The Twice Unsealed Tomb of the Necrobat Dead Soldiers
Four mice dead in a battle a long time
An ancient mouse kingdom beat the Necrobat skeleton army ages ago, trapping him in this Tomb. An old magic order found the ago, weapons still at hand. tomb and started to study it, waking the Necrobat. One member escaped, sealing the Tomb again. Now the Tomb has been found once more. Broken Bones Four skeletons, three of them The Last Camp destroyed, some with weapons still Makeshift camp with eight sleeping bags. Three of them have dead sticking them to the ground. mice inside, murdered while sleeping. There is a sturdy metal door to the south with a thin slot as long as a mouse fist. This door can The Library only be opened by inserting the Barrier Sword and turning. The Rows of bookcases. Notes about sword can be extracted once the door is open. confinement magic and shield spells. Barrier spell: creates a 1 square feet barrier for 1hr. The Tomb The Lever There is a jeweled cup full of rubys (10) in the center of the room. Moving the lever to the right opens all Near the cup there’s a translucent sphere of glowing light. Most of doors on Dead Soldiers. the rubys look dull, 1d4 of them are shining. If the cup or shining Entrance Moving the lever to the left opens all rubies are taken, the glowing stops and a giant skeleton bat, the Wall has some bricks on the floor, there’s a doors on Broken Bones. Necrobat, will descend from the shadows in the ceiling and attack hole big enough for mice to go through. Currently pointing right. them. If no mouse takes it Dill will try to take the cup and run away. Written on the wall, a warning about a great The Sword Altar evil lying inside. Wall covered by a tapestry of a mice army fighting In every room with dead mice or skeletons, a giant bat. Pedestal with a sword embebbed in it. there's a 1 in 3 chance that one of them The ruby on the pommel shines a light around the wakes up and attacks the party. pedestal. If removed, the ground will disappear, leading to a spike trap (d4 dmg) underneath. DEX Mice Skeleton: 2hp, 5 STR, 2 DEX, 2 WILL save to grab the pedestal before falling. WILL save Attacks: bite (d4), claw (d4) to not drop the sword again in the pedestal. There’s Wants to: create more skeletons for its a young mouse called Dill trapped, caught while master looking for treasure. If rescued will follow the party Necrobat: 5hp, 10 STR, 8 DEX, 10 WILL Attacks: bite (d6), wing claw (d8) A dungeon by @ellohir Critical damage: controls the incapacitated mouse https://ellohir.itch.io Wants to: escape and create a skeleton kingdom