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In this book Game Content. (h) “You” or “Your” means the  


licensee in terms of this agreement.
You’re going to find a list of peculiar magical items 2.The License: This License applies to any Open
that may seem cute at first, but can pack a lot of Game Content that contains a notice indicating that
power and be quite the danger. the Open Game Content may only be Used under and
in terms of this License. You must affix such a notice
to any Open Game Content that you Use. No terms
Disclaimer may be added to or subtracted from this License
except as described by the License itself. No other
This is an entirely free content made on terms or conditions may be applied to any Open Game
Homebrewery. All imagens on it were generated by Content distributed using this License.
MidjourneyAI. 3.Offer and Acceptance: By Using the Open Game
Content You indicate Your acceptance of the terms of
OPEN GAME LICENSE Version 1.0a
this License.
4.Grant and Consideration: In consideration for
The following text is the property of Wizards of the agreeing to use this License, the Contributors grant
Coast, Inc. and is Copyright 2000 Wizards of the You a perpetual, worldwide, royalty-free, non-
Coast, Inc (“Wizards”). All Rights Reserved. exclusive license with the exact terms of this License
1.Definitions: (a)”Contributors” means the to Use, the Open Game Content.
copyright and/or trademark owners who have 5.Representation of Authority to Contribute: If You
contributed Open Game Content; (b)”Derivative are contributing original material as Open Game
Material” means copyrighted material including Content, You represent that Your Contributions are
derivative works and translations (including into other Your original creation and/or You have sufficient
computer languages), potation, modification, rights to grant the rights conveyed by this License.
correction, addition, extension, upgrade, 6.Notice of License Copyright: You must update the
improvement, compilation, abridgment or other form COPYRIGHT NOTICE portion of this License to
in which an existing work may be recast, transformed include the exact text of the COPYRIGHT NOTICE of
or adapted; (c) “Distribute” means to reproduce, any Open Game Content You are copying, modifying
license, rent, lease, sell, broadcast, publicly display, or distributing, and You must add the title, the
transmit or otherwise distribute; (d)”Open Game copyright date, and the copyright holder’s name to the
Content” means the game mechanic and includes the COPYRIGHT NOTICE of any original Open Game
methods, procedures, processes and routines to the Content you Distribute.
extent such content does not embody the Product 7.Use of Product Identity: You agree not to Use any
Identity and is an enhancement over the prior art and Product Identity, including as an indication as to
any additional content clearly identified as Open compatibility, except as expressly licensed in another,
Game Content by the Contributor, and means any independent Agreement with the owner of each
work covered by this License, including translations element of that Product Identity. You agree not to
and derivative works under copyright law, but indicate compatibility or co-adaptability with any
specifically excludes Product Identity. (e) “Product Trademark or Registered Trademark in conjunction
Identity” means product and product line names, with a work containing Open Game Content except as
logos and identifying marks including trade dress; expressly licensed in another, independent Agreement
artifacts; creatures characters; stories, storylines, with the owner of such Trademark or Registered
plots, thematic elements, dialogue, incidents, Trademark. The use of any Product Identity in Open
language, artwork, symbols, designs, depictions, Game Content does not constitute a challenge to the
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places, locations, environments, creatures, equipment,
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or registered trademark clearly identified as Product
identity by the owner of the Product Identity, and
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(f) “Trademark” means the logos, names, mark, sign,
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products contributed to the Open Game License by
the Contributor (g) “Use”, “Used” or “Using” means to
use, Distribute, copy, edit, format, modify, translate
and otherwise create Derivative Material of Open

2 IN THIS BOOK | DISCLAIMER


8.Identification: If you distribute Open Game Content  
You must clearly indicate which portions of the work
that you are distributing are Open Game Content.
9.Updating the License: Wizards or its designated
Agents may publish updated versions of this License.
You may use any authorized version of this License to
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License.
10.Copy of this License: You MUST include a copy
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DISCLAIMER 3
Bottle of Pills  
Wondrous item, rare

This little Bottle of Pills has 5 charges and recovers


1d4 charges at dawn. You may expend 1 charge to
take a pill from the bottle and consume it as a bonus
action; keep in mind that pills only last for 1 hour
outside the bottle before it starts losing its effects. The
kind of pill you take is decided on a d6 roll as seen in
the table below:
Die
Roll Pill Taken Effect
1 White - You fall asleep for up to 8 hours, unless
Hypnotic you take damage or an ally expends an
action to wake you up
2 Blue - You become… aroused? For 3 turns, you
Blood have disadvantage on any ability checks,
Pump attack rolls and saving throws and can’t
concentrate on spells
3 Brown - This pill makes you poop yourself causing
Laxative you to have disadvantage on any charisma
rolls until you’re clean
4 Yellow - You can either heal yourself for 2d6 or add
Vitamin 2d6 Radiant damage to your next weapon
attack or damaging spell
5 Green - For the next 3 turns, you will have
Stimulant advantage on any ability checks, attack rolls
and saving throws
6 Red - The next ability check or weapon attack you
Steroid make will be considered as a natural 20

Rainbow’s End
Wondrous item, artifact

Legends are that this item was created harnessing the


energy stored at the end of rainbows as a way to
counter the attacks of a variety of color of dragons. It
is said that it also has the capability to grant a wish to
any adventurer who is lucky enough to find it and
brave enough to unlock it.
Using this item, you may absorb a single breath attack
from each color (black, blue, green, red and white) of
adult dragon. Once you have absorbed one of each,
the pot unlocks and grants you a wish that follows the
same rules applied to the wish spell.
 

BOTTLE OF PILLS | RAINBOW’S END


4
 
Bottled Water
Tentacle
Wondrous item, rare

By removing the stopper on this bottle, you release a


reckless wave that targets a creature you can see and
is within 60 feet. The target must succeed on a DC 15
Dexterity saving throw or take 2d6 bludgeoning
damage, be knocked prone and have an item it’s
holding stolen by the tentacle - which will return to the
bottle with the stolen item.
Alternatively, you may try to retrieve one of the items
stored on it. You must succeed on a DC 15 Dexterity
saving throw to avoid being attacked for 2d6
bludgeoning damage and safely retrieve the desired
item. If you fail the saving throw, in addition to being
hit, you will also be knocked prone and unable to
retrieve an item from the bottle.
After the item is activated, it will then need to
recharge its magic and will only be available for
activation again after at least 24h. A creature that has
been attuned to this item for at least 1 week will no
longer be attacked by it when trying to retrieve an
item from inside.

Shadowcat Amulet
Wondrous item, legendary (requires attunement)

This item makes the wearer just as silent and deadly


as felines. When you are attuned to this item, you may
benefit from the Rogue class feature Sneak Attack as
if you were a rogue of the same level as your character
is in all its classes combined. Additionally, you are
also proficient on stealth and can roll its checks with
advantage. If you were already proficient on stealth,
double the proficiency bonus.
 

BOTTLED WATER TENTACLE |


SHADOWCAT AMULET
5
 
Astronomer’s Fan
Exotic weapon (Fan), Artifact (requires attunement)

An item crafted by the very renowned astronomer


who first studied black holes. This weapon conjures
cosmic winds to make ranged attacks - up until 60 feet
- that deal 2d6 slashing damage.
Additionally, a character attuned to this may, once a
day, summon a black hole on a place that they can see
and is within 120 feet. The black hole is a 30 feet wide
sphere that deals 3d6 damage to each creature inside
its area at the end of their turns and it also creates
difficult terrain for the duration of the black hole -
which persists on the battlefield for 3 rounds.

Astronomer’s Atlas
Wondrous item, Artifact

This is a very bright scientist’s ultimate life work. The


Astronomer’s Atlas is a detailed map of the universe
imbued with strong mgic. When in possession of this
item, a creature can find any desired location by
studying the map for about a minute.
After choosing a location on the map, you can then
spend 10 minutes meditating on the book to open a
portal to the chosen place. The book will only allow
the opening of another portal after 3 days have passed
since the last.
 

ASTRONOMER’S FAN |
ASTRONOMER’S ATLAS
6

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