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sync/fence : 1
pbo_avail : 1 frameblit_avail : 1 framebuffer_msaa : 1
gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg
: 1
tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1
packed_stencil : 1
framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1
gshader_avail : 1
base_vert_avail : 1 tex_multi_avail : 1 depth_float_avail : 1
instance_avail : 1 tess_avail : 1 viewport_arr : 1 tex_storage
: 1
buf_storage : 1 multi_bind : 1 clip_control : 1
program_binary : 1
idx in vram : 1
GLSL version : 4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)
CPU count : 6
0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 1920, 1080 }
0:00:00.000 I/wmgr: Re-building fbos for window 0000012255AAEE30
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv
with hash: f66a30a2d61b481172cc9df214b4135
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa
with hash: bb8b34dfdccc7abd652f838c37cfa7b
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv
with hash: 44a33f1dcbf5f8d640112a20f696f5aa
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa
with hash: dd246e217be8a194c9bd5cdfddfe6fa
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash:
6de0044b74657692166a316fdaaf721
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash:
351f47255d30f4df276478e51d901213
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash:
eb35e8f4bd6f87f1d98c64b8714aee2
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash:
d1671b36c2e5aacf7d13d9939c4265
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with
hash: 957265e534485ae3e5acef3ca12c48dd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with
hash: 642430e7c7b9dc33e3cdf87595e07bf9
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with
hash: ab61276aa4bfad3c02343ea5e539d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with
hash: 7516feb562a9e25a84c38d5768815
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer : OpenAL Soft
OpenAL version : 1.1
OpenAL hardware : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE
ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface
ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW
AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model
AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples
AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels
AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
Loaded: D:\Steam/steamapps/common/X-Plane
11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).
Loaded: D:\Steam/steamapps/common/X-Plane
11/Resources/plugins/shadeX/win_x64/shadeX.xpl (stairportsceneries.plugin.shadex).
XPR 22:57:04 plugin enableI found the following scenery packages (prioritized in
this order):
0 Custom Scenery/RD93_library/
1 Custom Scenery/AK07 Dog Fish Bay AK 1.0/
2 Custom Scenery/OpenSceneryX/
3 Custom Scenery/bitmaps/
4 Custom Scenery/CACS Chicken Strip CA 1.2/
5 Custom Scenery/CDB-Library/
6 Custom Scenery/RA_Library/
7 Custom Scenery/Resources/
8 Custom Scenery/Textures/
9 Custom Scenery/Vegetation/
10 Custom Scenery/PNG_Engati_EGA/
11 Custom Scenery/PNG_Gorgiok_GOR/
12 Custom Scenery/PNG_Nadzab_AYNZ/
13 Custom Scenery/PNG_Tekadu_TKB/
14 Custom Scenery/PNG_Timbunke_TBE/
15 Custom Scenery/PNG_Tufi_TFI/
16 Custom Scenery/a - Machmell Fisheries Camp 2.0/
17 Custom Scenery/Aerosoft - EDDF Frankfurt/
18 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
19 Custom Scenery/Aerosoft - EGLL Heathrow/
20 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
21 Custom Scenery/Aerosoft - LFPO Paris Orly/
22 Custom Scenery/Aerosoft - LPFR Faro/
23 Custom Scenery/Global Airports/
24 Custom Scenery/KSEA Demo Area/
25 Custom Scenery/LOWI Demo Area/
26 Custom Scenery/X-Plane Landmarks - Chicago/
27 Custom Scenery/X-Plane Landmarks - Dubai/
28 Custom Scenery/X-Plane Landmarks - Las Vegas/
29 Custom Scenery/X-Plane Landmarks - London/
30 Custom Scenery/X-Plane Landmarks - New York/
31 Custom Scenery/X-Plane Landmarks - Sydney/
32 Custom Scenery/X-Plane Landmarks - Washington DC/
33 Global Scenery/X-Plane 11 Demo Areas/
34 Global Scenery/X-Plane 11 Global Scenery/
35 Resources/default scenery/1000 autogen/
36 Resources/default scenery/1000 decals/
37 Resources/default scenery/1000 forests/
38 Resources/default scenery/1000 roads/
39 Resources/default scenery/1000 urban terrain/
40 Resources/default scenery/1000 world terrain/
41 Resources/default scenery/700 roads/
42 Resources/default scenery/900 beaches/
43 Resources/default scenery/900 europe objects/
44 Resources/default scenery/900 forests/
45 Resources/default scenery/900 roads/
46 Resources/default scenery/900 us objects/
47 Resources/default scenery/900 world object placeholders/
48 Resources/default scenery/airport decals/
49 Resources/default scenery/airport scenery/
50 Resources/default scenery/default apt dat/
51 Resources/default scenery/default atc dat/
52 Resources/default scenery/sim objects/
53 Resources/tutorials/tutorials_Alaska/
54 Resources/tutorials/tutorials_Hawaii/
55 Resources/tutorials/tutorials_Seattle/