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Chapter. 2-Curvilinear Motion of Particles
Chapter. 2-Curvilinear Motion of Particles
Physics 301
❑ Kinematic quantities
⚫ Just
as in 1d, in 2d, an object’s motion is completely known if it’s position,
velocity, & acceleration are known.
r = xiˆ + y ˆj + z kˆ
Example: r = ( −3m) iˆ + (2m) ˆj + (5m) kˆ
has rectangular coordinates
❑ Example:
If a particle’s displacement is given by
Scalar component of v
Scalar component of v
along x- axis Scalar component of v
❑ 5- Speed along y- axis
along z- axis
(a)
❑ Example: Solution:
(magnitude)
(angle)
❑ Example: Solution:
(d)
❑ 2d Motion, Constant Acceleration
It can be shown that:
❑ Motion in the x-y plane can be treated as 2 independent motions in the x & y directions.
❑ So, motion in the x direction doesn’t affect the y motion & motion in the y direction doesn’t affect the
x motion.
❑ Suppose an object moves from A (ri,vi), to B (rf,vf), in the x-y plane. So, it’s position clearly changes
with time:
The acceleration a is constant, so, as in 1d, we can write (vectors!): rf = ri + vit + (½)at2
Summary
• For 2d motion when the acceleration a is constant, we have:
rf = ri + vit + (½)at2, vf = vi + at
• For the Horizontal Part of the Motion we have:
xf = xi + vxit + (½)axt2, vxf = vxi + axt
• For the Vertical Part of the Motion we have:
yf = yyi + vyit + (½)ayt2, vyf = vyi + ayt
❑ Example:
❑ Projectile Motion
❑ A projectile is an object moving in two dimensions under the influence of Earth's
gravity; its path is a parabola.
⚫ Special case of 2-D motion
⚫ Horizontal motion: ax = 0 so vx = constant
⚫ Vertical motion: ay = g = constant so the
constant acceleration equations apply (The free-fall
acceleration is constant over the range of motion : It is directed downward).
⚫ Assumptions:
– Horizontal and vertical motions are independent of
each other
– Air resistance (i.e., drag) can be ignored (The effect
of air friction is negligible).
❑Analyzing Projectile Motion
⚫ Consider the motion as the superposition of the motions in the x- and y-
directions
⚫ The actual position at any time is given by:
rf = ri + vi t + 1 gt 2
2
⚫ The initial velocity can be expressed in terms of its components
⚫ vxi = vi cos q and vyi = vi sin q
⚫ The x-direction has constant velocity (Motion of a particle under constant velocity
in the horizontal direction)
⚫ ax = 0
⚫ The y-direction is free fall (Motion of a particle under constant acceleration in the
vertical direction)
⚫ ay = -g
❑Projectile Motion Vectors
⚫ rf = ri + vi t + 1 gt 2
2
⚫ The final position is the vector sum of
the initial position, the position
resulting from the initial velocity and
the position resulting from the
acceleration
⚫ The y-component of the velocity is zero at the maximum height of the
trajectory
⚫ The acceleration stays the same throughout the trajectory
Range and Maximum Height of
a Projectile
⚫ When analyzing projectile
motion, two characteristics
are of special interest
⚫ The range, R, is the
horizontal distance of the
projectile
⚫ The maximum height the
projectile reaches is h
Height of a Projectile, equation
⚫ Trajectory Equation: objects follow a parabolic path.
gx 2
y = (tan qo ) x −
2(vo cosqo )
2
⚫ v = vo + at
⚫ x − xo = vot + ½ at2
⚫ v2 = vo2 + 2a(x − xo)
⚫ x − xo = ½ (vo + v)t
⚫ x − xo = vt − ½ at2
❑Free-Fall Acceleration Equations
−𝟒𝟓
= 𝒕 𝟐 ………………. ( 9.1836 = 𝒕) …………….. t= 3.03 s
−𝟒.𝟗
- Solution (b):
- x-x0= 𝒗𝟎𝒙𝒕 ====)) x-0= 𝟐𝟓𝟎 𝟑. 𝟎𝟑 = 𝟕𝟓𝟖 𝒎/𝒔
𝟏
- Solution (a): y-y0 = 𝒗𝟎𝒚𝒕 + 𝒂𝒕𝟐
𝟐
𝟏 𝟐
- y-0 = 𝟏𝟔. 𝟎𝟕 𝟏. 𝟏𝟓 + −𝟗. 𝟖 𝟏. 𝟏𝟓 𝒚 = 𝟏𝟐 𝒎
𝟐
Solution: Because the cannon and the ship are at the same
height, the horizontal displacement is the range.
❑ Problem. 4: ❑ Problem. 4:
Θ0 = 60, v0= 42 m/s, t= 5.5 s.
v0x= v0 cosΘ0 = 42 cos 60= 21 m/s, v0y= v0 sinΘ0 = 42 sin 60= 36.37 m/s.
Solution (a):
𝟏 𝟏
yf -y0 = 𝒗𝟎𝒚𝒕 + 𝒂𝒕 ====)𝒚𝒇 − 𝟎 = 𝟑𝟔. 𝟑𝟕 𝟓. 𝟓 + −𝟗. 𝟖 𝟓. 𝟓 𝟐
𝟐
𝟐 𝟐
yf=h= 51.8 m
- Solution (b):
❑ vf=??....... vfx= 21 m/s , vfy= ?? 𝒗𝒇𝒚 = 𝒗𝟎𝒚 + 𝒂𝒕
❑ 𝒗𝒇𝒚 = 𝟑𝟔. 𝟑𝟕 + −𝟗. 𝟖 (𝟓. 𝟓)= -17.53 m/s
❑ 𝒗𝒇 = (𝟐𝟏)𝟐 +(−17.53)𝟐 = 27.4 m/s
❑ Solution (c):
Example.1: The maximum range of a projectile is at a launch angle:
(a) 35º (b) 45º (c) 55º (d) 25º
Example.3 : The range of a ball that is thrown at angle of 30o above the horizontal with
an initial speed of 65 m/s is:
(a) 318.1m (b) 266.3m (c) 373.4m (d) 220m
Example.4: A projectile is launched at an angle such that the maximum height reached
equals the horizontal range. The launch angle is?
Example.5 A ball is kicked from the ground with an initial speed of 4m/s at an upward
angle of 30o. The time the ball takes to reach its maximum height is:
Example.6 : A ball is kicked from the ground with initial speed of 15m/s, the maximum
horizontal distance the ball travels is:
Example.8 A ball is kicked with speed of 25m/s at an angle of 35o above the ground. Its
time of flight is:
Example.9 : An object is projected from the ground with an initial velocity of 15m/s at an
angle of 30o above the horizontal. The maximum height the object reaches above the
ground is:
❑Uniform Circular Motion
⚫ Uniform circular motion: when a particle travels around a
circle at constant (uniform) speed
o Its speed does not vary
o Its acceleration changes? (because its velocity changes in
direction).
⚫ The relationship between the particle's velocity &
acceleration:
✓ Both vectors have constant magnitude, but their directions
change continuously
✓ The velocity is always directed tangent to the circle in the
direction of motion
✓ The acceleration is always directed radially inward
❑Uniform Circular Motion
⚫ Centripetal acceleration: it is the acceleration that is associated with the uniform circular motion
⚫ The magnitude of the centripetal acceleration a is
⚫ . Period of revolution or period (T ): the time for a particle to go around a closed path
exactly once.
Example: a player runs in a circular tract has a radius of 50m with a constant speed of
10m/s. The magnitude of his centripetal acceleration is: