Bonfire Rest. character sheet and something to Indie Studio FOE to reroll their dice once per To begin, gather a d4, d6, d8, a Ferguson-Avery of Feral your are DULLED you may force a permission by Charles a FRIEND to reroll their dice. If Starting your Quest Artwork used with once per Bonfire Rest you can allow Metal Soul: If your are Burnished, world ablaze. become a Crownless King to set the higher wins. Roleplay this change. blade, stoke your flames, and J. R. R. Tolkein it or roll against it: each roll a d6, You shall reforge your broken over the adventure. You can accept determining if your Soul has shifted king. you to roll a Metal Check, cultures, and splintered people. The crownless again shall be adventures, your KEEPER can ask WYRD, to broken lands, shattered At any time during your return now, summoned by the Your visions were correct. You broken, Renewed shall be blade that was Survivalists, and Cunning. By: Marren J. T. MacAdam Kindness. DULLED are Pragmatic, accompanying you into your exile. of your home moldering away spring; those with Hope, Ideals, and A light from the shadows shall character acts. BURNISHED are Your rebellion failed, with visions PLAYER’S MANUAL Metallic Soul and how your decadent tyrants and petty gods. This describes the state of your past for attempting to overthrow THE CROWNLESS woken, Choose BURNISHED or DULLED. Rise, you Crownless, banished ages From the ashes a fire shall be Your Metal Soul Welcome CROWNLESS, hunter Choosing your Crownless Legacy Wandering Blade / Storm Warrior Combat Combat Results Table Choose a Legacy and roll for your 1-2: Dagger / Short Sword 1d4 When combat begins, one player Attack / Defense Legacy Weapon. For HP roll and the KEEPER roll a d6. The 2d4+10. 3-5: Twin Scimitars / Warhammer higher acts first. Combat begins. 1Miss/Fumble(FAILURE) 1d6 Rose Paladin / Cloistered Mystic Combat Order 2-4Hit/Block(SUCCESS) 6: Curved Greatsword / 1-2: Straight Sword / Club 1d4 Stormhawk Axe 1d8 1. Attacker rolls a d6 and checks 5HitwithAdvantage/Blockwithadvantage Results Table. 6Crit(fulldamage) / Iframe (no damage) 3-5: Mace / Hallowed Hammer 1d6 Vandal Brigand / Marked for Sin 2. If Attacker hits, Defender rolls a d6 and checks Results table. Advantage: Roll the corresponding die 6: Consecrated Greatsword / Censer 1-2: Hatchet / Sickle 1d4 twice, take the higher result. Flail 1d8 3. Roll Damage and Armour. 3-5: Halberd / Scythe 1d6 Godtear Flasks Cabal Knight / Lunar Channeler When you hit, roll your damage die 6: Singing Twinblades / Sanguine for your weapon. If you are hit and Players may also Drink a Godtear 1-2: Crystal Dagger / Quartz Shard 1d4 Katana 1d8 roll a success for defense, roll your Flask instead of attacking to heal armour (1d4) and subtract that from 1d4+2. You have 3 charges of 3-5: Conduit Sword / Star Spear 1d6 Come up with three distinct the damage dealt. Godtear Flask per Bonfire Rest. features, a memory of your home, a 6: Moonlight Blade / Silver Estoc 1d8 memory that pushes you forward, In the case where both the Attack and a memory that haunts you. and Defense roll a 6, Defender wins (no damage is done). 3 4 5 6