4 squares. hero). In this example, Callum can use Leap to move over the a door. Here, Callum can move diagonally past a wall, but
lava to his north. Claudia, using a move, is not able to move Claudia must spend two squares of movement to move
through the lava. through the door.
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ATTACKING
Just as each hero can take one Move action each turn, they can also take one
attack action, either by playing an Attack card or by using their Basic Attack.
Attack cards all have the same layout: Most attack cards have an energy
( ) cost that you must pay to
play the attack. Track your
using your energy die.
Note: some Technique cards damage opposing heroes but are not attacks.
For more on Techniques, see page 11.
KNOCKOUTS
When a hero loses their last , they are knocked out. When that happens:
» The opposing team gains » Set the knocked-out » On a hero’s next turn after » Stand the hero back up
one victory token. The hero on their side in their being knocked out, reset in their square. They are
first team to earn three square, to indicate that that hero’s back to ready to resume combat
victory tokens wins the they’ve been knocked out. their starting health, but and take their full turn as
match! do not adjust their . normal.
A knocked-out hero may not be targeted by attacks or card effects, nor may they charge or play Reacts. Discard any
cards they had played. A knocked-out hero still counts as “adjacent,” and movement may not stop on that hero’s square.
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LINE OF SIGHT
Attacks are only playable if the attacker has line of sight to the target and the target is within range of that attack.
To have line of sight:
You must be able to draw a straight line That line cannot cross any walls That line may cross other
between the center of the attacker’s square or blocking terrain (marked with miniatures, as well as hazardous
and the center of the target’s square. white outlines). terrain (marked with red outlines).
2 3
An attack must have a clear line of sight to the target. Enemies, allies, and Once line of sight has been determined, check range ( ) by counting the
hazardous terrain do not block line of sight, but blocking terrain does - distance from the attacker to their target. Start with the first square adjacent
including two pieces of blocking terrain connected at a corner. In this example, to the attacker, and count the number of squares along the shortest path to the
Soren, using his basic attack (1 2 ), has line of sight to Callum but not to target, ending in the target’s square. Because Soren’s Basic Attack only has a
Rayla, as the wall of the house blocks line of sight. Callum is a potential target range of 1, he can only hit adjacent heroes. Soren is in range to hit Rayla, but his
for this attack, but Rayla is not. line of sight is blocked by the wall. Soren has line of sight to Callum, but Callum
is 3 squares away — too far away for Soren’s Basic Attack range of 1.
Before attacking, Soren uses his Basic Move to move 2 squares towards Callum.
Soren still does not have line of sight to Rayla because she is behind the walls of
the house. However, Soren still has line of sight to Callum, and he is now within
range to make a Basic Attack.
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LINE OF SIGHT EXAMPLES
Claudia wants to use her Basic Attack (3 1 ) this turn. She has a clear On the following turn, Rayla has moved between Claudia and
line of sight to Callum and may attack him. Claudia’s line of sight to Rayla is Callum, and Callum is ready to make an attack. Using the basic
blocked by the rock between them, so Claudia may not attack Rayla at rules, miniatures do not block line of sight. Callum may proceed
this time. with his attack.
Claudia wants to use her Leaping Flame (3 2 , “You may Line of Sight may be traced through doorways. In this case, Claudia
target up to two enemies”) to attack Rayla and Callum, both of whom wishes to attack Rayla with a Basic Attack. Claudia may make this
are in range. But, because an attack must have a clear line of sight attack, as she is able to trace a clear line of sight directly from the
to its target (see page 8), Claudia cannot hit Rayla. To target both center of her square to the center of Rayla’s.
heroes, Claudia will have to move.
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BLOCKS AND BOOSTS
Once an attack has been played, check to any time. You may play multiple blocks for it, the attack misses. Otherwise,
see if it hits. An attack automatically hits against a single attack, but the attacker the attack hits and damage and special
unless the defender plays a card that may respond with boost ( ) Reacts. abilities are applied.
blocks the attack. Each cancels one .
There’s no such thing as a partial block;
Blocks ( ) typically come from playing If there are more blocks ( ) against a successful attack always does its full
React cards, which may be played at an attack than there are boosts ( ) damage.
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TECHNIQUE AND ONGOING CARDS
Technique cards have a wide variety
of effects. A Technique might boost an
attack, charge , heal , or even give
you an extra attack. There’s no limit
to how many Techniques you can play
in one turn! When playing multiple
Techniques, resolve them one at a time,
in the order they were played.
Some Techniques target another hero
and require line of sight (see page 8). If
a Technique says to choose an enemy or
ally, they can be anywhere on the map.
If a Technique is marked with a icon,
it has a “timed” ability that may affect
a future turn. Place it next to the battle
A Technique like Smoky Assassin can deal Because Draw Sigil has a icon, it
map and don’t move it to your discard
damage, but it does not count as an attack. will affect your next turn. If you play
pile until it resolves at the end of And because it says to “choose any enemy,” a attack on your next turn, it
that turn. it does not require line of sight. will have + and +1 .
Most cards have instantaneous Bait is the only Ongoing card that can be
effects, but Ongoing cards like the removed from play. Once this card is in play,
Staff of Ziard will remain in play Ezran can send Bait to the discard pile to
until the game has ended. gain + against one attack.
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ADVANCED RULE: ZONE OF CONTROL
If you’re already an experienced » If a hero begins their turn in an » Heroes using a jump ( ) move
miniatures gamer, or you’ve gotten the enemy’s zone of control, they may ignore zones of control and may move
hang of Battlecharged, you may wish to move freely away from or around that through enemy-occupied squares.
use the Advanced Rules. Advanced Rule enemy, but if they leave that enemy’s » Heroes may move through other
#1 is zone of control. All heroes, even zone of control and reenter it in the heroes’ squares, but they may only
those that have been knocked out, exert same move, they must stop again. move through an enemy’s square
a zone of control in all squares adjacent » Likewise, if that hero enters another if they started their move in that
to their own. An enemy that enters one of enemy’s zone of control during that enemy’s zone of control.
those squares must stop their movement. movement, they must stop.
Zones of control do not extend through
walls.
Rayla wants to use her Basic Move to run 3 squares, but Rayla uses the Leap card, which allows her to move up to 4 squares.
she must stop her movement when she enters Soren’s Because this card gives Rayla the icon, she is able to ignore Soren’s
zone of control (marked here with red squares). zone of control.
Here, Rayla starts her turn in Soren’s zone of control. Ladders, doorways, and stairs slightly disrupt zone of control. In these cases,
She may move freely through and out of Soren’s zone zone of control only extends into the squares connected by the black arrows.
of control. Here, Rayla is free to move through the square to Soren’s southwest, but she
will have to stop if she enters the square immediately below Soren’s position.
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ADVANCED RULE: ENEMIES AND LINE OF SIGHT
In the basic rules of Battlecharged, This allows “tanks” like Soren and miniatures act as blocking terrain.
characters do not block line of sight. Amaya to serve as shields for more Likewise, characters adjacent to blocking
However, for a more tactical experience, vulnerable heroes, like Ezran and terrain create solid barriers to line of
you may choose to use Advanced Rule #2: Claudia. When using Advanced Rule sight.
enemies block line of sight. #2 and tracing line of sight, enemy
Callum wants to use his Basic Attack (3 1 ) against Claudia. Here, Claudia has run behind Soren and a rock. Callum does not have
He is within range, but using Advanced Rule #2, Soren blocks a clear line of sight to Claudia, because using Advanced Rule #2, a
Callum’s line of sight to Claudia. To attack Claudia in this situation, hero adjacent to blocking terrain creates a solid barrier that blocks
Callum will have to move around Soren. line of sight.
Soren and Claudia are allies, so Soren does NOT block Claudia’s line Just as one enemy and a piece of blocking terrain can create a wall
of sight. In this example, Claudia has a clear line of sight to Callum. that blocks line of sight, so too can two enemies. In this case Callum
cannot draw a clear line of sight to Viren, as he is blocked by Soren
and Claudia standing adjacent to each other.
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FAQS If both teams gain their third Victory
token in the same turn, who wins? The
When does Amaya charge during a Basic
Attack? Amaya charges 1 energy the moment
game immediately ends when a team scores she declares her Basic Attack. She can then
Is there a way to recharge energy without
three victory tokens. If opposing players are use this energy to play Technique cards that
using my hero’s charging ability? There are
simultaneously knocked out (due to a card trigger other combos, making her a whirlwind
a handful of cards that allow a hero to charge
like Nightfire Orb or Heat Shield), and this of fury and strength on the battlefield.
, but in general, heroes only charge energy
causes both teams to gain their third victory
by using their charging abilities. Planning
token, the game ends in a tie.
your turns to trigger your charging ability is If I’m playing with two heroes, and a card
key to mastering the unique play style of each ability requires my hero to discard a card
character in Battlecharged! On attacks with multiple targets, how do you (e.g., Claudia’s charging ability), do I have to
determine who takes damage first? When discard a card specifically from that hero’s
an attack hits multiple characters (such as deck? No, you may discard any card from your
Some cards say “choose an enemy,” while
Leaping Flame, or an attack modified by Blast combined deck.
others say “target an enemy.” What’s the
Radius), the defending player may determine
difference? You must have line of sight to
the order in which their heroes take damage.
an enemy to “target” them, while you may If a hero makes an attack that can target
“choose” any enemy on the board - even if multiple opponents, and targets both Soren
you can’t see them. Can I discard multiple cards to keep pumping and an ally adjacent to Soren, does Soren
the range of Rayla’s Blade Throw attack? No. charge 2 or 1? Soren charges 2 in this
You may only discard one card to increase the case: 1 for his ally being targeted and 1 for
If a player knocks out their own character,
attack’s range by +1 . himself being targeted.
does the opposing team still get a victory
token? Yes. It’s possible for a player to
damage their own heroes, such as with Can I play a Technique like Second Wind even Does an attack have to hit Soren or an
Viren’s charging ability or Claudia’s if some of its effects won’t be activated? Yes! adjacent ally to activate his charging power?
Corruption card. No matter what causes a In this case, you could play Second Wind even No. Simply being targeted by the attack is
character to be knocked out, the opponent if you weren’t knocked out. You would charge enough, even if that gives Soren enough
earns a victory token. 1 , but would not get the . energy to play a React that makes the
attack miss!
If a Technique like Send Flying says “choose” Does a Technique that does damage but
or “target” enemies, does that make it an doesn’t target a hero (e.g., Lunge) trigger Can Claudia play Viren’s dark magic cards?
attack? No. Techniques are never attacks, Soren’s charging ability? It does not. Yes! Claudia has the symbol on her
and you may play as many of them in a turn character card and can therefore play any card
as you have energy for - even if they affect or in your combined deck that has that symbol,
Which is more important in determining
damage opponents. even if it is normally a “Viren” card.
line of sight: the borders showing blocking
terrain and walls, or the squares they are
Can I target an ally with an attack? For marking? The borders on a square are If an action forces me to discard a type of
example, using Aspiro to move an ally? No. important for telling you what type of terrain card (e.g. Burning Blade), and I don’t have
While the attack Nightfire Orb may catch an is there, but when tracking line of sight you that type of card, what happens?
ally in its area of effect, no attack may be should use the thin black lines that mark the Nothing; you ignore the effect.
targeted at a member of your own team. squares themselves. If a line of sight touches
the corner of a white border but doesn’t
go through the square the white border is
marking, there is a clear line of sight.
14
PLAY VARIANT: 5-6 PLAYER GAMES
The Dragon Prince: Battlecharged is Hand size does not change. Players In a 5-player game, the player
optimized for 2-4 players, playing 4 playing 1 hero still draw up to 4 cards, controlling two heroes will move and
heroes total. However, play with up to and players playing 2 heroes draw up to attack with both of their heroes on a
6 players and 6 heroes is supported. 7 cards. In a 5- or 6-player game, use single turn.
7 victory tokens. The game is won by
» 5 players: One player controls 2 In 5- or 6-player games, only the very
the first team to score 4 knockouts.
heroes, and their teammate controls first player is restricted from making
1. The other three players form a Players in 6-player games should attacks on their first turn. (This is true
team, with each controlling 1 hero. alternate from team to team, rather whether the first player controls 1 hero
» 6 players: Players group up into two than all players on a team taking back- or 2.)
teams, with each player controlling to-back turns. Arrange players around
1 hero. the table so that every other chair is
occupied by members of a single team.
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