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take notes with.


Bonfire Rest. character sheet and something to Indie Studio
FOE to reroll their dice once per To begin, gather a d4, d6, d8, a Ferguson-Avery of Feral
your are DULLED you may force a permission by Charles
a FRIEND to reroll their dice. If Starting your Quest Artwork used with
once per Bonfire Rest you can allow
Metal Soul: If your are Burnished,
world ablaze.
become a Crownless King to set the
higher wins. Roleplay this change. blade, stoke your flames, and J. R. R. Tolkein
it or roll against it: each roll a d6, You shall reforge your broken
over the adventure. You can accept
determining if your Soul has shifted king.
you to roll a Metal Check, cultures, and splintered people. The crownless again shall be
adventures, your KEEPER can ask WYRD, to broken lands, shattered
At any time during your return now, summoned by the
Your visions were correct. You broken,
Renewed shall be blade that was
Survivalists, and Cunning. By: Marren J. T. MacAdam
Kindness. DULLED are Pragmatic, accompanying you into your exile.
of your home moldering away spring;
those with Hope, Ideals, and A light from the shadows shall
character acts. BURNISHED are Your rebellion failed, with visions PLAYER’S MANUAL
Metallic Soul and how your decadent tyrants and petty gods.
This describes the state of your past for attempting to overthrow THE CROWNLESS woken,
Choose BURNISHED or DULLED. Rise, you Crownless, banished ages From the ashes a fire shall be
Your Metal Soul Welcome CROWNLESS, hunter
Choosing your Crownless Legacy Wandering Blade / Storm Warrior Combat Combat Results Table
Choose a Legacy and roll for your 1-2: Dagger / Short Sword 1d4 When combat begins, one player Attack / Defense
Legacy Weapon. For HP roll and the KEEPER roll a d6. The
2d4+10. 3-5: Twin Scimitars / Warhammer higher acts first. Combat begins. 1Miss/Fumble(FAILURE)
1d6
Rose Paladin / Cloistered Mystic Combat Order 2-4Hit/Block(SUCCESS)
6: Curved Greatsword /
1-2: Straight Sword / Club 1d4 Stormhawk Axe 1d8 1. Attacker rolls a d6 and checks 5HitwithAdvantage/Blockwithadvantage
Results Table.
6Crit(fulldamage) / Iframe (no damage)
3-5: Mace / Hallowed Hammer 1d6 Vandal Brigand / Marked for Sin 2. If Attacker hits, Defender rolls a d6
and checks Results table. Advantage: Roll the corresponding die
6: Consecrated Greatsword / Censer 1-2: Hatchet / Sickle 1d4 twice, take the higher result.
Flail 1d8 3. Roll Damage and Armour.
3-5: Halberd / Scythe 1d6 Godtear Flasks
Cabal Knight / Lunar Channeler When you hit, roll your damage die
6: Singing Twinblades / Sanguine for your weapon. If you are hit and Players may also Drink a Godtear
1-2: Crystal Dagger / Quartz Shard 1d4 Katana 1d8 roll a success for defense, roll your Flask instead of attacking to heal
armour (1d4) and subtract that from 1d4+2. You have 3 charges of
3-5: Conduit Sword / Star Spear 1d6 Come up with three distinct the damage dealt. Godtear Flask per Bonfire Rest.
features, a memory of your home, a
6: Moonlight Blade / Silver Estoc 1d8 memory that pushes you forward, In the case where both the Attack
and a memory that haunts you. and Defense roll a 6, Defender wins
(no damage is done).
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