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Wondrous races: Forgekins

You gain a +1 bonus to Armor Class.


Bonds of steel
Specialized Design. Hugo made each forgekin slightly
Created as the result of a father and his son's love for life different from the others, both on their appearance and
and creation, forgekins are somewhat of a recent stroke their cores. The result is a myriad of minor gifts, only
on Aster's canvas. Built of metal chassis, with a mana- discovered after their awakening. Choose one of the
enriched core to sustain vital function, they bear on their following abilities:
arms the teachings of Hugo, The Father, living a life based
on self-discovery and protection of all that is good. Forging You gain one extra Skill and Tool proficiency;
a bond with a forgekin is having a silly - but somehow wise
friend - for life and beyond. Once per long rest, you can choose to cast a spell with
more potency. If you do so, your spell has their effects
Traits upcasted to the next level, while still spending its usual
spell slot ;
Ability Score Increase. Your Constitution and
You inherently know 1 cantrip from the Wizard's Spell
Intelligence scores increase by 1, and one other ability
list. Intelligence is your casting modifier for this spell.
score of your choice increases by 1.
Choose one of the following spells: Absorb elements,
Age. Being created based on Hugo's physiology, with only
Thunderwave and Detect Magic. Once per Long rest,
a few add-ons (such as the ability to shed tears and feel
you can cast this spell on its lowest level without
taste), forgekins are unable to physically age. You are
spending a spell slot. Intelligence is your casting
immune to magical aging effects.
modifier for this spell.
Alignment. Following Hugo's tenets, forgekins are usually
Languages. You can speak, read, and write Common
neutral or lawful good creatures, with a tendency for
and Runic.
caring dearly for life and the living. However, as it was
intended that each individual took hold of their own life,
there's always a chance for them to drift away from the
path. Even their father had lost his confidence at some
point, after all.

Size. Hugo sure had lots of fun when designing each of


their bodies. As a forgekin, you can be tall, short, skinny,
round, have a head shaped like an oblong, you name it.
they do tend to be heavy though. It comes with the whole
"my body is made of some of the most wear-resistant
alloys known to men" thing.

You can choose to be of either small or medium size.

Speed. Your base walking speed is 30ft if your size is


medium, or 25ft if you're small.

Constructed Resilience. You were created to have


remarkable fortitude, represented by the following
benefits:

You have advantage on saving throws against being


poisoned, and you have resistance to poison damage.

You don’t need to eat, drink, or breathe.


You are immune to disease.
You don't need to sleep, and magic can't put you to
sleep.

Sentry 's Rest. When you take a long rest, you must
spend at least six hours in an inactive, motionless state,
rather than sleeping. In this state, you appear inert, but it
doesn’t render you unconscious, and you can see and hear
as normal.

Integrated Protection. Your body has built-in defensive


layers, which can be enhanced with armor.
Naming a forgekin
Both Hugo and his father were really bad at choosing
names. Fearing he would mess up if he tried to come up
with 250+ names, Hugo decided to let his children decide
for themselves. They, in turn, were also pretty bad at it.

Forgekin names tend to be either simple, or some of the


most convoluted ones you can think of. In some rare
cases, it's possible to even find some that are just puns.
Some examples are:

Tom
Keg
Hog
Note
Licorice
Hammond
Archi baldson
Page or Paige
Don Klank of Nowhere
Big Hand Pam
Igor the II, III, IV...

Creating a forgekin
For his entire life, Hugo only gave the secrets of how to
create golems like him to one person: Kaito. Other than
him, the only ones able to replicate the phenomenon are
Hugo himself and all of his children, who know the process
by instinct (Hugo thought to just teach them, but feared
what could happen if someone other than them knew how
to make them).

To create another forgekin, one must first reach the age of


100, which is when it's believed they lived enough to know
the dangers of playing with life. After that, the individual
will spend a period of around a year working on the new
forgekin's body, but most importantly on its core. Through
a process known as "sharing", they are able to use their
own core to enrich the one which is, at this point, magically
inert. 9 of the 12 months are spent only on this step, as
the mana slowly takes over the core, giving it life. The new
forgekin is conscious through the entire period, though it
can only really awaken after the sharing is completed.

It's important to bear in mind that this process can only be


done while under a calm mind, with emotions such as
anger, fear and sadness making the core act erratically,
which makes it unfit to maintain the sharing.
 
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