Professional Documents
Culture Documents
If success can’t get you what you want (you ► Create 2 different Rings Techniques (as magi‐
make the shot, but it’s bulletproof!), you’ll at cal as you want. How did you learn them?).
least get useful info or set up an advantage.
AIR: Invent a trait related to speed and move‐
LOAD: Carry as much as makes sense, but more ment (break it to pass through enemies
than one bulky item may hinder you at times. unharmed). Ex: kick air, dash
ADVANCEMENT: After mission, increase a skill EARTH: Invent a defensive trait (can be ‘broken’
(none ➤d8 ➤d10 ➤d12) and gain d3 credit (₡). twice for defense). Ex: ki armor, stone skin
DEFENSE: Say how one of your items or trait FIRE: Invent an offensive trait (break it to
breaks to turn a hit into a brief hindrance. increase die in an attack) Ex: fire fist, heatblade.
Broken gear is useless until repaired.
WATER: Invent a counter-attack trait (break it to
Broken trait is erratic or useless until long rest.
increase die in self-defense) Ex: quickdraw,
HARM: Injuries take time and/or medical atten‐ breaking grapple.
tion to heal. If killed, make a new character to be
VOID: Invent a trait related to illusions (break to
introduced ASAP. Favor inclusion over realism.
mislead) Ex: after-images, hypnosis
RUNNING THE GAME: Lead the group in setting
► Choose Weapons (1 Bulky OR 2 Regular OR
lines not to cross in play. Fast-forward, pause, or
1 Regular + 1 Small). Name your main weapon
rewind/redo scenes for pacing and safety.
(adjective+noun).These are blessed and can
Present dilemmas and problems you don’t know
harm spirits.
how to solve. Move the spotlight to give every‐
one time to shine. Test periodically for bad luck Small (break 2 to negate a hit): shuriken, needles,
— roll d6 to check for (1–2) trouble now or (3–4) poison, concealed knives, caltrop, claws, garrote.
signs of trouble. Offer rulings to cover gaps in
Regular: katana, wakizashi (“short katana”),
rules; revise unsatisfying rulings as a group.
chain-sickle, flail, sai, nunchaku, tonfa, bow.
Names here are crude translation and simplification of the
Japanese weapons. This was done with the sole purpose of Bulky: spear, glaive, staff, wooden warhammer,
speed up gameplay and not as disregard of the rich and
incredible Japanese history and culture
war-oar, spiked club, odachi (“long katana”).
GEAR
► Take ₡2 (₡ is equivalent to a handful of Yens).
DETAILS
► Invent, pick or roll for personal details.
Most items and upgrades cost ₡1 each. Ignore
FIRST NAME (1-10 female, 11-20 male)
micro transactions like a knife or a meal.
1 Aiko 6 Keiko 11 Akemi 16 Ken
ARMOR: Vest (torso, break once for defense), 2 Chiharu 7 Mayumi 12 Daisuke 17 Mamoru
battle armor (₡2, torso, shoulder and thighs, 3 Gin 8 Mei 13 Eiko 18 Takai
bulky, break up to 2×), full samurai armor (₡3, 4 Hideko 9 Tomiko 14 Fujita 19 Uta
bulky, break up to 3×). 5 Inoue 10 Yuri 15 Jiro 20 Yukio